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Monday, 8 July 2013

Cyberbots - Full Metal Madness (Japan) ISO

Cyberbots - Full Metal Madness (Japan) ISO






Description :

Cyberbots: Fullmetal Madness is a 2D Fighting game, developed by OeRSTED and published by Capcom, which was released in 2011.

Cyberbots, which formally never made it in the U.S for some reason, is a really fun 2-D mech fighter for the PlayStation. Just like in the Saturn, this game has easy gameplay, smooth animations, and good characters not to mention the hidden characters plus a special character which CAPCOM added in the game. Cybrbots plays a lot similar like Street Fighter. If any person who has played Street Fighter and you pick this game up, you shall not have problem doing any moves since the game is based on moslty motion movements. Each character moves fluidly and smooth without any choppiness. The only drawback of the graphics is that certain frames of animations had to be cut due to the lack of memory the PlayStation has. The arcade was 300 megs. The control of the game is by far one of the most EASIEST controls I have ever tried. The control is set by 2 attack buttons, 1 weapon button, and 1 boost button. The boost button is new to this game and is a welcome to the game. The boost button is like a flying button. It makes you move across the mid-air if you hold up-right and it can be used for a super high jump like in X-Men: C.O.T.A and others, but you cannot keep using this button infinity. The reason is because you have to let the Boost meter fill up which is located next to your health bar. The weapon button is a new type button into the game. Basically, this button is almost useless which is why I won't explain. The sound of the game is OK. Most of the Sound FX's sound dull and should have been improved. The Background Music is AWESOME including the Voice acting for each character which is AWESOME, but the problem is if you don't understand Japanese, you are missing a good story including Jin's story about his father (clue?!?). Some characters have limit moves which is not that good. Another cool feature in this game is the EX super moves which is similar to SSF2X (SSF2T) super bar meter. To fill it up, you can hit the opponent or the opponent can hit you. Another easier way to fill it up is by pressing and holding down both attack buttons, but if you are doing this and an opponent hits you, you will lose your arm. The EX supers do massive damage on you opponent. Each character has one except the special hidden character which his name is Zero-Gouki (a robot version of Akuma). Zero-Gouki has all his moves including his Shun-Goku-Satsu which you can see and his Tenma Tastumaki Zankuukyaku which is his new super that is the super hurricane kick that is just like Ryu. The only thing that he is missing is the Ashura-Senkuu which is his teleport, but don't worry because he is one hell of a powerhouse character and is the strongest character of them all. His supers take massive damage if used correctly. Another feature which mentioned is the Arm. If you look on top of your life bar, you will see a letter A and a meter by it. This indicates of how much left do you have to lose your arm. The meter does refill just like the weapon meter. Super8, Helion, Warlock, and Zero-Gouki don't have one so that means that their arm will never fall off. If you press both attack button's while your super bar is filled, you will execute another special, but it doesn't do that much damage. This game is by far a 2-D crazy game. If you like 2-D mech fighter type games, then you should pick this title up which shall not disappoint and is fun on versus with a friend. I give lots of credit for CAPCOM on making this beautifull fun 2-D mech fighting game for the PlayStation and yes this is worth your money only if you like 2-D mech fighting games and have played it, if not, don't bother.  


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Cubix Robots for Everyone - Race'n Robots [U] ISO

Cubix Robots for Everyone - Race'n Robots [U] ISO






Description :

Cubix - Robots For Everyone: Race'n Robots is an Action game, developed by Blitz Games and published by 3DO, which was released in 2001.

Wouldn't you know it, out of nowhere a game appears for a recently released kids show... what a surprise! ^_^; Normally, this is a recipe for disaster, but thankfully this is not the case, especially for a product bearing the 3DO mark.

Cubix: Race'n Robots is based on the popular animated kids show, which is worth checking out if you're into the new breed of 100% computer generated shows, but I digress.

In this game you control one of the the four main character's robots as you race them around the neighborhoods of Bubbletown. There's the basic one player mode, as well as ''coin'' and multiplayer races. Knowing that this was a game for the little ones up front, I knew not to expect Gran Turismo, and I was right... that doesn't mean it was bad however.

