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Sunday, 26 May 2013

Aquanaut's Holiday [U] ISO

Aquanaut's Holiday [U] ISO





Description :

Aquanaut's Holiday (Japanese: アクアノートの休日 Hepburn: Aquanaut no Kyuujitsu?) is a video game for the PlayStation developed by Artdink. The game is an underwater simulation in which the player assumes the role of an overworked marine explorer who returns to the water for pleasure after having brought harmony to the world's oceans. Aquanaut's Holiday was followed by a few Japan-exclusive sequels on various PlayStation consoles. 

Gameplay :

Gameplay in Aquanaut's Holiday takes place in a first-person perspective and consists primarily of the player exploring vast stretches of ocean, occasionally discovering underwater ruins or treasure, or communicating with underwater creatures. The game has no time limits, enemies, or other obstacles. The game's objective, aside from exploring, is to build a large coral reef to attract a wide variety of fish and other marine wildlife. 

Development :

Aquanaut's Holiday was developed by the Japanese studio Artdink and directed by Kazutoshi Iida. The game designer was also behind Artdink's Tail of the Sun and later headed development of Doshin the Giant for the Nintendo GameCube.

Reception and Legacy :

On release, Famicom Tsūshin scored Aquanaut's Holiday a 24 out of 40. The game won a Japan Software Award in 1996. Critical reception has been mixed. IGN stated that Aquanaut's Holiday does not truly qualify as a game, but instead "a fun and immersive 3D underwater sim of the most relaxing kind". Shawn Sackenheim of Allgame likewise called the game to be a great stress-reliever and complimented it's "beautiful" presentation and "rewarding" gameplay model. Victor Lucas of The Electric Playground agreed that the graphics were mostly impressive, but ultimately found the combination of exploration gameplay and atmospheric music extremely boring. NowGamer was also unimpressed, summarizing, "Unless you’ve got more money than sense, our advice is to save your pennies and spend them on a title that truly pushes the PlayStation to its technical limits without relying on the contents of Captain Birdseye’s pantry."
Aquanaut's Holiday was followed by a few Japan-exclusive sequels. Aquanaut's Holiday: Memories of Summer 1996 and Aquanaut's Holiday 2 were released on the PlayStation in 1996 and 1999 respectively and were later made available for download on the PlayStation 3 and PlayStation Portable in 2008. Another game, Aquanaut's Holiday: Hidden Memories, was released of the PlayStation 3 in 2008.


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Aquanaut no Kyuujitsu 2 (Japan) ISO

Aquanaut no Kyuujitsu 2 (Japan) ISO





Description :

Aquanaut no Kyuujitsu 2 is an Adventure game, developed and published by Artdink, which was released in Japan in 1999.


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Aqua GT (E) ISO

Aqua GT (E) ISO





Description :

Aqua GT is a water racing game, developed by East Point Software LTD, published by Take-Two Interactive and released for the Dreamcast on December 22, 2000 in Europe and PlayStation on January 26, 2001 in the same continent.

Gameplay :

Aqua GT features three modes: Championship, Arcade and Two-player.
Championship mode is the main single player game, where you advance through the Bronze, Silver and Gold Championships. In the Arcade gameplay mode you have to beat the clock. In two-player split screen mode you go head to head against another player.
The game features over 50 races and a wide variety of race vehicles, from jetboats, monos, batwings and catamarans, culminating in the Aqua GT Championship.
There are 5 boats to choose from, and you can unlock another 15 while progressing through the game. All boats vary in speed, acceleration and handling.
The tracks are set in canals of major cities, like London, Venice, Paris, Tokyo, Rhineland, Amsterdam and New York City. Each track has a high or low tide, and you can race at day time or during the night time.


