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Tuesday 9 July 2013

Dare Devil Derby 3D [U] ISO

Dare Devil Derby 3D [U] ISO






Description :

The Biggest Road Hog Rules!

Dare Devil Derby features over 30 extreme 3D tracks to jam on. Race across land, sea, underwater, air and outer space all rendered in bold wild graphics!

Choose to race as one of 8 outrageous Dare Devil characters, each with their own look, feel and funky vehicles.

Well? What Is It?

Released in 1996, Dare Devil Derby 3D attempted to mimic Micro Machines or RC Pro AM. Developed by Supersonic and published by Mindscape, this game excels in some areas but falls flat in others. As the game opens, it doesn't waste any time getting started. There is no cheesy FMV to create a plot, which is not needed in a racing game. It simply places you in the title screen with several different play options.

The Many Faces of The Dare Devil

One of the strengths of this game is it's many race types. Playing solo, you are offered a grand prix, a world series, championship races, knockout, one on one, and speed trial. Now add to this the seven multiplayer modes and you will see that variety is not an aspect that is lacking in this game.

These Tracks Hit a Few Good Beats

Another one of the good aspects is the amount of tracks included in the game. There are ten ''themes''(ex. Wild West, North Pole) with two or three tracks each. Every track is completely different from the others which opens up opportunities for completely ingenious ideas. One level has you using a ski lift to get to the top of the mountain while anothers shoots you across the track from the cannon on a pirate ship. On the downside, some of the tracks are completely bland. From a square path around a volcano to an oval loop around a pool of water, some tracks show that creative thought was not used to the full extent and they are devoid of any real thought.

Let's Race!

Pick any race style and track and you will find yourself racing up to seven rivals, be it computer or human. When playing alone, you can select two camera angles. One stays in a set position and follows you around the track a la RC Pro AM, while the other is a chase view that tags along in back of the car. Pick either one, it doesn't matter; neither give you enough view of the surroundings to accurately prepare you for upcoming turns.

Visually Appealing?

The graphics are interesting at best. From the characters with three frames of animation to the cars with no texture, it is obvious that this game is not pushing the gray box's limits. A positive side to the simple graphics is that they reinforce the cartoony feel of the game.

Gather 'Round Children

Seeing as how the game is targeted towards children, something must be said regarding the difficulty. I found it challenging myself and decided that Supersonic made the game a little too hard for it's target audience. Kids will most likely give up in frustration after only a few races.

Micro Machines + Cartoon - Some Fun = Dare Devil Derby

Dare Devil Derby #D attempts to be the next Micro Machines but the product has too many flaws to overtake the franchise. Rent it if you are interested but pick up Micro Machines V3 instead if you are looking for a small-car racing fix.  


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Danger Girl [U] ISO

Danger Girl [U] ISO






Description :

3rd person action-adventure has never been sexier with DANGER GIRL, the only videogame based on on the best-selling comic book series by J. Scott Campbell and Andy Hartnell. Dare to take control of 3 beautiful yet leathal Danger Girls in an espionage-themed thrill-ride deemed to dangerous for any man to handle!

When Danger Girl sashayed past me offering not one but three hyper-gynoidal heroines to play, and hot lashings of stealthy action-adventure, I groaned and almost fell over at the prospect.

Danger Girl comes to the Playstation from the cult comic series which mercilessly wields the eye-opening breasts and derrieres of its Charlie's Angels team of good gals - The Danger Girls! - as they fight the world-conquesting Hammer Empire. In buying it, I'd already been seduced by the spell that many reviews have denounced (some with awful desperation) as being the sole weapon of an undernourished game...

But joy of joys, I found Danger Girl to be as juicy a game as everything else about it is juicy! Super addictive and highly challenging in spite of numerous technical lumps. It may borrow stealth, sniping and espionage features from 1000 different spy sources (Metal Gear Solid, Syphon Filter and the rest) but damn if it doesn't make its own thrilling cocktail out of them. AND it's an unprecedented sexy onslaught with a few well-placed twists of James Bond-esque humour to hold things tantalisingly in check. Trust me, if you've not seen the Danger Girl artwork and you've not visited a risque comic store lately, you've got no idea of the psychologically damaging power of these images.

Exploitative? Of everybody? Yep, but Tomb Raider and its two-faced ilk have wimped around with the fruits of this kind of bounciness for years whilst pretending they were not. Danger Girl glories in its crucial breasts and backsides! It drives them straight through an adventure of contrasting savagery for a total intoxicating effect.

