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Wednesday, 17 July 2013

Die Hard Trilogy 2 - Viva Las Vegas (E) ISO

Die Hard Trilogy 2 - Viva Las Vegas (E) ISO






Description :

The odds are against John McClane as he battles terrorists intent on wiping Sin City from the map. Blast your way through 25 levels of non-stop action in three different game styles. Combine all three explosive games into an original adventure, or choose to play the one you like best!

Back again in the hot seat with the infamous John McClane, only to find yourself in the middle of Las Vegas Nevada. Placed in the middle of a prison attempt, it's up to you and McClane to go through and take out hte bad guys, while saving the hostages.

-Visuals 8/10-

Nothing much has changed from the very first DHT in terms of the way everything is presentated. You have yourself looking over the shoulder of McClane in the third person action, firing off rounds at the bad guys that roam about the prison complex, to the panning view of a moving screen and a set of crosshairs while you look through his eyes, to the middle of the desert as you chase down your enemies in cars and trucks.

While it isn't much of a difference, you'll see that there is a bit of clean-up in the visuals. As you move, there isn't as bad an image break-up, nor is there the slow down that you ran across in the first DHT. The enviroments are, once again, ''impact-sensitive'', and you'll see the bullet holes in the concrete, and the window blow out when you shoot them.

Not bad at all.

-Audio 8/10-

Here we go again. It's a new track, but with the same theme. Up-beat tempo, and some heavy dance beats. It takes away from the MIDI format of old, and adds in a bit of a modern touch, which is what you'll need here to keep you going through the stages. Once again, the sound effects are more or less the usual assortment of gunfire, explosions, and people yelling. You're even treated to a couple of audio-tracks with Bruce Willis {or someonethat sounds like him} speaking to you...usually when you screw up. All in all, this isn't bad either, and a slight improvement over the first game, where everything crashed together.

-Control: First Person 5/10-

Alright, the control is broken down here into three sections, as each one is different. The control for the first-person game is crap...there is no and's, if's or but's about it. As you move, you'll see that you can't shoot everything all at once, and you'll lose life moving through the stages. The crosshair interface is way to slow for the fast paced action of this portion of the game. Gun support would have been nice here, but, you don't have it.

-Control: Third Person 7/10-

About the same as the first DHT, you still have some slow movement around corners and through the rooms. Other than that, it's the same familiar control with the same buttons as your actions. One for fire, one for jump and one for roll. Simple and to the point, there isn't anything much more that you need to know.

-Control: Driving 8/10-

It's not bad. The turning is a little tight, but the only things you need to do, is keep your eyes on the road, and keep your finger on the turbo. Tight turning can be rough near the end of the roads, smashing into rocks...and you have to watch out for the damage done to your car, the more you take, the less your points will be worth.

-Gameplay 8/10-

It's the same old stuff...you run and gun, drive fast and blow things up. There is just a variety of levels to choose from, and the modes of the game have varied slightly. First of all, you can now choose what you want to do. You can either follow the story, or, you can choose a particular aspect of the game, from the first person shooting, to the driving, to the third person room to room annihilation. In all reality, that's all there is to it.

There isn't a secret to be found in the game that I've been able to derive, and, you may lose interest in the game itself after about an hour. For everything that it's worth, and not worth...it is worth picking up and playing for a weekend. If you have the first one, then Die HArd Trilogy 2 is worth buying just to complete a set, if nothing else.

-Overall 8/10-

It's a decent game, that tries to cash in on the original. You'll find that the visuals are a little cleaner, and that maybe the music and sound is a little clearer, but that's what you're getting for you money. With all of the improvements on gaming platforms these days, it would have been nice to have something a little different to come up and show itself.

It's worth a weekend rental folks, there isn't a questiona bout that. However, as I've said, if you plan on purchasing this title, do it only for the fact that you have the first one, and you need one to complete a set. Buying it for any other reason is merely foolish, and a waste of money.


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Die Hard Trilogy (E) ISO

Die Hard Trilogy (E) ISO






Description :

You're at the center of three totally different, thrill-packed adventures. Every adventure you choose delivers amazing depth, palm-sweating realism and fully-rendered detail over thirty incredible levels.

* Die Hard - Full screen 3-D action as you fight to rescue innocent hostages in a skyscraper wired to explode!
* Die Hard 2: Die Harder - Arcade shooting at its fastest and finest as you eliminate terrorists at Dulles Airport.
* Die Hard With A Vengeance - Heart-accelerating, simulated driving adventure as you race through New York City to find hidden bombs!

The Die Hard movie series is one of my favourite of all time. Directed by John McTiernan of Predator fame, Die Hard is a suspenseful, action blockbuster that is in a way similar to Predator in that during both movies, the good guys (Predator) or the terrorists (Die Hard) decrease in number until a final showdown is left between the protagonist and the antagonist.

The second one ain't so good. Directed by Renny Harlin, he failed to create the suspense that McTiernan did in the original. It was more of an all-out action movie and an excuse to get young Bruce back into the role of detective John McClane, while unbelievably coincidentally bringing back actors from the original.

