Armorines - Project Swarm [U] ISO
Description :
You're an Armorine. You're wearing the latest in futuristic
battle-armour. Armed with a devastating arsenal, you've got 120 hours to
stop an all-out bug invasion of Earth. Or die trying.
The Facts
- First-person perspective
- Amazing enemies -- beautiful, realistic animations.
- Main character selection option, two main characters make two games in one.
- Diabolically clever enemy AI -- Big Smart Bugs.
- Wide range of two and four- multi-player options, including co-operative play.
- Five environments from Earth and space.
- 4MB Expansion Pak enabled high-resolution graphics.
- Incredible hi-tech alien weapons
- Point system rewards players with awards and promotions based on meeting mission objectives and performance.
- On-rails missions.
- Guns that expand dynamically.
- Engrossing storyline.
- Running on Turok 2 engine.
- Memory Pak support.
Gameplay :
Think about Turok 2 for a minute. Now add in bugs, a new menu system,
a two-player cooperative mode and a handful of on-rails missions. This
is Armorines in a nutshell. The first-person shooter plays similarly to
the dinosaur hunter. Gamers run around 3D environments triggering door
locks and splattering big, squealing bugs. As the game progresses,
weapons get bigger and so do enemies. A few bosses pop up for good
measure now and then, and objectives vary from level to level. It's
fairly standard first-person shooter activity, really. And that's not
necessarily a bad thing.
Acclaim London has done a bit of tweaking in the control department,
for better and worse. The main characters, (players can select from a
male or female Armorine), are manipulated with an identical control
scheme to that found in Turok 2. The C buttons move forward and
backward, strafe left and right, and the analog stick is utilized for
aiming. The sensation of speed as players walk is faster and more
satisfying compared to the slow-moving Turok 2. But aiming, somehow, is
even more difficult, even after adjusting the sensitivity of the analog
stick in the options menu. It slides more. So, for example, if we press
up on the analog stick, our perspective will keep rising up even after
we've ceased manipulating it. It's clumsy and particularly annoying when
the framerate stutters in high-enemy areas. The weapon and item selection is a mixed bag. We've got everything from laser rifles to chemical guns, Stargate-esque shafts of destruction, pulse blasters, rocket launchers and variations of each. But nothing we haven't seen and been more impressed by in Turok 2. The various item pick-ups, on the other hand, are largely unoriginal but entertaining all the same. Think "thumpers" ripped straight out of the Dune series, smart bomb beacons, mines, night-vision goggles, camouflage (which really does render characters a Predator-like invisible and, of course, land mines.
Multiplayer modes :
Armorines features a handful of differing multiplayer modes, the most
significant of which are a two-player cooperative game and, of course,
the standard four-player selection. The cooperative mode runs, but it
does so exhaustingly at times. This is because the framerate jumps
considerably depending on how many enemies are scrambling around
on-screen at once. It's playable, but not overwhelmingly addictive.
Players may find themselves disoriented by Acclaim's standard
vertically-split cooperative action. We suggest changing to horizontal
view immediately.
Both cooperative and standard deathmatch modes are lessened greatly
by the same flaw, control that is too loose and hard to come to grips
with. While the deathmatch mode runs with a strong framerate and smooth
sensation of speed in two-player mode (and slightly less in four), it's
very hard to hit any moving targets (which means players). Having played
so many better deathmatch modes as of late (GoldenEye, Quake 2, Turok 2), it didn't take very long for us to grow tired of this one.
Design :
When we come right down to it, perhaps the worst part about Armorines is the game's design itself. Trying to recreate Starship Troopers for a home console is good and fine in theory, but it just doesn't work -- not on Nintendo 64 and especially not with the Turok 2 engine. Going from 10,000 frightening bugs on the silver screen to three (with slowdown) on home console, well, isn't exactly cutting the mustard. We're scared by 10,000 bugs. We can handle three. Blame it on technology limitations or over ambitious design; whatever you blame it on, the end result is both not frightening and, even compared to the year-old Turok 2, just not very entertaining.
