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Friday, 14 June 2013

Bloody Roar - Hyper Beast Duel (Japan) ISO

Bloody Roar - Hyper Beast Duel (Japan) ISO






Description :

Get ready to stake your ground and confront your destiny because you're in for a fast and fierce, one on one blood match. Ferocious 3D. Savage combos. Unforgettable characters. More ways to maim, crush and devour your enemies than ever! And as if that weren't enough, in the heat of battle, fighters transform into half-human beasts, unlocking all new brutal attacks!  

Bloody Roar is the game that really got me into fighting games. Mortal Kombat was the first one I really enjoyed, but BR is the one that got me into 3D fighting. And I must say BR is one incredible 3D fighting game. The premise of the game is the characters were somehow altered and have the ability to morph into humanoid animals. The characters range from gorillas to moles. All also have a human counter part. But the use of seamlessly alternating the two forms on the fly is pure genius.

GRAPHICS: The graphics of BR are fairly impressive. The action is very fast paced, but there is no slowdown. The characters move with incredible speed, which is what makes this game so cool. The character models are very impressive in their own right. Although they have a little bit of an anime look to them, it helps pull off the original feel of the game. All of the characters are well detailed too, Gado and Bakurya are my favorites. The animations are exceptional too. The morphing sequences and the special attacks are all very involving. Special attacks themselves are very cool especially.
Score 9

SOUND: This is the one part of the game that I do not like, mainly because of the music. Your choices of music are either fast paced acid tripping Japanese techno, or silence. I chose silence. Really the music is THAT bad, it truly will drive you insane. The sound effects are not too bad but they are clearly anime inspired, which I am not a fan of. But they do fit the game appropriately here.
Score 6

CONTROLS: BR does handle very fluidly, which is another reason why it so is fun. For this paced pace of a fighter to be pulled off, you need very responsive controls. And BR performs as well as can be expected here. It won't take that long to master the controls but that doesn't mean it is an easy game. Some combos are very long but with the excellent practice mode they can be perfected in no time.
Score 10

STORY: Being your typical fighting game BR doesn't get to involving with the story. The characters are somehow selected and genetically altered for various reasons. Like any other fighting game, the only to time you get an story is in the instruction manual and upon completion of arcade mode with any certain character. There are some cool ideas but it definitely could have expanded upon.
Score 5

REPLAY: The unlockables are lacking but the gameplay is so fun you will want to play with every character!
Score 7

GAMPEPLAY: BR at it's heart is a 3D fighting game that emphasizing fast paced combo systems. This alone by itself is a gameplay feature that could hold its own. But there is also a Beast Gauge. The Beast gauge below your health gauge fills up as you make better offensives on your opponent. Once filled up a push of a button turns you into an alter ego animal form. In this form you are faster, stronger, and heavier. This does change the gameplay considerably. With another push of a button you go into Rave mode. In this mode there is practically no lapse in your attacks, but it drains your beast mode and puts you back in human mode. If you take enough damage in beast mode then you will revert back to human form. Another mechanic that can be used is ring out wins. Some arenas have breakable walls that add damage. Once broken, a player can be thrown out of the ring for an instant death.
Score 10

BOTTOM LINE: If like 3D fighting games then Bloody Roar will certainly make a good addition to your collection. But either BR should at least be given a rental.


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Bloody Roar 2 [U] ISO

Bloody Roar 2 [U] ISO






Description :

With the dawning of the new millennium, a new breed of assassins emerges-altered humans who transmute into violent, raging beasts. All must fight and survive to satisfy their own inner quests...

Ahh, Bloody Roar II, my favorite BR game that prompted me to write over 60 fanfictions on that game alone. I love Hudson for creating this wonderful, wonderful game.

Gameplay ~ rating: 11/10
I admit, I am insane. I still go back to Bloody Roar II these days just to play Uriko the Half-Beast's Story Mode, since her story is the best out of all the characters, in my personal opinion (yeah, she's my favorite character, but oh well, so sue me). I also remember playing BRII for quite a while to get 15 rounds in Survival Mode so I could get that Any Cancel Point function, heh. Took me quite a while, too (Kenji/Bakuryu the Mole is the bomb). And I also like continuously trying to beat my arcade score, 3:14:15 with Kenji, baby! With the lovely function of Custom, VS Computer, Human, and so on, totally rules, because then I can choose myself who I want to fight against out of the Bloody Roar II cast and rank up Display Data points for my favorite characters. So between Story Mode, Custom, Survival, Arcade, and trying to best yourself, I think all players will have one hell of a fun time playing this game.

