Diablo (E) ISO
Description :
Diablo invites you to enter a world of dark gothic fantasy. Play as a
brave warrior, cunning rogue, or mysterious sorcerer. As you venture
deeper into the labyrinth, you'll discover weapons, armor, and magical
treasures; you will also develop your character's skills and abilities.
You might want to bring a friend or two to help--built-in support for
Battle.net, as well as modem, serial, and network play, ensures that
you'll never have to go in alone.
GRAPHICS: 7/10
I honestly don't understand why people complain about the graphics so much. The font used for the game is really stylish, and the graphics for the items and backgrounds look really good. The color scheme supplements the Gothic theme of Diablo overall, and the animation is smooth, though not quite as smooth as in the original PC version. One thing I must complain about though is the graphics for the player and enemies. Though animated nicely, they're extremely pixelated... Then again, most of the time you're focusing on your own character it'll be because you're destroying monsters, so your attention will be distracted from the graphics and engrossed in the action. There are also short cutscenes with INCREDIBLE graphics in them, though there are only three in the whole game, which is unfortunate. But those cutscenes are more than half decent even 13 years after Diablo was released.
MUSIC/SOUND: 9/10
The music in this game is absolutely phenomenal. There are six music tracks; one for the intro, one for the town, and four scattered across the four types of dungeons you'll drudge through on your journey. The songs contain musical motifs, which keep them somewhat related, but sound pretty different. As a whole they tend to be ambient and yet they stand out greatly. Most are chilling and eerie, and it really makes the game come alive.
The sound effects are alright but get repetitive, but what I like most is that the text is read aloud to you when you talk to townsfolk and special enemies. Griswold the blacksmith has a hilarious Scottish accent, Farnham the drunk has a funny slurred voice, and overall listening to dialogue is a real treat, and not something you want to miss.
STORY: 6/10
Since the beginning of time, the forces of light and darkness have collided. Amidst the army of darkness stood the three prime evils: Mephisto, Baal, and Diablo. At the creation of man, the forces of light and darkness ceased fighting to see whose side man would serve. To the surprise of both the light and darkness, man was unique in that they could choose between light and darkness. Both sides descended to the mortal realm to win their favor. As the prime evils focused their attention more and more upon gaining the favor of man, the lesser evils began to question them and eventually formed a revolution to overthrow them. Although a third of the revolution was destroyed by the prime evils, they eventually succumbed and were banished to the mortal realm themselves. During the ensuing chaos, a man by the name of Leoric rose to power and declared himself king. Though civilians were wary, Leoric ruled with justice and eventually gained the trust and respect of the people, along with his closest adviser, the arch-bishop Lazarus. As they unleashed their wrath upon the mortal plane, a mage clan created three soulstones with which to bind the three evils. Mephisto and Baal were caught, although Baal's soulstone was too small and the mage who created it used his own body as a makeshift soulstone instead, but it was some time before Diablo was eventually caught and imprisoned. Diablo bode his time inside the soulstone, corrupting it and weakening it, and eventually was able to expand his influence outside of the stone. He possessed Lazarus and forced him to destroy the soulstone, freeing him. He then possessed Leoric. Leoric fought Diablo bravely for his soul, telling nobody as he believed he could best the evil within himself on his own, but succumbed and went mad. All of the virtues he was known for melted away. Still, Leoric was too strong for Diablo to completely possess him, so he had Lazarus bring Leoric's son Albrecht before him to possess him instead. Albrecht was an easy target, so Diablo brought him under an old church and planted sheer terror into his mind, making his terror so great that it bent the mortal plane, creating a portal between the church and hell itself. King Leoric went into a rage when he found his son had gone missing, still corrupted by Diablo's power, and had half of the town executed in his madness. Lazarus rounded up a bunch of townsmen and convinced them to search for Albrecht under the church, leading them to their doom. Only 8 people survived the onslaught and remained in the village, and now you must venture into hell alone to find and defeat Diablo.
The storyline for Diablo sounds like something out of an old bible, but it's not half bad. The quests have their own sub-plots and are randomized so you can only play 2/3 of them on each playthrough, adding a layer of depth and mixing it up a bit. The dialogue is also done very nicely and provides lots of comic relief, interesting plot elements, and other topics of interest. Best of all is that the storytelling is done extremely well; as you venture deeper and deeper into the church, it slowly looks less and less like a construction of man and more and more like Hell. Once again I must stress that the music fits perfectly and helps with this as well. Simply put, the game is SCARY. Sadly the story lacks any real depth, but it's worth a listen.