Meet the Danger Girls!

Abbey Chase - The leader of the pack is the All-American Blonde Boobed Shirt-Bursting Babe. In fact, Abbey is so 'straight arrow' blatant even by the standards of this game that she bores me a little, and her voice-acting is erratically sultry.

Sydney Savage - YEAH BABY! She's Australian! She's from my hometown Sydney! And she's a whip-cracking raven-haired sniping expert in a blue leather catsuit, with enormous cleavage and map of Tasmania! For all of the above reasons I wanted to love her the most, EXCEPT that when you hear her open her gob - oh the horror. Instead of getting a real Aussie gal with a real Aussie voice to deliver the dialogue which would undoubtedly have made my knees crumble, they got some American fool who recreates the abomination of Audrey Hepburn in My Fair Lady. EEEEEEEEEEE!

JC - Ah JC (Eyes: Green, Hair: Chestnut, Boobs: Enormous), the new girl and definitely my favourite Danger Girl. She's a red-singletted Canadian maintenance expert and heavy pistol packer. She's got the solidest voice-acting, actual physical tics to build her character (cute and corny airpunches), contagious catch-phrase - 'I'm on fire, baby!' - the spunkiest wardrobe AND all the coolest levels and music in the game too!

Rigged to Blow!

Having three heroines who alternate levels is Danger Girl's trump card, tripling the fun in every dimension of the game, especially in two particular dimensions. The feel of each girl.. uh, feel of playing each girl!.. The dynamic contrast in mission styles which exploit the different skills, tricks, weapons and abilities of each character, is truly thrilling stuff.

There are tense guerilla runs, hectic gunfights, stealthy infiltration missions, security-system challenges, sniping and head-shot oriented levels, hostage rescues and demolition sorties. You'll trot the globe and hop scenery, from jungle to oil rig, from swiss chalet to ancient temple, and you'll get a great feel for what makes an Abbey level (automatic weapons mostly), what makes a JC level (hostage trauma and spunky Magnum action)... You'll get downright antsy waiting for your fave Danger Girl to bounce around again ('JC! JC!'). And there's a cool ensemble feeling that each team member is doing her part with her special skills, something I've not experienced before in this type of game.

Caution: Curves Ahead

The first thing to seize you when you play is going to be the mouth-watering splendour of the Danger Girls in motion. They're so lovingly animated and lit as the camera chases their bouncy backsides that they suck up a lot of processing power. That's right, THEIR ASSES MAKE THE WORLD MOVE MORE SLOWLY! But there's genuinely foxy attitude pouring out of their Lara Croft-outdoing inventory of actions. Nor have I ever seen so many idle animations, each woman with her own loving tics. Twist that waist, JC. Controls are very precise, the trade-off being a decrease in the girls' overall speed (their run is leisurely and the turn speed is slow) and...

What's that? You say you were expecting this game to be some kind of pneumatic rollercoaster of easiness? FORGET IT!

Danger Girl is a high-gunfire low-health guard-saturated slaughterfest complete with instant death breast-traps for the unwary, such as tripwired bombs, and there's almost nil environmental protection - E.G. In the oil rig level, the game will allow you to walk off any girder or fall through any little gap in the gangways straight into the ocean. Slain hostages, undefused bombs and wounded innocents can all end you in a splitsecond as well.

The coup de grace? You can never save the game during levels, only between them. Death takes you back to square one of any level. And these are huge breasts with tough multi-part objectives.

I've seen savage action-adventures where this start-again approach can make you suicidal (Pax Corpus? Deathtrap Dungeon? Bueller? Bueller?) but in Danger Girl they got it right on the knife's edge. The result? Excruciating tension and addiction from the old school. Knowing that one more shot could end your life when you're very deep in a level will have your heart chiselling a hole in your ribs.

Frozen Assets!

What you've got on your side is a wicked stealth engine. Prised from the kung-fu grip of Solid Snake (or maybe he was just lectured about the perils of smoking again, and dropped the device out of boredom), Danger Girls have radars complete with vision cones and colour-coded alert statuses. Stealth isn't the binary life-and-death function that it was in Metal Gear Solid, and I love the fact that you can use almost anything you see to hide behind if you think it will cover your ectomorphic but prodigious bod. This chair? This rubble? This statue? But if the baddies hear you or see a part of you sticking out (Danger Girls are always sticking out) they will come-a-shooting.

