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Thursday 6 June 2013

Backyard Soccer [U] ISO

Backyard Soccer [U] ISO






Description :

Backyard Soccer, known in Europe as Junior Sports Football, is a video game in the Backyard Sports series, developed by Humongous Entertainment and published by Infogrames. It was first released in 1998 for the Mac and PC and the iOS in 2008.

Synopsis :

You start by picking a team and its players. Your team begins in "B" Division, the lowest level. If your team is in the top four by midseason, it will be invited to the Off-The-Wall Indoor Invitational. The indoor tournament consists of 8 teams, four from the BSL (Backyard Soccer League) and four exclusive indoor teams. The invitational is available in all three divisions. If your team finishes the season in the top two, it will advance to the "A" Division, the second highest level. If your team finishes in the top two, it will advance to the Premier Division (also known as the Premiership). However if you finish in the bottom two of the Premier or A Divisions, you will be relegated to the next lowest division. If your team wins the Premier Division, it will be invited to represent the United States in the Astonishingly Shiny Cup of All Cups Tournament (a spoof of the FIFA World Cup). The tournament is split into four tables of four teams apiece. If your team finishes in the top two in your table, it will be placed in an eight team bracket of all top two finishers. If your team can win the three games, it will be presented the Astonishingly Shiny Cup of All Cups. Regardless of the tournament outcome, your team will be placed back in the Premier Division for another chance at the Cup. 

Teams :

At the start of the season, you must choose your team name and its colors. You choose two parts to your team name, firstly, what your team name is, and secondly, a descriptive word before that. 


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Backstreet Billiards [U] ISO

Backstreet Billiards [U] ISO






Description :

Shoot your way through the billiard underworld in this authentic pool simulation/adventure. Compete with friends or against computer opponents in a wide selection of pool halls and bars. Top-notch graphics, actual pool physics, and superb gameplay offer a rich and detailed feel. Defeat your opponents to win fame and special items that will make you an even greater pool player. It is going to take a steady hand and a whole lot of practice to master the fine points of this classic game. C'mon in and challenge the smoothest hustlers around!

Backstreet Billiards has absolutely nothing to do with the Boys of the same name, but both seem to have the power to entertain for hours on end. Although ASCII's pool sim won't cause preteen girls to scream and swoon, it should have plenty to satisfy anyone looking for a pool game that serves equal helpings of realism and fun.
For starters, this title offers the widest variety of games to play on either a pool or carom table (like a pool table, but no holes). All the biggies are represented on the pool side: 8-Ball, 9-Ball, Rotation, Basic Pool, 141 Continuous, Bowlliards, Cutthroat, 5-9 (a 9-Ball variant), and One Pocket. For carom players, the game has 3-Ball, 4-Ball, Free, One Cushion, and Three Cushion.
What sets Backstreet Billiards apart from the pack is its many gameplay modes. A speed mode times you as you try to clear the pool table. A trick shot mode lets you attempt fancy shots, which get progressively tougher. There's also a practice mode.
The best mode, however, has to be the story mode. It's essentially a mini-adventure game in which you must recover your father's cue stick by beating computer opponents. Although it's a bit on the short side, the story mode lets you build up a character via hidden items, such as good-luck charms, and ability upgrades.
The control borrows a bit from golf games: Once the angle and hitting locations are determined, a power meter comes up. You then time the button press to ensure the correct power behind the stroke. For the most part, this is an effective way to mimic real-life pool play. It also supports up to four-player games with or without a multitap, which is a bonus for those looking for a multiplayer pool sim.
The game's developers slicked up the game with plenty of eye candy, such as rendered FMV as you enter a new pool hall, anime-style opponents, and surprisingly detailed pool table backgrounds. The pool table and balls are also presented well enough. The music is acceptable, if not too memorable. Fortunately, this game has a "virtual jukebox," an option to play pool while listening to any music CD (yes, even those Backstreet Boys) so you can create your own atmosphere.
Still, the game could be even better if it stole some features from its competitors. The ability to play for money and bet on games/shots might have added an extra dimension to the story mode. In the practice mode, there's no view option to see the expected path of a ball you're planning to hit, to check if you've got the right angle on it. Finally, while the game supports Dual Shock vibration, it doesn't support analog control. It would have been nice to have an option in which stroke power is determined by the stick, as is the case with Virtual Pool 64.
Backstreet Billiards is a decent simulation and, more importantly, a fun gameplay experience that stems from its many diverse play modes - and it has enough goodies to give it replay value. It's the most complete pool-simulation game around for the PlayStation.