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Apocalypse (E) ISO

Apocalypse (E) and (U) ISO





Description :

Apocalypse is an ambitious project. Activision set out to make a shooter with a very action movie-like quality. Figuring that they'd need a big action-movie guy involved to really make it fly, they got Bruce Willis on board. His face was scanned, and his voice was recorded for the project, the theory being that Bruce would star "in" the game. The original plan was to have Bruce play your sidekick, a guy that would run around and back you up while you shot up the place. But as the development time dragged on, the conclusion was drawn that people don't want to be alongside Bruce. People wanted to be Bruce. So the sidekick idea was scrapped, and instead you take on the role of Trey Kincaid, scientist-turned-outlaw.
The game's changed perspective may have been a good idea at the time, but it also caused the game's main problem. Since all the voice work was written to work with Trey as your sidekick, it all sounds like he's talking to someone that isn't there. Plus, what was left in really isn't very good. Most of the phrases really lack feeling, and they're mixed horribly. It sounds like they just trapped Bruce in a bathroom with a mini-tape recorder and got him to read the script. Also, the lack of variety (you'll hear "Open up a can of whoop-ass" and "Ooh! I... feel... gooood!" more than a few times) leads you to believe that most of the voice work was unsuitable after the transition. And since getting Bruce back in the studio was probably impossible (hey, Bruce is a busy guy), we're left with whatever quotes they could salvage from the existing audio.
The gameplay is surprisingly fun for a shooter of this type. The controls are set up in a Robotron or Smash TV-like setting (analog is a must here), but the game has a running and jumping atmosphere more along the lines of ASC Games' One. For a 3D game with a lot of jumping, the camera does a pretty nice job of presenting the action in an easily viewable fashion. But it isn't perfect. The White House level is the biggest offender. The perspective gets in the way of your jumping quite a few times in that level, causing more than a few deaths when you think you're judging the distance properly but miss a platform by a long shot and die in the lava. But overall, the gameplay is really intense, although the game as a whole is really quite easy. The last two levels of the game are reasonably challenging, though.The game has got a nice graphical look to it, with occasional panning cameras and nice perspective changes. It really gives the game a very dynamic feel. The game's frame rate tends to fluctuate a little bit, but it remains fast enough throughout the game, right up until the final boss. The final boss stage has some serious slowdown problems, which in turn cause some poorly judged jumps, which in turn cause needless (not to mention extremely annoying) deaths.
Other than the poorly executed Bruce Willis speech, the game's sound is nice. The fire and explosions give the game the feeling of a real battlefield. The whoosh of the flamethrower is especially nice. The music is also well done, including a track by Poe (that's how long this game has been in development. When they first announced Poe's involvement, it was a reasonably big deal), who also plays the part of Plague in the game.
Overall, Apocalypse is a really fun shooter with a great concept, but portions of it are poorly executed. All in all, the developers really wasted Bruce Willis' talents and missed an opportunity to do something extremely cool. If they had set out from the beginning to make Apocalypse a one-man game, none of the major problems with the fragmented storyline and poor speech would even exist.


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Ape Escape [U] ISO

Ape Escape [U] ISO





Description :

Ape Escape (known as Saru Get You (サルゲッチュ Saru Gecchu?) in Japan) is a series of video games made by Sony Computer Entertainment, starting with Ape Escape for PlayStation in 1999. The series often incorporates ape-related humour, unique gameplay, and a wide variety of pop culture references; it is also notable for being the first game to make the DualShock controller mandatory. 

Story : 

Main Series

One of the main story elements of each of the main series involves a white-haired monkey named Specter obtaining a helmet known as the Peak Point Helmet (Pipo Helmet for short), which boosts his intelligence. After equipping an army of monkeys with Pipo Helmets, and using an enhanced helmet for himself, Specter sends his monkey army to take over the world, and Space. It is up to the game's protagonists, equipped with various gadgets, to capture the monkeys and restore order to the world.[7]

Alternate Series

The alternate series, developed by SCEI, Is the alternate main series. Specter and the Monkeys take over the world, or try to sabotage players in "Pumped and Primed". In both games, Specter does not end up being the main villain and there are usually darker forces behind Specter that you will have to defeat. The villains change from game to game. It is up to the game's protagonists, equipped with various gadgets, to capture or defeat monkeys/characters, to save the day.[8]

 Gameplay :

The Ape Escape series is notable from its radical departure from the tried-and-true control method in most other games. It was the first PlayStation game to require the use of a DualShock controller; the left stick moves the character while the right operates whatever gadget the player has in his/her possession. Again, unlike many games which use PlayStationX.svg to jump, both the R1 and R2 buttons are used, while the 'shape' buttons are used to cycle through the available items in the inventory.
In the PSP spin-offs, a more conventional control scheme must be used, due to the PSP's lack of a right analog stick.
The main objective through the majority of the games is to use your available array of gadgets to locate and capture monkeys. When a monkey has been found, he needs to be caught with the Time Net gadget. On the first through, players will have a set number of monkeys to catch before progressing towards the next level. Once each level has been completed, they can be reentered with the gadgets necessary to catch the remaining monkeys.