GAMEPLAY: 9/10
The game starts with you choosing a class. Warriors are strong and can equip the best things, Rogues attack from a distance and are accurate, and Sorcerers are the strongest spellcasters and can use the most abilities. Each has their strengths and weaknesses. Personally I went with the Rogue.
Basically you run around, kill enemies, and increase the level of your spells, the power of your equipment, and your stats. You increase the level of your spells by reading books about them, which increase your spell level by 1, increasing the damage done or decreasing the mana cost for the spell. The higher level your spell already is, the more Magic you need to read it. Equipment is randomized and uses a system of prefixes and suffixes before and after the item names to result in over 500,000 possible item combinations. This adds lots of diversity, and you never know what you'll get when you find an unidentified item. Some items are fast, some are strong, and some nullify the damage you take, but all are different and it's fun to hunt after just the item you want. The way equipment boosts your stats will also affect how you add to your stats. Cooler yet, items have Durability and must be repaired periodically, or else they end up breaking. It's realistic and just an interesting feature to have. Each time you level up, you can put 5 points distributed however you want into Strength (affects physical damage and allows you to equip heavy armor), Magic (increases mana and power of spells), Dexterity (increases accuracy and damage with bows), and Vitality (increases Life).
Also, all items take up space in your inventory, heavier items taking up more space. Because of this you have to put bits of equipment in certain parts of the equipment slots like Tetris almost. Just a fun little quirk... There are also scrolls you can carry around; consumable items like Health and Mana potions, but that cast spells with no mana cost. Similarly, staves will do the same thing, though they have limited charges and must be recharged periodically. Enchanted and Unique items will have hidden stats, so you'll have to talk to Cain the Elder to have him identify them for you.
Another thing you may find interesting is that the maps are randomized! The dungeon tiles are placed randomly and there are halls connecting them. This means you get to explore a new area every time you play! Very fun indeed! The only problem with this is that the enemies are sometimes clumped all in one area, while other areas are barren. It's very easy to get swarmed and killed by weak enemies, or to advance a floor or even two without encountering one. This aside, it plays a lot like a traditional action game and is tons of fun. You attack with X, pick up items or open doors with [_], use spells with /_\, toggle your spell between the last two you used with O, use potions with [L] and [R], access your automap with [R2], change your spell to any of them with [L2], access your menu with Select, and pause with Start. You can change these however you like in the menu, though, and even add in a Combo button that allows things to be triggered by a combination of buttons, all exactly how you want it. The biggest error here is that there is only one attack! X attacks, but there aren't any fast weak attacks or strong slow attacks; it's just mashing the X button a lot of the time. Nonetheless, you still have to plot, and as the game progresses certain areas will force you to think in new ways and use your spells in an innovative manner. Some will be windy and you'll have to master cornering enemies, and some will be in the open and it'll be very easy to get surrounded. You also level up pretty quickly in this game and gain in power fast, and yet the game stays balanced! You get a feeling of progress after every level, yet the game won't get too easy.
As you go down to Hell, you also receive quests where you have to defeat a certain enemy or clear a certain area. Doing one will reward you with a unique item, which is pretty cool. Overall the gameplay is fantastic, and there's even multiplayer so you can play with your friends! However, be warned that if you get surrounded by enemies when both you and your buddy are on opposite sides of the screen, you're both pretty much stuck and helpless, unable to move out of each others' line of sight.
REPLAY VALUE: 8/10
After beating it on Normal, you can replay it on Nightmare and Hell difficulties, which are longer and harder. I haven't gotten too much into them yet, but it looks like the game has a lot of replay value, especially if you want to max out all of your spells, which is time consuming for Sorcerers and near impossible for Warriors and Rogues, who have to find piece after piece of Magic-boosting equipment, as their Magic stat caps out pretty low. All in all, definitely worth replaying, especially if you want to kill time with someone with multiplayer.
