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Thursday, 13 June 2013

Blast Radius [U] ISO

Blast Radius [U] ISO






Description :
 
Blast Radius is an Action game, developed by Pitbull Syndicate and published by Psygnosis, which was released in 1999.

This game is a space shooter kind of like the Colony Wars series. The big difference is that this game does not have the annoying mission objectives like the CW series. That is a good thing because the mission objectives made those games more frustrating than they should be. Instead of mission objectives this game is mainly a all action arcade style space shooter. That is a also a good thing. The arcade style play allows for a wider auduence and a better gameplaying experience. This game is a worthwhile purchase that doen't fare too bad in any one category making it a quality game.

Gameplay:8
The gameplay in this arcade shooter is well done.Before you start playing the actual game you are able to choose one of the availible spacecraft. The spacecraft are very different from each other making each ship different than another. The differences are welcome because most of these games have ships that look different but all share basically the same characteristics. There are many differences to discuss. One difference is the different weapons that each spacecraft have at their disposal. There are your average machine gun type weapons and then there are your more powerful lasers and special weapons that differ from one ship to another. The special weapons usually cause a big explosion and dispose of almost all baddies in one use. The best weapon in this game are the fusion nukes that cause the screen to light up in a powerful exposion. They are very fun to use and are of course vey powerful.
This game is played in typical Colony Wars fashion with the view being in the HUD. That view suits this game fine so it isn't a problem. Along with the HUD comes the many options. One option is the automatic lock on. This feature allows you to be close to an enemy and the game will automatically lock on to it allowing for an easy kill. Another helpful option is the arrow that points you to enemies making it very difficult to get ''Lost in Space''(get it?).
This game has gameply alot like the CW series which isn't necessarily a bad thing as the CW series is the best space combat series on the PlayStation. I recommend a rental first for unexperienced flyers but for all of us who have played CW buy this game immediatly.

Graphics:10
The graphics in this game are a lot like the CW games. There is very little pop up which makes space look beautiful. The spacecraft are wonderfully detailed and some are absolutely awesome looking. This game has a very speedy framerate making the dogfighting very enjoyable. This game is a technological showcase.

Sound:8
The sound in this game consists of upbeat techno music that in some cases, can be catchy. The sound effects are cool sounding. The sound of exploding spacecraft is very satisfying. The sound of the variety of weapons are well done and sound like they should. A good game overall.  


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Blast Lacrosse [U] ISO

Blast Lacrosse [U] ISO






Description :

The first ever lacrosse video game on any console!

You'd better be playing a pretty ballsy sport if you're going to dare to call hockey players all wusses. But if you've mastered the Crosse and have gotten your fair share of turf in your craw, you've earned that priv. For the first time ever, videogaming is turning to one of the fastest and most physical sports off the ice for a game that delivers every check like those helmets still need testing. Blast Lacrosse comes on full force with gameplay straight out of NBA Jam and NFL Blitz--lightning-quick gameplay, brutal hits, no rules worth mentioning, fired-up turbo powers, killer special moves, and whipping graphic flash.

Providing the perfect combination of hard-hitting and fast-paced action, Blast Lacrosse captures the uncaged fury of professional indoor lacrosse. The game features all 9 National Lacrosse League teams as well as NLL players, uniforms, and mascots. Also find exciting game modes, full NLL rosters, an intuitive control scheme, and color commentary from sports talk radio host Scott Farrell. Get ready for the fastest sport on two feet!

I'm going to just be up front about this: You're going to have to really want to like this game to have fun with it. Otherwise, it probably won't be worth your time.

Blast Lacrosse, as of September 2004, holds the distinction of the only lacrosse video game ever made. It was created in 2001 and represents the (then) 9-team roster of the National Lacrosse League, which is played indoors. Half the teams in this game no longer exist in their then-current incarnation, but that's just how small leagues go.

Gameplay takes a little getting used to, mostly the passing and ball control aspects. Checking is simple--just run up to anyone, anytime, and hit circle. Odds are your opponent will then hit the deck. Not much to that. Ball control, though, is where things are a little tricky, since the midfield can get very congested with opponents and fallen bodies, and it takes some skill to get a sure shot at the goalie. To make things simple on yourself, set the difficulty down to easy and play a few arcade games against the Albany Attack. They're as slow as molasses--it's very easy to catch up to and subsequently deck them when they try to fast break. Try to execute strafing turbo shots and one-timers (quick pass from one side of the goalie to the other immediately followed by a shot) to score goals--anything else is just a (generally unlucky) roll of the dice. Once you start pounding Albany fairly easily and get your confidence and skills up, take on other teams and maybe a season. Don't just dive into the game unprepared and start a normal season--you'll probably get slaughtered, and that's no fun for anyone.