Minigames :

In the main series, there are three unlockable minigames that can be played at the hub. These can be accessed by clearing the necessary amount of stages and/or having the necessary amount of coins. In Ape Escape and Ape Escape: On the Loose, you had to collect a certain amount of Specter Tokens to unlock a minigame.
In Ape Escape 2, you could obtain these three minigames by betting ten coins in the Gotcha Box, but here the stage-clearing was much more vital, yet it didn't mean it'd be based on your percentage on your record.
In Ape Escape 3, because coins were far more abundant than Ape Escape 2 and the fact that you could hold coins past 999, the prices went up for the mini-games as well. Another thing is that this time it was based on your percentage, so clearing stages, beating time attacks, or purchasing things from the shops would get you faster to making the mini games become available to purchase. The minigame Mesal Gear Solid seems fuller and more of a game of its own rather than just a simple unlockable. This game has a plot and more traditional gameplay of the AE series, and could be the start of more fuller minigames based on a series already established, like Metal Gear Solid.
In Ape Quest, the player randomly encounters mini-games in a very similar fashion to classic JRPG random enemy encounters.


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Aoki Ookami to Shiroki Mezika - Genchou Hishi (Japan) ISO

Aoki Ookami to Shiroki Mezika - Genchou Hishi (Japan) ISO





Description :

Aoki Ookami to Shiroki Meshika: Genchou Hishi is a Strategy game, developed and published by Koei, which was released in Japan in 1993. 


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Another Mind (Japan) ISO

Another Mind (Japan) ISO





Description :

Another Mind (アナザー・マインド Anazā Maindo?) is an adventure game created by Square (now Square Enix) for Sony PlayStation and released on November 12, 1998 in Japan. The game is extremely obscure, having been released in the wake of Square's other titles Xenogears and Parasite Eve,[1] and it remains unreleased in the rest of the world. 

Gameplay :

Another Mind is primarily shown through a series of still photographs with text overlays advancing the story. The characters are represented by photographs of real actors, which are displayed whenever that character is speaking. Rarely a cutscene is used, featuring a movie of the actors interacting; the game uses the actors' real voices during these scenes, a rarity for the time. The player represents "another mind" residing in the head of the main protagonist, and can only control the game through speaking to the girl. The player does this by constructing their own sentences out of context-sensitive parts of speech provided by the game, rather than selecting from pre-made options.[1]
The game is divided into ten chapters, each taking several hours to complete. There are multiple endings to the game, the majority of which are early, "bad" ends. There are two main endings to the game, as well as a third that can only be reached by playing through the game for a second time. During the game, the actions of the main character as guided by the player changes the course of the story and the relationships between her and the other characters.[1]

Story :

A 16 year-old girl named Hitomi Hayama is involved in a car accident and admitted to a hospital. Upon waking, she realizes that another mind has taken residence in her head. The player takes on the role of this separate consciousness. The pair are then put into the middle of a mystery that begins at the hospital, which includes a murder, several suicide attempts, and a bombing attempt. Hitomi frequently communicates back with the player, and the player must convince her to perform actions rather than commanding.[1]

Characters :

The characters of the game include Hitomi Hayama (葉山 瞳), a 16 year-old highschool girl and the game's main character; her classmates Mariko Takagi (高木 真理子), Toshiki Kaneda (金田 俊樹), and Masato Kitagawa (北川 正人); and her teachers Ryouji Higuchi (樋口 良治) and Hitoshi Yamagata (山形 均). Other characters include Kaoru Murai (村井 薫), the nurse that took care of Hitomi while she was in the hospital; Teruo Myouen (明円 輝夫), a freelance reporter that is investigating an unsolved case at Wakaba High School; Natsuko Mukai (向井 夏子), Hitomi's psychotherapist; and Nanako Hiura (火浦 菜々子), a mysterious student from another school.


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Another Memories (Japan) ISO

Another Memories (Japan) ISO





Description :

Another Memories is an Adventure game, published by Starlight Marry, which was released in Japan in 1998. 


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