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Tuesday, 11 June 2013

Big Bass Fishing [U] ISO

Big Bass Fishing [U] ISO






Description :

Choose from three separate game modes and compete in five different events including Free Fishing, 3-Day Tournament, and Beat the Clock! Hook a prize-winning fish with 20 unique lures such as Spinners, Bass Bugs, Bucktails, and more! Reel in 14 different types of big freshwater fish like Spotted Bass, Redeye Bass, and Rock Bass!


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Big Air [U] ISO

Big Air [U] ISO






Description :

Big Air is a Snowboarding game, developed by Pitbull Syndicate and published by Accolade, which was released in 1999.

This game isn't even mine actually, but technically I own it. My friend left it at my house a couple years ago, and I had forgotten about it until just recently. I put the game in, played it for a couple hours, and decided I had to write a review so that no one has to suffer like I did.

Graphics
I don't even know where to begin: there is not much to look at in this game and what's out there isn't even that great. Most courses look exactly the same (big white square of "snow" and the brown walls on each side of you) and don't have much variety in terms of level design. It seemed like throughout the whole game I was just playing the same level over and over again, except every other time there might be a different amount of trees or maybe even a wooden box that was supposed to resemble a house.

Don't really need to say much about the character details. They were very blocky and there was no sense of personality with any of the characters. Once you got them on the mountain and snowboarding each one looked like it was a man made out of cardboard strapped to a rectangular piece of wood.

Controls
What the hell. I found myself saying this every couple of seconds when I would try and turn or pull off a trick. It seemed like someone else was playing the game for me: I pushed the button to do a grab and for some reason my snowboarder just floats in the air...not doing a single thing. The controls suck, and that about sums it up.

Gameplay
There is none. Sure, they say you can compete in Big Air, Half Pipe, Boardercross, Freeride Race, and Freeride Trick events, but most of them are the exact same thing: race these people and get first to win or do this trick and get some points to win. It didn't hit me for a while, but I suddenly realized I had been playing this game for almost 2 hours and I hadn't had any fun at all yet. Not substance at all, this game was bare bones generic.

Sound
I would name off the bands that have songs in this game, but I don't want you guys to try and listen to them because they're horrible. Really bad punk, rock, and ska bands that sound like they're playing all of their instruments out of tune or maybe that's just the crappy sound quality of the game in general. Everything was very distorted and some of the songs would skip or stop playing when lots of things were happening on screen. Also the sound effects would occasionally be off key. During a couple of the levels I would go off a jump land and not hear the landing sound until a second or two after I had landed.
 

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Beyond the Beyond [U] ISO

Beyond the Beyond [U] ISO






Description :

An Evil Force, shackled for centuries, throbs like a heartbeat within the earth as it seeks open air! And in the body of a youth beats the soul of a poet and the heart of a lion. Stride into Darkness with young Finn and his vigilant firebreathing dragon as they hunt down the evil that threatens to annihilate the world. Launch into a quest Beyond imagination -- and possibly Beyond endurance!  

Beyond the Beyond is an OK RPG that would now be considered garbage. Many people don't like this game because of either the graphics or gameplay, but if you give this game a chance it might appeal to you. I rented this game in early 1998 and I beat it in 1999 because I never bought it. Instead I put in about $35 in rentals for it. Anyways the main point I'm trying to say in this 'intro' is that because a certain game is made in a certain time doesn't affect anything about the game except its graphics. The company that made Beyond the Beyond had some pretty good ideas but obviously it wasn't used very well in Beyond the Beyond. Before I begin with the rest of this review I'll give a bit of history about this game. Well it turns out that the PSX was made in late 1996 and Beyond the Beyond was also made in 1996 so Beyond the Beyond is one of the first RPGs on the PSX if not the first. This is probably why other people didn't give much of a chance. Another reason why some people might not of liked this game is because a non popular company made it. I'm not saying the company has to do with anything on how the game is but other people think differently. Anyways.... let's begin.

