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Thursday 20 June 2013

Brunswick Circuit Pro Bowling 2 [U] ISO

Brunswick Circuit Pro Bowling 2 [U] ISO






Description :

Brunswick Circuit Pro Bowling 2 is a Bowling game, developed by Adrenalin Entertainment and published by THQ, which was released in 2000.

In Brunswick Circuit Pro Bowling, bowling enthusiasts found the most realistic bowling simulation available for PlayStation. Brunswick Circuit Pro Bowling 2 will feature everything that was great about the original, with improvements designed to appeal to hardcore and casual bowlers alike. Enhanced graphics, updated Brunswick ProStaff and equipment, new and improved interfaces, multi-player support for up to 8, and a completely overhauled Create-a-Bowler feature are just the tip of the iceberg. Add to that new modes of play including Team and Skills Challenge, real ProStaff tutorials, more bowler and crowd reactions, auto-replay and dual-shock and analog support, and you've got the PlayStation bowling game that can't be beat!  

It's difficult to think of bowling as a sport. Whereas most sports demand you be in excellent physical condition, bowling usually consists of older, heavier players who spend at least half of the game sitting down. But that's neither here nor there.
The biggest selling point of Brunswick Circuit Pro Bowling 2 for the PlayStation is just how many options are packed into the game. The game sports nine play modes, each with its own feel and style. You can opt for a basic game, tournament play, teamplay, a skins game, and a skins challenge, as well as start a career, practice, or play a game of the uber-groovy cosmic bowling - which is bowling in the dark with lots of neon and black lights that make everything look crazy. To do the actual rolling you can either select from one of the 11 Brunswick pro bowlers in the game, or you can create your own bowler. The create-a-bowler mode is a simplified version of the create-a-wrestler mode found in THQ's wrestling games. You can choose from several different body styles, customize your bowler's features, and then set attribute points (it should be noted that our attempts at re-creating the cast of The Big Lebowski failed). Before you start rolling, you can select an actual Brunswick ball for your bowler to use for his strike and spare throws that conforms to his personal bowling style. All these options make Brunswick Circuit Pro Bowling 2 almost infinitely customizable, and they greatly enhance the replay value.
Once out on the lane, you'll spend your time in one of two different control screens. The first shows your bowler's stance and lets you line up your feet and your shot, as well as tweak your spin and even control your power. Once you've lined up your shot, you switch to the actual throw, where you use a meter to control actual power and accuracy. For non-analog controllers, this means using a power meter and hitting a button to stop the moving line in two correct spots along the meter. But for analog controllers, a clever pull-and-push method has been implemented that seems much more realistic. Pull the analog stick back to start your power meter, and push it forward at the right time to stop it and judge accuracy. If the analog stick hits exactly forward, your shot will be right on, while a slight deviation to the left or right will cause the ball to travel in that direction. While this isn't the first time a meter like this has been used in a sports game, it's definitely a great addition.
The graphics however are a real letdown. Most of the bowlers look pretty blocky, and the throwing animations look extremely unrealistic. The lane backgrounds are nice, but the crowd looks extremely out of place, almost laughably so. Once you roll, the camera randomly switches around, showing your shot from all sorts of dramatic angles before finally settling on a top-down view of the pins as the ball plows through them. This is a neat feature, and it helps break up the monotony of bowling with a little dramatic flair. Throw a particularly excellent shot and you may get treated with a replay or an animation of your bowler celebrating. While some of the celebrations are pretty funny, some of them take a good while to load and simply aren't worth the wait. Surprisingly, the audio is pretty good. You can choose from two types of music - cosmic jams or Brunswick groove - or surfer rock and hip-hopish house, respectively. The original music is pretty spiffy, especially in the cosmic-bowling mode, where it's notably louder than in other modes. The sound effects are pretty generic - a ball-rolling noise during your roll and a crashing sound when the ball smacks into the pins. If you're playing on TV or in a tournament, the crowd will cheer when you throw rocks and show concern when you split pins. This helps you get into the game and ups the drama on a critical shot.
Unfortunately, the hilarious smack-talking-bowler intro movies found in the first game have been left out of this one. But, given the amount of extras packed into Brunswick Circuit Pro Bowling 2, you can easily see why the space-sucking movies had to be taken out. But even without Parker Bohn III talking about how he wipes the lane with the competition, this game is a solid bowling title. With plenty of modes and extras, Brunswick Circuit Pro Bowling 2 is accurate enough to keep die-hard rollers happy, yet simple enough to be a game even a casual bowling fan would enjoy.


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Brunswick Circuit Pro Bowling [U] ISO

Brunswick Circuit Pro Bowling [U] ISO






Description :

Brunswick Circuit Pro Bowling is a Bowling game, developed by Adrenalin Entertainment and published by THQ, which was released in 1998.