McTiernan came back though to direct the almost-equally-entertaining-as-the-original Die Hard: With a Vengeance. With much of the same action, pace and humour as the first, McTiernan forgets about McClane's wife and his twinky-loving police friend and instead introduces Simon Gruber, the brother of Hans whom McClane killed in Die Hard.

I played this game to death when I first got it, being my first for the PSX and being the Die Hard fan that I was (and am). It was released by FOX Interactive in 1996, and remains as one of the best titles available for the Playstation -- or for any system. Unlike Alien Trilogy which is merely a single game, Die Hard Trilogy (DHT) is made up of three separate games based on the movies.

Die Hard

By far the best of the three games, Die Hard is a third-person behind-view game. Controlling McClane, the idea is to roam the levels of the Nakatomi building from the car park up, killing terrorists and rescuing hostages. Now the game came with an MA rating sticker warning ''Realistic Horror'', and although I wouldn't call the violence horrific, it certainly comes in buckets full. If you're like me, then you'll love the gore and blood that DHT has to offer. Accept it with open arms.

Searching for guns and health, you'll be bombarded with wave after wave of bad guys. Ranging from the ''easily picked off with a hand gun'' fellas to the ''bosses surrounded by minions'', the shotguns, grenades, assorted machine guns and the rest will be put to full use. Backgrounds are semi-destructible with cars being torched in the beginning, glass that's oh so fun to smash in the office levels, and the doors that are annoying to walk through. A grenade'll fix them. No bloodied feet for John this time though, smashing glass is not a hindrance unlike that painful movie scene.

The levels maintain the movie feel and setting extremely well, with familiar backdrops like the fountain and the construction sites. Walls that seem solid are transparent when viewed from behind, which kind of spoils the surprise of enemies lurking nearby, but I guess with the enemy radar in the corner of the screen it doesn't make much difference. The map has saved my life many a time, especially since upon completing a level you have 30 seconds to get to the exit before being blown away.

As I took control of McClane, I noticed that there are a lot of actions he can do. I can side-step, roll left or right, run, walk, shoot, throw a grenade or other secondary weapon and do a cool turn-around move. Here's a familiar situation: I turn a corner and see a terrorist approaching. I turn back, waiting until he closes in on me. My radar says just a few metres away...so I roll to the left. Popping up from where he thinks is nowhere, I blow him away with a shotgun. Just make sure hostages aren't nearby because kill one too many and that's the end for you. Happy trails.

John and the bad guys move smoothly but look blocky and without any real detail. Watching the hostages hold their hands over their heads in fear is always funny. I guess it's the price you pay for such an old game, but at least the blood spurts look great. Unfortunately, the music does get on my nerves a little. Comprising of very few tracks (as few as one), the music is the type of fast, techno crap that make my ears bleed. It does suit the action reasonably well with the fast pace, but I'd be lying if I said I wasn't glad I could turn the music volume down to half.

''Ho-ho-ho, I've got a machine gun!'' gloats McClane as he picks up the big, black terrorist clearer. McClane frequently chirps in his one-liners with voice acting done by the man himself and successfully adds some great personality to the game. Gunfire, reloading and cries of German scum round off most of the sound effects, plus some big explosions and smashed glass. It makes for a very noisy game, and the fact that Bruce did McClane's voice really does add something to the game.

Though I have finished Die Hard in one sitting, the game's 19 levels last a long time and even upon completing it you'll be back for more. Some of the later levels are really, really mean as the enemies increase their fire power. Die Hard is without a doubt the most satisfying and mindlessly fun game out of the series. The simplicity of it all.

Die Hard 2: Die Harder

Set in a first-person mode, this light-gun shooting game alone is better than Time Crisis -- and I've never even played it with the gun. I've never been bothered to buy one but there's a gun called the ''Scorpion'' which you can use for this but I found it playable just by using the controller. Starting off in the airport terminal, John makes his way through scenes from the movie like the church, the plane and even down the chilly slopes riding on a snow mobile. It's pretty much the same deal here as in Die Hard -- collect ammo, shoot terrorists, blow up cars, stay healthy.

The terrorists frequent the screen as it moves in all directions. Just when you think the camera's going to turn right, it switches another way. Shooting random objects on the screen reveals hidden paths, providing rockets and grenades while, unlike Time Crisis, there's no ducking behind objects; you have to be on your toes not to get shot.

Zee Germans are made up of mostly brown clothing and the usual blocks that are idiosyncratic to 1996 Playstation games. The backgrounds re-create the movie even better than Die Hard did; the scenes are extremely accurate and detailed, and are full of life. Going down the escalators, shooting walls causes the wallpaper to crumble. I can make everyone miss their flight by shooting down the arrival/departure board. I can blow up taxis to reveal ammo. I can sacrilege my faith by shattering the stain-glass windows of the church (I try not to though).

Like Die Hard, you start off with your service revolver, eventually earning more powerful weapons and explosives. One of the not-so-good things about Die Hard 2 is that it was truly meant to be played with a gun...meaning it's very hard with the controller. Fortunately, the target is a decent size, and to help you out, if you have trouble killing a terrorist, the game zooms in on him. Just a warning. As usual, killing the hostages is very bad and results in loss of life. Although I think it's fun to watch the naughty people literally vapourise with blood after you shoot them, other weak-stomached wimps may find the violence over the top.