Story ~ rating: 10/10
There's romance, light humor, drama, suspense, horror, and all that good stuff. This is like reading a bunch of short story collections from a big book! And I absolutely love Uriko's story the most. The last screenshot in her story is so adorable, with her and Kenji riding together on his bike; I have that on my Bloody Roar fan website. Can't forget Alice the Rabbit's story too, man, I had a lot of laughs watching her chase Yugo the Wolf around, like her stalking him is the sole purpose of her story! Maybe it is… *cue creepy music* Well, the interaction between all the characters is a bit abrupt and choppy sometimes, but highly probable and convincing. Gotta love the fact that there is over 90 screenshots to unlock! Mmmm, the variation… Too bad Bloody Roar III doesn't have Story Mode to boot its rating up.

Audio/Video ~ rating: 8/10
Hmm, the music was decent, but I get really irritated at about 1/3 of the characters' theme songs. I adore Uriko's rock/dance theme, but listening to Yugo or Alice's theme gets really old after the first hundred-or-so times. Jane/Shina the Leopard has a very catchy and lighthearted tone for such a tough character. I like the character voice actors too, although I wish Uriko had more speaking parts so that I can tell if I like her voice more than I already do. Kenji sounds sexy, teehee! And the narrator! Awesome! ''Uriko, the Half-Beast… Bakuryu, the Mole…'' Graphics-wise, sure the computer graphics were kinda old, but it was all still kick-@$$! Ahh, I love to stab my opponents whenever I play as Kenji, seeing all that blood spurt out and dribble all over the floor… it sure surges my fighting adrenaline. As long as there is a strong story with decent music and good pictures to back it up, can make any fighting game good. Which is why Bloody Roar II is my ~favorite~ fighting game.

Replayability ~ rating: 9/10
Self-explanatory, since like I mentioned earlier in the Gameplay section, I keep re-playing Bloody Roar II to read their story dialogs again, fight against my friends, get to a higher stage with Survival, and keep trying to beat my best Arcade mode score. The Story Mode is what really gets me running back, though. That, and Watch Mode! I love watching my two favorite characters, Uriko and Kenji duke it out so that I can observe both of them and learn new combos that the computer is helpfully advertising to me. =D

Bloody Roar factor: Beast Drives ~ rating: 8/10
Everyone has their own way of doing Beast Drives (not via the cheap L1 way either), and I like that uniqueness. I have to gush about how amazing Kenji's fiery Double Inferno BD looks so real, and the flames seem to leap out from the screen when the replay issues. And being able to control Uriko's pinball technique is simply amazing, because when I push the right button combinations, she can do a lot more damage than originally intended. What I don't understand is why her BD isn't multi-hit like the way it is in BRIII…

Fighting game factor: Battle Arenas ~ rating: 9/10
Very, very nicely done. What Bloody Roar II player doesn't like Kenji's Tatami arena, with the creepy rickety fences and those high rocks with all the mysterious spectators watching the fighters in the ring? I sure love it. And Alan/Gado the Lion's arena, the one with the full moon in the background, should be more fitting for Yugo, since he DOES constantly remind us players about how we're lucky ''it's not a full moon''… I adore how when you KO your opponent in the final round, you can break down the wall with a strong hit… It's such a head swelling and prideful moment when you see them flying out of the ring to some spot a hundred feet away…

To buy or to rent?
Hmm, when I first played Bloody Roar II, it was at my cousins' house, and at the time, I was a total Playstation hater. Hey! I kinda still am, honestly. Will always be a Nintendo girl at heart, baby! Anyway, I was so smitten by BRII that when I got home, I immediately went online and researched info on BRII. I was disappointed that there were no fanfictions written on that game, so I decided to write the first Keniko (Kenji + Uriko) story, and posted it up on FanFiction.Net, where I've now started a Keniko trend. *grin* Well, prior to my obsessive BR fic writing ways, I had scrounged up every last penny of mine to go out and buy a used Playstation and a memory card, then begged my dad to buy me the Bloody Roar II game. Surprisingly, he gave in, and I had my game! I remember playing it for days on end, only stopping when I went to work more on my second and third BR fics following the first Keniko one. What's the point of all my babbling? Bloody Roar II is definitely worth the $20. If you rent the game, you'll just crave to play it again after you hand it back to Blockbuster, I'm telling you. This game owns all in the fighting genre, and amen to Bloody Roar II.


