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Thursday, 16 May 2013

Aces of the Air [U] ISO [SLUS-01470]

Aces of the Air [U] ISO
[SLUS-01470]





Description :

Aces of the Air is a 2002 mission based Flight simulator video game for the PlayStation. The game has literally no plot, but the setting is a vaguely alternate WWII judging by the alternate names of familiar airplanes and the presence of an airship in the final level.


Gameplay :

After choosing a plane (as well as a color scheme), the player then must complete a total of ten missions. Players had to complete every mission under thirty minutes and a visible timer was kept on the HUD. Player's planes could stall and if the plane took too much damage, the damage would appear on the plane as a pillar of smoke as opposed to having a health meter.


Planes :

Many of the planes were unavailable to the player until certain missions were completed including the enemy planes.
  • K9
  • Drop Hunter
  • Molder II (Modeled after a P-38 Lightning)
  • Axel (Modeled after a P-40 Warhawk)
  • Viper
  • Camry (Modeled after a Kyūshū J7W Shinden)

Opponent Planes

  • Vusthos
  • Othello
  • Dreizack (Modeled after a Dornier Do 335)

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Ace Combat 3 - Electrosphere (E) ISO [SCES-02066]

Ace Combat 3 - Electrosphere (E) ISO
[SCES-02066]





Description :

Ace Combat 3: Electrosphere (エースコンバット3: エレクトロスフィア Ēsu Konbatto Surī: Erekutorosufia) is the third installment in the Ace Combat series and chronologically the latest one to be set in Strangereal. In 2011, Namco Bandai retconned Ace Combat 3 as the chronologically first installment in the United Galaxy Space Force series. 


Gameplay :

Ace Combat 3 was revolutionary for the series in many ways. Gameplay elements introduced in it that carried over into later games include:
  • A third-person 360-degree camera that could be rotated on all three axis with the right thumb-stick, allowing the player to keep enemies in constant sight
  • Allowing the player to choose their aircraft's weapons before each mission
  • Alternative paint jobs for playable aircraft, though they were not freely selectable yet
  • Use of animated cutscenes and radio chatter between allies and enemies as a narrative medium
  • Story-relevant wingmen (although these weren't controllable anymore, a feature that would first be reinvented as the Wingman Command system in Ace Combat 5)
  • Storyline branching depending on the player's actions during missions
Electrosphere is thus far the only Ace Combat game featuring multiple endings. Since no other game in the series is chronologically set after it, it is unknown which ending (if any) is canonical. Before Ace Combat X, it also remained the only game to feature major storyline branching (though X has only one ending); minor branching was present, for instance, in Ace Combat 5 and Zero.
It is also the only game in the series so far to feature a mission (2A, "Zero Gravity") set in the outer space. Although there is only one, it featured a reasonably accurate physics model of a zero-gravity situation.


Characters :

  • Nemo is the silent player character of the game. Originally a member of UPEO, he can desert to General Limited, Neucom, or Ouroboros (or remain with UPEO), depending on the player's choices. Although the player is free to choose any plane for Nemo, canonically, he seems to fly a Su-37 Super Flanker (as depicted on the game's cover).
  • Rena Hirose (CV: Yuri Shiratori) is one of Nemo's fellow ace pilots of UPEO and the one chosen to pilot the General Resource's super-fighter X-49 Night Raven. Rena is suffering from the Silverstone Disease, making direct sunlight lethal to her. Prior to her deployment with the Night Raven, she flies a custom-made Su-37 Super Flanker-R.
  • Erich Jager (CV: Sōichirō Hoshi) is another ace pilot of UPEO. He flies an EF-2000E Typhoon II.
  • Fiona Chris Fitzgerald (CV: Kumiko Watanabe) is yet another pilot of UPEO and the younger sister of Neucom ace Cynthia Fitzgerald. Like Erich, she flies an EF-2000E Typhoon II.
  • Gilbert Park (CV: Mugihito) is the commander of the UPEO forces.
  • Gabriel William Clarkson (CV: Hiroshi Ito) is the official representative of UPEO.
  • Cynthia Bridgitte Fitzgerald (CV: Maria Kawamura) is the only ace pilot of Neucom and Fiona Fitzgerald's older sister. She flies an R-102 Delphinus II, which she later replaces with a newer R-103 Delphinus III.
  • Simon Orestes Cohen (CV: Ryūsei Nakao) is a prominent member of Neucom's military Research and Development.
  • Abyssal Dision (CV: Masashi Ebara) is the top ace of General Resource air force and the main antagonist of the game. He flies a customized F-15S/MT Eagle+, an F-22C Raptor II, and, late in the game, the UI-4054 Aurora.
  • Keith Bryan (CV: Daiki Nakamura) is Dision's wingman and a fellow ace of GR. He flies an F/A-32C Erne and, later in the game, an XFA-36A Game.
  • Yoko Martha Inoue (CV: Sakiko Tamagawa) was a neuroscientist who researched sublimation for the GR's Darkness of Enigma project. She was killed by a bomb planted in her laboratory several years before the Corporate War, so she only makes posthumous flashback appearances in the game. Before her death, she and Dision were lovers.