Brunswick Circuit Pro Bowling is a game for bowling fanatics. Personally, I don't like bowling that much so technically I wouldn't like this game but for some reason I do. Brunswick Circuit Pro Bowling has its pros and cons though. While it may not be the best bowling game on the market you should give it a shot.

First off, the graphics are very plain. The bowlers look very ugly. I couldn't believe I was using the same bowler as the person on the box because I could barely tell it was him. There are many different types of bowling allies you can go to. Personally, I think this game looks very dull and grainy.

Second, the gameplay is good. You can pick a number of different bowlers to be. There is a Create-A-Bowler option but that is very limited. The best thing about this game is the season mode. Although I didn't complete it because it's so long, in the season mode you get to bowl at many places in a tournament type of thing. The only major flaw I found in this game was the difficulty. Every time I bowl I get a strike or spare. I don't know if it's just me, but it's very easy to get a score over 200. Other than that, the gameplay is solid.

Third, the control is great. You can control your spin and speed of the ball by using the analog stick. If you don't have an analog controller then you might be in trouble because it's a lot harder to use the d-pad. You can pretty much pin point your shot each time. It took me one whole game to get fully comfortable with the controls. Once you get the controls down, you can bowl at least a 200 each time.

Finally, there are close to no sound effects in the game. You get to hear the ball roll and hit the pins. Wow that's great to hear. The background music is annoying in my opinion. It kind of goes with the game, but I don't care for it at all.

Brunswick Circuit Pro Bowling is a good bowling game. If you like bowling make sure you rent this game. If you don't like bowling at all there would be no point in buying this game because it would probably make you hate bowling even more.  


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Broken Sword 2 - The Smoking Mirror [U] ISO

Broken Sword 2 - The Smoking Mirror [U] ISO






Description :

Broken Sword II: The Smoking Mirror is a point-and-click adventure video game originally released on Windows and PlayStation in 1997. It was re-released on iOS, Windows and Mac OS X as a remastered edition in 2010 and on Android in 2012. It is the second instalment in the Broken Sword series, and the only game in the series that does not follow the Knights Templar storyline. The player assumes the role of George Stobbart, a young American who is an eyewitness to the kidnapping of his girlfriend Nicole Collard.
The game was conceived in 1997 by Revolution. Though serious in tone, The Smoking Mirror incorporates some humour and graphics animated in the style of classic animated films. It was the fourth and last game built with the Virtual Theatre engine, which was used to render the locations of the game's events.
Unlike the first Broken Sword game, which garnered critical acclaim, The Smoking Mirror received mixed to positive reviews, mostly for not living up to its predecessor. Nevertheless, it was a commercial success, selling about one million copies in the mid-1990s. Revolution released a remastered version of the game in 2010, which unlike the original version, received highly favorable reviews from critics.

 Gameplay :

Broken Sword II: The Smoking Mirror is a 2D adventure game played from a third-person perspective. Via a point-and-click interface, the player guides protagonist George Stobbart through the game's world and interacts with the environment by selecting from multiple commands, while Nicole Collard is also a playable character in selected portions of the game. The player controls George's movements and actions with a mouse (PC and PlayStation), or a gamepad (PlayStation). Player can collect objects that can be used with either other collectible objects, parts of the scenery, or with other people in order to solve puzzles and progress in the game. George can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot. The player uses a map to travel, and new locations are added to it as the story unfolds. By right clicking on an object, the player gets a description and clues. The player character's death is possible if the player makes a wrong decision.

Plot :