Like the first one, it has a decent amount of levels and I played it through several times without getting bored. The sound effects are pretty much taken from the first and so is the voice acting but with McClane at the helm it makes it all better. The music has definitely changed though; it's now more soft and serene, and reminds me of the Terminator 2 theme. Unlike the movie, Die Hard 2 is the second best in the trilogy.

Die Hard: With a Vengeance

I was 10 when this movie came out at the cinemas and when my mum took me to go see it I didn't fully understand what was going on plot wise. You see, Die Hard: With a Vengeance was my introduction to the series. Heck, I didn't even see Die Hard until a few years ago, and Die Hard 2 about a year after that. Nonetheless, I was still entertained by the funny sandwich board our good friend John had to carry around Harlem.

If you've played Driver then you will be extremely familiar with this third game of Die Hard Trilogy. Taking control of a New York taxi, I had to drive around the over-populated city chasing after bombs set out by angry brother Simon Gruber. Luckily, I got a trusty radar that helped me locate the bombs which I then drove over to ''defuse''. Cruisin' around the city in a cab ain't much fun so in my spare time I looked for a better car. I found a Ferrari. This happens often; instead of sticking with my yellow, body odour-infested piece of clap-trap, I found it better to drive around in search of a better vehicle. The hot dog car's my favourite.

Ugly looking polygons pop up on the horizon as they slowly turn into buildings. Kids playing stickball and black mothers with their children cross the road without looking both ways. I like how the horn actually has a use in this game. I can view the car from inside or behind it, and although behind is the better view, it breaks my heart to see my Mercedes in such bad shape. Sometimes it's nice to get out of the busy streets full of traffic jams and hot dog stands and go for a nice drive in the park. Levels don't have much of a variety between them and they may well be all different but look very similar. Most of the time you'll be driving around huge blocks of buildings, with a few levels in the park to gaze at the grass and the sky.

Controlling a car in a videogame has seldom been more fun. The shoulder buttons activate the awesome hand-brake turn, which makes life so much easier. Cars that are beaten up go slower than shiny new ones, so when I'm in a jam, I call an ambulance -- they'll get you out of trouble in a tight squeeze. Nitro boosts make McClane ask about airbags, and while his voice remains intact, I guess Samuel L. Jackson was too good to record a few voices. He's been replaced with some guy whose voice got on my nerves fast.

The music is probably that of which you'd find in Harlem. Consisting of just a steady beat and a few notes here and there, the rap-without-words makes for some boring listening. John and the Zeus imposter rarely shut up though so the two conversationalists at least make the game noisy. That and the screeching tyres and my car getting smashed. Out of the trilogy, I found this one to be the hardest. Sometimes the traffic jams just go too far. The levels are long, lives are few and Simon has many a bomb. The finale, and in fact the whole game recreates the movie scenes reasonably well, though I wish McClane said what he did to Simon in the movie, when he catches Mr. Gruber unawares at the end.

Die Hard: With a Vengeance is the worst package out of the three, but that's not to say it's bad. Like the others, it recreates the movie well and provides a great challenge and some massive levels.

Presentation

Each game has their own respective FMV clips, but I found the endings to be a real let down. I also think it's strange and even a bit moronic that a game based on a movie series doesn't have a single clip from the movies it's based on. Even stranger, Die Hard Trilogy 2 still did not include any actual clips that I'm aware of. Like a few early Playstation titles, Die Hard Trilogy has passwords you can write down instead using a memory card, but they are really, really, long. How long? Well when I first got this game I didn't have a memory card but instead of writing down the password to save in Die Hard I just finished the game in one go. Finally, worth noting is the option to ask a friend whether you want to quit the game. Choosing this option triggers the game producers to tell you what to get. Yippie Ki Yay.

Simon says for you to end this review

Well, I do not know of a game that is based on a movie or movie series that's more fun than this. Die Hard fans have no excuse not to own this excellent, faithful adaptation of McClane's biography, nor does anyone who isn't a fan. While the graphics have aged considerably in the six years since the game was made, the gameplay hasn't. A hugely enjoyable gore fest with plenty of guns, terrorists and everything else that action fans love to see. This could well be the greatest movie licensed game ever. Does it get any better than this?


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Diablo (E) ISO

Diablo (E) ISO






Description :

Diablo invites you to enter a world of dark gothic fantasy. Play as a brave warrior, cunning rogue, or mysterious sorcerer. As you venture deeper into the labyrinth, you'll discover weapons, armor, and magical treasures; you will also develop your character's skills and abilities. You might want to bring a friend or two to help--built-in support for Battle.net, as well as modem, serial, and network play, ensures that you'll never have to go in alone.