GRAPHICS:(6/10) I have to admit that the graphics looked like SNES, but hey this game was made in 96. I didn't really care about the graphics because nothing was annoying or wrong with them. Just the fact that the characters are small in towns and on the map didn't bother me at all. I personally didn't get impressed by the visuals but the battle graphics are much better than the town and map scenarios. The map is large and realisticly done with green and blue coloring identifying land and water. The map is more like walking on Earth. All the map shows you is the towns, trees, caves, water and other forms of land terrain. The main problem that annoyed me with the map is that you have to search mindlessly over a large map to find a town which is small compared to the map. The towns were nicely done showing characters in the town having them do things like it was an ordinary day instead of a video game. Most towns have a castle and that sticks to the stories timezone. The battle backgrounds were much more detailed than the map and the towns. The characters looked very detailed with lines on them showing muscle and there weapon looked detailed also. The background sticks to where you are on the map or in the dungeon which I think personally is pretty convenient. The scenarios were very detailed as well. Overall the graphics are nicely colored and decently detailed on all three territories. I gave it a 6 because as of now these graphics suck and evn back then it wasn't too spectacular. They are about average and a little bit impressive.

CONTROLS:(7/10) The controls were very difficult to abide by at first. There were several buttons for the same thing which easily got confusing. For example there is a choice to go into the menu to talk to someone or search an area or you could just press triangle. It's not hard, but at first it was very confusing. The movement of the characters and battles is pretty slow and unfortunately Beyond the Beyonds characters didn't run on the map or towns. Once you get the hang of the controls it's not much of a big deal but at first the controlling may seem weird because it's different than most RPGs at that time. The main thing that got annoying really quick was the fact that every two steps in a dungeon would get you into a fight. I know this goes in GAMEPLAY, but I lost my mind while playing this. Sometimes if you were far in the dungeon your characters would be weak most likely, unless you like to run away, and your party could die easily. Mainly this is annoying because the dungeons are rather large and you walk slow and every 2-4 steps you get into a fight. Now that is just overdoing it. If the controls were less complicated and if I didn't fight every 2 steps Beyond the Beyond would be much more fun.

MUSIC/SOUND:(4/10) This is one thing that Beyond the Beyond wasn't very good at. The music is hardly noticeable with its low toned beat. The music isn't even catchy, but most of the music applies well towards the scenario. It may not be good, but it is where it is needed. I seriously can't remember any songs from that game and I don't rememeber liking any in particular. The music isn't annoying it's just that it wasn't really catchy or it wasn't my taste. The sounds were also very weak. The variety and sound fx of the sound was pretty poor and could've been expanded greatly. The sounds I only remember was little noises when something popped up or during a battle in a fight. I didn't really pay much attention to this category during the game because it never grabbed my attention. Many games even before had better sounds and music, but music and sounds don't really make the game.

GAMEPLAY:(8/10) The game itself hooked me into renting it consecutively. Even though there are a lot of things wrong with this it still gets an 8 in my book. Beyond the Beyond started off as you choosing a name for the hero and the hero and his best friend(a dragon) take off into a cave. I don't remember the story very well but it was pretty good. The game offers you to battle with 5 characters and have LP which is life points. The more you gain the easier chance you have of not dying. Many people complained when they saw the little amount of HP in this game, but it isn't so small when you combine it with the LP. Also the difficulty of Beyond the Beyond is very high. Some bosses are impossible to beat and when you do beat them you don't really feel like playing anymore. Beyond the Beyond was too confusing. There are many hidden treasures and fights are hard and you don't even get rewarded with lots of experience. There are rare number of bosses and this is very unfamiliar in the RPG world. I don't know why but there is this 'thing' about this game that I liked and many others didn't. Maybe it was the way the battle system was or the feel of the game. I don't really know, but I liked it. The battle system isn't unique, it's much similar to the other RPGs before it. The only thing that is different is the fact you can use 5 people. There are weapons,helmets, shields and other goodies that you can equip. The magic in Beyond the Beyond is normal. A certain person gains a certain ability at a certain level. There's not much else to say about Beyond the Beyond. The reason why people didn't like this game was because of the low number of HP,difficult enemies, and the fights happen too often.