FINAL RECOMMENDATION: 9/10
Great game! The loading time is pretty long and it takes a while to save, but these can be overlooked and the gameplay works great, with negligible lag and a lot of innovation packed into it! The mood of the game is very eerie and is executed excellently, and I highly recommend this to anyone looking for an Action RPG. Diablo is the icon of Action RPGs, and not without reason. A must-try.
I honestly don't understand why people complain about the graphics so much. The font used for the game is really stylish, and the graphics for the items and backgrounds look really good. The color scheme supplements the Gothic theme of Diablo overall, and the animation is smooth, though not quite as smooth as in the original PC version. One thing I must complain about though is the graphics for the player and enemies. Though animated nicely, they're extremely pixelated... Then again, most of the time you're focusing on your own character it'll be because you're destroying monsters, so your attention will be distracted from the graphics and engrossed in the action. There are also short cutscenes with INCREDIBLE graphics in them, though there are only three in the whole game, which is unfortunate. But those cutscenes are more than half decent even 13 years after Diablo was released.
MUSIC/SOUND: 9/10
The music in this game is absolutely phenomenal. There are six music tracks; one for the intro, one for the town, and four scattered across the four types of dungeons you'll drudge through on your journey. The songs contain musical motifs, which keep them somewhat related, but sound pretty different. As a whole they tend to be ambient and yet they stand out greatly. Most are chilling and eerie, and it really makes the game come alive.
The sound effects are alright but get repetitive, but what I like most is that the text is read aloud to you when you talk to townsfolk and special enemies. Griswold the blacksmith has a hilarious Scottish accent, Farnham the drunk has a funny slurred voice, and overall listening to dialogue is a real treat, and not something you want to miss.
STORY: 6/10
Since the beginning of time, the forces of light and darkness have collided. Amidst the army of darkness stood the three prime evils: Mephisto, Baal, and Diablo. At the creation of man, the forces of light and darkness ceased fighting to see whose side man would serve. To the surprise of both the light and darkness, man was unique in that they could choose between light and darkness. Both sides descended to the mortal realm to win their favor. As the prime evils focused their attention more and more upon gaining the favor of man, the lesser evils began to question them and eventually formed a revolution to overthrow them. Although a third of the revolution was destroyed by the prime evils, they eventually succumbed and were banished to the mortal realm themselves. During the ensuing chaos, a man by the name of Leoric rose to power and declared himself king. Though civilians were wary, Leoric ruled with justice and eventually gained the trust and respect of the people, along with his closest adviser, the arch-bishop Lazarus. As they unleashed their wrath upon the mortal plane, a mage clan created three soulstones with which to bind the three evils. Mephisto and Baal were caught, although Baal's soulstone was too small and the mage who created it used his own body as a makeshift soulstone instead, but it was some time before Diablo was eventually caught and imprisoned. Diablo bode his time inside the soulstone, corrupting it and weakening it, and eventually was able to expand his influence outside of the stone. He possessed Lazarus and forced him to destroy the soulstone, freeing him. He then possessed Leoric. Leoric fought Diablo bravely for his soul, telling nobody as he believed he could best the evil within himself on his own, but succumbed and went mad. All of the virtues he was known for melted away. Still, Leoric was too strong for Diablo to completely possess him, so he had Lazarus bring Leoric's son Albrecht before him to possess him instead. Albrecht was an easy target, so Diablo brought him under an old church and planted sheer terror into his mind, making his terror so great that it bent the mortal plane, creating a portal between the church and hell itself. King Leoric went into a rage when he found his son had gone missing, still corrupted by Diablo's power, and had half of the town executed in his madness. Lazarus rounded up a bunch of townsmen and convinced them to search for Albrecht under the church, leading them to their doom. Only 8 people survived the onslaught and remained in the village, and now you must venture into hell alone to find and defeat Diablo.
The storyline for Diablo sounds like something out of an old bible, but it's not half bad. The quests have their own sub-plots and are randomized so you can only play 2/3 of them on each playthrough, adding a layer of depth and mixing it up a bit. The dialogue is also done very nicely and provides lots of comic relief, interesting plot elements, and other topics of interest. Best of all is that the storytelling is done extremely well; as you venture deeper and deeper into the church, it slowly looks less and less like a construction of man and more and more like Hell. Once again I must stress that the music fits perfectly and helps with this as well. Simply put, the game is SCARY. Sadly the story lacks any real depth, but it's worth a listen.