GRAPHICS: 7/10
I honestly don't understand why people complain about the graphics so much. The font used for the game is really stylish, and the graphics for the items and backgrounds look really good. The color scheme supplements the Gothic theme of Diablo overall, and the animation is smooth, though not quite as smooth as in the original PC version. One thing I must complain about though is the graphics for the player and enemies. Though animated nicely, they're extremely pixelated... Then again, most of the time you're focusing on your own character it'll be because you're destroying monsters, so your attention will be distracted from the graphics and engrossed in the action. There are also short cutscenes with INCREDIBLE graphics in them, though there are only three in the whole game, which is unfortunate. But those cutscenes are more than half decent even 13 years after Diablo was released.

MUSIC/SOUND: 9/10
The music in this game is absolutely phenomenal. There are six music tracks; one for the intro, one for the town, and four scattered across the four types of dungeons you'll drudge through on your journey. The songs contain musical motifs, which keep them somewhat related, but sound pretty different. As a whole they tend to be ambient and yet they stand out greatly. Most are chilling and eerie, and it really makes the game come alive.

The sound effects are alright but get repetitive, but what I like most is that the text is read aloud to you when you talk to townsfolk and special enemies. Griswold the blacksmith has a hilarious Scottish accent, Farnham the drunk has a funny slurred voice, and overall listening to dialogue is a real treat, and not something you want to miss.

STORY: 6/10
Since the beginning of time, the forces of light and darkness have collided. Amidst the army of darkness stood the three prime evils: Mephisto, Baal, and Diablo. At the creation of man, the forces of light and darkness ceased fighting to see whose side man would serve. To the surprise of both the light and darkness, man was unique in that they could choose between light and darkness. Both sides descended to the mortal realm to win their favor. As the prime evils focused their attention more and more upon gaining the favor of man, the lesser evils began to question them and eventually formed a revolution to overthrow them. Although a third of the revolution was destroyed by the prime evils, they eventually succumbed and were banished to the mortal realm themselves. During the ensuing chaos, a man by the name of Leoric rose to power and declared himself king. Though civilians were wary, Leoric ruled with justice and eventually gained the trust and respect of the people, along with his closest adviser, the arch-bishop Lazarus. As they unleashed their wrath upon the mortal plane, a mage clan created three soulstones with which to bind the three evils. Mephisto and Baal were caught, although Baal's soulstone was too small and the mage who created it used his own body as a makeshift soulstone instead, but it was some time before Diablo was eventually caught and imprisoned. Diablo bode his time inside the soulstone, corrupting it and weakening it, and eventually was able to expand his influence outside of the stone. He possessed Lazarus and forced him to destroy the soulstone, freeing him. He then possessed Leoric. Leoric fought Diablo bravely for his soul, telling nobody as he believed he could best the evil within himself on his own, but succumbed and went mad. All of the virtues he was known for melted away. Still, Leoric was too strong for Diablo to completely possess him, so he had Lazarus bring Leoric's son Albrecht before him to possess him instead. Albrecht was an easy target, so Diablo brought him under an old church and planted sheer terror into his mind, making his terror so great that it bent the mortal plane, creating a portal between the church and hell itself. King Leoric went into a rage when he found his son had gone missing, still corrupted by Diablo's power, and had half of the town executed in his madness. Lazarus rounded up a bunch of townsmen and convinced them to search for Albrecht under the church, leading them to their doom. Only 8 people survived the onslaught and remained in the village, and now you must venture into hell alone to find and defeat Diablo.

The storyline for Diablo sounds like something out of an old bible, but it's not half bad. The quests have their own sub-plots and are randomized so you can only play 2/3 of them on each playthrough, adding a layer of depth and mixing it up a bit. The dialogue is also done very nicely and provides lots of comic relief, interesting plot elements, and other topics of interest. Best of all is that the storytelling is done extremely well; as you venture deeper and deeper into the church, it slowly looks less and less like a construction of man and more and more like Hell. Once again I must stress that the music fits perfectly and helps with this as well. Simply put, the game is SCARY. Sadly the story lacks any real depth, but it's worth a listen.

GAMEPLAY: 9/10
The game starts with you choosing a class. Warriors are strong and can equip the best things, Rogues attack from a distance and are accurate, and Sorcerers are the strongest spellcasters and can use the most abilities. Each has their strengths and weaknesses. Personally I went with the Rogue.

Basically you run around, kill enemies, and increase the level of your spells, the power of your equipment, and your stats. You increase the level of your spells by reading books about them, which increase your spell level by 1, increasing the damage done or decreasing the mana cost for the spell. The higher level your spell already is, the more Magic you need to read it. Equipment is randomized and uses a system of prefixes and suffixes before and after the item names to result in over 500,000 possible item combinations. This adds lots of diversity, and you never know what you'll get when you find an unidentified item. Some items are fast, some are strong, and some nullify the damage you take, but all are different and it's fun to hunt after just the item you want. The way equipment boosts your stats will also affect how you add to your stats. Cooler yet, items have Durability and must be repaired periodically, or else they end up breaking. It's realistic and just an interesting feature to have. Each time you level up, you can put 5 points distributed however you want into Strength (affects physical damage and allows you to equip heavy armor), Magic (increases mana and power of spells), Dexterity (increases accuracy and damage with bows), and Vitality (increases Life).