Graphics :
Armorines has a look about it that is -- surprise, surprise
--reminiscent of both Turok 2 and Starship Troopers. The game takes
place across a selection of 3D environments that range from snow-covered
mountain tops and underground caves (and facilities) to volcanic worlds
and alien surfaces. It employs pretty, often colored lighting effects
to the point where some environments seem to be created with that single
purpose in mind. Some areas are drowned in fog or nightfall, perhaps
for mood's sake, but probably to ensure a steady sense of fluidity. The
creatures, a selection of small termites and big, bloated bugs that
shoot projectiles, are well modeled, but not as animated as those in
Turok 2. The bosses, on the other hand, are huge and beautiful. One boss
in particular, a big, hulking monster that battles players to a
volcanic backdrop, is right on par with Turok 2's Mother in terms of
detail, animation and ferocity.
As expected, the game utilizes the 4MB Expansion Pak for an optional
high-resolution mode (both full screen and letterbox). The framerate
(regardless of resolution) is faster and smoother than Turok 2, which is
definitely a huge plus. It does stutter a bit in high-resolution full
screen, mainly when a number of enemies are trying to kill our armored
hero. We actually suggest running the title in high-resolution letterbox
mode for best results; it's smoother than the full screen mode and
better looking than standard resolution. Brilliant texture design can be the difference between mesmerizing 3D environments and bland ones. Unfortunately, Acclaim London seems to fall short in this area of the game as most of the levels are both barren and generic in appearance. Nothing really stands out as beautiful to the point where one might say, "Whoa," in a Keannu Reeves manner. Considering that Acclaim London already had the engine to start with, we were expecting a whole lot more, even if the framerate is a bit smoother.
Sound :
Sound effects and music play a very important part of a game like this
and Acclaim London has delivered the goods well enough. The title
features the traditional crop of squeals, hisses, growls, gunfire,
explosions, thumping, splattering, screaming -- what have you. And it
uses the sounds in appropriate areas. Dark spots where players cannot
see are often accompanied by bug growling and hissing. When our insect
friends jump out of the ground to our surprise, they immediately squeal
and hiss, doing their best to scare us before we blow them apart. It all
works. The musical offering, meanwhile, is just there; a mixture of
tribal drumbeats and entirely bland background noise. You won't be
craving the CD, but it's not going to drive you to insanity either.
The Verdict :
Turok 2 was a good first-person shooter with some
serious flaws. Acclaim London has taken the Turok 2 engine and
implemented some new ideas, while ignoring nearly all of the problems
associated with the dinosaur hunter sequel. So, we have Armorines, a
game that tries to be Starship Troopers, pitting players against hordes
of giant bugs in varying 3D environments -- in theory. Unfortunately,
what we really end up with is a game limited by Turok 2's engine;
slowdown occurs with multiple enemies on-screen and the armies of bugs
we had hoped for are instead replaced by a scarce group of wandering
insects here and there. We have a game that moves at a faster pace than
Turok 2, but with a worsened aiming system that is too loose and sloppy
to deliver accurate, precision hits, especially in situations when the
framerate drops. We have a game that features a two-player cooperative
mode that is almost always too slow to be enjoyed. Good ideas executed
poorly under an engine that has outstayed its welcome.
I'm reminded of PC add-ons to first-person shooters. They add in a few new enemies, feature new levels and texture sets and a new cast of weapons, but they play identically. Armorines is a Starship Troopers add-on to the Turok 2 engine. Nothing more. If you can live with that, and you're interested in blasting some overgrown insects, you might want to give this game a rent. If you're expecting a Turok 2 killer, though, you're in for a big disappointment.
I'm reminded of PC add-ons to first-person shooters. They add in a few new enemies, feature new levels and texture sets and a new cast of weapons, but they play identically. Armorines is a Starship Troopers add-on to the Turok 2 engine. Nothing more. If you can live with that, and you're interested in blasting some overgrown insects, you might want to give this game a rent. If you're expecting a Turok 2 killer, though, you're in for a big disappointment.
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