GAMEPLAY: 9/10
The game starts with you choosing a class. Warriors are strong and can equip the best things, Rogues attack from a distance and are accurate, and Sorcerers are the strongest spellcasters and can use the most abilities. Each has their strengths and weaknesses. Personally I went with the Rogue.
Basically you run around, kill enemies, and increase the level of your spells, the power of your equipment, and your stats. You increase the level of your spells by reading books about them, which increase your spell level by 1, increasing the damage done or decreasing the mana cost for the spell. The higher level your spell already is, the more Magic you need to read it. Equipment is randomized and uses a system of prefixes and suffixes before and after the item names to result in over 500,000 possible item combinations. This adds lots of diversity, and you never know what you'll get when you find an unidentified item. Some items are fast, some are strong, and some nullify the damage you take, but all are different and it's fun to hunt after just the item you want. The way equipment boosts your stats will also affect how you add to your stats. Cooler yet, items have Durability and must be repaired periodically, or else they end up breaking. It's realistic and just an interesting feature to have. Each time you level up, you can put 5 points distributed however you want into Strength (affects physical damage and allows you to equip heavy armor), Magic (increases mana and power of spells), Dexterity (increases accuracy and damage with bows), and Vitality (increases Life).
Also, all items take up space in your inventory, heavier items taking up more space. Because of this you have to put bits of equipment in certain parts of the equipment slots like Tetris almost. Just a fun little quirk... There are also scrolls you can carry around; consumable items like Health and Mana potions, but that cast spells with no mana cost. Similarly, staves will do the same thing, though they have limited charges and must be recharged periodically. Enchanted and Unique items will have hidden stats, so you'll have to talk to Cain the Elder to have him identify them for you.
Another thing you may find interesting is that the maps are randomized! The dungeon tiles are placed randomly and there are halls connecting them. This means you get to explore a new area every time you play! Very fun indeed! The only problem with this is that the enemies are sometimes clumped all in one area, while other areas are barren. It's very easy to get swarmed and killed by weak enemies, or to advance a floor or even two without encountering one. This aside, it plays a lot like a traditional action game and is tons of fun. You attack with X, pick up items or open doors with [_], use spells with /_\, toggle your spell between the last two you used with O, use potions with [L] and [R], access your automap with [R2], change your spell to any of them with [L2], access your menu with Select, and pause with Start. You can change these however you like in the menu, though, and even add in a Combo button that allows things to be triggered by a combination of buttons, all exactly how you want it. The biggest error here is that there is only one attack! X attacks, but there aren't any fast weak attacks or strong slow attacks; it's just mashing the X button a lot of the time. Nonetheless, you still have to plot, and as the game progresses certain areas will force you to think in new ways and use your spells in an innovative manner. Some will be windy and you'll have to master cornering enemies, and some will be in the open and it'll be very easy to get surrounded. You also level up pretty quickly in this game and gain in power fast, and yet the game stays balanced! You get a feeling of progress after every level, yet the game won't get too easy.
As you go down to Hell, you also receive quests where you have to defeat a certain enemy or clear a certain area. Doing one will reward you with a unique item, which is pretty cool. Overall the gameplay is fantastic, and there's even multiplayer so you can play with your friends! However, be warned that if you get surrounded by enemies when both you and your buddy are on opposite sides of the screen, you're both pretty much stuck and helpless, unable to move out of each others' line of sight.
REPLAY VALUE: 8/10
After beating it on Normal, you can replay it on Nightmare and Hell difficulties, which are longer and harder. I haven't gotten too much into them yet, but it looks like the game has a lot of replay value, especially if you want to max out all of your spells, which is time consuming for Sorcerers and near impossible for Warriors and Rogues, who have to find piece after piece of Magic-boosting equipment, as their Magic stat caps out pretty low. All in all, definitely worth replaying, especially if you want to kill time with someone with multiplayer.
FINAL RECOMMENDATION: 9/10
Great game! The loading time is pretty long and it takes a while to save, but these can be overlooked and the gameplay works great, with negligible lag and a lot of innovation packed into it! The mood of the game is very eerie and is executed excellently, and I highly recommend this to anyone looking for an Action RPG. Diablo is the icon of Action RPGs, and not without reason. A must-try.
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