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Sunday 21 July 2013

Discworld II - Missing Presumed...! (E) ISO

Discworld II - Missing Presumed...! (E) ISO






Description :

In this second incredible Discworld adventure, Death has gone missing and a hero is needed to bring him back. But there's only Rincewind, incompetent wizard and highly-trained coward. You won't catch Rincewind running away. He's too fast.
Unfortunately, he's all there is that stands between people and the horrible prospect of immortality.

Discworld II is an excellent graphic adventure based on Terry Pratchett's book series of the same name, which I have never read, and I had no idea existed until recently. The graphic adventure, unfortunately, appears to be a dying genre, and I'm trying to get as many of the recent ones as I possibly can (I've yet to track down the original Discworld and Blazing Dragons, but I'm getting there). By an amazing stroke of luck, I just happened to find Discworld II, one of the rarest PSX games, used at GameStop... after unsuccessfully trying mail order services for months.

PROS

* The most important aspect in a graphic adventure is, of course, the puzzles, and Discworld II is filled with challenging puzzles to test your lateral thinking ability. Unlike in some other graphic adventures (like King's Quest 5... GOD I hate that game), all of the puzzles seem to make sense, although many require a bit of creativity and a sense of humor to realize the correct solution.

* Discworld II is very funny in a Monty Python sort of way. The main character in Rincewind (voiced by Eric Idle), an incompetent wizard of the Unseen University who is trying to get the overworked Death to return to Ankh-Morpork, so that people will once again be capable of dying. Rincewind is always followed closely by the Luggage— a walking trunk in which all the items you pick up over the course of the game are stored. The dialogue with the various characters that inhabit the disc is almost always hilarious, and the voice acting is superb. One of the stranger gags in Discworld II, for example, is the Pork Futures Warehouse— a building for storing pork that doesn't yet exist. The puzzle of getting the mouse's blood in order to perform the rite of Ashk Ente is downright cruel... but funny-cruel. The game even pokes fun at itself— Rincewind laments how he wasn't born during the days of text adventures, and comments on the pointless quests he has to embark upon.

* For 1997, the graphics are extremely well-drawn. The backgrounds even rival those of SaGa Frontier II in detail. The goofy, cartoony drawings accentuate the game's eccentric humor.

CONS

* The game lags a bit at certain points, causing the animation to become staggered. This doesn't happen too often, but is most noticeable right as you enter Holy Wood.

* While the game consists of four ''acts,'' the pacing seems somewhat odd. While Act 1 and 2 (especially 2) are long and difficult, Act 3 is pretty straightforward, and Act 4 is extremely short and easy.

* It's too easy to get stuck if you overlook an item or room somewhere, but I guess this applies to most graphic adventures. I was stuck for two days because I missed the door to the makeup room in Holy Wood, and ended up wandering aimlessly, retracing my steps everywhere, until I finally accidentally clicked on the door I didn't see.

* While the game's dialogue is normally good, some jokes are overused (like discussing the various advantages of death/undeath), and the game tends to be a bit wordy. There's a lot of conversation involved, and all the talking can sometimes get boring.

Discworld II would make a fine addition to anyone's collection of PSX games, but as I mentioned before, it's very hard to come by. I'd recommend hunting it down if you're a rabid fan of graphic adventures (like me), but for others, it probably isn't worth the effort.


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Discworld (E) ISO

Discworld (E) ISO






Description :

Discworld is an Adventure game, developed by Teeny Weeny Games and published by Psygnosis, which was released in 1995.

It comes to a shock that Discworld was one of the first games that I played on the Sony Playstation, although I never set eyes on a Discworld novel before. Terry Pratchett created the many Discworld novels (nearing 30 strong novels) based on a world on the back of four elephants which stand on a giant turtle known as the Great A'tuin. The turtle swims through space whilst life continues, and what kind of person then asks ''what sex is the turtle''. Or rather that is the introduction to this review.

This is not the first Discworld game ever to come out. The first of which was on the Commodor 64, the Colour of Magic, a text based adventure game. This game, is far better then that or the sequels. What genre can a recent game based on this fantastic series fall in to then? Thankfully not another platform, fighting game or a real-time strategy sim game. Nope, this game is a comedy point and click graphic adventure, just like Broken Sword, Monkey Island and Maniac Mansion.