The graphics are passable. Good? Not really, no. But they function, and that's all we're really going for here. Players are 100% indistinguishable from one another. The ball is easy to see, provided someone hasn't fallen right on it. Nothing to write home about, but nothing that'll make you cringe, either.

The sound is okay. I personally like the announcer, but I can see how he'd be completely hit-or-miss. The sound effects are good. Not much else to write about.

Replay value is decent. I like sports games and I don't mind replaying sports games for the simple sake of replaying them. Plus, there are bonuses to be had, and who doesn't like bonuses?

All in all, I like this game. If this were a hockey game, I'd probably ignore it since it'd be nothing really groundbreaking--but this is lacrosse. The first game of its kind. You can't really turn somewhere else for a lacrosse video game, so you might as well come here. I bought it for nine bucks, and that number seems just about right to me. This is a game made on the cheap, so don't expect it to be a grand epic sports adventure. If you just go into it wanting to have some goofy, overly violent indoor lacrosse fun you'll be fine. But for heaven's sake, turn down the difficulty at first. I was serious about that.


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Blast Chamber (E) ISO

Blast Chamber (E) ISO






Description :

Blast Chamber is an Action game, developed by Attention To Detail and published by Activision, which was released in 1996.

Blast Chamber was developed by Attention to Detail and published by Activision in November of 1996 to little fanfare. Outside of a few print ads, this game had very little hype surrounding it, which is perplexing to me since this game was a refreshing change of pace from the norm being released at the time. Hell, it’s still a refreshing change of pace today. As you might imagine, Blast Chamber involves you going around chambers and blasting things. In this game, you’ll go throughout the game’s many unique chambers (which spin around every so often to mix things up a bit) in an effort to get one of your enemy’s crystals and place it in your chamber. If you can put more crystals in your chamber than your opponents before the time runs out, you win.

The gameplay, in execution, is kind of like a glorified, 3D version of capture the flag. Throughout the chambers, there will be power-ups and weapons thrown about to keep the gameplay lively between you and your three enemies. The color-coding system used for the game helps keep things simple. If you’re the red guy, you put your enemy’s crystals in the red chamber, if you’re the green guy, you put them in the green chamber, and so on and so forth. You’ve also got a blue guy and a yellow guy to choose from in this game, so, hopefully, your favorite color is represented in the characters.

The many chambers that you play in are pretty diverse, despite their similar design due to them all being big, giant boxes in the end. One chamber might be filled with lava pits, another might have platforms for you to spring to in order to get an opponent’s crystal, some are even littered with pits and bombs to keep things interesting. The diversity in the chambers gives each and every one of them their own unique feel and vibe. Each one has a certain mood that you can use to your advantage, mentally.

However, not everything in Blast Chamber is great. The far-out 3D perspective used for the game can really hinder the gameplay, and even though there are some camera options you can use to help alleviate the problem to a degree, it’s still there, and it can get in the way of you having fun with the game, or even just you being able to play the game. For starters, the perspective used has the camera placed about a billion feet from the actual chamber you battle in, which makes everything on the screen seem microscopic. The characters end up being inch-high, colored blobs, and the explosions effects are just plain worthless since you can’t appreciate them due to the far-out perspective. The camera options just tilt the camera up or down for you so you can gain a better vantage point of the goings on in the chamber, you’re still locked in the far-out perspective, which is the key problem.

The controls in Blast Chamber are pretty good, if a bit unspectacular. The controls are responsive, and the button layout is logical, which definitely helps out in the heat of battle. Sadly, that’s about where the controls end. There isn’t much to them, and they’re easy to pick up and learn quickly.

The graphics in the game are simply atrocious. The characters are too small, as is nearly everything else in the game, due to the aforementioned camera issues. On top of that, nothing appears to have any detail in it whatsoever, which may or may not be due to the camera issues. Blast Chamber looks like a low-end Genesis game with its drab colors and lackluster details. On the upside, the graphics did get a small upgrade from the Saturn version. The graphics a tiny bit cleaner in this game. It’s not a huge change, but it can make a world of difference since it makes smaller details easier to spot.