Aircraft :

Unlike the previous and later games in the series, which featured mostly existing or prototype aircraft (except Ace Combat Advance), Ace Combat 3 features exclusively original fictional planes. In the uncut version of the game, there are 23 playable planes (one exclusive to the Mission Simulator mode), though only a portion of them is available at any time, since Nemo is limited to aircraft operated by the faction he is currently allied with (UPEO, GR, Neucom, or Ouroboros); this restriction is lifted in the Mission Simulator mode. The export version features 21 aircraft, although three of them (the superfighters UI-4054 Aurora, X-49 Night Raven, and XR-900 Geopelia) can only be flown in Mission Simulator.
In both versions, new aircraft have to be unlocked by completing certain campaign missions. Unlike in the other installments, the player can fly any unlocked plane immediately, without having to buy it first. In the uncut version, two planes, EF-2000E Typhoon II and MiG-33 Fulcrum SS, are available from the start, though only the former is this in the export version. Aircraft produced by General Resource are mostly based on contemporary real-life fighters (e.g. F-22C Raptor II, an evolution of F-22A Raptor); Neucom manufactures the fantastic R-series, which are named after marine animal genii (e.g. Delphinus) or birds (Geopelia); and UPEO planes are similar to GR but more diversified, with some simpler Neucom and high-end Sukhoi fighters thrown in. Overall, UPEO aircraft emphasizes maneuverability, NEU relies on speed and high-tech weaponry, and GR strikes a balance, with moderate to high scores in all aspects. Ouroboros offers the best planes of the other three factions plus two superfighters.
Before each mission, the player selects a plane from the currently available selection for Nemo to pilot, and then the weapons it will carry. Electrosphere was the first game in the series to feature alternative munitions, as previous games only had machine guns and all-purpose missiles; unlike later games, however, it allows only one type of missiles to be loaded on a plane, but also offers several types of guns (Vulcan, Cannon, Laser Cannon, etc.). Which types of guns and missiles can be loaded on a plane depends on its model, and all types become available as soon as the respective plane is unlocked. The player has no control over their wingmen's aircraft and armaments.
Electrosphere was the first game in the series to feature alternative paint jobs for the player's aircraft. However, unlike in the following games, the player could not select them freely but, at least in the uncut version, was restricted to the preferred colors of the faction Nemo is currently allied with (UPEO, GR, Neucom, or Ouroboros).
The flagship aircraft of the game is the Su-37 Super Flanker. It is one of three Ace Combat games to feature a Sukhoi fighter on the cover (the others being Ace Combat 2 and Ace Combat: Assault Horizon).
A member of simviation.com nicknamed "youdontknowxpand" has created Microsoft Flight Simulator X plane models of several of the fighters that appeared in Electrosphere, including F-15 S/MT Eagle+, F-16XF and XFU, F-22C Raptor II, MiG-33 Fulcrum SS, Su-43 Berkut, XFA-36A Game, R-101/101U Delphinus I, R-102/102-C Delphinus II, R-103/103-3 Delphinus III, R-311 Remora, X-49 Night Raven, XR-900 Geopelia, and UI-4054 Aurora. All planes are accurately reproduced with base on official AC3 stats and information. Support were also given by Electrosphere 2.0.


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Ace Combat 2 (J) (v1.0) ISO [SLPS-00830]

Ace Combat 2 (J) (v1.0) ISO
[SLPS-00830]




Description :

Ace Combat 2 is a semi-realistic combat flight simulation game made by Namco for the PlayStation game console. It is the company's second console offering in the Ace Combat series and continues the arcade style gameplay of the first game Air Combat, with major improvements. 


Gameplay :

The player character is a pilot in a mercenary airforce. Money for the air force can be earned by destroying various targets and completing missions. The money which can be used to buy new aircraft. As more aircraft are unlocked, the player also rises in rank. If the player is shot down or crashes in a mission, a replacement aircraft will be acquired at a cost from the player's account. The player can also face deductions from the mission total if any neutral targets were destroyed in a mission.
The missions in the game are presented in a 3D briefing, where the player's expected route of attack is shown. The briefing also displays information on all targets in the map.
The wingman system present in the first game returns as well, with the player offered a chance to use a male or female pilot in the mission. The wingman can be assigned to engage air or ground targets, support the player, or complete mission objectives, and will fly a plane appropriate to the task.
The game also has an option for the player to view the destruction of the target from a different angle.


Aircraft :

Many of the flyable aircraft seen in the first game also return in Ace Combat 2, which also includes new real-life aircraft. The game also introduces to the franchise the concept of superfighters, or jets that are unique from existing aircraft in design and performance. Two superfighters are introduced - the ADF-01 and the XF/A-27; players can only access the latter. A bar graph also indicates how many times the aircraft have been used. The planes also sport actual military color schemes, dispensing of the phoenix-style scheme found in the first game. Operation time can be dictated through a fuel gauge.
Later in the game, the player will have a choice of two branching mission paths (called Alphaville and Belissima). Certain targets in missions can also unlock secret missions and alternative endings.