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Bloody Roar [U] ISO

Bloody Roar [U] ISO






Description :

Bloody Roar (ブラッディロア Buraddi Roa?), known as Bloody Roar: Hyper Beast Duel in Europe, is a fighting video game originally developed by Raizing (now Eighting) as an arcade game. It was later adapted for the PlayStation by Hudson Soft and published by Sony Computer Entertainment for the PlayStation. The arcade version was released on July 7, 1997 and was titled Beastorizer in North America. The PlayStation version was released in Japan on November 6, 1997, in North America (under the game's original title) on October 31, 1997 and in Europe on March 1998.
Bloody Roar is the first game in the Bloody Roar video game series and was followed by four sequels on multiple platforms. The game's story centers on a group of warriors known as "zoanthropes", who have the power to transform into half-human half-animal "Beasts", and the Tylon Corporation, and underground organization that seeks to use zoanthropes as mind-controlled weapons. The game received generally positive reviews from critics for its originality and graphics, while the audio received mixed opinions. The game's success resulted in its re-release for The Best range on October 14, 1999. The game was re-released on the PlayStation Network in North America on August 20, 2009.

Gameplay :

At the beginning of each stage, both players have a set amount of energy that is used to activate "Beast Mode", which causes the character to change into a Beast. Players may transform at any time after the letter "B" appears in the "Beast Indicator" below the players' life energy indicators. The Beast Indicator appears blue when storing the energy needed for transforming. When the Beast Indicator is fully charged, the word "BEAST" appears, and the player can activate Beast Mode by pressing a certain button. During Beast Mode, the amount of fighting moves available to the character increases, the character becomes heavier, 3% of the character's life energy recovers and the character's jumping ability increases. While in Beast Mode, the Beast Indicator turns yellow. The yellow area decreases according to damage sustained by the character. The yellow area does not recharge during the current round. When the yellow area completely depletes, the Beast Mode will negate when the character is hit by an effective technique from the opponent.

Story & Characters :