The graphics are really pretty decent and represent the day-glow world of the future very well. You race from a medium-far overhead isometric view... different. It works as you can still see where everything is and where you're going. Having this one fixed camera position on a kids game is a good idea, the little ones have other things to think about. There's no pop-up thanks to the camera angle, and I didn't see any slowdown anywhere... Come to think of it, this game moves along at a pretty good clip.

The sound and music are as light and peppy as a box of Juicy Juice and a handful of fruit rollups... No problems there. There seems to only be a few songs that are actually used, but I'm nit-picking, 99% of you will never notice that, I barely do.

The control is simplicity itself, just push forward on the left analog knob and use X to use your powerups. Simple, elegant, and to the point. Why can't other kids games get this right? As for how that translates into actual gameplay, not bad. There was only a few times I felt out of control as I bounced around like a pinball for a few moments. This may or may not mean frustration for the youngest players.

The gameplay is interesting... because you move at a fixed rate of speed, doing well to earn upgrades for your 'bots is important. An interesting feature is that when you buy a powerup, say a ''Nitro Scoop'' for example, the item can be used on any of the 'bots, so you can use a different 'bot each time with no penalty. Meanwhile, back on the track, in addition to a few powerups lying about, there are two kinds of ''speed bumps''. Green ones speed you up, and red ones slow you down. In the long run, I find myself ignoring the powerups unless I happen to run into one and just think about navigating the next turn.

As for replay, at least the game is fun and there are a few extras to pick up here and there, an extra robot or two, as well as a few snapshots of various robots. Enough to want me play an extra few times. And if I didn't mention it before, the many cutscenes, which are taken directly taken from the show, are pretty darn good. It's amazing how good this show looks actually, but I'm digressing again. ^_^;

The only real sore point is the save game function... It's needlessly complicated for a kids game... selecting the save screen, as well as saving the game itself could have been streamlined greatly... just be careful or you may end up NOT saving and NOT know it if you're not paying attention, so be aware. It's like they resented even having to include the save feature... which is in an odd spot anyway... the level select screen! Huh? Oh well.

Only 9 race levels? No race against the Boss? No cool game intro? Hmmm... These things are likely victims of making it a speedy release to market. Besides, it's a kids game, and they likely figured the tots wouldn't notice.

The difficulty also a bit unbalanced... You'll find it's either really, really easy, (which is most of the time), or vexingly difficult. I snapped through the entire 9 standard race levels in under an hour, but I likely never will get the hang of that coin race!

So should you rent or buy this game? It's a full-on rental for anyone to be sure. But considering the fickle nature of kids and the mixed level of challenge... Ummm, $20 or less would be acceptable. $10 would be ideal. If you've got kids, and you're buying this for them, you'll be glad to know that the content is about as safe as it gets for an action game. Considering this game is as good as it is makes it even more amazing for a kids game, which are usually pretty lame. Just don't be surprised if you find yourself wanting to get in a round or two for yourself before your kids get back from school!
  

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CT Special Forces (E) ISO

CT Special Forces (E) ISO






Description :

As part of the Counter-Terrorist Special Forces unit, you have all the necessary means for putting an end to the threat of terrorism. Your team comprises highly trained soldiers who can do anything from dressing in camouflage to initiating surgical strikes on the enemy. In both ground missions and air combat, you'll plunge into 12 levels that span jungles, cities, mountains, and deserts. You can equip your team with various state-of-the-art weapons, including assault rifles and rocket launchers. Multiplayer mode lets you team up with a friend to complete missions.

Introduction/story

This game isn't very well known on Playstation as all major sites don't seem to know it even exists and stores don't have many copies in. CT Special Forces is a side scrolling arcade shooter. Many have described CT Special Forces as a ''rip off'' of the arcade classic,Metal Slug. The basic game is that your part of a elite Counter Terrorist Special Force's unit,which has to stop world terrorism. Simple as that really.

Gameplay

The gameplay is very simple and very easy to get into. And has a large variety of things to do. There are many games that are side scrolling shooters. but not many of them give you the opportunity to parachute down to areas,fly helicopters into a battlefield and snipe people. All of these refreshing little levels are very good. But the sniping seems to be the drain of the game. on the GBA version,your scope was much bigger and there was less of a screen to snipe on. Unfortunately for PSX gamers, they decided to make the sniper scope smaller and the area much bigger, which in turn pretty much leaves you getting your life drained. and it is only when you play these sniping levels over and over that you can go through the sniping sequence without loosing a life. Obviously,the game isn't about one gun,one soldier vs the mafia. you get grenades,rockets,flame throwers,machine guns and...grappling hooks... all of which are great fun to use.
A small let down from the game Metal Slug X for PSX was that in places it slowed down way to much ,thanks to the amount of explosions on the screen. In CT Special Forces there is no slowdown because its very rare that you get as much explosions. The game cannot be played simply by running in and hoping to kill everything in true Metal Slug style, You have to do the Counter Strike tactic of hiding behind obstacles.

