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Monday, 15 July 2013

Destrega [U] ISO

Destrega [U] ISO






Description :

DESTREGA allows fighters to move freely within its 3D environments, thus allowing for both close and long range fighting. The usual physical attacks are accompanied by a multitude of sensational, long-range magical attacks and contribute to a very fast-paced action/fighting title.

Graphics:9
The battle graphics and cinema graphics are not nearly as advanced as a game like Final Fantasy 8. However, they take little time to load and all realtime events are completely free of the skipping that plagues most games on the Playstation. Also, the graphics in the opening scene (when the game is loading up) are spectacular. They are as good as the cinema in FF8, and that's no mean trick, as moxt of you probably know. The characters are each uniquely animated and one (Princess Anjie) even has this little floating thing behind her. I have no idea what the thing is, but it is masterfully animated, and its not even playing a role in any bit of anything.

Music:4
Easily, the most lacking thing in this game is its music. The endless repetition of the short tracks is very irritating if you attempt to pay attantion to it. Personally, i prefer to turn on a long midi from my computer and mute the TV when i play a game anyway. Also the music is in the background, so you can tell what the enemy is going to use as an attack by their battle cry, (Foh, est, or el) and attempt to block it. Music plays a VERY small role in this game.

Gameplay: 10
This game is so incredibly spectacular, and, for lack of a better word, just plain FUN. The USA is starved for 3-D fighting games, and Destrega fills the gap really quite nicely. Aside from Ehrgeiz, Destrega may well be the best game ever made. The ''paper, rock, scissors'' style of blocking is kind of odd, but makes the game interesting. Strangely, the game lacks a bit in complexity, but that's fine. There are long-range and close-range styles of fighting, and this is the first game i have seen that includes that system. Each of the characters is distinct and unique, but share a few basic moves, allowing beginners a chance to pick a favorite character befor ebeing completely toasted by an expert.

Reviewer's Tilt:12
I apoligize for the over the top figure there, but i need it to maintain the game's 9/10 average. The game, however, deserves a bit of extra credit. It is the only game i have ever seen made by KOEI, which means they are probably short on funds, but still put a lot into this game and made it great! The gameplay is second only to Ehrgeiz (at least amongst fighters), and the same with graphix. However, the fun factor might just put it at the same level. I could play this game for days.


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Demolition Racer (E) ISO

Demolition Racer (E) ISO






Description :

Demolition Racer is a Demolition Derby game, developed by Pitbull Syndicate and published by Infogrames, which was released in 1999.

Demolition racer is a FUN arcade racer with a different approach to racing. A must have if you still haven't got any of the destruction derby series. This is what racing game is all about, for FUN, not for some pity desire to drive a race car that you can't afford in real life.

Graphics: 8/10
Demolition Racer has a very distinctive look to it's graphic. Any still screen shot just won't do this game's graphic any justice, you'll have to see it in action to appreciate its true beauty. For anyone who is just passing by and happens to give it a glimpse, they'll probably give it a 6 or 7 over 10. But for someone who stick around for one full lap of the race will likely to give it a 8 over 10 score for its graphic. One aspect that make it look cool is how the car deformed after slamming into each other. The burning engine part is the most glorious visual in this game. Apart from these, it has the best physic in any racing game when it comes to crashes and spins. Besides displaying visual damage, the car in DR also accumulate dirt. This game also allows you to change the look of your vehicle with thousands of color to choose from, with 2 combination of colors customizable for every car. You can even choose a little funny logo to place on the roof of your car, cool! There're 16 cars on the same track in very race, and the racing speed is very fast, yet with no slowdown noticeable. When played in 2 players mode, the total number of cars on track are reduce to 12 cars. Even so, I believe that there's no other racers out there with such large number of cars on track at the same time.