REPLAY:(3/10) I seriously doubt that you will play this again. The duration of the game for the first time is really long and most people didn't want to do it over again. It's even surprising if someone beats this. The difficulty is one thing that makes you hate this game. As always it's mainly up to you to see if you want to play it again. If you wanted some advice than I'd tell you to not even think of this game after you beat it if you manage to get at that point.

OVERALL:(7/10) I gave it a 7 just because I have this 'thing' for it which I don't know why. If Beyond the Beyond was a little less difficult and not as much fighting it would've been atleast a 9. This isn't an RPG that is a #1 priority to get, but if you're bored you should try it out. I can only say don't waste your money, just rent it. If you like it then buy it, but if you don't forget about it. It's that simple. Have a good day!


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Beyblade (E) and (U) ISO

Beyblade (E) and (U) ISO






Description :

Beyblade is the extreme sports experience where every fan can become an active competitor using strategy to build and customize their battle equipment in pursuit of becoming the World Beyblade Champion. To hardcore Beybladers, their world revolves around Beystadium where they battle for supremacy. Each Beyblade is as unique as its owner, involving the custom assembly of five key parts--the bit chip, attack ring, weight disk, spin gear, and blade base. The only way to see whose "Beyblade" has the ultimate power is to match them up for a battle.

Graphics
Not stellar, but also not bad for its time. The monotonus spinning circles, in the same grey-ish arena does indeed get tiring, however other parts arent so bad. I like the opening alot, as it is the same from the show. Also, in the customize section for your beyblade, it showd good diagrams and pictures of what it will look like, andwhat all the different pieces are like.
Score: 7/10

Sounds
The sounds arent bad during gameplay, but they do get old. Sure, i love hearing ''LET IT RiP'' at the start of everymatch, but during the battles, ''DJ Jazzman's'' comments get old. Following the launch he alwayd says the same ''what a great launch!'' or ''what a weak launch,'' and during the match, half the things he says dont come out as more than a little random babbling. Every few seconds you hear ''Wow,'' or ''What a big hit,'' or some other incoherent thing.
Score: 6/10

Gameplay/Fun Factor
This is definitly where the game shines. Fans, or not alike will enjoy riping it up in the beyblade stadium against their friends, or their favorite anime character. The tournaments can get old, but you can still play them many times, thriving to get more BeyPoints (money almost) in order to buy that one special part to finish your new blade.

Which brings me to another part of the game, the customize section. This part i found quite fun, not being an expert on beyblades, just a mere person who saw the show and at first laughed at it, so i bought the game as a joke for me and my friends, but now we actually enjoy it. Anyways . . there are many different parts to buy, all the components that make up a real beyblade, as well as the magical-like bit beast chip that lets a beast come out of the blade and release a special attack. As said before, these new parts can be purchased after winning many battles, and earning beypoints. Pverall, very fun to play.
8/10

Well, thats what i think of it, if your not to sure, then a good rent will suffice, and you may just like it and want to buy it. It is on the borderline. However, these days you can buy it for around as much as you would rent a game for (if you could even find it to rent anywhere), i picked it up at Best Buy for 6 bucks, they have PS games for quite cheap now.  


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Beast Wars - Transformers [U] ISO

Beast Wars - Transformers [U] ISO






Description :

Battle with Heroic Maximals or the Evil Predacons for Control of the Universe. Navigate through Rugged 3D Terrain, Battling Natural Hazards and Enemy Armies in one of the MOst Intense Battle Games Ever!

This game is a decent shooter/adventure for the average person, but if you are an actual fan of the tv show (like me) then you'll be a bit disappointed. Yes they do transform, and yes they do have the same weapons as in the show... the physical element is all there. But if you know or care anything about the show then you'll find this is something you'll pass on unless you're inflicted with the "gotta have 'em all" mentality... or are just plain curious. And you will no longer be curious after reading this review.

Some complaints: The voices are NOT the ones from the show. While most are decent-ok impressions, some are laughable and horrid (Megatron, Terrorsaur, and a few others).