Auto-targeting crosshairs skip from one enemy to the next, and physics of different weapons are well handled. The THUMP of bodies flying away from your shotgun is one of the best I've experienced in any game. Your acrobatic moves aren't just for show, either. It's so cool how they're all figured in, and I will say with a straight face that they make you feel like a Real Secret Agent. You might roll along the floor to pass by a window-sill unseen. Cartwheel sideways into a room with guns blazing, or creep unheard in 'tiptoe mode' right up to a guard's backside, then whip him. As the manual says, 'It's always fun to see a Danger Girl use a whip.'

Regarding the handling of the audio in Danger Girl, women have made me lie before, but I won't lie to you now: It's sloppy. The music cuts out to make way for dialogue, and I've zapped plenty of guards then heard them cry 'Damn!' from beyond the grave. Otherwise, the voice acting varies from cornball to ripsnorting (the 'Sydney to JC' scale) and there are great incidental jokes like the squealy voices of the male hostages:

''Ewwwww, a gun! Ewwwww!''

As for the ditties, when I first saw JC straddle an oil rig, my honest reaction to that strange wailing starting up in the background was: 'What the hell is THAT?' But this drizzly piece of grindcore turned out to be my favourite theme from Danger Girl, and went on to be hummed by me in the course of my days. Well, to the extent that anyone can hum grindcore. Also, the Danger Girls title track, with seventies style string flourishes over a spy's groove, is as classy as a shaken Martini. Though the scrolling montage of women on the title screen might already have crippled you by that point.

A day in the life of ABBEY CHASE

It was freezing in the Swiss warehouse, but Abbey stood by her decision to wear nothing on this mission except her G-string and the transparent blue dress left over from the party. If anything, maybe it would perk her up.

Then they chuck that gratuitousness back into your face by having your health drain rapidly due to the frost until you can find some proper clothes. Whoa, I can see the condensation as all the characters breathe out, and Abbey shivers if she stands around! Watching her grapple with a rocket launcher from the confines of one of the most unforgiving dresses ever worn is excellent.

Snapshot: JC

'Now I'm defusing bombs too? Wasn't today my day off?'

She's pretty nice when she's wearing a singlet, but JC is in fact even more galvanizing when she rugs up. She's got attitude to burn with that back-to-front baseball cap, khaki pants and a snow-jacket with the hood bouncing behind her. She sneaks around a Swiss military compound at night doing completely un-cute things like shooting open skulls and lifting people with a grenade launcher. Something about the intense foxiness clashing with the sharpened violence here (I once contrived to shoot a guard through his fireside shot glass) and the cat-and-mouse games in the snow, really gives me the goosebumps.

Vox Pop - SYDNEY SAVAGE

Splayed over a clifftop vantage point, Sydney had been watching the guard work his way around the courtyard below through the scope of her sniping rifle for ten minutes now. The concrete-stripping sun's heat was turning her catsuit into a portable sauna, but Sydney was a pro.

'Just a few more seconds,' she muttered in her delightful Australian accent as the guard moved into range.

But at the instant her finger teased the trigger, a single rivulet of icy perspiration rolled right down between her...


Lovely eyebrows has our Sydney. She's the long-legged mistress of sniping and 'weird missions'. She'll dance through a grid of security lasers, then line up a sniper shot through a museum case for a set-piece death in a shower of glass. The first-person gunning mode is pixel-perfect.

Bustin Out

What's funny is how the least erotic bits of this game are a couple of the more blatant (and plasticky) ones in the CGI cut-scenes. But the loading screen comic artwork stills, one per level, are so horny that they make me flat out queasy, yet without being explicit. They're beautiful.

I must also say that this game looks to be more faithful to its source comic than any other licence I've seen. The Danger Girl creators bound the plot tightly to the comic story arcs, and a coup for videogaming is that they actually introduced the new Danger Girl, JC, in this game, before she was set to appear in the comic!

Crossing the Line

Danger Girl has the perfect balance of controllable features and edgy gameplay (with no save points) absolutely ripe for challenge-setting, and did in fact make me go 'challenge-setting crazy'. First I'd turn off the auto-aim and play the level, which is a HUGE deal. Second I'd turn off the radar as well, and play it again. Finally I'd do it allowing myself only to use a pistol. As much fun as I've conjured up on my own with the Danger Girls, I still think it's a pity that there isn't some 'Super Hard' mode on offer.