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Azure Dreams [U] ISO

Azure Dreams [U] ISO






Description :

Azure Dreams, released in Japan as Other Life: Azure Dreams (アザーライフ アザードリームス Azā Raifu Azā Dorīmusu?), is a PlayStation video game developed by Konami and was originally released in Japan on November 13, 1997. The game was later ported onto the Game Boy Color. A semi-sequel, Tao's Adventure: Curse of the Demon Seal, was released on the Nintendo DS in 2005. 

Story :

Azure Dreams is set in a fantasy town called Monsbaiya. Set in the desert, the town prospers only because of the Monster Tower looming over it. In this town lives a skilled and famous monster tamer named Guy. On a stormy day, Guy disappears in the tower, never to be seen again. Ever since he disappeared, Guy's family has struggled to get by, putting all their hopes on Koh, his son, who will be allowed to enter the tower when he reaches the age of 15. When Koh finally reaches adulthood, he meets a vagabond familiar named Kewne, a monster that can speak the human language. Kewne and Koh then embark on a quest to reach the top floor of the Monster Tower and find out the truth about Guy's fate. 

Gameplay:

The game offers a lot of choice in respect to how individual players wish to play. The main focus of the game is entering the tower and destroying its denizens, collecting treasure and monster eggs to hatch into familiars. Each monster has hidden spells, unique traits, and abilities. But an interesting side mission is the improvement of the town of Monsbaiya. With his acquired riches, Koh can finance the building of a theatre, hospital, racing track, casino, bowling alley, and gym. Some buildings allow the appearance of specific love interests (such as the Hospital making way for Cherrl to appear and the library making Mia available), while others offer mini-games and the ability to acquire currency at a faster rate. Koh can also improve the furnishings and decorate his home.
The player is also given the option of pursuing romantic ambitions in Koh's life. There are seven characters that he may develop a relationship with, from tomboy Nico to stuck-up, selfish Selfi. Though it is a common misconception, the player is unable to marry any of the girls in the Japanese version. Also a common misconception, it is impossible to develop a romance with Ghosh, though he and Koh do exchange friendly words as the game progresses. There are a few differences that exist between the Japanese and American versions of the game, in the Japanese version it had voiced dialogue for every character, the title screen was dramatically changed, the intro movie was narrated and the angel/cherub was more animated, larger and looked much different. The monster book graphics were also redone. The Japanese version has a seahorse like selector with more colorful elemental bars, for example the water one has vines growing on it. The layout of the picture and text was different also with the Japanese version having the monster text off to the right and the stats under the picture. The buttons were also completely changed from the Japanese version, and not just an O, X swap. This relationship-building aspect of the game is absent from the Game Boy Color version.
Every time Koh enters the Tower, he returns to level one; however, any familiars hatched outside the Tower retain their current level. As such, progression through the higher levels of the Tower relies on strengthening the familiars or equipment. Strengthening weapons and shields can be an uphill battle, because the items that add a +1 to their attack or defense are often far outnumbered by Rust Traps, one of the many varieties of randomly generated traps that only become visible once activated. One remedy to this is to use types of equipment that do not rust. Furthermore, once in the Tower, there are only three ways of exiting it: If Koh "dies" within the Tower, he returns to town but loses all equipment he carried; a familiar can be sacrificed using a specific item found within the Tower, called an Oleem, allowing Koh to escape and keep all of his other equipment; and a Wind Crystal can be found in the Tower that allows escape at any time.
Another unique point of Azure Dreams is the random map generator: every time Koh enters the Monster Tower, the levels are randomly generated so as to make every monster-hunting experience different.
In many ways, Azure Dreams is a graphical roguelike. Activity within the main dungeon is turn-based, with one move or attack corresponding to a turn (e.g. when the player takes a step, so do opposing monsters). Randomly generated dungeons and treasures are also features shared with the genre.
 

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Azumanga Donjara Daiou (Japan) ISO

Azumanga Donjara Daiou (Japan) ISO






Description :

Azumanga Donjara Daiou is a Board game, developed by Ganbarion and published by Bandai, which was released in Japan in 2002. 

Besides the Doujin-games (The fan made ones) there's three Official ones: Two released on an console and 1 arcade only. And yup, the official ones are the best. All of them are puzzle games, but that's what fits Azumanga Daioh the most. An "Romantic Visual Novel" of this series would just get everyone out of character, so puzzle is a nice choice after all. And best of all, this one doesn't suck.

Azumanga Donjara Daioh is as simple as ever: Yukari-sensei tells the class to go out and play a new game named "Donjara Taisen". A new game invented especially for this game. The twist is, she doesn't even care if they're outside the school property, as long as they're playing it. The winner will get some days off as a prize, which is why everyone wants to join this crazy game. Well, simple story, isn't it? But we would expect nothing less from an Azumanga Daioh game.