Game play and control: 8/10
What can be more fun than slamming your vehicle into other contestants on track and keep on crushing them until they blow up and can not finish the race? Slam them by the door side, slam into their rear bumper, crush them by falling directly on their car's roof and gain points for doing all these crazy stunts. It's so cool and exciting. You'll rarely run out of cars to slam into cause there're all together 16 cars on track at the same time. The control is easy to learn and the race is very fast (the racing part is actually done better than many of the pure racing titles out there). But what really makes this game different from other racers is the inclusion of strategy in the race it self. Every race is make up of 3 laps, you'll spend your first 2 laps crashing into other contestants to gain point, and then trying to place ahead only in the last lap. You can be never be 100% sure that you'll win the race no matter how good you are with the track. It's more of a ''luck plus skill'' factor that will determine the end results since this game determine the race winner by multiplying race position point with crash damage point. And this adds a lot of lasting appeal cause who wants to play a game that you're sure to win every time. What other racing game out there that'll start a race with 16 cars on track and then ended the race with less than 10 cars that'll successfully make it to the finishing line? None other than Demolition Racer. Besides racing, there's also the demolition arena for pure demolition mayhem, be it in single player mode or 2 players mode, it rocks!

Music and sound effects: 7/10
I like most of the music in this game. The sound effect is good, but I certainly believe it can be done better.

Overall: 9/10
Demolition Racer is the BEST arcade racer out there on PS, and this comment comes from someone (me ^_^) who has played almost every arcade racing titles on PS that's worth playing (R4, Sled Storm, Gran Turismo (it has an arcade mode too), CTR, Speed Punks, NFS: Porsche Unleashed, NASCAR Rumble... you name it). DR is very entertaining to be played alone or with a friend or a family member cause it's easy to learn. It has very high lasting appeal. I've owned this game for about 6 months now, and it's still that entertaining to play with, you'll keep on playing it even after you've unlock every bonus (now how many games out there that have this kind of lasting appeal?) DR keeps your interest with pure genius game play that is FUN- the one and only reason why people invented video game in the first place. A must have title! Best value for your money (or is it some one else $?). What more can I say? Just go out there and get it.  


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Delta Force - Urban Warfare (E) ISO

Delta Force - Urban Warfare (E) ISO






Description :

Delta Force: Urban Warfare is a Modern Tactical Shooter game, developed by Rebellion and published by NovaLogic, which was released in 2002.
General/Summary: Delta Force: Urban Warfare is one of the last titles to be released for the PSX, which truly is a shame, as titles like this, Quake II, and Driver show, the PSX still has great gameplay potential. Rebellion, who developed the infamous ''Aliens vs. Predator'' game for the PC and Atari Jaguar, developed this title, and as you will see when you play it, it seems that they attempted to push a little too much with the PSX, in terms of overall graphic detail. Some illogical level design and overall difficulty hurts the game a bit, but I can't dock Delta Force too much, because it's still a fine title.
Gameplay: A first for a Delta Force title, you play as a lone soldier, whose caught in a series of missions tied up into a pretty good plot. However, I'm going to focus on the actual gameplay part.

Controls will take time to get used to, especially considering that Rebellion got confused when thinking the PSX controller had as many buttons as a keyboard. Many actions have to be performed by pressing two buttons, which is a pain in the ass, considering that tasks such as reloading and crouching fall under these particular types of action. However, after awhile, you'll get used to them. The analog control is very good, reminding me a bit of the PS2 Medal of Honor: Frontline title.

The game itself is set up into missions, which are often cut up into 3 or 4 levels each. You are given objectives, and you must complete them. A good part with Delta Force is that it encourages stealth. And trust me, you'll know exactly why stealth is better (you even get to stash bodies away). When the AI is alerted of your presences, they attack in full force, and being human, you can get killed quite easily. However, the AI isn't exactly the sharpest ever, so you'll get away with some silly things. The action in this game is great, and real different from some other games. Too bad there's no multiplayer. The only thing that hurts gameplay is some control issues, and the terrible framerate the game often has.

Graphics: This is where Rebellion should have put a little focus into. The framerates are terrible. They go from a tolerable 25 FPS to single-digit framerates. It's really bad, especially when you're caught in a firefight. The framerate problem is basically due to what's happening on screen. The weapons models are excellent, some of the best ever on a PSX title. The environments are large as well. When guards come into the screen, be prepared for some chop-tastic action. However, this could have been corrected to some degree.

Using the Quake II approach to levels, Rebellion, on some levels, had chopped some of the levels into pieces which makes it easier on the system. The in-game loadtimes are relatively short, and aren't much of a bother. In these instances, the framerates are pretty good, even where there's 3 or more enemies on screen. However, in the other levels, Rebellion doesn't use this method, and this translates into horrific framerates which really does affect gameplay. I wish Rebellion delayed the game just for a few weeks to implement the level cuts. Look at how Quake II for PSX benefitted from that (a lot).