Yūgo Ōgami (大神勇吾 Ōgami Yūgo?) is a young wolf zoanthrope on a quest to uncover the circumstances of his father's death. His father, Yūji Ōgami (大神勇二 Ōgami Yūji?), was a mercenary said to have died in combat in a South American country. Yūgo also seeks the mercenary Gadou, the sole survivor of Yūji's combat unit. Yūgo and Gadou eventually meet in a secret Tyron Corporation laboratory, where Gadou reveals that Yūji was a zoanthrope who fought against the Tyron Corporation's mind control experiments and conversion process. Yūgo then promises his father that he will destroy their enemies with the powers that he inherited from him.
Alan Gadou (アラン・ガドウ Aran Gadō?) is a French lion zoanthrope, a professional mercenary and military genius who took part in a mission with his best friend and Yūgo's father, Yūji, years ago. On that day, his union of armies was crushed by a combined force of superior zoanthropes and a hostile army that appeared out of nowhere. Gadou was seriously injured in the battle and lost his sight in one eye. Afterward, he went off to search for Yūji and discover the identity of the enemy. At the end of the game, he destroys the Tyron Corporation, finally exacting revenge for Yūji. After Gadou's arrest, police discover the Tyron Corporation's secret lab and accumulate enough evidence against the Tyron Corporation to drop charges against Gadou. Afterward, desiring the thrill of battle, Gadou returns to the battlefield and promises Yūji that they will meet again in the heavens.
Bakuryū (バクリュウ Bakuryū?) is a mole zoanthrope and a self-styled master of the traditional ninja arts. His personal details are veiled in secrecy and his existence is a mystery. An expert in assassination, he was enlisted in an infamous ungerground organization and put in charge of sabotage and the abduction of zoanthropes for experimentation. After the events of the story, Bakuryū's molecules destabilize, causing his body to completely decompose. As a result, the scientists of the Tyron Corporation decide to concentrate their efforts on a new conversion process.
Mitsuko Nonomura (野々村光子 Nonomura Mitsuko?) is a Wild Sow zoanthrope and everyday housewive with a massive body and generous nature. After her daughter (who is also a zoanthrope) was abducted, she went on a quest to find her, the only clue being the kidnapper's steely eyes and insanely sardonic grin. At the end of the game, she discovers her daughter Uriko and brings her home, where they lead a peaceful life.
Jin Long (進龍 Jin Ron?) is a Chinese tiger zoanthrope who curses his fate and zoanthrope blood. When he was a child, his mother and younger sister died one after the other. Neglected by his workaholic father, Long ran away from his home. Afterward, his great skills in the martial arts and zoanthrope powers brought him recognition, and he was enlisted by an underground assassination unit. After the events of the story, Long seals himself away from the world due to his zoanthrope blood.
Alice Tsukagami (塚神アリス Tsukagami Arisu?) is a rabbit zoanthrope who was kidnapped as a child by a secret research institution that conspired to use zoanthropes as weapons. After being subjected to physical experimentation, her latent powers were awakened, after which she was used as a test subject and given battle training. However, she managed to escape the institution before being brainwashed, earning herself the freedom she had long sought. While hiding herself to regain her composure, she began to worry about a girl that Alice befriended in the institution. Because the girl sacrificed herself by distracting Alice's pursuers during her escape, Alice decided to come out of hiding and fight against the institution. After the events of the story, Alice is adopted by her aunt Mitsuko and lives a peaceful life as a part of her family.
Gregory Jones (グレゴリー・ジョーンズ Guregorī Jōnzu?) (Greg (グレッグ Gureggu?) for short) is an American gorilla zoanthrope who, in his youth, fulfilled his hope of running away to join a circus. Having a great talent for handling animals, he later took charge of the circus after the ringmaster retired. But with the rapid changes in the entertainment industry, the circus eventually went bankrupt and its members parted ways. After the events of the story, Greg tries to talk Yūgo into joining his circus in an attempt to avert the circus's closure, but is eventually convinced into being the star himself.
Hans Taubemann (ハンス・ターブマン Hansu Tābuman?) (nicknamed Fox (フォックス Fokkusu?)) is an English fox zoanthrope with a warped mind and heightened aesthetic sense. He is obsessed with beauty and despises ugly things, boasting of his good looks and publicly declaring all else ugly. Abandoned as a child and raised in the slums, he grew up into a well-known scoundrel. He earned the nickname of Fox from his wariness and cruelty in beating up even the very weakest. He works for the Organization in the same unit as Bakuryū and engages in such activities as kidnapping and murder. After the events of the story, Fox kills another civilian, but is shocked to discover that it is his own mother.


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Blood Omen - Legacy of Kain (E) ISO

Blood Omen - Legacy of Kain (E) ISO






Description :

Blood Omen: Legacy of Kain is an action role-playing game developed by Silicon Knights and published by Crystal Dynamics, with distribution involvement from Activision and BMG Interactive. It was released for the PlayStation in 1996, and a Microsoft Windows port was developed by Semi Logic Entertainments and released by Activision in 1997. The game is the first title in the Legacy of Kain series.
In Blood Omen, the player follows Kain, a newly-resurrected vampire. Seeking revenge against his murderers and a cure to his vampiric curse, Kain is tasked with traversing the fictional land of Nosgoth and slaughtering the Circle of Nine, a corrupt oligarchy of godlike sorcerers, but slowly begins to forsake humanity and view his transformation as a blessing.
Silicon Knights designed Blood Omen as "a game which adults would want to play", intending to evolve the action role-playing genre and bring artistic cinema to video game consoles. Reviewers praised its scope and storytelling, but criticized its lengthy loading times. After its release, a dispute arose concerning ownership of its intellectual property rights, after which Crystal Dynamics retained permission to continue the series with their 1999 sequel, Legacy of Kain: Soul Reaver.