Also, all items take up space in your inventory, heavier items taking up more space. Because of this you have to put bits of equipment in certain parts of the equipment slots like Tetris almost. Just a fun little quirk... There are also scrolls you can carry around; consumable items like Health and Mana potions, but that cast spells with no mana cost. Similarly, staves will do the same thing, though they have limited charges and must be recharged periodically. Enchanted and Unique items will have hidden stats, so you'll have to talk to Cain the Elder to have him identify them for you.

Another thing you may find interesting is that the maps are randomized! The dungeon tiles are placed randomly and there are halls connecting them. This means you get to explore a new area every time you play! Very fun indeed! The only problem with this is that the enemies are sometimes clumped all in one area, while other areas are barren. It's very easy to get swarmed and killed by weak enemies, or to advance a floor or even two without encountering one. This aside, it plays a lot like a traditional action game and is tons of fun. You attack with X, pick up items or open doors with [_], use spells with /_\, toggle your spell between the last two you used with O, use potions with [L] and [R], access your automap with [R2], change your spell to any of them with [L2], access your menu with Select, and pause with Start. You can change these however you like in the menu, though, and even add in a Combo button that allows things to be triggered by a combination of buttons, all exactly how you want it. The biggest error here is that there is only one attack! X attacks, but there aren't any fast weak attacks or strong slow attacks; it's just mashing the X button a lot of the time. Nonetheless, you still have to plot, and as the game progresses certain areas will force you to think in new ways and use your spells in an innovative manner. Some will be windy and you'll have to master cornering enemies, and some will be in the open and it'll be very easy to get surrounded. You also level up pretty quickly in this game and gain in power fast, and yet the game stays balanced! You get a feeling of progress after every level, yet the game won't get too easy.

As you go down to Hell, you also receive quests where you have to defeat a certain enemy or clear a certain area. Doing one will reward you with a unique item, which is pretty cool. Overall the gameplay is fantastic, and there's even multiplayer so you can play with your friends! However, be warned that if you get surrounded by enemies when both you and your buddy are on opposite sides of the screen, you're both pretty much stuck and helpless, unable to move out of each others' line of sight.

REPLAY VALUE: 8/10
After beating it on Normal, you can replay it on Nightmare and Hell difficulties, which are longer and harder. I haven't gotten too much into them yet, but it looks like the game has a lot of replay value, especially if you want to max out all of your spells, which is time consuming for Sorcerers and near impossible for Warriors and Rogues, who have to find piece after piece of Magic-boosting equipment, as their Magic stat caps out pretty low. All in all, definitely worth replaying, especially if you want to kill time with someone with multiplayer.

FINAL RECOMMENDATION: 9/10
Great game! The loading time is pretty long and it takes a while to save, but these can be overlooked and the gameplay works great, with negligible lag and a lot of innovation packed into it! The mood of the game is very eerie and is executed excellently, and I highly recommend this to anyone looking for an Action RPG. Diablo is the icon of Action RPGs, and not without reason. A must-try.


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Devil Summoner - Soul Hackers (J) ISO

Devil Summoner - Soul Hackers (J)

ISO






Description :

Devil Summoner: Soul Hackers is a Role-Playing game, developed by TOSE and published by ATLUS, which was released in Japan in 1999.

Soul Hackers is the first Playstation release of a game in the Megami Tensei series of RPGs (barring Persona, which was an offshoot of the series)and is a re-release of the Saturn version. For those of you who don't know about Megami Tensei, it is an "occult" themed cyberpunk series of games, where you can summon demons, cast black magic, etc; for this reason none of them were released in the US. Actually, Soul Hackers is sort of a "gaiden" in that it is more tech-cyberpunk than post-apocalyptic like the other Megami Tenseis are (which probably explains why the game doesn't have "Megami Tensei" in its name) but its system is exactly the same as earlier games in the series, unlike Persona, whose system is radically different.



Story:
Soul Hackers is set in future in the city of Amami, a "model city" in Japan. The entire city has been computerized and networked, and automated. The game starts with the opening of "Paradigm X," a virtual-reality world for Amami's residents, (Think the Matrix in Snow Crash, Neuromancer or Shadowrun to get an idea of how it works)developed and held on Algon Soft's (a high-tech networking company) servers. Eventually, working in tandem with the other networking companies in the world, Algon Soft hopes to expand Paradigm X so that everyone on the globe could access it. Before officially opening Paradigm X to the Amami public, Algon Soft draws a limited number of names in a lottery of people who can become beta testers to use and test the service.

You are a member of the "Spookies," a group of six hackers, and the game opens with you and your friend and fellow Spooky, Hitomi, hacking Algon Soft's servers at a public terminal after the end of the lottery. You delete a winner's name and put yours in his place so that you can become a beta tester. (This is actually how you enter your hero's name, which I thought was kind of slick) When you log into Paradigm X though, strange things happen...someone tries to steal your soul, but you are saved by a mysterious user, Redman, who transports your soul into someone else in the past, (called a Vision Quest) who is using a Guntype computer to summon demons. This is the very Guntype computer that Spooky (the Spookies' leader) had found, and through your experience as him, learn the unlock code for the computer when you return to your real body. When you unlock the computer, something very strange happens....