Thankfully, the sound picks up some of the slack for the horrid graphics. The music in the game has a fast beat to it, which fits the frantic gameplay perfectly. The multitude of sound effects help round out the fantastic sound. The best sound effect used, in my opinion, is the beeping one used to convey time running out. It’s a simple effect that is used in just the right manner as to make it both helpful, and motivating. Other notable sound effects come from the background objects and things in the chambers. You’ll hear the crackling sounds of electric fields, and some blurping sounds from the lava to help convey the heat of it. These sound effects help add to the unique feel of each chamber, and help the game’s mood out quite a bit.

Blast Chamber’s replay value is pretty limited if you’re the type of person that has to get through a game quickly in order to feel like you’ve accomplished something since the game can be beaten in a matter of hours,. However, if you’re the type of person that enjoys playing a little bit of a game for a long period of time, you’ll love Blast Chamber. The pick-up-and-play gameplay makes it a breeze to just have some quick fun with the game without having to devote hours of your time to a single play session. Odds are, it’s a game that you will get years of enjoyment out of before you put it away for good.

All in all, Blast Chamber is a fun, if rough around the edges, game. I appreciate the unique aspects of the game, but the faults of it, however few in number, are quite glaring and can really detract from your enjoyment of the game. The fun gameplay should help you overlook some of the flaws, as should the fantastic sound. If you’re looking for a game that will provide you with a quick, fun fix, Blast Chamber is it.


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Blade (E) ISO

Blade (E) ISO






Description :

Your blade, Gothic City's baddest vampire hunter. When rival vampire clams ignite a deadly feud, you go deep to do some serous demon killing. Stalk the undead through 24 gothic locations, then waste an arsenal of intense weapons. Plan on staying up late tonight 'cause and even greater evil awaits.

A bargain game at only $1.00! Hey, can you blame me for purchasing it? GameStop had only one store in each state that sold Nintendo 64 (N64) Playstation One (PS1) games, all at 90% off. The N64 selection was a joke, only containing sports games and Superman 64, whereas the Playstation isle had tons of games. Aside from Pipe Dreams 3D, Yu-Gi-Oh: Forbidden Memories, Digimon Card Battle, & Baldies, I also decided to pick up Blade.

Blade the video game is based on the move Blade (1999) about the half-human, half-vampire named Blade and his weapons expert Whistler. However, forget everything you know about the movie. Why, because the game doesn't base itself on that. Instead, it takes place in the movie universe. It appears to take place before the first movie. It can't take place after, but I won't say why in case you haven't seen the movie.

As the game starts, you will listen to the catchy techno theme song while browsing the menu options. After that, it's onto the lamest reason to review a video game: not reading the instruction manual.

I started off with my fists and a regular gun that quickly emptied. It started out easy enough against men with machine guns, but then vampires show up and I was dead pretty quickly trying to fight them with my bare hands. It was a long 1 ½ hours before I fiddled around with every conceivable button and found that after selecting pause, you can hit the up or down button to change your weapon type.

Blindly going forward, I eventually found strong zombie creatures that I would attack with my sword while running around them in circles praying not to get hit. Eventually, after dying 5 times in the same area, I decided it was time to call it a day and figure out what looked like a broken game tomorrow.

The next day, I realized that the bullets affected the zombies depending on what you used. The regular bullets were worthless, but the carbon seemed to rip right into them. Deciding to play the game properly, I searched for a game manual and read it to find out that indeed, regular bullets are better for humans, carbon for monsters, and silver for vampires. This was a very interesting mechanic. But, even with that, it still takes a lot of bullets to kill them, which is why there is a critical attack possible every time you fire.

You hit R2 to aim, and a small dot forms into a circle in the upper right hand corner. Once it fills up, it is transparent for about ½ a second then becomes opaque. If you hit the X button during that transparent circle, you can take out some creatures instantly if you are using the bullet type that is their weakness. If you fire regular bullets on a zombie, you'll need about 4 critical hits to kill him as opposed to the carbon's 1 critical hit.