The story isn't based on any books, but ''Guards! Guards!'' comes close. The game's story is about Rincewind, a wizzard voiced by a Monty Python star, going off to save the world from a dragon and avoid DEATH, the worlds grim reaper whom takes souls. You do not need to read any of the Discworld novels to understand the game, sure a few characters such as Rincewind, Luggage, Granny Weatherwax, Death and the wizards are in the game, but you will grow to love their appearences and voices.

The gameplay is the standard graphic adventure rules. You control Rincewind and click where you want him to go, what to use, what to pick up, however following him is Twoflower's luggage, this walking treasure box can hold as many items as possible, quite a help considering Rincewind himself can only hold two items. Discworld was originally meant to be out for the PC at first, however this is the Playstation version and it works really well with the D-PAD and buttons, you will grow to appreciate the fine control system that Pygnosis have provided. The game itself is quite funny, try examining a chimely sweeper, Rincewind describes him as a git with a broom, steal one of the cooks food and he goes mad, it is all very funny. Not only is it funny, but also it is also one of the most annoying games to surface the gaming industry in terms of challenge, the game is very hard thanks to the puzzles, such as going back to yesterday to get some items, getting the pass out of the city is hard enough. Oh well, challenge is a prospect in graphic adventures.

The graphics are that of a cartoon and are indeed marvellous. The backgrounds and characters are in fine detail and look just like anybody who read the books would imagine them to be. The Broken Drum is set out great, animations are both fantastic and humourous and the cut-scenes are brilliant. The sound and music on the other hand also prove sucessful, Rincewind's witty voice is done to perfection and the music in Morpork is well done. Thumbs up!

I recommend Discworld to fans alike and anybody who enjoys graphic adventures. You cannot go wrong, this game is great, funny and will last you a long time, you will laugh everytime 'bugger' is mentioned.

Good

- A Decent Discworld game
- Great graphics, sound, music, gameplay, story and challenge
- Will last a long time
- Everything is perfectly traced

Bad

- DEATH is a bit dark for his character
- No Walter Plinge

Summary:

Graphics - 9/10
Sound - 10/10
Music - 10/10
Gameplay - 10/10
Story - 9/10
Challenge - 7/10
Enjoyment - 10/10
Lifespan - 9/10
Overall - 10/10
  

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Dino Crisis 2 (E) ISO

Dino Crisis 2 (E) ISO






Description :

In the first Dino Crisis, Regina fought for survival against raging prehistoric dinosaurs and helped capture rogue scientist Dr. Kirk, but the threat is far from over. Despite these past events, research continued on Third Energy, which led to the disappearance of a military base, a research institute, and an entire town. Armed with the latest in heavy artillery, Regina and her team get to the root of this latest catastrophe. With more dinosaurs, environments, and weapons, you must be ready to hunt or be hunted.

Introduction
If you've played the first Dino Crisis, you know that it's scary and has a good story, but you might have felt it had bad control. Dino Crisis 2 pretty much drops the scary theme and goes for action(making it a Survival game instead of a Survival/Horror). It does however, also have a good story to go with all the action and the control has been greatly improved, but you'll only really notice it if you've played the first Dino Crisis.

Gameplay - 10/10
Dino Crisis 2 is quite different from most games of it's genre. Mostly because you start off the game as one character(Regina) and as the story goes on, you switch characters(to Dylan) to usually help on the progression of the other character or after you finish doing something important. You switch up quite a few times and each character has different weapons and goals. You can't switch whenever you want though, only when the game switches for you. It really adds to the game that the story continues when the characters switch and your perspective changes. Along with the weapons you start off with, you can purchase more at save points with ''Extinction Points'' that you receive for killing any Dinos. Also, throughout the game you come across several mini games. These mini games need to be passed to continue further. Sometimes they involve a puzzle which solving it, is the goal of the mini game.

The controls are very nice and much better than the first Dino Crisis. When you use the auto target button your gun aims at a Dinosaur and you can switch targets by pressing the switch button while still targeting with the auto target button. So, if you find yourself surrounded you can shoot one shot then switch targets and keep doing that until you are in control of the situation. One bad thing is that if there are 3 dinosaurs(max on screen at once) and you're shooting them all at the same time, sometimes the game slows down because of it for a few seconds each time. In the slowdown the controls don't respond very fast so you'll probably press another button then the first button you pressed will kick in and you might get confused. This can ruin your killing spree sometimes because a Dino could jump on you while the game is still processing what you told it to do. This only really happens when fighting the Raptors while controlling Dylan.