Sound: The weapon sounds are clear and very good. Bullet rebounds and enemies screaming is pretty much all you'll hear. The soundtrack for the game is pretty good, it gives the game a better atmospher.  


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Deception III - Dark Delusion [U] ISO

Deception III - Dark Delusion [U] ISO






Description :

Taken against her will to Alendar Kingdom, Layna who becomes your challenge is now under the control of the evil King Frederick. As her life wears thin, it becomes your sole mission to ensure Layna saves herself as King Frederick's mysterious organization attempts to bring her to her final doom. Through preparation of strategic trap setting, you begin to plot and devise various techniques to destroy those who hold you captive. With over 2,000 trap variations, it is up to you to choose the best combinations to assist you in conquering the enemy. Because there are multiple endings, Layna's final fate may become your worst nightmare or ultimate fantasy. The choice is yours. The options are endless.

Here we review a fine specimen called Deception III - Dark Delusion. You play the part of a beautiful (and hot!) heroine, though there are different scenarios and endings, and set traps similar to in the other Deception titles. Deception III, though, is a whole different ballgame.

In a beautiful display of cubic graphics, You must set traps to destroy your enemies, who scream in their death throes while pouring out pools of cubic crimson. Everyone screams differently, which is always entertaining. Very rarely do you see a game where you actually KILL your opponents, not just wound or defeat them. The CG movies are very nicely done also. If you're a REAL stickler for graphics, and I'm not, then you may not appreciate the value of this rare masterpiece. Anyone who would take better graphics over gameplay this nice belongs in the nuthouse!

Speaking of gameplay, this is where Deception III shines. Its VERY unique in its style, integrating RPG, Strategy, and Action/Adventure elements to breed a new kind of game. You set traps for intruders in different castles and set them off in an effort to slow down and KILL your enemies! Not for the faint of heart, I say, anyone who really minds violence better stay away from this one! Definitely not for kids! But for us adults who understand the difference between fantasy and reality, setting traps for idiot soldiers who walk through and door and immediately get hit by a giant bear trap, set on fire by a giant face on the wall, and slammed by an exploding rock can be an excellent way to spend your spare time. Placing traps and purchasing/creating new traps is a system that requires some getting used to, but setting off the traps is quite easy even though there are many different enemies with different strengths and weaknesses.

Music and sound are merely accents on this game, though the music is mostly repetitive and backdrop-ish, the sound effects are excellent and the screams of the dying certainly could strike a cord in your very soul.

The Story of this game is entertaining so far, you're a heroine, your family is kidnapped ... the rest would be spoiling it for you. You set traps to KILL enemy invaders (yes, KILL!!!) but its not just useless carnage, you are eventually heading toward an actual goal.

Violence is part of our lives, boys and girls, and settings traps for unsuspecting morons isn't much different than breaking necks and shooting people in Metal Gear Solid or destroying other cars in Twisted Metal Black (both great games by the way). Violence toward other people when unwarranted is certainly not a good thing, but when its in a safe environment like a Strategy/RPG like this, have at it. I believe the reason this game is so rare is because of the ''horrible violence and gore.'' While it is CERTAINLY not for children, adults with BRAINS should enjoy this game immensely for it challenges the mind in a way not yet explored by modern gaming. It certainly has a place in my collection with the Final Fantasies and Twisted Metals and Suikodens as a great game.

Replay value is off the charts, considering there are SO many traps and SO many enemies. If you really really want to enjoy your PSX/PS2, hop on eBay and get Deception III for between $10-$15, you won't regret it unless you're a softy!!!

So why a 9 and not a 10 if I like it so much? Well, NO game has been perfect so far but a 9 is as close as you can get. This game is unique and awesome, period.


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Deathtrap Dungeon [U] ISO

Deathtrap Dungeon [U] ISO






Description :

Dive into the macabre and devilish 3D realm of Deathtrap Dungeon. Fight to the bloody end against over 50 fiends and foes ranging from fire-breathing dragons to slithering serpent women in a variety of dynamic 3D environments. Swords and hammers are a few of the weapons at your fingertips as you battle at close quarters in 10 tortuous levels. Based on the multi-million selling Fighting Fantasy book series by Ian Livingston, Deathtrap Dungeon is the ultimate dungeon hack and slash thriller.
 