Saving ammo is important in this game, which is why critical hits are in turn very important to learn, as your sword doesn't work on everyone. The shotgun's critical circle turns clear in 1 second, while the machine gun takes about 3 seconds; but, you have so much ammo with the machine gun you should use it on every enemy possible unless they can run toward you, and always use your weak handgun on regular guards to save ammo. Later in the game, you will fight some nasty brutes that it's better to lay into that waiting for a critical.

The last weapon has explosives and some ball weapons, and the most useless UV grenade and regular grenade. The UV attack never kills anyone, while the regular grenade usually explodes in your face and kills you in one hit. I never used this gun unless I was out of ammo.

I really liked the weapons systems for the different enemy types, but the thing I have to get on now is the challenge. All the reviews said the game is way too hard. Yeah, if you didn't read the rulebook.

There were 3 instances in the game where it took me two hours to advance from one save point to the next, but it's all trial and error. The game isn't a cakewalk; there is no save point for every 3 guys killed. Sometimes you'll have to go through 25 different enemies, maybe even a boss in the middle of that, before saving, but persistence and trail and error with the weapon types' effects on different enemies will allow you to proceed.

Let's get on with the main review.

Story: 5 of 10
This story is pretty bad. Basically, you start hunting vampires, then the Palintine vampires kidnap Whistler to use you against the Dragonetti vampires so they can move a container that contains a Night God that can bring darkness to the world and let vampires reign supreme. Oh, and when they said not to interfere, if they meant, ‘break into our lair and kill most of our clan and free your partner' then they succeeded. And the Dragonetti (a person as well as a type of vampire) that they wanted to play you against? Well, he wants to help you and tells you where to go, but after the halfway part of the story he never shows up again to bring about any closure. The ending of the game matches the ending of the movie, but the audio for the voices don't match up in volume. The only good thing is the interaction between Blade and Whistler; it feels like it would belong in the Blade movie.

Challenge: 8 of 10
The challenge is what I would expect of a game like this. Though there are some cheap deaths when a claw beast is behind a door or when a gun torrent mows you down in a second, most of it is just adjusting to the weapons and not walking into corridors expecting the room to be empty.

Music: 7 of 10
The music has about 6 themes it cycles through, but most of them are quite catchy and actually match the level most of the time, though there is one that is so annoying that you'll want to beat the level quickly to make it end.

Fun Factor: 14 of 20
Starting the game with nothing, then working your way up the weapons chain and up to bigger and bigger enemies was really fun and it felt like not only was Blade progressing in his arsenal, but I was progressing in my control of him and experience with the game; the game got easier and I had more fun as a result.

Control: 8 of 10
Yeah, the controls are weird at first, but you'll quickly adapt to it. It's usually only R2, then fire with X, or equip the sword and hack like a maniac. Oh, you can jump, too, but it was only useful to find a secret room once or twice. It was never needed in the actual game except for one level with floors that were really pits.

Graphics: 6 of 10 (8 of 10 for bonus decorations)
The graphics aren't too bad, but not great either. However, you can tell the creators spent a lot of time into the backgrounds; little things like the museum and the ending warehouse show lots of touches to the background that make it feel like a real world when there are chairs in the actual projector room and an airplane, tank and dinosaur in the museum; nothing is usually just a generic empty room or alleyway, so they definably get major points for that, or in this case, 2 bonus points.

Replay Value: 7 of 10
I actually was tempted to play through hard mode and collect every hidden glyph, so it has good replay value. I was determined to beat the game, and it took me a few nights to do so. Once you beat the game, that will probably be it, but in getting there it will take about 15 hours, so it lasts long enough, though I do wish it was longer.

Extras: 4 of 10
Blade has some extra features, which are information on all the vampires in the game. You have to collect hidden glyphs to be able to read them all. You can also unlock some cheat codes to play through the game differently to increase the replayablility.

Bonus Points

Graphic Backgrounds: 2

Darkness Effect: 2
The darkness plays a big role in the game. Sometimes your character will not be visible on screen if he's walking on a street or in a dark part of a room, and sometimes your enemies are walking around in the darkness of the next room, but will come in view if you wait. It isn't used very much, but it definitely adds a level of suspense to the game when you don't know if an enemy might come out of the darkness in the next room and attack you. And even if they attack you, they will light up so that you can see them so you're not completely screwed.