After this, you and the Spookies get caught up in a web of events where something very big is going on behind the scenes. As your Guntype computer gives you the power to be a Devil Summoner, you gain access to the underworld society of Summoners and through these contacts and the various detective work you do, you unlock the mystery piece by piece throughout the game. Needless to say, the plot is fantastic, and you always wonder what is going to happen next. Aside from some corny dialogue in some parts of the game to sum up the pasts of Vision Quest characters so you know what's going on, the characters in the game are wonderfully developed and fleshed out, without resorting to the long soliloquies that many "story intensive" RPGs nowadays tend to use. The concept of the Vision Quest is a neat idea, and the atmosphere of the game is great. There are plenty of Internet references that Internet users and techies will get a kick out of too. Despite being futuristic, it is different enough to be a welcome change from the flood of apocalyptic future-themed RPGs that are coming out nowadays.

Graphics:
If you're looking for polygon-crunching state-of-the-art 3D graphics, look elsewhere. Of course, most will realize that graphics in an RPG are rather insignificant so this won't be a problem. Don't get the idea that the graphics in Soul Hackers are bad though, because they're the furthest thing from it; they're simply beautiful. The game is basically entirely in 2D (save the 3D dungeons) with no polygons, and entirely sprite-based characters, but they're darn good sprite-based characters. The 3D dungeons are also incredibly detailed. Battle scenes are simplistic, but have really cool psychadelic animating backgrounds and floors, a Megaten standard. The enemies don't animate, but the sprites are well-drawn, and whenever something attacks (be it you or the enemies) the effects that come up are really nifty and well- animated. In a nutshell, while not top-of-the-line, the graphics in Soul Hackers are quite nice for a 2D game.

Sound:
While the music in Soul Hackers is nothing to write home about, it fits the setting quite well and has a HUGE number of tracks; virtually every store, building, and dungeon has its own track. Each Vision Quest has its own set of battle musics as well. My one main complaint is that the "standard" battle music, while nice, gets grating after a while. Some of the Vision Quest battle musics are much better than the standard battle music, I wish that they could have used them instead. And the Spookies' Hideout music I also found to be irritating. Other than that I have no complaints.

Gameplay/System:
Don't listen to those people who tell you that story is the most important part of an RPG; even the best of stories won't cut it if the game is no fun to play. And don't worry, Soul Hackers does not disappoint in any way, shape, or form when it comes to gameplay. Soul Hackers has one of the most deep, subtly complex game systems I've ever seen in an RPG before. There are tons of secrets to find and things to do, no matter what point of the game you're at. Here's an overview of the "bones of the system":

The world of Soul Hackers is divided into different areas of Amami City. From each area, you can gain access to stores, towns, or dungeons. All of the dungeons in Soul Hackers are presented from a 1st-person perspective point of view, like all the other Megatens. Most of the game is spent dungeon-hopping in these dungeons. However, like the other games in the Megaten series, the dungeons are superbly designed. They range in design from buildings with rooms & hallways to twisty mazes. None of the dungeons are as simple as "from point A to point B" and encourage you to explore every nook and cranny to see what you can find. The on-board computer your character carries automaps the dungeons to make things easier, however, and there is a spell/item to display the map onscreen as well. Note, however, there are a few select dungeons where the automap does NOT work.

Battles are in the standard 1st-person perspective of all Megaten games as well, only now both you and the demons you fight have front and back lines in their formation. Weapons that you can equip vary in their attributes; some attack a single enemy, some attack a row of enemies, some target a single enemy and "spread out" to adjoining enemies, some will penetrate enemies and hit demons behind them. Each of your characters can equip both a hand-to-hand weapon and a gun. Unlike other Megatens though, when you equip bullets they are in limited quantity, so you have to make sure that you do not run out of ammunition.

However, the defining trait of battles in all Megatens (and SH is no exception) is that battles are not all simply a hack-and-slash deal; you do not necessarily have to fight and can talk to the demons you meet. You can choose to talk to them, and sometimes the demons will initiate conversation themselves. Conversations are MUCH more varied than earlier Megatens, which tended to be a yes/no type of deal. In Soul Hackers, you can give (or get) advice/information to demons, give your opinion on social issues, hit on female demons, buy and sell things, and more. The ultimate goal, however, of talking to demons is to convince them to join you. Once a demon joins you, he/she/it is part of your party, and is stored in your computer for you to summon and command at your leisure.

The Demon Summoning aspect of the game is very in-depth. When you first get them to join you, demons do not trust you fully, and will not always obey your commands. Each demon has a personality type; if you give the demon commands that fit their personality type, their trust in you will increase. In addition, giving demons gifts will also increase their trust for you. (be sure to give the right gift to fit the personality though!) When a demon's trust for you is high, they will be more likely to follow your orders, even if they conflict with what they want to do. And some demons can be transformed into items if their trust for you is high. Demons also have Light/Dark and Law/Chaos affiliations; this affects the party as well. (Law & Chaos demons can't be in the same party together, Light & Dark demons cannot be fused) To summon a demon, you need it stored in your computer; you also need enough Magnetite to summon them. It costs Magnetite to keep demons in the physical world, so you need to make sure your levels are high enough.