If I was going to splurge and use two words, I'd say it's 'Really Savage'.
I like 'Tough' or 'Savage' when it's challenging and rewarding of your improving skills in the game, and fortunately, Deathtrap Dungeon is in this category. This adventure has true longevity, if you have the stomach and, yes, the masochistic streak required for it. I will say this up front - if you decide early on in playing that you find Deathtrap Dungeon too harsh, you probably won't revise that opinion.

The easiest reference point would be Tomb Raider, also by Eidos. Superficially, both games have an athletic heroine (or hero) springing their way through dangerous environments, with a roving 3rd-person perspective of the action. Beyond that, the games part ways. DTD (I'll refer to Deathtrap Dungeon as 'DTD' from now on) is a bigger game, far more combat heavy, with nastier and more focused puzzles, and a solid dose of fantasy RPG elements - hit points, magic potions, weapons and armor, spellcasting etc.

You have a choice of 2 adventurers to take into the dungeon: Red Lotus (female) and Chaindog (male). Your choice won't change the play of the game, but obviously changes who you're going to be watching, guiding and listening to the death screams of for months to come. Red Lotus is wearing some amazingly skimpy black 'mistress' outfit ('clothing' is too generous a word), but fortunately everything else about her behaviour suggest she didn't graduate from the EIDOS bimbo academy (unlike Lara Croft...) Things like the way she cuts heads off and emits guttural warcries.

The game concept comes from the eponymous Fighting Fantasy novel. If you've never encountered Fighting Fantasy, it's a 'choose your own adventure' novel with a dice-rolling and roleplaying element. They were a real phenomenon for many years (and are favourites of mine) and spawned a thousand clones and their own spin-offs. DTD was a critical favourite. The ideas, atmospheres, monsters, and of course the traps, have come intact from the book. Anything cerebral has not - the game is gothic hack and slash, puzzling, and survival.

The core storyline of the book launches the game. The title dungeon is the location for a competition for hardened adventurers held by Baron Sukumvit. You play an adventurer who has taken up the challenge, and now must hack and puzzle your way thru 30-something very severe levels to ultimately overcome one very mean Red Dragon, Melkor, and win fabulous riches. Oh, and you'll be freeing the town of Fang from the Baron's grip.

It starts out reasonably easy, with basic switch-finding/door-opening puzzles to deal with, and only a handful of enemies ever attacking at once. Controls are of the action-adventure/survival horror kind - left and right to turn your character, forward and back to start walking. The camera chases you about and mostly does a decent job of showing the perspective you want. You can also run, leap and climb up and down. Before too many levels have passed, you will begin your baptism by fire: Pits, spikes and crushers, monster ambushes, arrows and spears launched from the walls, deadly falls. It's savage, it's dark, and you have no map. You have a supply of chalk with which to make marks on the walls etc.. an atmospheric innovation, but not a really useful one. I find that to beat these hard levels, you must grow to learn them to the extent that the chalk marks are gonna be redundant anyway!

Graphics aren't spectacular. I got this game early in my PSX experience, and have since seen how much nicer a game can look. People and objects are sometimes jagged and the textures aren't really inspiring. The majority are stone and wood, with the banners of your enemies hung about and furniture scattered. Still, it works. The atmosphere is successfully created (lucky the dungeon didn't have to be too well lit). Probably the most important factor overcoming any graphical shortcomings is the scale of the levels. There are tiny tunnels, but there are also huge rooms with openings on multiple floors where you can look up and all around and sense the enormity of the world around you. The levels themselves are huge too. Overall... it's a big game.

Combat is juicy. To me it's the most important ingredient in DTD, and you will get major thrills out of the bloodsoaked medieval chopping that goes on here. Your basic weapon is the sword. With the X button and directional pad you can send your character into a series of stabs, slashes, whirls and leaps which will decapitate goblins, send limbs flying (yes you can see them flying) and spurt blood on all 4 walls (yes, you can then hang around and watch the blood dripping, if you're as sick as I am). Some timing and parrying skills are required, as is judgement of the best kind of attack to use in the circumstances. It's exciting and very satisfying. Your character is a good fighter, but you're not superhuman. If you get outnumbered and surrounded, you'll need to get a bigger boat, uh, I mean, bigger weapons.