Six months after the events of The Shadow of the Templars, protagonist George Stobbart and his girlfriend, Nicole Collard, visit an archaeologist named Professor Oubier to learn about a mysterious Mayan stone Nico uncovered while researching a newspaper story. At Oubier's home, they are ambushed by two Central Americans, who kidnap Nico, tie George to a chair and set the building ablaze. George unties himself and puts out the fire. He contacts Andre Lobineau, who reveals that Nico had suspected that something would go wrong and had left the stone with him. Lobineau tells him of a gallery owner who can tell him more about Mayan art. George discovers that Oubier supplies the gallery with Mayan artifacts, which he imports through a company named Condor Transglobal. Following this lead, George finds the two Central Americans who kidnapped Nico. One of them, whose name is later revealed to be Pablo, is shown threatening and berating the other (later revealed to be called Titipoco). George knocks Pablo unconscious and discovers that Condor Transglobal has links with Quaramonte City in Central America. He also frees Titipoco, who had been manacled by Pablo. George finds Nico, who reveals that, while trying to expose a drug ring run by a man named Karzac, she was sent the stone instead, prompting her to arrange the appointment with Oubier.
The two escape the warehouse and retrieve the Mayan stone from Lobineau. Afterwards, they go to Quaramonte City in hopes of finding Condor Transglobal. They find the city under dictatorial rule by 'Madame La Presidente' Grasiento, and learn that the town contains no Condor Transglobal offices. The two meet Professor Oubier, who is talking to the chief of police, Raoul 'The General' Grasiento, about a mysterious chart. George confronts Oubier about his girlfriend's abduction, but the professor claims he knows nothing, and that he has not been in Paris recently. George decides to help a CIA agent, Duane, free a local agitator, Miguel, from jail by distracting General Grasiento. Afterwards, he prepares to detonate the jail wall but is arrested in the process. George gets Duane to tie a rope to the bars and pull the wall down with his truck, alerting General Grasiento. Miguel escapes, and Nico and George flee down river on a boat. However, the boat sinks after being attacked by a helicopter.
George wakes up the next morning on the river bank, and finds a treehouse belonging to a Christian missionary named Father Hubert. Hubert has been nursing Nico back to health, but she has suffered a snakebite and requires special medicine. He takes George to the local Mayan village, as he believes the village Shaman will be able to help. George shows his Mayan stone to the shaman, who explains that, hundreds of years ago, Mayan shamans had trapped the god Tezcatlipoca inside a mirror. However, he was so powerful that he would inevitably escape, so they created three stones that contained the power to keep him imprisoned. Before they could be put in place, they were stolen by explorers: one by a Spanish pirate named Captain Ketch, who hid it in the Caribbean; one by an English ship, which took it to England; and one by Spanish explorers, who took it back to Spain. The third of these stones was in Nico's and George's possession. George returns to the treehouse and cures Nico with medicine from the shaman. Shortly thereafter, the two separate to find the two remaining stones.
Nico tracks a stone down to a museum in London, England, where she encounters but does not recognize Professor Oubier. After he leaves, the stone is discovered to be missing and the museum is locked down. Nico escapes via an abandoned subway station and finds Oubier on a boat in the Thames with Karzac. Nico witnesses Karzac killing Oubier, and then sneaks in, takes the stone and escapes. Meanwhile, George tracks the remaining stone to a small museum in the Caribbean. Following subtle clues left by Captain Ketch, George learns that the stone was left on the nearby "Zombie Island". George explores Zombie Island and finds that a butchered remake of Treasure Island is being filmed there. He poses as a stuntman to gain access to the place where the stone is being kept, but gets captured by Pablo and his men to be used as a sacrifice to Tezcatlipoca. Nico travels back to Quaramonte and saves George; together with Titipoco they enter Tezcatlipoca's pyramid. As they reach the central room, Karzac frees the ancient god there. However, Tezcatlipoca promptly kills Karzac. President Grasiento appears and attacks Titipoco, and their struggle sends them over a cliff. Raoul, realizing that he is expendible to his mother, chooses to save Titipoco. The protagonists place the stones into their respective slots, which causes Tezcatlipoca to be pushed back into the mirror. George and Nico briefly celebrate and the final cut-scene fades into the credits.



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Broken Sword - The Shadow of the Templars (E) ISO

Broken Sword - The Shadow of the Templars (E) ISO






Description :

Uncover the identity of a jester assassin. Unlock the legend of the Knights Templar. And unravel a plot as twisted as the catacombs you'll be prowling.

As American in Paris George Stobbart, you find it odd when an accordion-playing clown darts out of a cafe clutching a briefcase. Moments later, you're sent flying from the force of a massive explosion right into a sinister world of intrigue. The coveted contents of the briefcase? A fiercely guarded manuscript penned by a clandestine medieval order - the Knights Templar.

Steal it back before a group of Megalomaniacs fathoms its mysteries and overturns the very balance of life.

The tale of the outspoken one.

Revolution decided to make it's Playstation debut with impact on this game. And it worked globally. The company, who crossed the river of Denial, were looking for appraise considering the more than reasonable feedback from the classics Lure Of The Temptress and Beneath A Steel Sky. While their previous collaboration with Konami terminated and they for awhile laid low, Broken Sword was their last man saloon to crack open as a strong gaming industry. Luckily the game became a cult hit and sold next to two million copies worldwide.

Broken Sword was the first major adventure game to hit the playstation, with the concept of the point and click being meshed into the fold. Also, would it be fair to say that Broken Sword brought voice overs to the playstation in general? The angst of Revolution for hitting back at the failing market of adventure games was nothing but bold, adventurous and very risky. The script alone of Broken Sword was the largest created for any game - already commiting video game history.