Some jumps are hard for certain charecters. Cheetor, for example, has a habit of sailing like a madman over a ledge, leaving him to plunge his helpless furry body down into the energon pits below- and to death. Others, like Megatron, have weak jumps and are pretty must charectors that would be chosen as a last resort.

The lack of chekpoints in the levels are frusterating. If you die during a level, no matter how close you are to completing it, you start from scratch. I thought we'd gotten past this back in the Genny and SNES days!

The endings are pretty cheesy. The Maximal end is... well I would say I don't want to spoil it but there is nothing TO spoil. Goodness has prevailed and we'll now continue our mission... sort of thing. The Predacon ending I have a problem with, since that is my favorite faction... it paints my favorite charecter, Megatron (who is the 'bad guy' leader) as a bit of a buffon... but that is a WHOLE 'nuther review!



The good points: As you progress thoughout the game, you'll be able to aquire more playable charectors. This is good. This is very good. Especially since these charectors are very capable and cool to play.

If you lose a charector, you can get them back through a 'rescue mission'. you need to collect an icon for this and then you will be able to choose a 'flyer' to go and get back your lost buddy.

Some of the voices are pretty good. Blackarachnia is. Inferno is. Rattrap is. Dinobot and Cheetor both are.... ect.

The game isn't too hard and it isn't too easy either. It's enough of a challenge that you won't get through it in one sitting, but it's easy enough that you won't run around for hours and hours trying to figure out what to do and where to go (as in Tomb Raider 3... :P)

The plotline progresses pretty well, and the levels are believable if you've seen the cartoon. The final battle for the Maximal team takes place at the Predacon ship (known as the Darkside to fans); and the final Predacon battle takes place at the Axalon (the Maximal ship). The Stryxx aliens are made up especially for the game, and were never in the cartoon, however.

The music isn't anything special, but it's not irritating either... in fact, i can't even really remember the music after I'm done playing. (Is that good or bad...?)

The graphics are suitable, and decent (useless factoid: the Beast Wars cartoon won an Emmy for outstanding animation).

The closing credits are my favorite part- a literal goldmine of clips from the show (seasons 1 and 2).

Overall; as a game this is ok. A bit above average; where 'average' is Herc's Adventures and 'outstanding' is Azure Dreams (and 'lame' is definitly Forsaken!!). 


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BattleTanx - Global Assault (E) and (U) ISO

BattleTanx - Global Assault (E) and (U) ISO






Description :

BattleTanx: Global Assault is a multi-player video game for the Nintendo 64 and PlayStation in which players control futuristic tanks. It is a sequel to the popular N64 game BattleTanx, which utilized the same method of game play. New features were added, such as the ability to utilize special moves with the left and right C-buttons depending on the current tank. 3DO went bankrupt before another sequel could be released.

Plot :

On January 13, 2006, a Queenlord, Cassandra, is spying on Griffin Spade's family, telling her troops to kidnap Griffin's son Brandon and kill everyone else. Griffin and his army manage to push back the invaders, but Cassandra soon turns the tables by mind-controlling Griffin's own army. Griffin and Madison manage to escape San Francisco and begin chasing Cassandra across the United States, eventually cornering her in Washington, D.C.. Cassandra, however, escapes with Brandon to the United Kingdom; Griffin and Madison follow. They build a new army in Europe, and chase Cassandra through England, France and Germany. While in Paris, they discover Cassandra released the virus in 2001 to kill every female on Earth who didn't have the power of the Edge. It is in Berlin where Griffin finally rescues Brandon. They make it back to San Francisco and push back another invasion by the Storm Ravens, and finally corner and defeat Cassandra on Alcatraz Island. The story ends with a cliffhanger; an unidentified magician finds Cassandra's body and speaks of a "chosen one" as he resurrects her.

