Azure Dreams [U] ISO
Description :
Story :
Azure Dreams is set in a fantasy town called Monsbaiya. Set in the
desert, the town prospers only because of the Monster Tower looming over
it. In this town lives a skilled and famous monster tamer named Guy. On
a stormy day, Guy disappears in the tower, never to be seen again. Ever
since he disappeared, Guy's family has struggled to get by, putting all
their hopes on Koh, his son, who will be allowed to enter the tower
when he reaches the age of 15. When Koh finally reaches adulthood, he
meets a vagabond familiar named Kewne, a monster that can speak the
human language. Kewne and Koh then embark on a quest to reach the top
floor of the Monster Tower and find out the truth about Guy's fate.
Gameplay:
The game offers a lot of choice in respect to how individual players
wish to play. The main focus of the game is entering the tower and
destroying its denizens, collecting treasure and monster eggs to hatch
into
familiars.
Each monster has hidden spells, unique traits, and abilities. But an
interesting side mission is the improvement of the town of Monsbaiya.
With his acquired riches, Koh can finance the building of a theatre,
hospital, racing track, casino, bowling alley, and gym. Some buildings
allow the appearance of specific love interests (such as the Hospital
making way for Cherrl to appear and the library making Mia available),
while others offer mini-games and the ability to acquire currency at a
faster rate. Koh can also improve the furnishings and decorate his home.
The player is also given the option of pursuing romantic ambitions in
Koh's life. There are seven characters that he may develop a
relationship with, from tomboy Nico to stuck-up, selfish Selfi. Though
it is a common misconception, the player is unable to marry any of the
girls in the Japanese version. Also a common misconception, it is
impossible to develop a romance with Ghosh, though he and Koh do
exchange friendly words as the game progresses. There are a few
differences that exist between the Japanese and American versions of the
game, in the Japanese version it had voiced dialogue for every
character, the title screen was dramatically changed, the intro movie
was narrated and the angel/cherub was more animated, larger and looked
much different. The monster book graphics were also redone. The Japanese
version has a seahorse like selector with more colorful elemental bars,
for example the water one has vines growing on it. The layout of the
picture and text was different also with the Japanese version having the
monster text off to the right and the stats under the picture. The
buttons were also completely changed from the Japanese version, and not
just an O, X swap. This relationship-building aspect of the game is
absent from the Game Boy Color version.
Every time Koh enters the Tower, he returns to level one; however,
any familiars hatched outside the Tower retain their current level. As
such, progression through the higher levels of the Tower relies on
strengthening the familiars or equipment. Strengthening weapons and
shields can be an uphill battle, because the items that add a +1 to
their attack or defense are often far outnumbered by Rust Traps, one of
the many varieties of randomly generated traps that only become visible
once activated. One remedy to this is to use types of equipment that do
not rust. Furthermore, once in the Tower, there are only three ways of
exiting it: If Koh "dies" within the Tower, he returns to town but loses
all equipment he carried; a familiar can be sacrificed using a specific
item found within the Tower, called an Oleem, allowing Koh to escape
and keep all of his other equipment; and a Wind Crystal can be found in
the Tower that allows escape at any time.
Another unique point of
Azure Dreams is the random map
generator: every time Koh enters the Monster Tower, the levels are
randomly generated so as to make every monster-hunting experience
different.
In many ways,
Azure Dreams is a graphical
roguelike.
Activity within the main dungeon is turn-based, with one move or attack
corresponding to a turn (e.g. when the player takes a step, so do
opposing monsters). Randomly generated dungeons and treasures are also
features shared with the genre.
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Screenshot :