At the time it was gearing up for it's release, people were in mixed opinions of the game would work well in the gaming markets of it's era and that it might be classed as too boring or too different, therefore Broken Sword maybe stayed underrated by the public in general whilst scoring high in game reviews. The element of suprise paid off miraculousy and amusingly, Broken Sword also became famous for that goat in Ireland. (Which I won't give away because if anyone is as dopey as me, I'd like to pass on the sheer frustration of it all, I doubt it will).

So what gave Broken Sword the x-factor? Was it the colourful rendering graphics, that were only an aspect of the game in general being a revolutionary to the world of gaming. Maybe it was the spellbounding plot, that would put many of today's Hollywood contrived films to shame. Or maybe, just maybe, that the simple logic and intelligence of the puzzles made the gameplay enjoyable, defying skeptics and stereotypical views of the game being classed as "boring". The simplification (And if that's not a word, then I say neologism) is that all these things contribute to the masterpiece Broken Sword actually is. Charles Cecil cleverly conceived the formula of this game because he believed in his passion for games and the importance of entertainment. He got in touch with what he could provide, which in my opinion, makes him something of a gaming saviour. Cecil recognises how to grasp all types of gamers with "geek" orientated games such as Broken Sword.

Look, a clown! And a terrorist! And a beautiful French woman!

All this talk of Broken Sword, what is it actually about? In an ironic but endearing sense, it's quite heartwarming towards movies and towards the imagination of a persons mind. You take the persona of George Stobbart, an American patent lawyer on vacation in Paris. Whilst enjoying the French ambience at a sidewalk in a cafe; drinking your coffee and eyeing up the waitress, you notice a childhood fear of yours- A clown. Trying to distract your attention to the clown, you get back to sipping your coffee before the clown enters the cafe. Moments later, the Clown bursts out of the cafe and sprints across the alley leaving you puzzled. It is only after you feel the intensity of the blast and the heat that you learn the cafe exploded and a man inside has been killed. Luckily for you, you were protected by the umbrella, shielding you from physical harm.

Now a normal guy would probably leave the country and write an expose on the whole situation. And since the game is full of stereotypical values, a normal American would have sold Paris down the river and maybe World War III might have occured. However, George takes interest in the matter and vows to catch the killer/bomber/frequent fancy dress partier with the help of a French photojournalist Nicole "Nico" Collard, who is also intriqued and, beautiful. As the two unravel in the murder case, they discover that murder wasn't the real agenda of what is happening.

This, my friends, is where the Templars come in. History plays a part in this as well as mysticism. The Templar Knights were once a powerful force for the King in France during the 15th century (I think) but were eradicated by the King himself. George and Nico uncover supremacists trying to recreate the Templar and wreck havoc on the world. And it seems that you're dealing with two forms of evil as the Clown isn't on par with the Templars.

What's truly engrossing about this plot is that you vision this as a movie. And as criticism to other games, George Stobbart takes on meglomaniacs, psychopaths, murderers and bogus cops without the use of a gun. Just the powerful use of the brain. Cecil placed all of his devotion into the plot and formula and it works to perfection. There is the over informative stereotypical values that annoyed some people. This is because of the way George portrays other characters of other nationalities. For instance, you have Lady Piermont, an English woman who is so posh (and perhaps insinuated a snob) you'd think she was the Queen. Is this a sign of arrogance in the English that we are being told? And are the Irish drunks? But then, there are a few quips on the main character, so it is marginally balanced out. Personally, I managed to enjoy the game without noticing this in the first play, and it still doesn't bother me. Predujice is only a thing if you believe in it.

He looked at me as if I had farted at a funeral.

Characters are important in this game because they all have different personalities and are all acted. George is the witty and intelligence of the game who will actually mock you in some circumstances if you act the dumb player. His character is the non violent sort and for that, you feel dignified by him, a la Guybrush Threepwood from the Monkey Island series. Nicole is a little to quiet, lazy and overall passive to be classed as a sidekick but she does make a nice arrangement to George's plans. I particuliary like Seargeant Moue, the dim police officer and Flap and Guido, gangsters. For characters, this is a deluxe package with the characters all proving to be significant at one point or another even if they are planted to be a side trip from you completing the game.

Ooh, bright.

Nowadays it's important to back up a good plot with beautiful visuals. In fact, it's essential in terms of sales. And Broken Sword doesn't make any exceptions with it's 2D but colourful graphics. The cartoon effects of the graphics also give it a serious look and display the characters and locations beautifully. Some areas tend to be murky and gloomy to which the graphics display a scary and nerving affect.

The graphics can also generate a comic feel which makes the game more varied and suited to all sorts of gamers. I picked the game up a year and a half later from when it was released and considering the market of graphics that are in the industry today, the graphics are more than adequate. The items in the inventory can be a little blurry but the examine determines any difficulty in guessing what they are. And because of of the camera interface, you don't really get any facial close ups or expressions apart from FMV sequences and phone calls you make to Nico.