But there are some awesome and downright weird cheat modes you can unlock, which you'll actually want to play with for a change. Consider Danger Girl Slow Motion. Achieve the supernatural bullet-giving and taking skills of Max Payne whilst enjoying the physics of hair and flesh settling into place after every stride. I also dig the Pick-Ups Randomiser, and Invisibility opens the door to much hilarity.

Catfight to the Finish

Certainly Danger Girl has its share of rough patches. Choppy audio channels, intermittent slowdown, and situations so diabolical they're guaranteed to kill and frustrate you on the first pass are the main offenders. There's even an awful bug on one level (DON'T use the noisemaker grenades on the 'Swiss 1' level - you'll crash). But I hardly care about these things in the end, because Danger Girl has truly got it going oooooon! Nobody has ever made a game as purposefully sexy as this one which is also so ambitious in its gameplay, and the Danger Girl universe looks and feels terrific. Nor do I care if Syphon Filter and friends are infinitely more consistent - it's the fact that Danger Girl does veer wildly all over the place that makes it such an enthralling experience for me. JC's oil rig and snowfield levels are two of my most replayed and enjoyed levels for any game I've bought in 2001. Danger Girl is addictive in that classic way where you're drawn to attempt one level over and over again, just trying to string all your moves together and triumph.  


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Dance Dance Revolution - Disney Mix (E) ISO

Dance Dance Revolution - Disney Mix (E) ISO






Description :

Dance Dance Revolution Disney Mix is a Rhythm / Dancing game, developed and published by Konami, which was released in 2001.

Dance Dance Revolution Disney Rave is one of the newest addidtions to the DDR family created by Konami, and the first one to use well-known characters instead of the original Konami ones. The reason why Disney Rave stands out of the other games of the saga, it's because it has many aspects that its predecessors didn't have, which go as follows:

- Instead of watching a character dance while you play the song you will see a pre-defined Disney character (Mickey, Donald, Goofy, Pluto, Huey, Dewey & Louie and Chip & Dale)dressed in Rave clothes moving to the rhythm of the music.

- The game is mainly composed of songs that consist of remixes of classic Disney songs and some old-time classics that your parents may be familiar with. Sadly, many of these songs got axed and were removed from the USA release, due to copyright reasons.

- Notice that can now watch what grade you may get as you progress in the song (i.e. there's an ''A'' in the bottom left corner, getting a few misses will degrade it to a ''B'') this works as motivation to improve your skills.

Graphics: 9/10
Brilliant. The characters look awesome in their new clothes and each one of them fit perfectly in each song. Very well done.

Music/Sound: 9/10
Not too many songs, but all of them are great! Listening to Mr. Bassman, Surfin' USA and Johnny B. Goode will bring you old time memories, and who could have thought that It's a Small World (Duckling Hardcore Mix) and Chim Chim Che-ree could be such great remixes?

Challenge: 8/10
As I said, there are not too many songs, and that makes the challenge decrease. There are no unlockable songs, no maniac mode, and most of the songs are relatively easy, but... the hard songs ARE hard, Like Supercalifragili... and It's a Small World (Hardcore Mix), which are almost as hard as Paranoia on the previous mixes.

Overall: 9/10
Dance Dance Revolution Disney Rave is a great game overall, you should definitely play it, as I for one find it better than the american version. Give it a try!

Advantages over the American version:
- More songs.
- No re-used songs.
- Old-time classics featured.  


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Dance Dance Revolution - 5th Mix (Japan) ISO

Dance Dance Revolution - 5th Mix (Japan) ISO







Description :

Dance Dance Revolution 5th Mix is a Rhythm / Dancing game, developed by KCET and published by Konami, which was released in Japan in 2001.