Graphics

Visually,you will look at this game and instantly think of Metal Slug. It has the same style of classy sprite animations and backgrounds and bubbly cartoonyness.

Although the graphics have been stretched to fit to the TV screen rather than on the little LCD screen of the GBA the graphics don't look that bad.

Sound

The sound on CT Special Forces is crisp. When you shoot a terrorist you get a great ''rgh!'' as they die. or a ''this is not my day..'' when you loose your life 2 quickly at certain points. the sounds of explosions,gun fire and things breaking sounds like watching a DVD with surround sound on the music is very Gameboyish though. 5 different pitches really. but you don't really care. apart from the annoying ''Game Over'' screen.

Life span

Unfortunately,it is a lot like Metal Slug. You start the game,then you finish it. But the fun doesn't seem to stop. with both CT Special Forces and Metal Slug you will ALWAYS come back to the game. even if you know the computer's every move,you still want to play it. Your complete the game in around 30 minutes,but your be playing it so much that it might as well have the life span of Final Fantasy 7.

Summary

This game has got so little recognition and really deserves much more. anyone who is a fan of Metal Slug MUST get this. or anyone who is a fan of Counter Strike. The graphics are brilliant. The sounds are spot on. and the lifespan is actually very long and with 2 players doing Co-operative mode to fight against terrorism,its even more fun.
But the bad thing about the game is it is very hard to find on PSX and if you find it in shops. I highly recommend you buy it because you will never regret it,I promise.  


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CRW - Counter Revolution War (Japan) ISO

CRW - Counter Revolution War (Japan) ISO






Description :

CRW: Counter Revolution War is a Strategy game, developed by Natsu System and published by Acclaim Japan, which was released in Japan in 1996.


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Crusaders of Might & Magic [U] ISO

Crusaders of Might & Magic [U] ISO






Description :

Crusaders of Might and Magic is a third-person action/RPG video game developed and published by 3DO's Austin, Texas studio (PlayStation) and Redwood Shores studio (PC). Different versions of the game were released for both Microsoft Windows and the PlayStation. The protagonist Drake was voiced by veteran voice actor Kevin Conroy.