So, I could do a medium of the scores above and come out to 7 out of 10, or add up all the points, which would be 64 points out of 100. Either way, it's still a pretty decent game. This is one of the best video game's based on a movie I've ever played and why it gets an average score of ‘B'. Yes, I know the score adds up to 64, but this game rises above mediocrity to be an interesting experience. Basically, it's in between Mediocre and Good, making it ‘Decent.' It was frustrating in the beginning, but that was by own fault for playing blind. I really got into the game and it was fun and challenging, and it reminded me of the game play from old Nintendo games where you had to play a level a few times to understand where a bad guy might be hiding or what weapon you should have ready to achieve victory sooner. There is a hard mode, and I'm almost tempted to play that, too, just not at the moment. No, I've got Blade 2 on the PS2 to start.


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Black Matrix Cross (Japan) ISO

Black Matrix Cross (Japan) ISO






Description :

Black/Matrix II was released March 28, 2002 for the PlayStation. The game is set primarily in the 'Hell Realm' and centers on a group of elite devils fighting to repulse an invasion of their realm by angels and humans.
While the fictional world of Black/Matrix II is again fantasy-based, it is distinct from the original game. It is divided into three realms - heaven, home to white-winged angels; the human world, inhabited by relatively weak, wingless people; and hell, where black-winged devils reside. The three realms are largely independent and their natives are suspicious of the other realms. Many humans have been convinced of the evil nature of Hell by the angels, but for all their fearsome powers neither the devils nor Hell itself are inherently malevolent. Hell is ruled by the beautiful and compassionate Jenarose, who is said to love humankind more than anyone in the world.

Gameplay :

Black/Matrix II brings the series into full 3D, modifying gameplay elements found in previous Black/Matrix releases. The game is divided into four chapters, and the basic flow of gameplay initiates with the player selecting a destination on the overworld map, followed by alternating expository cut scenes and battle maps. Towns, a usual element of tactical RPGs that allow for the purchase of items and equipment, are omitted in Black/Matrix II and shops are accessible from the overworld map and pre-battle menus.
Black/Matrix II features a branching plotline, where the player's choices influence the course of events. There are numerous possible endings and four possible heroines.

Characters :

Reiji (レイジ Reiji?), the main character, is said to be the strongest devil in Hell. Widely known by the sobriquet "General Tempest", he is the younger brother of the master of Hell, and the leader of the "Fear Quartet" of top-ranking devils. Despite his power, Reiji is killed when human armies invade Hell and resurrects later with no memory of his prior life.
Vidia (ヴィディア Vidia?) is Reiji's subordinate and friend. Known as the "Killing Dust", she favors broadswords and other heavy weapons and is teased for her fierceness and impatience. She harbors an unrequited love for Reiji.
Gilvise (ギルヴァイス Giruvaisu?), like Vidia, is Reiji's subordinate and friend. He has a glib manner of speech and appears to not take things very seriously, but is actually very observant and cool-headed. He serves as Reiji's main adviser.
Ridiearl (リディエール Ridiēru?) is the commander of the paladin army that led the human invasion of Hell. She has a zealous hatred of devils, yet bears a striking physical resemblance to Jenarose, the master of Hell.
Parge (パージュ Pāji?) is the only female member of the Fear Quartet. She possesses a power called Squeeze that drains the life from anyone who approaches her, inspiring a lifelong sense of isolation. When her deadly powers fade after the death of the master of Hell, she begins looking after an abandoned human child.
Uni (ユーニ Yūni?) is a member of the Fear Quartet whose bishōnen looks disguise ruthless battle capabilities for which he is feared by foes and allies alike. As he enjoys pulling the wings off of his defeated opponents, he is nicknamed "Feathercide Uni".
Forester (フォレスター Foresutā?) is a member of the Fear Quartet known throughout Hell for his intelligence. Like a mad scientist, he has no interest in anything other than his experiments and the automata he builds.


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Black Matrix 00 (Japan) ISO

Black Matrix 00 (Japan) ISO






Description :

Black/Matrix (ブラックマトリクス?) is a series of tactical role-playing games developed by Flight Plan and published by Interchannel. All titles in the series are Japan-exclusive.
Each installment in the series combines standard tactical RPG gameplay with a pastiche of Judeo-Christian religious themes, particularly concerning the nature of good and evil and the interplay between Heaven, Hell, and Earth and the denizens thereof. One title was considered for North American release in 1999, and it is believed that it was eventually passed over due to its religion-derived themes.