Story - 10/10
The plot is more or less the same as the first Dino crisis, but this time Regina brings a group of Armed Forces with her known as T.R.A.T.(Tactical Reconnoitering and Acquisition Team) and they'll be needed if the same Dinosaurs are encountered as last time. The story is really gripping, and so much that you might find yourself playing longer than you planned in one sitting just to find out what happens next. Throughout the game there are cut scenes and CG videos that explain situations and further goals.

Graphics/Sound - 10/10
Capcom always has exceptional sound effects in their games and Dino Crisis 2 is no exception. For each Dino there are taunting roars, death cries and screams of pain which further enhance the mood of survival. The Dinosaurs don't only sound good, they also look good. From big to small, they look like they came out of a Jurassic Park movie, which I think are the realest looking Dinosaurs. Also the environments look spectacular, because the game uses pre-rendered backgrounds which are basically pictures that you walk around in, and just when you go out of range of the camera, another background appears showing your new position. The CG videos that come up a few times in the game, look awesome and have superior detail.

Play Time/Re-playability - 10/10
It shouldn't take too long to beat DC2, but you'll most likely play through multiple times to get bonuses and such. If you know what you're doing and where you're going, it's not hard to beat the game in under 3 hours, but of course, the first time through should be much longer, like around 7 to 8 hours. If you find yourself liking the game and the story when you play, you'll most likely want to play through many times. I've beat it almost 10 times so far cause it's fun to play and a lot of bonuses to get.

Final Recommendation - 10/10
If you've played the first Dino Crisis and want more, then you should definitely check out Dino Crisis 2. If your looking for something that is like Resident Evil but original at the same time, then Dino Crisis 2 is your best bet. The focus of Dino Crisis 2 is action and it gets that across well with it's upgraded controls and ferocious Dinosaurs.


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Dino Crisis (E) ISO

Dino Crisis (E) ISO






Description :

Raw instinct takes over in this new, adrenaline-pumping journey into Survival Horror. Something is terribly wrong. Your covert mission to infiltrate as isolated, research compound, has gone haywire... now you find yourself pursued by a relentless, pre-historic terror. Suddenly, your mission becomes a desperate fight for survival.

Regina slumped against the medical room door. Relief that the horrors were locked out, at least for a moment, settled upon her with the same slow weight as the aqua neon glare. Dragging herself across the room, she was only now becoming aware of the pain from her wound as the adrenaline ebbed. Crimson splashes fell steadily onto the gleaming white tiles as she moved from the door to the bed.

Forget the rumours. The magnificent Dino Crisis is NO middling take on Resident Evil. Dino Crisis is a razor-edged survival horror experience in its own right which pushed everything in the genre forward - physics, combat, puzzles, character drama and gore. The coppery taste of mortality left in your mouth after each game is testimony to some potent and surprisingly well-developed horror themes which contrast the highest technology against soft flesh and blood.

The context: Capcom's last move was Resident Evil 2. Other developers had beaten Capcom to the punch in taking their own genre and developing it with subject matter other than zombies. For instance, ASCII's point-and-click Clock Tower embroiled players in a serial killer mystery in Norway. Konami's shattering Silent Hill (before which I abase myself 666 times) turned the search for our missing daughter into a journey through incomprehensible nightmares. In 1999 Capcom broke off from the undead themselves and returned to the frey they had created with some suspicious-looking reptile eggs bundled in their arms...

Dino Crisis

If Jurassic Park had been a straight-ahead horror film for adults instead of stopping to cuddle around with cute kids, comic sidekicks and talky overtures as it did, the result might have been something like Dino Crisis - though probably still not half as sharp.

A covert military operation to 'repatriate' a rogue scientist from a secluded island complex turns nasty when the trio of operatives who survive the helicopter drop find everyone on the base torn to shreds. To their shock and disbelief, the murderous third party turns out to be... dinosaurs. Dinosaurs which are now roaming the island and the complex as if they've lived there forever. Personal dynamics explode in conflict when team leader Gail vows to complete the mission no matter what (I think his name is shooting for irony since he is a very hardcore marine type), tech-boy Rick just wants to get the hell out of there, and Regina - the flippest survival horror heroine we've ever played - does most of the hard work while looking out for both her partners.