Plot

The game takes place in the fictional Might and Magic universe, upon the world of Ardon. The prologue depicts the burning of a small village in the Fairfield Lowlands by the Legion of the Fallen, an undead army under the command of Necros, a paragon among Necromancers who sold his soul to the dark gods in exchange for unparalleled sorcerous aptitude.
A young boy named Drake, the only survivor of the massacre, escapes into the forests of Duskwood and roams Ardon for years, seeking revenge against the undead. During an attack on his camp by Ogres, Drake is saved by the blind hermit Nomandi, who becomes Drake's mentor over the next few years.
The first playable portion of the PlayStation version takes place in Stronghold following Drake's capture by Shamblers, the lowliest of the undead. Drake escapes Stronghold with the aid of Celestia, Lady Archon of Citadel, and is enlisted into the ranks of the valiant crusaders under her rule.
Traveling to Corantha, city of the Dwarves, Drake enters an agreement with Prince Dain Stonefist against the Ironpick rebels who attack the city from within, exposing Dain's brother, Tor, as an agent for the Legion. Travelling to Duskwood, Drake retrieves the Coranthan Scepter of Regency from a band of Ogres with the aid of the insectoid Dashers and their leader, Tamris.
Returning to Corantha, Drake discovers that Earth Elementals have awakened while both Dain and Tor have gone missing, with the Ironpicks continuing to battle the Stonefists. Drake navigates the deep mines and defeats the revenant of King Aiden, Dain's recently slain father raised through necromancy, thereby saving the Prince and gaining Corantha's favour against the undead.
Returning to Citadel, Drake is then tasked with retrieving a talisman named the Star of Erathia from the northern Glaciers to aid in the war effort. After doing so, he returns to Duskwood to combat the Legion in the grub-infested tunnels below the forest floor, successfully destroying Necros' supply lines. With this victory in hand, he travels back to Stronghold, to aid Celestia's crusaders and the Dwarves in the final siege against the Legion's bastion.
Upon his arrival, Drake encounters Celestia fleeing the battlefield, and finds the leader of the crusaders, Captain Ursan, missing. Nevertheless, while the crusaders fight on the front lines, he penetrates the walls of Stronghold, battling the Legion's armies. Drake finally comes face-to-face with Necros in Stronghold's depths, but the wily Necromancer departs through a portal, leaving the crusader to combat his lieutenants. Drake claims victory, and follows the Necromancer through the portal.
Finding himself in Necros' floating battleship, Drake discovers Necros' forces docked at a massacred, Legion-occupied Citadel. Drake fights his way to Celestia's throne room, finding no sign of the Lady Archon. He then comes upon a hidden chamber filled with arcane, futuristic mechanisms, discovering an elevator leading to an outer-world location. There, he finds Necros standing before an enormous interdimensional portal - the Kreegan Gate.
Necros claims that Celestia sought the power of the Kreegans just as much as he did, taunting Drake into doing battle. Instead of attacking the invincible Necromancer, Drake destroys the Gate itself, causing a rift in space. Drake targeted the outer pillars with Exploding Gems right where the bolts of electricity travel to the Kreegan Gate. Necros is drawn through the Gate's portal, screaming promises of revenge against Drake. Drake, triumphant, returns to Citadel, finding the crusaders victorious against the Legion. With Celestia still in hiding from Necros and her newly-enlightened armies, Drake becomes the Lord Archon of Citadel, and the new leader of the crusaders.
Numerous aspects of the storyline differ in the Windows version. Before reaching the Citadel, Drake must pass through the small village of Cador-Sûl, which is not present in the PlayStation version. Also, Prince Dain must be rescued from the Ironpicks before he can be spoken to, and Tor is not present. Two dungeon-like locations, the Catacombs and the fallen Starship, are accessible only in the Windows version. Ursan plays a larger role, Celestia does not flee Citadel and the final battle takes place on Necros' Battleship, with no mention of the Kreegan Gate.

Gameplay

In both the Windows and PlayStation versions, Drake starts with no weapons, but the player can quickly find a melee weapon and shield. The game is partially combat-oriented, though features an inventory system with a range of equipment to locate and choose from. While the Windows version features a simple experience system which involves defeating enemies to level up, the PlayStation version expands upon this, allowing the player to improve their skill with individual weapons, spells and projectiles through battle.
Drake himself also gains in experience as he defeats enemies. With each new experience level, he is restored to full health and gains an increase in maximum hit points, mana and offensive ability. The game has three difficulty levels to choose from. Selecting an increased difficulty rating primarily affects Drake's ability to dodge and attack enemies.
Over the course of the game, the player can discover spell books which allow Drake to cast new spells (or, in the Windows version, upgrade spells they already possess). In the Windows version, spells themselves do not cost mana in a traditional sense; after each use, a spell requires a cooling down period before it can be used again. The PlayStation version instead employs spells which cost mana to be cast. Spells also have a brief casting time, during which Drake is vulnerable to attack.
While similar locations are present in each, both versions of the game feature vastly different level design. One such common location is the Citadel, a floating city depicted as a standard medieval castle in the Windows version, with conches and shell-like structures prominent in the PlayStation's variation. Other similar areas include Duskwood, populated by the tribe-like Dashers, Corantha, the underground realm of the Dwarves, Stronghold, the bastion of the Legion of the Fallen, and the Glaciers in northern Ardon, populated by hostile snow-dwelling creatures.
The PlayStation version features the ability to "empower" weapons and armor by purchasing elemental-, essence- and aether- based talismans and runes, attuning each to different properties - Air, Body, Earth, Darkness, Fire, Light, Mind, Spirit and Water. Every individual character in the game is based upon one of these nine properties, and use of separate runes and talismans allows the player to defeat certain foes more easily.
In addition, the PlayStation version contains a New Game Plus feature. Completing the game on any of the three difficulty levels unlocks a "Special" difficulty level, which grants the player all weapons, spells, talismans, runes and infinite items at the outset.


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