Andretti Racing (E) ISO
Description :
Can't
be that hard to go as fast as the proverbial excrement off a stick,
what with traction control, automatic clutch, paddle gear shift and
constant radio contact with the pits (et cetera, et cetera). Oh, and 400
brake horse-power throbbing between your legs. Well here's your chance
to find out exactly how mind-bogglingly difficult winning the indy
championship really is! Or even getting around anything other than an
oval without leaving yourself and your car making a rather good
impression of the same proverbial substance, somewhere around turn two!
This title includes the thrills of both indy and nascar, on a
selection of tracks from both disciplines. You'll soon find that a
nascar can take a few more bumps than the fragile thoroughbred that is
an indy car, but those nascar drivers you are racing against seem to
have that bit more of a vicious streak than their indy cousins. Or maybe
it's my imagination.
Don't be put off by my implying that you will find it difficult to
get started in this game. You wont. You can be a wimp and turn off the
damage and put the gearshift onto automatic (for which you will not be
penalized in terms of either speed or agility). I heartily advise being a
wimp under these circumstances. Damage also is fun (I especially like
the way the MacDonalds logo on the spoiler of my nascar slowly crumples
in response to my wayward control), but damage can wait. Turn it off.
The game, however, is not limited to brakes, accelerator and gears. Far
from it! Everything from tyre hardnes (durability versus grip tradeoff)
to spoiler angle (speed versus maneuverability tradeoff) can be
adjusted. Adjust, adjust, I say unto you! Every track has its own quirks
and a badly adjusted car will severely put the kibosh on your chances
of that long dreamed '15th place.'
As far as the playability is concerned, this game is definitely as
smooth as they come. You have three choices of view as you scream down
the back straight, white-knuckled and red-eyed. You can immerse yourself
in the true driving experience by choosing the in-cockpit view, or you
can distance yourself somewhat from that fast-approaching concrete
barrier by selecting an out-of-car, above-and-behind outlook on life.
Either way, you can choose also to display a dynamic map of the track
and your position on it, or a rear view. Herein lies one of my few
criticisms of the game - the lack of rear-view mirrors. That is the way
it is in a car and that is the way it should be in a game that is
serious about its realism. A rear-view video camera (that also takes up a
chunk of your screen area) is just not the same!
The graphics and animation are top-notch, from the paint-streaked
concrete barriers to the aforesaid crumpled Maccie-D. The attention to
detail is admirable. The last 30 seconds or so of action can be replayed
from a variety of angles, so you can indeed examine the unforeseen and
bizarre set of circumstances that led to you being eye-to-eye with a
beetle in a gravel pit in a downside-up position. The makers of this
game saw fit also to embellish it with the trappings of TV, with various
video clips that, in my opinion, are superfluous to the game itself.
But some people like the frills. Hey - you get to hear from Mario
Andretti himself that its good to slow down coming up to corners!
If you have not played a racing game in the last year or two, then
get off your butt and strap yourself into this one. You will not have
seen anything like it. It does find itself under comparison with the
newly released Grand Prix II (for the PC), which if anything shows an
even finer attention to detail. However, for the Playstation you will
find none finer... yet.
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