The original Black/Matrix title was released August 27, 1998 for the Sega Saturn console in Japan. There were two subsequent remake releases that add more detailed graphics and additional content: Black/Matrix AD (Advanced) for Dreamcast was released in 1999 and Black/Matrix + (Cross) for PlayStation was released in 2000.
The world of Black/Matrix is fictional and fantasy-based, and in it the forces of Hell won a decisive war against the forces of Heaven. The victorious devils rewrote history and redesigned society to suit their purposes, reversing the concepts of good and evil. The descendants of the devils, known as black-wings because of the bat-like wings that grow from their backs, rule over the white-wing descendants of the angels, whom they treat as sub-human slaves. In their society love is considered the worst of crimes, and any one found guilty of love or kindness is hunted and punished.

Gameplay :

Black/Matrix gives the player control of a group of playable characters who traverse various two-dimensional 3/4 isometric-view maps that represent towns and battlefields. The flow of gameplay cycles between expository cut scenes revealing the plot, towns and menus for procurement and management of items and equipment, and battles which pit the playable characters against computer controlled opponents in battle maps. Progression through Black/Matrix is plot-driven, and the player has limited influence on the overall course of the game - evidenced by the absence of an overworld map mode.
The gameplay in Black/Matrix is broken into chapters based on plot themes, and the plot is delivered in fully voiced cut scenes that begin and conclude each chapter, as well as precede and follow each battle. The visual style of the cut scenes varies based on version; Black/Matrix and Black/Matrix + use the same graphical style seen in town and battlefield maps, while Black/Matrix AD employs visual novel style static landscapes with large character sprites superimposed over them. Regardless of form these scenes announce events such as the addition of new playable characters, and occasionally offer the player opportunities to recruit optional characters such as white-wing slaves and, depending on the version, unused master characters.

Battle Mechanics :

Battles are organized into turns which alternate between the player and the computer. During the player turn any player-controlled character can perform actions in any order, with a maximum of three actions per character per turn. Every character can use the actions "move", "attack", and "item", though depending on the character and the point in the game, they may have others actions as well. The move action allows a character to travel on the map; battlefield maps are composed of square tiles and the number of tiles in a given character's range is determined by their statistics. Characters have a single preset attack technique and can equip any type of weapon appropriate to that technique; for example, a character with the "stab" attack type can equip rapiers, spears, and staffs. Additionally, characters automatically respond by counter attacking, defending, or attempting to dodge when they are attacked; the player can switch the respose at any time through the "Waiting Stance" command.
Specific, plot-determined characters have access to the "magic" command at all times, while others require special equipment to unlock it. Spell effectiveness varies from turn to turn, as governed by a "Biorhythm" clock. In place of conventional magic points to manage magic use, Black/Matrix uses a system called "Blood Points". Blood Points can be distributed to individual playable characters before battles to expend in spell casting. Blood points are accrued by attacking the prostrate bodies of defeated enemies, effectively killing them. (Some fallen playable characters are susceptible to the same fate, after which they are lost permanently.) Additionally, the player can infuse a weapon with Blood Points to improve its effectiveness and possibly unlock a special attack called a "latent ability". Latent abilities function like spells in that they cost Blood Points to use and add various effects to the damage dealt by the weapon.
At the conclusion of each battle the game evaluates the player's performance and assigns a letter grade-based rank, which determines the value of bonus items and the amounts of money and experience points the player is awarded. Experience points go into a common pool and the player distributes it to the characters at will, choosing which characters gain experience levels. Upon level-up, the player also determines how a given character's statistics mature, allowing for customization.