The rekindle of the point and click affair.

Broken Sword ressurects the concept of the point and click in the gameplay and it serves to be powerful in the success of the game. The great thing about the gameplay is probably the kleptomism of using banal items to carry off the greatest of things. And the escapades of George is always brutally intense, such as impersonating doctors, traversing the French sewers, escaping assassins and overcoming a dangerous goat. Yes, Broken Sword has it all.

If anything, sometimes the solutions can become a little predictable (like most games of the same genre). But there are the very tiresome solutions that will keep you on wits end for a long period of time (dare I say it, it took me a year to figure out how to get past that damn goat). But Broken Sword is also a treasure hold for some very good one liners and dry wit which is explored through the very interesting and hilarious conversations between the characters.

The puzzles do seem to be missing and there is only ever really one puzzle accounting for. And it's a chess board. Now, contain your excitement because I'm afraid that's about it. Broken Sword doesn't make a terrible mistake by consisting of less puzzles but more item solutions. More puzzles that could have been enclosed just would have made it a stronger title.

But if you like Broken Sword the way it is, you wouldn't also mind the fact that it explores through various regions. From Paris to Ireland, to Syria to Spain and finally to my home country of Scotland. The exploration is fantastic and something the gameplay needed for it's one dimensional baseline.

Pah, puh-lease, I'm an actor..

Voice acting is very popular in games today. Tomb Raider was the first major game to export this trend. Metal Gear Solid, Resident Evil and Broken Sword have all toned this "skill" to perfection (if you like Resident Evil's camp affair). Rolf Saxon delivers a solid performance as George Stobbart that should entertain most. But what is most impressive and outstanding in this game is the musical score, composed by an orchestra and a famous composer, Barrington Pheulong. The music creates the ambience in each location and each situation you are in as a gamer. Sound effects are not a conversion in this game solely but it is appeasable all the same.

Criticisms? Well as much as the charismatic but with foibles George Stobbart is, his stereotypical views will also lead him to be judgemental and slightly prissy at times with the character examinations he diagnoses during the game. Nico too, suffers at the hands of being the silent partner, and for a sidekick (and a romance lead), she seems passively mute. The loading time is compiled every time you leave an area to around half a minute (which also borders onto minutes considering there is a lot to do in different places).

All in all, this game is what will remind us in years to come what a marvel adventure games really are. Charles Cecil and the team behind Revolution deserve all the praise in the world for creating such a wonder. It is likely that you will play this game again because you know the puzzles and will breeze through the game, enjoying the dialogue and witty one liners e.g "He looked at me as if I farted at a funeral".

That is only one of many immortal lines in Broken Sword that can be laughed at or admired several times. And hey, for the occasional skeptic of the game, the lines are nice and effective for shutting them up. A true classic adventure game sums Broken Sword up. A standout in it's dying genre.


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Broken Helix (J) ISO

Broken Helix (J) ISO






Description :

Bruce Campbell is the voice of the main character Jake Burton, explosives expert. Talk to characters and choose your attitude with over 95 minutes of interactive voice dialog. Explore over 1,600,000 virtual square feet in an interactive 4D world. Go where you want when you want with non-linear story themes. Become the leader of a marine platoon, join the scientists in struggle of good vs. evil, become an alien warrior, or follow mission objectives. 56 movies and 40 minutes of interactive music enhance the in-depth story line.

"Bruce Campbell spawns the ultimate gem."

Well, what we got here is an underrated, overlooked masterpiece by the boys of Konami, not to mention b-movie berserker, Bruce Campbell. A severely overlooked masterpiece entitled Broken Helix. I would say stop reading this review and go get this game NOW, but you'll need some info, so check it out, you screwhead.

STORY: 9/10
You are Jake Burton (Campbell), a hard-assed marine on the bomb squad unit. As a child, you loved to blow things up, plastic army men being your favorite. Then you grew up, to stop bombs from blowing YOUR face off. Well, you just got a call from your Sarge that a maniacal terrorist in Area 51 (yes, that Area 51) has the place strapped with bombs, and if his demands are not met, kablooey. Well, it's your job to defuse those bombs. But that's not all you'll be doing, what with MANY big twists along the way for you.

GAMEPLAY: 10/10
If you take your time and get the controls and system down pat, you'll find that this is one hell of a gold mine in the gameplay section. A 3rd person view, but can be changed to anything, from first person to overhead, even to an off-centered floor view if you want! You can switch between neutral attitude and severely BAD attitude mode, which can also affect certain situations, and you get a vast array of weaponry and quests to choose from. Not only that, but the controls are very nice, and an HUD map to help you, along with radio transmissions to clue you in on some up-and-coming events! Did I forget to mention you can even strafe, and ride on a huge auger drill machine at one point? Konami really outdid themselves here!