Gameplay :

Players take control of different gangs, each using up to 5 different types of tanks. Most of the tanks can activate special abilities with the left and right C-buttons.
  • Hovertank: Fast, can hover over land mines and move sideways.
  • Mototank: A small, fast tank with twin machine guns and weak armor.
  • Rattler: Small turretless tank with a GAU-8 Gatling gun.
  • Goliath: Extremely large, slow tank, sometimes rail-mounted.
    • Annihilator Class Goliath: Same as the regular Goliath, only it has two Gatling guns on each side. This tank can be unlocked in game with two separate codes and a GameShark code, and is not available otherwise. Also known as "TANKBOSSA" (Tank Boss - Annihilator,) related to the GameShark code and the in-game name.
  • M1A1 Abrams: Medium size, speed, and gun power.
  • M2 Hydra: Medium tank with double barrel cannon.
  • FLP-E: Pronounced "Flippy", FLP-E stands for "Full Lateral Propulsion, Experimental". This assault gun can flip over and upside down to strafe sideways.
  • Hornet: Missile-launcher.
  • Inferno: A flamethrower tank that fires in multiple directions.
  • Marksman: Laser fire.
  • Rhino: Rhinos are tank destroyers; strong fronts and weak flanks.
  • Gun Boat: Boats are usually only computer-controlled enemies. There is an additional level that can be unlocked in the campaign that allows control of boats.
PlayStation only-
  • B-6 Bulldog: Mortar tank.
  • Shredder: Fast and has a gatling gun.
  • M-80 Demolition Vehicle: Also known as the "Suicide Tank".
Multiplayer in Global Assault allows players to play in almost all of the maps from campaign mode, as well as some which are exclusive to multiplayer. The maps usually are based on known landmarks and locations in the United States or Europe, such as Route 66, the White House, the British Houses of Parliament, and the Eiffel Tower.

Gangs :

Global Assault features many gangs returning from the first game, as well as some new ones.
Griffin's Army: The main gang in the game. The player controls this gang in campaign mode.
Madison's Militia: A separate gang run by Madison, they do not appear in campaign.
Brandon's Gang: A secret gang, apparently run by Brandon. The campaign must be completed with the secret level unlocked to gain access to this gang.
Cassandra's Gang: A second secret gang, ran by the main Antagonist Cassandra. Unlocked via a GameShark code and two in game codes. Possesses high end tanks, including two of the normally unplayable Annihilator class Goliath tanks.
Skull Riders: A small gang consisting mostly of Moto Tanks and Rattlers, recruited by Cassandra in Texas.
Storm Ravens: The secret female-only gang from the last game is now playable from the beginning. They have also been recruited by Cassandra.
Shadow Ops: A gang controlled by Cassandra in Washington, D.C.
Iron Maidens: A British female-only gang rescued by Griffin when he first lands in Europe.
Crimson Guard: Another British gang, enemies of the Iron Maidens and controlled by Cassandra.
Les Misérables: Cassandra's French recruits.
Dark Angels: A cult society. Despite their importance in the first game's plot, they play no role in Global Assault.
Cold Warriors: A unique gang, whose only single-player appearance is in the Germany levels. In multiplayer mode, one player in the gang will on occasion spawn with the Nuke. A Cold Warriors' Goliath can be found in Berlin War Zone, in a tunnel in an alleyway, to the left after you cross the minefield.
Custom Gang: A special gang that can only be unlocked using a special cheat code. By entering the cheat code "TRDDYBRRKS" and then entering any combination of letters/numbers/symbols, a custom gang can be created with a random selection of tanks & starting weapons. For example, entering "VCTRY" results in a gang with 2 M1 Abrams tanks, 3 Goliath tanks, & Swarmers for a starting weapon. Up to 4 custom gangs can be made at a time. Attempting to create a 5th gang will result in Custom Gang 1 being overwritten. Also, the Custom Gangs are not saved to the memory card, so the code must be re-entered if one wishes to have the Custom Gangs again.