Characters :

Abel (アベル Aberu) is the amnesiac silent protagonist of Black/Matrix - his dialog is not shown on screen. A white-wing slave, he is locked in Golgoda Prison for the crime of love. He exhibits a power to transform black-wings into white-wings, which marks him as the 'messiah'.
Black/Matrix begins with the player choosing a black-wing 'master', i.e. companion, for Abel, which affects the beginning and ending of the game. The choices are:
There is an additional secret male master, Zero (ゼロ Zero?) (Kentarou Itou), who becomes available after inputting a code (which differs in each release).
Leburobus (レブロブス Reburobusu?) (Hideyuki Hori) is a white-wing criminal. He was once a gladiator, but was sent to Golgoda Prison for killing his former masters. He is very tough and uses swords and other heavy weapons. He seeks "freedom", and joins Abel's escape.
Gaius (ガイウス Gaiusu?) (Kaneto Shiozawa) is a white-wing criminal. He gained fame as "Gaius the Gale" for stealing from the rich to give to the poor, but is later imprisoned for the crime of "hypocrisy" as a result. He joins Abel's escape.
Phillipo (ピリポ Piripo?) (Hiro Yuuki) is a blond-haired boy whom Abel encounters in Golgoda Prison at the beginning of the game. Though he is a black-wing, he is shunned because of his weakness. He escapes with the party and becomes an archer.
Johannes (John) (ヨハネ Yohane?) (Takeshi Aono) is the black-wing former high priest of the Temple of the Sun who lost his position after a power-struggle. He is a necromancer who can use magic to revive dead characters as zombie decoys. After witnessing Abel's mysterious powers, he joins the group.
RupiRupi (ルピルピ Rupirupi?) (Kikuko Inoue) is a black-wing former student of Johannes who took over his research, eventually becoming a Demon Knight. She casts powerful healing spells. Her hobby is writing in a "revenge diary".
Marco (マルコ Maruko?) (Ai Orikasa), a white-wing, is known as the "Miracle Boy" for becoming the first person to don an Arch-demon Armor. Despite his youthful looks, he is the leader of a white-wing liberation movement.


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Black Dawn [U] ISO

Black Dawn [U] ISO






Description :

Black Dawn is a Helicopter Sim game, developed by Black Ops Entertainment and published by Virgin Interactive, which was released in 1996.

Following in the footsteps of Agile Warrior, Black Dawn features a heavy duty attack helicopter on several engaging missions that range from strafing tanks to inserting and removing special operation teams from a mission site! Virgin Interactive does a little better with the visuals and the game play as well as the audio, but creates a game that needs plenty of practice with the controls. Clean and crisp, the action that is featured here doesn't take a brain scientist to figure out, and even the missions that seem to require plenty of thought are pretty easy to complete! As Agile Warrior did, this game is more or less for action game fans than it is for hard core simulation fans, bit it rounds out to be a pretty good game all the way around.

-Game Play 8/10-

The missions are a little more involved, and take a little more time to complete, but in the end the challenge is worth it. You'll find that the missions range from inserting a SEAL team to taking out tanks and radar sites is little more than a walk in the park in the first few stages, but comes out with some supreme difficulty in later stages if you haven't figured out the control! Again, this is an action game that only features a solo flight, so if you're looking for a friend to join in on the action, you might as well start looking elsewhere, because you won't find it here.

-Control 8/10-

With the use of the analog sticks, and the shoulder buttons being set up for weapon designation, you'll find that the control is both easy to learn, but hard to master all in the same shot! You'll find that piloting the chopper takes a little practice with the insertion of the special teams, and a lot of practice with strafing the enemy tanks and radar sites, so gear up and get ready to do some serious thumb busting.

-Visuals 8/10-

Much more detailed, and plenty of design as well as several backgrounds that are expansive and teeming with life, Black Dawn gives you a good view of what a flight simulation and action game should be! The weapon detailing and explosions flare across the screen with brilliant color and thought in mind. All of this comes together in a wonderful display of what the PSX is truly capable of when enough time and effort is put into it!

-Audio 8/10-

Even though your standard fare of sound effects reappears in the style of gunfire, explosions and radar locks, you'll find that the different mission music makes up for that by giving you a pulse pounding, and adrenaline activating soundtrack! The sound effects blend in nicely with the different mission themes, and you'll hear more or less what a good action game should sound like instead of a completely different sounding effect track and a completely different sounding mission track being smashed together!

-Overall 8/10-

Virgin Interactive did a better job with this title than they did with Agile Warrior, by giving a more detailed visual display as well as deep and involving missions! Black Dawn is one of the better helicopter/simulation games that the PSX has to offer, and shouldn't be overlooked. A rental for starters, fans of action/simulation games will probably find a foothold with this game and add it to their collection while hard core simulation gamers will play it once or twice before moving onto something a little more technical!


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