Demons do not gain experience or raise levels; however, you can fuse them with other demons to create new allies. Demon fusing is very complex, with lots of rules that influence it like moon phase, demon race, light/dark affiliation, etc. However, you do not need to know all the details to fuse successfully; you could just fuse demons randomly throughout the game and have no problem, but creating a truly powerful party would require you to learn all the ins and outs of the system. It's an excellent example of an "easy to learn, difficult to master" system and is implemented very well. As soon as you think you've mastered it, you'll find that there's still something else that you haven't learned yet. You can spend hours just trying to collect demons to see what you can do with it, and is lots of fun. In addition, you can customize your Guntype Computer by de-/installing new software into it to affect fusion in some way. (You can also install software to affect conversation, battles, your automap, demon analysis, or anything else it can do)

Replayability is great in Soul Hackers. In addition to a bonus dungeon, there's a secret you can find that will allow you to play through the game a second time. Playing the game through again on this mode gives you access to mini-games and other things you couldn't do before. (in addition to changing the rules of the game a bit) and you can even alter the outcome of the game a bit as well....(which I heard you could not do in the Saturn version)

A final note: Soul Hackers offers Pocketstation support, where you can download a P-Mechie, a virtual pet which you can build up by playing several simple games, making him sleep or eat, etc. Once you've powered him up, you can load him into your computer in the game, where he will be converted into a demon who joins your party. Powering up your Mechie is not as simple as it looks! This game is really just a novelty, though you can make some powerful demons with it. The only problem with it though is that the maximum amount of Magnetite you can put into the Pocketstation is nowhere near enough to sustain your Mechie for more than 15 minutes or so before you run out and you have to fire up the Playstation to give him more if you want to keep playing. So don't bring the Pocketstation with you on a long car trip and expect to build Mechie the whole way.

All in all, Soul Hackers is a great purchase for an RPG fan, and a must-buy for any avid Megami Tensei player. Those who want an easy game, are not into gameplay-intensive games, or hate 1st-person dungeons might want to avoid it though. In addition, since this game is only available in Japanese, the player who cannot read Japanese might have trouble getting over the normal language barrier problems. (Also note that Soul Hackers requires some hefty Kanji knowledge to fully comprehend) I personally have not had this much fun with an RPG as I am having with Soul Hackers in a very very long time, and I imagine I will be playing it for a long time before I move to another RPG. If exploration, discovery, and an in-depth system are appealing to you, Soul Hackers will provide hours of enjoyment.  


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Destruction Derby Raw (E) ISO

Destruction Derby Raw (E) ISO






Description :

Destruction Derby Raw is a Demolition Derby game, developed by Studio 33 and published by Midway, which was released in 2000.

What Type Of Game Is This?
Destruction Derby Raw (DDR) is a racing game. Keep in mind that it's no ordinary racing game! You'll have to smash your way through opponents to beat this game.

Gameplay - 6
You race around a track, and smash your opponents. Seems simple huh? Not when you're going through tight turns, loops, and blind corners! The gameplay is pretty good in DDR if it wasn't for the terrible slowdown. Every race you'll find yourself sighing because the game chugs along instead of smooth gameplay. Another bad point is the handling. When you're driving a car, even the smallest of cars you feel like you're driving a truck! Hopefully in the next game they'll tighten up the steering or revamp the whole system.

Graphics - 8
The graphics are very well done in the cars. The background however are nothing special, and hopefully they'll spend their time on those next game. The cars however are great looking, especially when you smash into them! The damage shows, which can really give you a self esteem boost when you see a car slowing driving down the road with it's engine smoking and you say to yourself ''I did that! And I'll do it again!''

Audio - 4
Can't really complain about the music, but the announcer! Argh! This is a real downfall in such a promising game. But you can easily mute him and put on some hard rock music which is what this game really needs.

Game Modes - 10
There's so many creative options you can choose in Destruction Derby Raw! From a straight out race, to driving other cars off rooftops this game has so many great minigames. I couldn't believe my eyes when I saw all these games. I mean ''Pass The Bomb'' was great, but the Skyscraper option blew my mind! Destruction Derby fans never had it so good! The game modes themself are enough to make this a great game!

Replay Value - 9
Smashing cars never felt so good. You'll want to do it over and over and over! With all the different (and creative!) modes you'll be playing forever. Not to mention tons of unlockables that you'll be going after until you die.


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Destruction Derby 2 (E) ISO

Destruction Derby 2 (E) ISO






Description :

Destruction Derby 2 is a Demolition Derby game, developed by Reflections Interactive and published by SCEA, which was released in 1996.

Introduction
From the moment I first saw this game I knew i'd like it. It isn't your average racing car game, there are a few twists to it. It has destruction, mayhem, and best of all you can completely destroy other cars by making them lose their wheels or blowing up their radiator! And that's why there is no way you could find a more action packed car game than this!