GRAPHICS: 9/10
Most of the characters appear to be blocky, square-jawed, deep-eye socketed nutcases, but that's no problem. The animations and scrolling is all very smooth, even when there may be a ton of enemies on the screen, and it never gets choppy. There's lots of wonderful well placed colors, and great lighting. The FMV cinema cut scenes are also well done, and you can always watch all the neat death sequences when killed in different ways. A particularily great visual is the wall of electricity caused by the ''exterminator'' machine that sweeps a floor of any life forms.

SOUND: 10/10
The sounds are at their best, and it is never disgraced. Grenades, gun blasts, alien effects, tazer blasts, and the funniest probably being the splattery ''oomph'' effect when you jump on an unconscious enemy (insta-dismemberment of all body parts happens when you jump on an enemy in this game. Probably an ode to Evil Dead 2.:D). The music also tends to be suspenseful, groovy, and catchy, when there is music. Other music consists of nice ambient Kraftwerk type of stuff. And if all that wasn't good enough, the voice of the main character you control is done by Bruce Campbell of Evil Dead fame. Bruce uses most of his trademark one liners, and adds in some new stuff now and then. Also, Bruce having conversations in this game is beyond hilarious, especially if you're in ''angry mode'', and there is TONS of funny dialogue from him throughout the game. He even goes as far as to make fun of a badly designed wall texture at one point (''Aw, you call this a game design?!''). The supporting cast can even be funny at times, and all the characters have personality. Good fun in the sound department.

HUMOR FACTOR: 10/10
Bruce says some of the most rude, ridiculous, funny, and harsh things to the characters and situations in this game. You can hassle your fellow marines until you piss them off enough to try and kill you, you can mouth off to your Sarge, you can blow away innocent scientists and even a reporter in cold blood (with funny one-liners to follow), and even hackle a crazed man on the toilet. Speaking of toilets, you can even listen to ol' Bruce whistling a tune and clearing his throat if you decide to take a leak (''The last drop's always in your pants...AAhhh...I feel better.'') You'll laugh yourself into a coma once you start playing this.

DIFFICULTY: 8/10
Even for the skilled, can this game prove challenging. It's not impossible, but it does it's number on the average gamer. Never hateful, in any case, as the difficulty in this one actually makes the game alot funner.

REPLAY FACTOR: 10/10
This game has 4 different endings, which all require their own little paths, of course. The gamer can come back and handle situations in different-tempered manners, or try to uncover overlooked info or dialogue. The paths, however, are all unique in their own: You can either go with the Marines and nuke everything in sight, become an alien and join them in a fight against the Marines, band with the scientists and kick Marine ass for the good of the ''decent'' aliens, or you can join the terrorist and make a daring escape. All are very fun (and funny) paths to venture on.

OVERALL: 10/10
Bruce can make good cult films, and he can sure make good cult games, too! As hilarious, fun and action packed as this little CD is, you'll thank the stores that they sell it for cheap. Add this to your PSX/PS2 library A.S.A. f'n P!


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Brigandine - Legend of Forsena [U] ISO

Brigandine - Legend of Forsena [U] ISO






Description :

Brigandine is a tactical role-playing game for the PlayStation video game console, created by developer Hearty Robin and released in 1998. An American port, called Brigandine: The Legend of Forsena, was released in the same year by Atlus. In 2000, Hearty Robin released a remake of the game called Brigandine: Grand Edition, which included multiplayer support, along other new features. In the game, the player chooses one of the nations of the fictional continent of Forsena, and has the goal of conquering the other nations by taking their castles, using troops composed by human commanders and fictional creatures. Although primarily a turn-based strategy game, the game includes some characteristics of tactical role-playing games.

Gameplay :

In Brigandine, the player controls one of the six playable nations. Each nation possess a number of troops and castles. Each troop is composed by a human leader, called rune knight, and fictional creatures such as dragons, ghouls and fairies, which are called "monsters". The goal of the player is to conquer the entire continent by attacking the enemy castles with the controlled nation's troops (or troops from allied nations). Likewise, troops are also used to protect the controlled nation's castles from enemy troops' attacks. Brigandine features two gameplay modes, both turn-based: a preparation mode and a battle mode.
Rune knights and monsters have statistics typical of role-playing video game, such as experience points, hit points, attack, defense, magic points, and like. Rune knights also have character classes, and may switch between classes if some conditions are met. Monsters don't have classes, but may be upgraded to more powerful forms, called promotions, when they have a minimum level or some special items are used. The number of monsters which may join a troop is limited by the rune knight's rune power statistic. The entire nation has a leader, called ruler, which is a rune knight with a unique class, but otherwise similar to other rune knights.