Let's stop here for a moment and consider the awesome number and variety of foes you will get to face in DTD. In 'Resident Evil', to make a comparison, we're pretty happy to have maybe 10 different kinds of monsters to fight with. In DTD, there are about 45 entirely individual monsters to deal with. And that's not 45 variations on a theme. Here are some examples -

Imps, the basic enemy soldier, are as tall as your waist. They giggle and chuckle (think Beavis and Butthead and you're there), move in erratic dashes and stab you with little knives. Compare these guys to Warrior Priestesses. They're your size, they're fanatical and somersault and scream on their way into battle. Medusae slither around, trying to smack you from out of your range with long ball and chains. Hive insects can be heard buzzing from a great distance, but attack with frightening suddenness, closing your range in the time it takes to blink. There are gigantic enemies too, who for a change, really are gigantic! 'Automatons' (animated robots) who are 3 stories tall and brandish flamethrowers. Rats that fill a tunnel. A giant hand. Dragons that occupy a whole level. Spiders who spit poison. The list goes on. It's got to be the best lineup of enemies in any similar game I own, or have played, and they really are different to one another.

The game comes with an EXCELLENT 70 page booklet entitled 'The Bestiary', describing all the monsters in detail, suggesting strategies and weaknesses, and with great illustrations too. More games should have genuinely interesting and attractive accompanying documentation like this.

How to deal with all these monsters? There is an equally impressive array of weapons, both melee and missile, normal and magical. There are categories of magic, from black to red to white. Early firearms feature here, as do different kinds of blades which are more or less effective against different enemies. There are 6 missile, 7 melee weapons, and 8 offensive spells, plus 8 more special items which will do all kinds of things - give you psychotic strength or speed, protect you from magic or dragonsbreath, make you invisible etc etc. You will need to command them all. Some of the firearms will make you smile and think of Doom, such as the 'Infernal Device' which is a rocket launcher at heart.

Ok, so that's a lot to think about! But the game is so long you will have time to deal with each element as you are introduced to it.

Well, you also need to negotiate the deathtraps. They can be arbitrary. Remember, this is Deathtrap Dungeon, built by a sadistic baron. He's rarely going to warn you that the door is about to lock and that the room will fill with fiery death. The surprises are often cruel - that is the idea. You may bang your head. But the save points are well chosen. Before a really nasty enemy or trap, there will generally be a save point. It's not one of these games that will force you to do lots of really hard work, And kill a boss, before it will let you save. So if you keep that in mind, and get into the cruel spirit of the game, you will enjoy the heightened sense of danger. You'll need to like it, for few games are as dangerous as this one! If you don't like the idea of this (and it's somewhat atypical game design) - you will not like this game one bit.

Sonically, it's a fairly blunt game. Basic sound effects are all solid enough, your own screams and grunts, your footsteps, and the sword shreddings of combat - but the enemies' sounds aren't as varied as the enemies themselves. The majority are of a fairly guttural quality, and won't key you in to the presence of a particular enemy, with a few exceptions.

The music is never very sophisticated either. In a way this doesn't worry me - droning, slightly unremarkable music is suitable for levels of this length. You will spend a lot of time exploring, and more involving music might distract. Though the 'charging battle' music is just downright annoying. It's the supernatural sound effects that are the best - the sounds made by your spells when you launch them, or the pulsing of a save game area. Maybe these needed to be a bit more focused. You can often hear the pulsing from too far away for it to be useful in tracking the source of the sound down.

So the looks and sounds of DTD are a bit ragged. If you demand the 'highest tech' graphics and sounds, that might put you off. But basically, DTD has got supreme and very challenging gameplay. It has huge levels, tons of combat action and blood, tons of enemies, tons of spells and tons of weapons. It can keep you busy for months. If you can complete it, you can feel pretty macho and brag about it, as I know for a fact that many many gamers give up. The game has an unpopular reputation in that respect. Many players even make it through all the levels, only to give up on the last battle in the game, with the red dragon Melkor. Yes, Melkor can be that hard. Hence, I suggest the masochistic streak in your personality. DTD is always hard, but never ridiculous. So you will feel an amazing sense of toughness and achievement if you can best it.

In my final score for DTD, I subtract a couple of points basically for the slight rawness of the technical qualities of the game. Everything else about the game is huge, numerous, and tough, and completely absorbing. I think Deathtrap Dungeon is a great fantasy adventure game. Just remember that it requires a certain kind of hardcore mentality to see it through.  


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