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Ace Combat (J) ISO [SLPS-00061]

Ace Combat (J) ISO
[SLPS-00061]



 Description :

Air Combat is the first title of Namco's Ace Combat series. The original Japanese title for the game was Ace Combat; this became the series' official title from the sequel onwards

Gameplay :

Air Combat is, in nature, an "arcade" style game, due to the fact that aircraft can carry an unrealistic number of missiles and ammo for the gun. The game's main goal is to destroy all designated targets (marked "TGT") in each level. As they destroy targets, the player will gain money to buy new aircraft; as well, there are non-vital targets that will net the player with extra cash. The player can select a number of aircraft for each mission, including the F-4E Phantom II, the A-10A Thunderbolt II and the MiG-31 Foxhound. Due to the game's semi-realistic nature, it is perfectly possible to launch with aircraft not fit for certain missions (for example, launching in an interception mission with a ground attack aircraft.)
From mission 04 onwards, the player will be able to deploy alongside a wingman. In the briefing screen, the player can give one of three orders to the AI ally, these being "Cover Me" (aircraft flies cover for the player), "Commence" (mission objective) and "On your own" (aircraft separates from the player and engages enemies at will.) 

Aircraft :

Air Combat has several planes to choose from. Each plane has different strengths and weaknesses and it is up to the player to determine which aircraft best suits each mission. Unlike its sequels, Air Combat applies a themed mercenary paint job to each plane (see cover art) once it is purchased.
Air Combat designation followed by real designation inside brackets.
Playable Aircraft
Wingmen
  • F-4 'William'
  • F-14 'Sergio'
  • F-15 'Joe'
  • F-16 'Bill'
  • F/A-18 'Riho'
  • F-117 'Barron'
  • F-22 'Hal'
  • YF-23 'Martin'
  • Su-27 'Yang'
  • MiG-29 'Timothy'
  • MiG-31 'Yully'
  • SF-39 'Fritz'
  • R-C01 'Ana'
  • TND-F.2 'Phillip'
  • EF2000 'Juliette'
  • A-10 'Sally'
Allies vehicles and equipment
Coup d'état Air Force Bombers
Fighters
Attackers
AWACS
Transport
Helicopter
Coup d'état Navy
Coup d'état Army


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A-Train [U] ISO [SLUS-00003]

A-Train [U] ISO
[SLUS-00003]

 
 

Description:
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All Star Racing (E) ISO [SLES-03740]

All Star Racing (E) ISO
[SLES-03740]



Description :
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All-Star Slammin' Dodgeball [U] ISO [SLUS-01431]

All-Star Slammin' Dodgeball [U] ISO
[SLUS-01431]



Description :
-

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Alien Trilogy (E) ISO [SLES-00101]

Alien Trilogy (E) ISO
[SLES-00101]



Description :

Alien Trilogy is a 1996 video game published by Acclaim Entertainment.inc & Fox Interactive for the PlayStation, Sega Saturn and PC. The game is based on the first three films in the Alien franchise: Alien, Aliens, and Alien3. Despite the game being based on the films, it takes place on an altered version of Aliens.

Story :

Players play as Lt. Ellen Ripley (in a "modified" version of her Alien 3 appearance) as she must fight her way through Aliens. She and her fellow marines came to the planet to investigate a colony. Many of the marines are killed—only she and Bishop survived. Having fought through Aliens and combat androids she confronted the Queen and killed her. After the colony is secured (4 Aliens survived) she came to a prison facility (based on the Fury 161 prison). She found out that Weyland-Yutani soldiers have came to the planet, trying to kill her. After fighting through the corporates, androids (again), and Dog Aliens, she fought and killed another Queen. After the prison is secured, she came to the Derelict and finally killed the third and last Queen. The game ends with Ripley and Bishop escaping from the planet. However, as we see their drop ship escape the planet there also is a Narcissus craft (most likely another team sent by the company) also flying into the orbit. After she enters hypersleep, it's revealed the Narcissus crew have been attacked by facehuggers and an Alien emerges from the shadows of the craft. 

Death Sequences :

In the game, when Ripley is killed, a cutscene will initiate. The varying sequences are:
  • Young/Adult Dog Alien - Ripley falls on the floor as the Dog Alien headbites her.
  • Warrior Alien - Ripley faints as she is approached by one. It then headbites her.
  • Facehugger - Ripley tries pulling the Facehugger of her face but fails and passes out.
  • Queen Alien - The tail rams through her chest and the Alien Queen lifts her up, headbiting her off-screen.
  • Other - Ripley groans as an acid-burning sound happens as she falls to the floor.
  • Human/Android - She is shot in the stomach and falls to the floor. 
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