Preparation Mode :

In this mode, each turn is represented by a in-game "month". The player may navigate and view statistics of all castles of the continent (although only the castles of the player's nation may be managed). Each month has an organize phase and an attack phase.
In the organize phase, the player may re-allocate troops between castles, re-allocate monsters between troops, summon new monsters, equip and use items, change rune knights' classes and promote monsters. The player may also send rune knights to quests.
To summon additional monsters, a certain amount of mana must be spent. Each nations acquires an income of mana on the beginning of each turn. The amount of mana depends on the number of the castles belonging to the nation. Monsters also have an upkeep cost; they consume an amount of mana every turn. Because of this, there is an option of deleting monsters.
Quest is not quite a gameplay mode, since they are not playable; they make the rune knight (and its troop) unavailable for a variable amount of turns. During this time, the character is involved in events (mostly random), which may benefit or impair the player. Rulers cannot participate on quests.
In the attack phase, each nation may allocate its own troops to adjacent enemy castles, which is treated as an attack. If the defending castle is occupied, a battle is marked to occur between the two groups of troops, unless the castle originating the troops is attacked first (the order of attack depends on the level of the rune knights). When battles are marked to occur, the game switches to the battle mode in the end of the organize phase.

Battle Mode :

In this mode, each turn is a combat round. Battles take place in hexagonal grids; each unit (rune knight or monster) occupies one hexagon. Each unit, with rare exceptions, may act once on each turn, and the units belonging to the same troop must act in sequence. A unit's action usually consists in a movement followed by a physical attack, or by a magic spell/special attack.
Each side may bring only up to 3 troops to a single battle, regardless of the number of troops that are attacking or defending the castle. Once a battle starts, the attacking side has 13 turns to gain victory, by defeating all troops of the opposing side. A troop is defeated by having its leader reduced to 0 hit points, or when the leader retreats. If the ruler of a nation is reduced to 0 hit points or retreats, all other rune knights belonging to the same side retreat. If the attacking side fails to gain victory within 13 turns, all its rune knights retreat.
In battle, each rune knight has an area around it called rune area. Outside of this area, the monsters belonging to the rune knight's troop become weaker. When a rune knight is reduced to 0 hit points or retreats, the monsters belonging to its troop may either retreat or be captured by the opposing side. A monster which is outside the leader's rune area has an increased chance of being captured.
Monsters which are reduced to 0 hit points are considered to be killed, and disappear forever. Rune knights reduced to 0 hit points become unavailable to be used for 1 in-game month, but aren't affected otherwise. Units and magic spells frequently have elements associated with them: red, blue, green, white or black. Physical attacks and spells from units associated with a certain element are more effective against units associated with the opposing element (red opposes blue, white opposes black). Likewise, physical attacks and spells are less effective against units associated with the same element.

Plot :

The game begins with a scene showing Zemeckis, commander of the army of the Kingdom of Almekia, receiving a visit from a rune knight called Cador, who wields the title of "Death Knight". Zemeckis is convinced that he is being falsely accused of treason, and decides to rebel against the King of Almekia, Henguist. Zemeckis' rebellion is joined by other rune knights, and they successfully take over the country of Almekia, renaming it Esgares Empire. King Hengust dies in the hands of Cador, and the son of the King, Prince Lance, flees to the nearby Kingdom of Padstow with the rune knights who stayed loyal to the deceased king. These events are the trigger for the war between the countries of Forsena.

Playable Nation :

  • New Almekia: The former Kingdom of Padstow, which was an ally of Almekia. King Coel abdicated the throne in favor of Prince Lance, who becomes the ruler of nation, renamed West Almekia (New Almekia in the American port of the game). Lance desires to fight to avenge his father and take back the kingdom which was stolen from him.
  • Caerleon: Known as "Magic Kingdom", Caerleon is a small country with powerful magic wielders. Caerleon allies itself with West Almekia early in the game. The ruler of the nation, Cai, is a powerful spellcaster and is known as the "Silent Wise King", who brings his country to war for the best of his people.
  • Norgard: An icy and large country in the north. The nation was weakened after losing a war against Almekia in the past, but now the new ruler, Vaynard, desires to restore his country to glory by conquering the entire continent. Vaynard is a brilliant strategist and known as the "White Wolf" for his bravery.
  • Iscalio: A chaotic country, filled with daily parties and celebrations. Its ruler is a tyrant named Dryst, who is also called "The Mad Monarch" due to his utter insanity. Dryst desires to wage war and conquer the entire continent of Forsena simply for fun.
  • Leonia: A religious and peaceful country, which ends up in the war just to protect itself. Its ruler, Queen Lyonesse, was a former village girl who became a ruler after being appointed by the prophecy.
  • Esgares Empire: The former Kingdom of Almekia, whose new ruler is now Emperor Zemeckis. Zemeckis doesn't have the ambition of power - he desires to conquer Forsena just because fighting is his only way of living. Unlike the other countries, Esgares is not normally playable; a cheat code must be used to control it. The Esgares game also has no plot cut scenes. However, some of the characters within the Esgares Empire have special quests, such as the twins Mira and Millet.