In Dino Crisis I feel the creators went out of their way to explore alternatives for this genre in almost every area - even just for the sake of it in some cases - but always to fascinating or thrilling effect.

- The visual presentation became roving 3D as opposed to the gorgeous but static Resident Evil backdrops.

- The emphases of combat have been shifted all over the place to create the very alien and yet 'realistic' experience of fighting with (and evading) dinosaurs. Even the weakest dinosaur can take tremendous punishment from a regular weapon, and in any close encounter you are almost guaranteed to come out wounded. Yet there is a lot more space in this game to vary your encounter strategies. I am also won over by the imagination and research which has brought the dinosaurs to frightening onscreen life.

- Ammo is sparse at one moment but drowning you in the next, thanks to the complex colour-coded emergency supply box system.

- There is an extensive and modular system for mixing items. It's daunting at first but very rewarding as you learn by your own research how, for instance, anaesthetic might be used either to enhance a medikit or to make a sleeping dart.

- Puzzles are far more numerous, varied and abstract than in the Resident Evils prior to this game. Dino Crisis is content to make you sit down with pen and paper to solve alphanumerical twisters, to play concentration and memory style games or to manipulate 3D puzzle elements in quick succession. It's the puzzle queen of the genre. It also stars some of the most affectingly grisly puzzles in the genre. Imagine trying to identify the one dead research assistant whose fingerprints you need from amongst a base-full of disemboweled corpses.

- The inter-character drama here is strong, since your team-mates Gail and Rick constantly disagree on the best course of action for the mission. The conflict is crystallised in moments where you must choose whose plan to go along with, changing the path of the game. Choose the idea you believe in it says - which I really like, as it makes an attempt to rally your personal moral and behavioural traits the first time you play!

- For me, the most inspired touch was removing any kind of health meter (though for some players, this totally freaks them out). You must observe Regina's physical movements and bleeding onscreen to gauge how she's faring. Bleeding is a separate issue from flesh wounds and requires different medical treatment. And BOY does Regina bleed, thanks to the tasty (or sick-inducing for some) new 'blood engine' specific to Dino Crisis. If you do die, you can be saved by Resuscitation items (extra lives in effect) and a supply of arcade-style Continues, quite different to Resident Evil's truly final 'GAME OVER's. Not to mention a lot more friendly to newcomers to this kind of game.

Regina

It's impossible to imagine Dino Crisis with anyone other than Regina as its central figure. The images of her shockingly jagged blood-coloured hair, exotic can't-place-them features and that curious grey spysuit are indelibly stamped upon this game. Her personality is also a shot for the genre: strident and engaging with a delight for assertive sarcasm. This is all a far cry from the cardboard heroine syndrome that caught up with Jill Valentine for Resident Evil 3. Regina's vocal performance by Stephanie Morgenstern is great fun too.

'This is no joke you idiot! We were just attacked by a big-ass lizard!'

... remains my favourite Regina quote, though a lot of players prefer her ridiculously unfazed 'That's disgusting,' at the moment Gail first shows her an eviscerated corpse.

Regina has all the core moves of the survival horror heroine at her disposal which she pulls off with great fluidity. She was also the first woman lucky enough to add the 'quick 180 degree turn' to her arsenal, and the first to start flicking her head around for more dramatic glances in the direction she's moving (What a claim to fame!). Dino Crisis also introduced the ability to select different ammo types for all of your weapons - the pistol, shotgun and grenade launcher - a system whose next interpretation would be Resident Evil 3's mixable gunpowders.

I've seen Regina jokingly called 'that fat-butted chick', but she also seems to be the dark horse of desirable heroines in these games. Curious eyes, shock hair, wide derriere... her bizarre allure sneaks up on you! Japan continues to provide us Westerners with its enigmatic perspective on women, and I continue to be spellbound whilst circling the elusive meanings in my imagination. Frankly I doubt that either Japan or myself will ever fully understand what is going on here.