The game looks like it's a Mahjong game because of the pieces used to play, but it's actually not. This is a whole new gaming experience. Some players manages to get the hang of it without even reading the rules in the manual, others just can't make it play their way. I guess this is because people download it instead of buying it, eh? Anyway, the meaning in this game is as simple as getting 3 full sets, which is three each. Prove yourself smarter than the enemy, and you win. Obtain a special thing named "Reach" and you'll get a big step ahead of the other player. Do just one wrong move, and the enemy will get the brick she needed and finish you off. No one can ever be sure of a win here. Use your brain or die and horrible death of loss.

The prize will be given out at the end, when you've fought all the characters you've challenged or the opposite. If you've done great, you'll receive on extra picture in the gallery, including the ending picture you've gotten for completing that character. If you've done absolutely fantastic, you'll get 2 new pictures in your gallery, including that ending picture! So to get a 100% completion in the gallery is really a hard task to do. You'll have to master the game fully to even achieve that. I think this is a marvelous system, as it keeps players wanting to unlock everything. If that isn't enough, there's a extra mode named "Free Taisen". You get costumes for your chibi-characters by playing many times and achieving points. This makes 4 costumes for each character, so the lasting appeal is horribly long too.

The graphics on this game is also very nice, at least for a Playstation game to be. The Mahjong pieces looks marvelous, while the small chibi characters walking around the table to do your move looks over-the-top cute. To see that they even could do weird facial expression animations in 3D was a big thing. The voices in this game is also just like the TV-show (The Japanese one, not the dub...) so you'll feel familiar with the characters here. On the other hand, Chiyo's father was the only one who didn't have his blessed voice. Instead it was replaced with some strange sounds, which is one big let down here...

So overall, this is a very great game to play. Whatever you're a Azumanga Daioh fan or not, the puzzles used here will keep you coming for more. Addicting like it is, you may even play this for hours. So this is a great game in your game-budget, as it still is good after 8 whole years.


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Auto Destruct [U] ISO

Auto Destruct [U] ISO






Description :

Auto Destruct is an Action game, developed by Neurostone and published by Electronic Arts, which was released in 1998. 

INTRODUCTION
Auto Destruct, produced by Electronic Arts in the year 1998 and has some similarities with its other game, Twisted Metal. This game is definitely better than Twisted Metal, and it’s almost the same.
This game is absolutely one of the best Electronic Arts’ games.

GAMEPLAY 8/10
This game features a driving and an adventure type game. I really love the car provided for the player and you’ll have plenty of missions during the game. The goals in the game are simple because you can view help or some other hints throughout the game. You’ll be the hero driving almost anywhere to achieve your goals anytime and stop the bad guys. You can do almost anything an adventure type game can do, except that you’re in the car during your missions. You can speed up, turbo, use weapons throughout the game, repair your car, get paid for your help, fill up your fuel, escort civilians to safety and so much more.

Well, controlling the car is no big problem. Trying it for the first 15 minutes might get tough a little, but sooner it will obey your commands. You can do anything with your car, and the best part is, there are many camera angles, so if you feel uncomfortable, there’re always other views.

The game is definitely easy, but if it weren’t filled with toughness, it wouldn’t be a problem for even a 5 year-old kid to win. So, like I pictured, it wouldn’t be so easy. But they’ve given it as best as possible to win.

GRAPHICS 6/10
This game’s graphics are quite good for Playstation type games. Trust me. It is nearly alike with Twisted Metal, but with better environments. The car looks real and even the trees look awesome. Although some solid objects often times are not solid. Example of this is like when you’re approaching to a tree, you won’t crash to it at all. Like you can go through it. This doesn’t look realistic. Even the streetlights are hollow and the car can be able to go through it. This can make player’s passions fade away, and it is not right.

SOUND 8/10
Well, there aren’t many sounds in the game, unless it is something like intros or something. Objects sounded real, when you hit other cars, you’ll find that it makes real sounds. This makes the game better to play. Even police cars sounds real. When your bumpers hit the ground, it certainly makes the real sounds all the time. Although objects sounded real, the weakness of this game is that is doesn’t have any high-quality sound effects. This should be added to make the game not bored to be played.

REPLAYABILITY 9/10
If you do understand the game and it’s storyline, you shouldn’t play the game again. But if you found out that you don’t understand at all, I suggest that you play it again. It shouldn’t be so boring even if you play it for the fifth time too anyway.

FINAL RECOMMENDATION 10/10
I contemplate this game as an awesome adventure and racing game put together. You really should try this game out, whether you rent it or otherwise buy it. This game is one sweet Electronic Arts’ game, and I got to say, it’s even better than Twisted Metal.  



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