Items & Weaponry :

In addition to some new items, most of the items have returned from the original Battletanx.
  • Radar: Indicates location of enemies.
  • Tank Bucks: Allows the purchase of tanks. (Campaign only)
  • Ammo: Restores a set amount of ammunition to the tank's main weapon.
  • Health: Adds several units of health to the tank's life bar. If life is full, this item is stored in the inventory for later use.
  • Star: It adds ammo and life to the tank.
  • Cloaking Device: Makes the player temporarily invisible. A+B (special attack) creates a fake image of the player's tank to distract enemies.
  • Swarmers: Three missiles are fired off. Special attack fires many of them.
  • Flamethrower: Short range stream; special attack fires in three directions.
  • Laser: Fires a high-powered, super-fast laser. Special attack fires fifteen lasers that bounce around, potentially hitting several enemies in an enclosed area.
  • Guided Missiles: Fired missile controlled by player. Special attack fires an upgraded missile with a laser attack.
  • Mines: Drops an anti-tank mine on the player's location. Can harm self and allies; special attack lays multiple mines at once to create a minefield.
  • Plasma Bolts: Shoots a fast bolt that bounces off buildings and walls. Special attack fires off a huge spray of them, best used when not facing a close wall.
  • Bouncing Betties: Bouncing mines that fire lasers. Special attack lays a whole field of them.
  • Grenades: A hand grenade that can fly over obstacles. Special attack fires a huge grenade.
  • Gun Buddies: Places a gun emplacement. Special attack creates a whole host of them.
  • Nuke: Damages all buildings and tanks in the map. Tanks located underground are unaffected.
  • Teleporter: Teleports the tank to a nearby random location. Special attack creates a glowing ball that hovers around slowly and teleports any enemy it touches.
  • Turbo: Makes the tank move much faster for a short time, using multiple times will stack the time.
  • Shield: Reflects most attacks from the tank. Reflected attacks can strike other targets.
  • The Edge: Confusion effect; later it turns enemies into allies. (Campaign only).

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Battlestations [U] ISO

Battlestations [U] ISO






Description :

Battle Stations is a Strategy game, developed by Realtime Associates and published by Electronic Arts, which was released in 1997.

Battle Stations can best be described as a sea borne version of Command and Conquer, which intrinsically seems like a good idea and a promising game, yet after a few minutes of gameplay you can see that this game is just not fit to compete alongside the Westwood Studios classic.

The presentation is neat and tidy, whilst the music fits the navy / military profile of the game like a glove. Visually speaking, Battle Stations is certainly not terrible. There are various ships from Aircraft Carriers to Navy Destroyers in which you can battle it out, and each ship is detailed and look the part while some have special features and weaponry. Explosions look and sound very impressive as do many of the other sound effects, while certain ship animations look good. The game takes an isometric / top down perspective on proceedings, very much like Command And Conquer, and the levels can easily be negotiated using the in game maps, which helps to compensate for the camera and environments, which at times can get a tad bit confusing. There are varied environments on offer; the marine battle fields are populated by shrubby islands and icebergs which all add to the feel of the game which is good because water environments are always going to be rather samey.

Battle Stations impresses when we peer at the depth of the game and the options available. There is a rather neat two player mode which isn't anything spectacular yet it adds to the options available whilst the 45 plus main storyline missions and an arcade mode as well result in a game which when played at length will take a while to complete – it has everything you could hope for in terms of options and lastability and it is very pleasing that the developers have gone to town on providing the player with a lot of options and missions.

So far so good, you would say. Battle Stations is an average looking, lengthy game with plenty of options and game modes. But the most important thing about a game is how it plays, and that is just the problem with Battle Stations.

The gameplay is as simplistic and as tedious as it gets. Every mission is similar in its orientation and is effectively the same task each time, to get from Point A to Point B on the map despite specific objectives being issued in the mission briefings. There is no strategy or tactical elements to the game whatsoever, as the combat really does feel like a hit and miss affair. Combat is a joke as you spend ages maneuvering your ship around your opponent for the best shot, which over 40 plus levels gets very old very fast. The movement is sluggish, the controls are at times unresponsive and the gameplay is so very dull, tedious repetitive and downright boring.

Battle Stations will go down as a game with lots of potential; Naval Warfare, a huge lifespan and plenty of options but they forgot to make a game that goes along with it and it cannot be forgotten that the gameplay is torturous, boring and absolutely poor which is a disappointment because other than that major flaw, there is a lot going for this game. It is time for this tired old shipwreck to be scuttled – a definite miss from the usually reliable Electronic Arts.


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