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Brigandine - Grand Edition (Japan) ISO

Brigandine - Grand Edition (Japan) ISO






Description :

Brigandine: Grand Edition is a Strategy game, developed and published by Hearty Robin, which was released in Japan in 2000.

"Was this nearly impossible to find remake worth the effort?"

For those that don't know, Brigandine was a Strategy RPG from Atlus released in late 1998 to little fanfare and less media attention. Despite all this, the game quickly acquired a cult following, and became increasingly difficult to track down. Naturally, Brigandine communities reacted very positively to news of a remake, and were not pleased when news that this remake would be for the Japanese market only. Brigandine: Grand Edition is a game of much speculation among fans and foes of the first game. With rumors of voice acting, anime cutscenes, extra knights, and a graphical and musical overhaul, it captured the attention of Brigandine fans everyone.

Brigandine: Grand Editon not only lived up to the hype it received, it surpassed it in most regards.

The aesthetics of the game are outstanding. The changes to the game become obvious as soon as you boot up the game. Instead of a early playstation polygon opening, you get a stunning anime opening, filled with vividly colored scenes from the game. This opening is set to an expansive tune, which sets the mood for the player nicely. The anime scenes, with attached still cells, occur at three points for all six countries. Each quest starts with an anime scene, and there's one at the disk changing point. Of course, the third and last scene is the ending. These anime scenes replace the mostly text based dialog of normal Brigandine, making the player feel a much deeper connection with the cast. Brigandine: Grand Editon's foray into voice acting was a fairly well done effort. Each Knight has a distinctive voice, and the generals in particular all stand out as soon as you hear them. From Zemeckis's bold statements, to Dryst's mad laughter, to Vaynard's haughty speech, each of the generals statements will strike home with the impact only a good VA can deliver . The actual soundtrack is a cut above what was in normal Brigandine, with rich orchestra sounds replacing the familiar sounds and music of normal Brigandine. Composer Tenpei Sato (Well known for his splendid Disagea composition) did a fine job of providing the remake with a very good OST.

The battle system got a moderate overhaul, both graphically and and gameplay wise. Instead of ugly polygonal duelling figures, the game used animated sprites. The overall effect makes for a better looking and faster moving battle system, without taking away anything from Brigandine's gameplay. The elemental system was tweaked slightly. Instead of Green being a neutral color, it was turned into the color of lighting and forest creatures. That slight adjustment changed the balance of the monsters. Many more classes got access to Thunder magic, and Green became a blue killer. The generals themselves were all tweaked in one way or the other. Lance was given access to Thunder magics, while Cador lost his fire magic. Useless spells were replaced, and the generals were tweaked. The game features two new classes, the Knight Master (Dinadain), and Killer Doll (Iria). These classes greatly improve the power of both knights, by improving their draw of spells, and giving them excellent supporting skills. The game also lists accuracy and evasion. You know your exact chances of hitting or missing with any given move. This new hit system also plays in with the revamped critical hit system. Fighters can use their trademark critical hit attacks on command, at the cost of accuracy. This not only strengthens fighters, it forces a player to think out each attack. Is it worth giving up accuracy for a stronger hit? Monsters were revamped in a big way, in GE. As your monsters level up, the cost of maintaining them increases. New spells and attacks are assigned to monsters. Fairies get the powerful Thunder spell, while Thors gain Geno Thunder. With the weakening of the Power spell, the changes to elemental interactions, and the increased access to magic in general, spells have taken a more balanced approach, and the game's better for it.

The story isn't so much as expanded in Brigandine:Grand Editon, as it is finished. Complaints about a lack of a final boss in normal Brigandine were common, and with good reason. Brigandine:GE fixes this by having a set of battles to end each file with. These fights not only manage to be challenging, they provide closure to each file. Esgares is the biggest benefactor from an improved story. Instead of being a hidden country, Esgares is fully playable, with it's story and cutscenes giving a full showing of Bulnoil and his twisted plans, and the struggles that Zemeckis goes through to create his empire. All the other stories are fleshed out to some extent by the new cutscenes and VA, but none stand out as much as one man's dream to lead, and the perversions that lead him into overthrowing Almekia.

Brigandine: Grand Editon is truly a game that lived up to the hype and billing it got. I highly recommend the game to any normal Brigandine fan, or any person who has an interest in strategy roll playing games.



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