Dead or Alive (E) ISO
Description :
The fighting game you've been
waiting for...Purist fighting for purist fighting fans. No lightening
bolts, no magic tricks, no weapons...Your survival is all in your own
hands.
Now you have your Tekkens and you have your virtual fighters but neither
of these sets of games has what DOA has - No, not enormous bouncing
jubblies - BALANCE!
Tekken and Virtua fighter are the untouchable, to critcise them here would be like criticising Citizen Kane at a film club. Well, I hate Citizen Kane!
Tekken and Virtua fighter are over complex, For people with friends, a girlfriend, a job, a social life there is no way you can possibly remember all the moves for, and be proficent with, more than (at the most) 5 characters! Any more would mean a superhuman act of memory or a super scary act of sad-geekness!
DOA mangaes to do what only the Street Fighter games have managed previously. It has a control system that means the combos, both the ones that are built into the game and the ones you can build yourself, are simple enough to remember but complex enough to provide satisfaction when you learn how to use them to the best visual and pain inflecting effect!!
DOA bounces (ahem) along at a tremondous pace for a Playstation 3D fighter, faster than any other I've seen! This is helped by the 'counter' style of the play that has been somewhat lost in the two sequels and has never been seen to this extent in any other Beat-em-up!
A simple well timed tap of the 'HOLD' button will catch a opponents kick/punch and turn it aside, some characters had a slap for good measure. This means that when either playing a competent opponent or the computer on a high difficulty setting you are in for some amazingly cinematic scraps.
The Character graphics in the game are very smooth, some of the nicest on the machine. I can only think of Bust-a-Groove with sexier looking characters.
The backgrounds, however, are lame... the king of lame... the high preist of the kingdom of lame-dom, heck, they make Tekken 3's playstation backgrounds look good!
But let's face it, what difference does a background make? You have a dodgey character graphic it can spoil your enjoyment of a game but since when did the background of a beat-em-up make a blind bit of difference? Who's looks at the background when you've got a seven foot Hulk Hogan look-a-like to beat seven bells out of!
The characters themselves are hardly original but each has a unique fighting style. Except, that is, for Raidou - the boss - who steals moves from everyone in the game and chucks in a few of his own!
There are 11 in all (9 to start, 2 unlocked) and they include 4 chicks.
My personal favorite characters are:
Lei-fang - 19 year old chinese college student who fights in the Taikyku-ken style (similar to that of Xiayu from Tekken) She has lighting fast moves and one superb throw combination that you can never tire of!
Tina - A 22 year old american wrestler who has probably the best looking moves in the game - throws and throw combo's abound when this one steps and they all look superb!
Bayman - 6' 231lbs of Russian hitman, again one for the throw enthusiasts and his scuba costume is one of the funniest things I've seen in a computer game!
The costumes are ahuge part of the game. One you have played through the game with a character you are awarded not with a dull end movie but with a new costume for your chosen character. There are ABOUT 15 each for the girls and 5 for the guys and all human life is here...:
Snow suits, french maids, dinner suits, bunny costumes, swimsuits by the dozen, cop outfits, cat suits and cow boy gear! All here and many more!
The game has a training mode that takes you through each characters moves one by one if you wish. It also has the standard 5: Tournement, versus, survival, team and time attack. Added to this is the Kumite mode where you choose to fight either 30,50 or 100 matches back to back - non stop - the ultimate goal being to win 100% of them.
All this adds up to the most fun to play 3D beat-em-up on the playstation. The Dreamcasts sequel was ultimately 'smaller' and had a HUGE problem with move priorities. The 3rd game is better but still lacks the sense of fun and ability to keep you coming back that the first game has!
The Breasts. Everyone knows about the bouncing breasts. The reason this game was and is largely unknown is down to a backlash by the all mighty magazine writers who resented the idea that a cheap gimmick could make people buy video games! Errr hello? Tomb raider anyone?