Ibis Island

There is no doubt that Shinji Mikami is a masterful director of these games. His visual and emotional ideas are always potent and most importantly of all, he understands the dynamics of horror. The newly-untethered roving camera system mobilised for Dino Crisis offers a style and feel considerably different to Resident Evil and far more in league with Silent Hill. The camera floats along behind Regina for the majority of the game with the cold precision of a Kubrick film. Long sequences in which we simply run - through glowingly-lit science facility tunnels with doors opening automatically before us, or along a nighttime rooftop, or through a cavernous underground passage beneath Ibis Island - are beautiful and hypnotic, and can erode a player's sense of time. Regina stays onscreen for the 'door opening' loading screens too, a nice move which increases our empathy with her (since she never goes out of sight) as well as extinguishing most of our impatience at the smallest breaks in our game.

Musically, Dino Crisis is again trying something new for the genre with beautiful and threatening results. The expected 'warm' musical reactions to particular onscreen moments are slashed back. Dino Crisis uses cold synth patterns which follow their agendas almost in spite of what is happening onscreen, let alone in any other elements of the music, with bassy drones and searing moments of brass roaring around beneath. What didn't change is that they composed something very poignant for the 'save game room' theme. Where else would I find that fear-tinged inwardly-looking music but in survival horror?

Dino Violence

Like Steven Seagal, dinosaurs are Hard To Kill, and fending off the carnivores for the length of the adventure is the tense focus of Dino Crisis. It's fun, challenging, scary and gory in rapid succession. Combat physics have the distinct smell of the real about them, especially when it comes to depicting the damage visited upon the human body.

The game provocatively sets you up for a mauling from the start. The fact is that shooting dinosaurs with your puny 9mm Parabelum rounds (which is all you've got in the beginning) will barely make them flinch. Raptors will charge you in response, leap on you and crush you to the floor, knock you across a room with their tail, flip you overhead, and best of all, rip into you with their teeth. When a dinosaur fixes onto Regina's arm and starts tearing, the effect is scarily dehumanising as you watch her mauled and shaken like a ragdoll before she's spat away bleeding. All the while the game's camera cranes back and forth to follow the blood-letting with cold disinterest.

When you do escape, you're left with wounds which won't stop bleeding! Blood spits and drips from Regina's ripped flesh, leaving a messy trail on the floor wherever you walk and draining your life away until you can find a hemostat. Dino Crisis' gleeful and splashy new bleeding factor increases the game's power in so many ways. It stirs very primal and queasy feelings which make you feel like your life is really on the line. Bleeding to death as you limp about looking for health can certainly make for an end which feels genuinely tragic. Or funny, once you've reached that goofy mood that only end-to-end videogame deaths can induce ('Oh yay! I got torn apart again.')

You can come back for revenge on your tormentors later with better weapons. Once you've modified your Glock 34 to become a Glock 35 and slapped in the 40S&W ammo, you start producing critical hits and squirts of blood. The shotgun and grenade launcher will send the beasts flying into walls and furniture amongst great welters of the red stuff. If you've mixed up anaesthetic darts you can put dinos to sleep, or slay them outright if you're clever enough to mix up a poison dart.

Then it's the dinos' turn to come back with 'better weapons'. Larger purple-scaled velociraptors will tag-team you. Flying pteradons swoop upon you whenever you expose yourself on the complex's rooftops, tearing at your abdomen and bowling you across the screen. Such assaults can even send your weapon flying from your hand and you'll need to run and grab it. The most dread dinosaur is a kind I'd never heard of before I played Dino Crisis, but one which I doubt I will now forget. The Therezino. A hulking, plodding dark lizard with elephantine limbs which it uses to absolutely maul you in the way a grizzly bear would. The whole screen and soundtrack reverberates with the pounding of these monsters. I think these guys even outdo the impressive but obligatory T-Rex who makes repeated passes at Regina in this game. Everyone wants and expects a T-Rex in any entertainment featuring dinosaurs these days. But 'Therezinos'?

The inclusion of the red laser grids throughout the complex which can be toggled from either side - to grant or prevent access to any living thing - is a masterstroke. Not just for strategic fun. This single feature elicits an incredible range of emotions if you just stand there and watch a lone dinosaur's reaction at being sealed off from you. At first: Relief! You're safe. Now amusement. The stupid dinosaur keeps hurling itself into the lasers trying to break through. Doesn't it learn? Twice, three times, four times. It's no longer funny, it's frustrating. There's an awful scream from the dino every time it gets burned, but moments later it rolls to its feet, maybe stalks about a bit, reconsiders the situation (it's the same) and launches itself anew. Finally all you are able to feel is fear, as it's quite apparent that the only instinctive thought alive behind those reptilian eyes is of killing you.