Gameplay: 9
Gameplay is always fun, how can you resist destroying other cars? In this game there are 20 cars in total and you are one of them. There are quiet a lot of gameplay modes to choose from such as: Stock car which is like a normal car race except you can wreck your opponent's car to put them out of the race. Wrecking racing is similar except you are awarded points for wrecking your opponent's car. And Destruction Derby, my favourite mode of all! All 20 cars get put in an arena where you have to destroy each other and the last one to survive wins! You can only choose from 3 cars to play as and 7 tracks and 4 arenas to race on so it is pretty limited. Multi-player mode is a let down though since you don't race at the same time. For example: If you have 2 players you have to do the the race twice, so don't even try it.

As you can probably tell by now by, this game is all about wrecking cars but it's more fun than it sounds. To destroy cars (this includes your own) you have to wreck their radiator which is on the front of their car and you can see your cars condition on the bottom-left corner of the screen. Once a car has smoke coming out of it you can tell it's just about wrecked! You can also flip cars upside down and if you bang them hard enough they'll do a 360°! All of the gameplay is great except for multi-player.

Graphics: 6
I don't mind a game with bad graphics so I don't mind this game. But you have to consider that this game came out way before the PS2 so that's why the graphics are the way they are. Everything is clearly pixilated and but that shouldn't matter too much since this is an old game. The background isn't too good, it's just blank with with a few clouds usually. The good part of the graphics though is the cars. When your hood falls off you can see a flame for example or when your wheel falls off you can see a few sparks. When a car is destroyed black smoke comes out and when your car is smashed you can see a few dents. The cars themselves look nice as well, just like a real racing car. The graphics are good and bad in some other ways too.

Sound: 10
Crash, smash, bang! You'll hear a lot of those sounds in Destruction Derby 2! Before the races start you'll hear this cool revving sound and the acceleration sounds are done very good as well. They are about the only sounds in the game except for the commentator. His voice acting is without a doubt the most excellent part of the sound. ''Total destruction!'' and ''He won't forget that in a hurry!'' are just some of the quotes you'll hear from him during a race. His voice acting fits in very well with the game. ''OH NO, you've blown you're radiator'' , ''You just broke your rear axle'' and ''Whoa! Take it easy'' are more of his quotes. There isn't much sound in this game but it's still very well done.

Music: 7
All of the music in this game is heavy metal and rock which disappoints me. There are a few catchy tunes but that's all. I didn't mind listening to the music at first but it eventually got annoying. In the options menu, you can turn the music down to mute so you might want to do that unless you like heavy metal. Each race track and arena has a different song to listen to and in the main menu there is a jukebox section where you can listen to all the songs off of the race course. Depending on your taste in music you might not want to listen to DD2's heavy metal.

Replayibility: 7
You could finish this game in a week if you wanted to so that is why nobody gives DD2 a high replayability rating. And they're right but I am giving this game a high replayability rating because of one simple reason: Mayhem and Destruction! In my opinion, it will never get boring when you can kill and destroy other cars! But if it wasn't for that then this game wouldn't be too fun to play over and over again. With only 7 tracks and 4 arenas it will bore you to death. But if you like destroying cars like me then you will never get bored with DD2!

Overall: 9
If you hate racing games then stay away from this game. If you love mayhem and carnage and destruction etc then please do get this game but it definitely isn't meant for younger gamers though. It may have a few flaws such as multi-player mode but don't let that change you're mind about buying Destruction Derby 2! Overall it's a great game with lots of action in it.  


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Destruction Derby (E) ISO

Destruction Derby (E) ISO






Description :

Destruction Derby is a Demolition Derby game, developed by Reflections Interactive and published by Psygnosis, which was released in 1995.

When I first got my playstation back in 1996 or something, I got a demo and on it was a compilation of demo's for me to try. My favourite game on the disc was Destruction Derby, and it didn't take too long for me to go out and buy the game. The game was so much fun, going around in a stadium, racing and destroying thirty different cars all at the same time! Brilliant!

The modes in Destruction Derby are split up in to two. There is a free for all type of game, where you are put inside an areana and must drive wrecklessly in to other cars. The other mode is a racing mode, where you well... race and... come first?

The racing mode is quite good. The cars tend to go fast, and you need to keep your car perfectly balenced. If you go too fast, one push from another car means you will soon spin out of control and will take several seconds to get back to normal. The fun in race mode is to try and destroy the other cars which are racing, it is the best offence to win.

The destruction mode see's you in an areana with about thirty other cars. Yours and the other thirty have the same goal, be the last car standing. To do this, you can avoid the other cars and finish off the winner, but you won't get much points. OR you could try wrecklessly, causing jams then ramming in to cars until they are put out of action. Your car has a health icon and you must keep your eye on it before you explode. Oh... and you have a timer to keep an eye on.

Because Destruction Derby is one of the first playstation games which came out, it comes to a bit of a shock that it has great graphics, matching those to that of Driver or other games of the racing genre. The game does look impressive, and the detail of parts flying from the car when hit is quite amazing (and sometimes funny).

The commentry on Destruction Derby is quite good as well. The music does lack in some places, but the sound effects and voice acting makes up for it!  


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