When I took a look at the original Dance Dance Revolution back in January at a friend's house, I vowed to master it but, unbeknownst to you, my constant reader base, really secretly figured that would be one of the last times I stepped on a dance pad ever. I mean, I was an average dancer, but I tapped out easily after fast songs due to my slightly below-average physical condition, and my (then) lack of concentration made it difficult for me to keep on songs given a rating of five feet or higher. Now I'm still really no better than a four- or five-foot dancer, but when a friend of yours imports a game, you sit up and take notice with relatively little attention to what the game is. And in this case, the game just so happened to be Dance Dance Revolution 5th Mix (Konami, 2002). I may be out of the loop or something, but people, you just don't realize how small the tip of the DDR iceberg is. When I stepped onto a pad again to play this on a recent band trip, it was like not seeing someone since high school and then suddenly sighting them at the ten-year reunion. It sported a fresh new look, smoother beats, better songs. It exuded enough coolness to cover up the Exxon-Valdez spill, assuming coolness was a tangible thing. I trembled before it and, shirt off and man-breasts exposed, gathered up the chutzpah to tear it up on a five-footer.

I performed miserably, but so is the magic is Dance Dance Revolution and any of its subsequent mixes. I can dance with all the grace of an orangutan on heavy tranquilizers and yet still want to come back for as much punishment as my sweat glands and respiratory system will allow me to. And it will let me come back as many times as I want to dance to its memorable remixes of The Twist, Oops I Did It Again, and its famous Primeval and Afronova tunes. Of course, some people can just go totally off the hook with strings of perfectly matched beats reaching into the three hundreds. I am not one of those people, but nonetheless DDR 5th Mix is well worth having in your collection along with a disc that will allow you to play it on a PlayStation of American manufacture.

As per the usual, your groove-a-licious mission, should you choose to accept it, is to select a dancer and then bang out beats to the moving arrows when they appear in the frozen ones at the top of the screen. Either you dance very well, tap many perfect or great beats in succession, and rack up a score for the ages, or you fool around on the dance pad and watch your dance gauge (that bar at the top of the screen which keeps you in action and in traction) sink like an anvil in the Atlantic and hear the DJ berate you all the way until you receive your failing grade. As I have no doubt communicated clearly to you already, some people are good at this, and some are not. I've seen people step on a pad for the first time and reveal themselves as total naturals, while the band director tried to keep time and crank out the hits at the same time - a grievous mistake, as one who plays it shall see.

You see, you don't even have to think too terribly hard to enjoy the game. Anyone who's hummed a beat in their heads or knows all the predictable standbys of techno music (constant usage of upbeats, yawn-inducing drum sets, and a creativity-inhibiting tendency to never use any time signature other than 4/4) already has the key to DDR inside them. And once you start dancing, there's usually little or no stopping except to drown out the fine glaze of sweat in your hair in the shower or dab your face with a towel and get a quick sip out of a handy sport bottle. The ability to stay in time with a never-ending stream of arrows is inside you, but the discipline must be learned if you do not already have it. I could use this line to apply to any Dance Dance that has and ever will come out, but it's 100% true: the amount of concentration the game requires will make or break it in a gamer's eyes. If you don't have the patience to sit and learn what it takes to rip it up or the attention span to stare at someone leagues better than you with your mouth agape, then move far away from those who have decided to dance right now. More often than not, you'll either have a large audience or be crowding your way to the front of one to see the action, and the only way this game won't appeal to you is if you have a desire for neither of these spectacles.

The songs are noticeably better in this version, presumably from being remixed time after time. Hey, cut me some slack here, I skipped from the first one to the fifth with no stops in-between! While the only tune I can clearly recall from DDR1 is ''Mr. Ed Jumps the Gun'' (an excellent rock mix of Deep Purple's ''Smoke on the Water''), DDR 5th Mix has plenty to keep you busy. All of the tunes mentioned three paragraphs prior commit themselves to memory rapidly, but many are easy to dance to on the lower difficulties (good for newbies just getting their feet wet) despite their inability to grind a hole in your head. Of course, memorable music is a given with a game such as this, but then a sickening, unexpected thing starts to happen, something so disgusting that when it hits you like space debris that didn't burn up on re-entry and the tiles in the mall morph before your very eyes into directional arrows, you can only bow to its whims and dance - to every song you hear.

It can be country, it can be jazz, it can be Latin pop, it can be anything. No matter what song you are listening to, be it a Brahms symphony or Kid Rock or a hobo strumming on a ukulele for nickels, the arrows will inevitably begin moving vertically through your mind. And you will picture them and think you know how to dance to them, when really you're just really good at coming up with complex arrow schemes in your head. And only the Lord Almighty himself will be able to hold me back if the day ever comes when they release DDR machines based on the entire discographies of certain bands.