The pendulous breasts are very funny, and when they stop being funny, you stop noticing them, it's as simple as that!
You can make them stop bouncing with one of the many options but, honestly, it just doesn't look right!
Tekken and Virtua fighter are the untouchable, to critcise them here would be like criticising Citizen Kane at a film club. Well, I hate Citizen Kane!
Tekken and Virtua fighter are over complex, For people with friends, a girlfriend, a job, a social life there is no way you can possibly remember all the moves for, and be proficent with, more than (at the most) 5 characters! Any more would mean a superhuman act of memory or a super scary act of sad-geekness!
DOA mangaes to do what only the Street Fighter games have managed previously. It has a control system that means the combos, both the ones that are built into the game and the ones you can build yourself, are simple enough to remember but complex enough to provide satisfaction when you learn how to use them to the best visual and pain inflecting effect!!
DOA bounces (ahem) along at a tremondous pace for a Playstation 3D fighter, faster than any other I've seen! This is helped by the 'counter' style of the play that has been somewhat lost in the two sequels and has never been seen to this extent in any other Beat-em-up!
A simple well timed tap of the 'HOLD' button will catch a opponents kick/punch and turn it aside, some characters had a slap for good measure. This means that when either playing a competent opponent or the computer on a high difficulty setting you are in for some amazingly cinematic scraps.
The Character graphics in the game are very smooth, some of the nicest on the machine. I can only think of Bust-a-Groove with sexier looking characters.
The backgrounds, however, are lame... the king of lame... the high preist of the kingdom of lame-dom, heck, they make Tekken 3's playstation backgrounds look good!
But let's face it, what difference does a background make? You have a dodgey character graphic it can spoil your enjoyment of a game but since when did the background of a beat-em-up make a blind bit of difference? Who's looks at the background when you've got a seven foot Hulk Hogan look-a-like to beat seven bells out of!
The characters themselves are hardly original but each has a unique fighting style. Except, that is, for Raidou - the boss - who steals moves from everyone in the game and chucks in a few of his own!
There are 11 in all (9 to start, 2 unlocked) and they include 4 chicks.
My personal favorite characters are:
Lei-fang - 19 year old chinese college student who fights in the Taikyku-ken style (similar to that of Xiayu from Tekken) She has lighting fast moves and one superb throw combination that you can never tire of!
Tina - A 22 year old american wrestler who has probably the best looking moves in the game - throws and throw combo's abound when this one steps and they all look superb!
Bayman - 6' 231lbs of Russian hitman, again one for the throw enthusiasts and his scuba costume is one of the funniest things I've seen in a computer game!
The costumes are ahuge part of the game. One you have played through the game with a character you are awarded not with a dull end movie but with a new costume for your chosen character. There are ABOUT 15 each for the girls and 5 for the guys and all human life is here...:
Snow suits, french maids, dinner suits, bunny costumes, swimsuits by the dozen, cop outfits, cat suits and cow boy gear! All here and many more!
The game has a training mode that takes you through each characters moves one by one if you wish. It also has the standard 5: Tournement, versus, survival, team and time attack. Added to this is the Kumite mode where you choose to fight either 30,50 or 100 matches back to back - non stop - the ultimate goal being to win 100% of them.
All this adds up to the most fun to play 3D beat-em-up on the playstation. The Dreamcasts sequel was ultimately 'smaller' and had a HUGE problem with move priorities. The 3rd game is better but still lacks the sense of fun and ability to keep you coming back that the first game has!
The Breasts. Everyone knows about the bouncing breasts. The reason this game was and is largely unknown is down to a backlash by the all mighty magazine writers who resented the idea that a cheap gimmick could make people buy video games! Errr hello? Tomb raider anyone?
The pendulous breasts are very funny, and when they stop being funny, you stop noticing them, it's as simple as that!
You can make them stop bouncing with one of the many options but, honestly, it just doesn't look right!
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