By the same token, dinos will often chase you between rooms, smashing through doors to get at you or leaping through windows and vents at the worst possible moment.

Given that videogames often struggle to make even the animals we are familiar with behave realistically, the dinosaurs here are stunningly 'alive'. They nose about rooms, sway and hiss and rear up, stroll, walk and dash, and can be found sleeping at times. They seem entirely dynamic from moment to moment, not obeying any reassuring patterns, and this is what gives your encounters with them such a knife-edge quality. Combined with the seemingly endless ways Regina can get torn apart or thrown about by these animals, the dinosaur experience is perfection. When I had only heard about this game, I never conceived that it would feel as electrifying and real (for extinct animals!) as it does.

Puzzles and Technology

Amidst the violence, you will knuckle down for a lot of puzzling. You'll fiddle with onscreen locks and codes, reconfigure computer systems, open cryptically sealed doors, shove crates around a warehouse to clear your path, and reassemble hi-tech machine components. Best of all, a high quotient of these puzzles are %100 replayable in the sense that it's always fun to figure them out on the spot.

The 'non-replayable' puzzles are also a considerable advance on what we've seen before. I love the Digital Disc Key password systems where you have to keep using new cyphers to break the codes which keep doors locked by writing it all out on paper. In other areas, the expanding scope for lateral thinking is really impressive. I was surprised upon more than one occasion when a long shot I thought might work did work. For instance, thinking to collect someone's fingerprints in advance off an object I knew they had touched, rather than chasing the person up in the flesh later on. Certain puzzles with a technological bent, such as repairing and restarting a whopping generator, can be distressingly deep. The corresponding satisfaction in completing such tasks is HUGE.

Blood and Technology

The disquieting mixture of steel sterility, technology and gore which makes most people afraid of the dentist and hospitals is tackled on a grand scale in Dino Crisis. This is the major horror theme saturating the story and the atmosphere - our highest technology versus our flesh and blood, and the interwoven vulnerability of both.

The idea is visited again and again throughout the game. A researcher carrying a vital computer chip gets dismembered by a T-Rex and for one horrible moment it looks like you might have to retrieve the chip from the dinosaur's stomach. A detail which seems insignificant at the time - turning on a researcher's pager from his personal telephone whilst fiddling around at his desk - later acquires a wicked significance when you hear a mysterious beeping in a hallway full of nameless corpses. Technological means of identifying people, and finding ways to cheat these, are an obsession of Dino Crisis. You can't help but feel a chill as people's identities are reduced to a pattern you can extract with a fingerprint collecting device from a bloody handprint they left on something in their final moments. Yet there's no way to avoid trekking about the complex collecting and exploiting identities like a ghoul. You need them to beat the hi-tech security and power systems which thwart your progress or escape at every turn.

The scientists in this game were working under Dr. Kirk on an experiment to transcend reality itself, using the planet's highest technology. But their end was the opposite of transcendent... they got torn about by dinosaurs. And when we see Regina's blood vividly spitting onto the floor because an animal tore a hole in her, our mortal frailty in the face of all we've overcome through technology thuds home with sickening speed. This is the deeper bite of Dino Crisis.

Dinosaurs Live

With a familiar-but-unfamiliar spin on almost every element of the genre, Dino Crisis is definitely its own survival horror game and one of the best. The contrasts are amazing. The atmosphere is powerfully grim in spite of this being the most brightly lit survival horror adventure to date. There's more blood dripping from the screen than ever, but the ghostly camerawork and musical score display unflinching disinterest even as they deliver the gore to your face. You've got the flippest heroine to date with the striking Regina, whose mediations with toughie Gail and techie Rick are always engaging. And there's room in here to have fun by playing in lots of different ways. You can try to kill all the dinos, dodge all the dinos, or 'sleep' all the dinos with darts. You can search for improved solutions to the puzzles and you can also try siding with Rick or Gail at each decision point to see what different things happen in the story. Unlockable extra costumes for Regina (which aren't silly and have a good joke amongst them), and a tough bonus mission for the combat-thirsty are just the final icing on the cake.

Dino Crisis is an incredibly rich long-term gaming and horror experience. Cheekier, scarier, bloodier. HAIL REGINA!  


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