But I digress. DDR 5th Mix is, fortunately, very import-friendly for the gamer who is illiterate in the Japanese language. About the only things written in Japanese are a couple of J-pop song titles and the warning about not slipping and falling on your bum on the dance pad and waking up the neighbors with your foot vibrations. Since the Japanese are so kind so as to learn our language as well as theirs, it doesn't impair the experience any to not know theirs. From the most expert dancer to the first-time stumbler, if you can't figure out what to do, it's obvious you can't read. Control with the dance pad is responsive and tight, and with four big arrows in front of you, you'd better know which one is which. Usually when a direction isn't doing what you say, it's because you've misaligned yourself on the dance mat. Only your enjoyment is required, and as long as you keep your feet planted firmly in the center of the mat, there should be nothing standing between you and night clubbin' greatness.

The graphics have also evolved over the course of five sets of dance songs - arrows are now clearer and far smoother in their movement up the screen and the backgrounds, despite being brighter and more animated than ever before, are not as distracting. The focus is in keeping the beat and making sure the dancer of your choice (often clad in the latest cargo pants and tech vests if he or she is not a robot) doesn't get booted out due to your grooving ineptitude. Constantly changing backgrounds characterize the majority of the dances, and each one seems appropriate to its stage despite the trademark Japanese quirkiness involved. There aren't nearly as many jagged lines and slagging movements throughout; by now, the series has had time to expand and become the free-flowing stroke of genius that its creators surely had in mind from the outset, and best of all, the eerie calm of the backdrops amid the entropy of streaming arrows can comfortably ease anyone into the strange scene of dim neon clubs and thumping techno right in the comfort of the rumpus room. Mission accomplished, so to speak.

So then, while it's as far from realistic as the east is from the west to expect this game to turn you into the Lord of the Dance, DDR 5th Mix is sure to provide a good time for someone with access to the games of the Eastern world. The time to practice and polish is now if you want to hop in and join the thousands of others who have taken several hours of their lives to pound the arrow tiles of one of Konami's famous BEMANI machines. All those with a sense of rhythm, the need to hypnotize a mass gathering of people with a few speedy foot motions, and a desire to cut loose should locate this game immediately. There is in fact very little to fault it with. It has quite the impressive jukebox lineup and handles as seamlessly as a car fresh off the assembly line. And since I'm sure you're the type of person who enjoys the type of physical activity that cakes you so deep in sweat that you uncontrollably drink it in as it babbles like a salty brook down your brow, you ought to indulge. With so much to do, it's like a private gym at home! Without the pretentious muscle-bound trainer or the piercing stares from the skinny people sucking straws through sport bottles and taking disgustingly long strides!

Like this major success of a game, there's no way you can lose with all those pros on your side. Grab it up from across the Pacific today.


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Dai-4-Ji Super Robot Taisen S (J) (v1.0) ISO

Dai-4-Ji Super Robot Taisen S (J) (v1.0) ISO






Description :

Dai-4-Ji Super Robot Taisen S is a Sci-Fi Turn-Based Strategy game, developed by WinkySoft and published by Banpresto, which was released in Japan in 1996.

4th super robot wars Scrambled is the 4th in the series of robot wars. The story continues where the 3rd super robot wars left off. 4th super robot wars was actually released for the SNES but then re-release for the psx with enhanced graphics and added voice for the characters. Just like other Super robot war games, the game takes place in a world where Martians and enemies from different mecha anime show joined forces to take over earth, while the good guys from these anime join forces to fight against them. Like most of the other super robot wars, you have the option to upgrade your robots and weapons in between stages to better your chances against enemy bosses.

There aren't too many additions in terms of robot rosters for the game, and the amounts of crossroads for the game is decreased from the earlier ones. An addition in the 4th series is that you get to create your own main character and use him or her to play the story. You also get to customize his/her birthday and personality which will affect his/her skills and the way he/she respond in the game. Another piece of info you have to classified while creating the character is whether he/she will be riding in a real type robot or super type robot. Both types will yield different weapons and different appearance towards the end of the game.

Overall a great game, but again you have no choice to turn off the battle animation so it gets boring after watching the same move for more than 3 times. The loading time is not bad, but still unbearable due to slow cd rom speed of the psx.

I would recommend this game for robot war fans. If you want to start playing robot wars, I recommend getting complete box first. Then you will know more about the story of the game.  


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