Blood Omen is a two-dimensional action role-playing game. The player controls the protagonist, Kain, from a top-down perspective. Gameplay is divided between outdoor traversal and dungeon crawls, entailing hack and slash combat, puzzle-solving, and navigating hazards. To advance the story, Kain must locate and defeat the members of the Circle of Nine—who act as boss enemies—and return their tokens to the Pillars of Nosgoth. Humans, animals, and a variety of fantasy creatures inhabit the game world, whom the player can typically elect to kill outright, or alternatively wound in order to feed on their blood. As a vampire, Kain is required to consume the red blood of living creatures to replenish his health meter, which gradually drains over time, and diminishes more quickly if he sustains damage. When he casts spells or shapeshifts, he expends magic energy—this recovers in time, and can be replenished by drinking the blue blood of ghostly enemies. Conversely, undead opponents relinquish harmful black blood, and demons and mutants yield green blood which poisons Kain, causing his health to deplete at a swifter rate.
Over the course of the main quest, Kain acquires many items and abilities, which facilitate increasingly nonlinear exploration. As he collects blood vials and rune pyramids, Kain's maximum blood and energy capacity rises. By drinking from blood fountains, he receives strength upgrades, faster magic regeneration, and immunity to weather effects. Weapons include iron and fire-elemental swords, a spiked mace, twin axes, and the Soul Reaver, a two-handed flamberge. Suits of iron, bone, chaos, flesh, and wraith armor feature, and each combination of equipment has advantages and drawbacks. Spells are used in both strategic and practical contexts—their functions ranging from summoning artificial light to mind control and the evocation of lightning storms—and shapeshifting enables Kain to assume the forms of a bat, allowing for immediate travel to checkpoints; a wolf, with enhanced speed and the capacity to jump; a cloud of mist, which enables him to pass through gates and cross water; or a human, with which he can covertly interact with, or bypass, certain non-player characters. There are 100 secrets present in the game, logged if the player uncovers hidden areas, switches, and dungeons; these encompass spirit forges, at which Kain may donate a significant portion of his blood in exchange for powerful battle artifacts. A day and night cycle passes progressively—at night, Kain's attacks become more potent, and during full moon phases, some sealed doors become accessible.

Blood Omen introduces the land of Nosgoth, a fantasy setting dominated by humans and vampires. The health of the world is inextricably connected to the Pillars of Nosgoth—nine supernatural edifices, each one protected and represented by a human guardian. These sorcerers collectively comprise the Circle of Nine, and if a member dies, a new guardian is culled to take their place by the Pillars. Hundreds of years prior to the events of the story, the Circle formed and sponsored the Sarafan, an order of monastic warriors devoted to eradicating the vampire race, and in the game's prologue, the vampire Vorador reacts vengefully by killing six of the guardians and defeating Malek, the Sarafan leader. Though the Sarafan disband, vampires continue to be persecuted.
In the intervening years, new guardians have been summoned, Nosgoth's surviving vampires have retreated into hiding, and humanity has separated into two opposing factions: the kingdom of Willendorf, inspired by Arthurian legend, and the Legions of the Nemesis, an all-conquering army determined to bring an end to civilization. When the guardian of balance, Ariel, dies at the hands of a mysterious, malevolent entity, her lover Nupraptor the Mentalist turns his powers against his fellow Circle members, tainting the incumbent guardians with irrevocable madness and leaving the Pillars corrupt.[7][14] To restore balance to Nosgoth, Kain must overcome the Legions and kill the insane sorcerers; as each Circle member is purged and their token returned, their respective Pillar is cleansed, and when he heals all nine Pillars, replacement guardians can be born.

Kain (voiced by Simon Templeman), an ambitious, cynical young nobleman murdered and reluctantly raised as a vampire, is the protagonist of Blood Omen. Conceived as an antihero whose nature reflects the story's moral ambiguity, Kain was partially modeled on the character of William Munny from the 1992 Clint Eastwood film, Unforgiven. Mortanius the Necromancer (Tony Jay), an ancient wizard, resurrects Kain in a Faustian bargain, and serves as his enigmatic benefactor throughout the game. The reclusive and decadent vampire Vorador (Paul Lukather) acts as a mentor and father figure to Kain, encouraging him to accept vampirism, whereas the specter of the deceased balance guardian, Ariel (Anna Gunn), directs Kain in his quest to restore the land. The corrupt guardians—such as Moebius the Time Streamer (Richard Doyle), a devious manipulator of history, and Malek the Paladin (Neil Ross), now an animated suit of armor eternally condemned to protect the Circle following his defeat against Vorador—feature as the story's antagonists. Other major characters include King Ottmar (Ross), the ruler of Willendorf; The Nemesis (Jay), a once-benign monarch known as William the Just, turned despot and tyrant; and The Dark Entity (Jay), an otherworldly being capable of demonic possession who seeks to topple the Circle and the Pillars.

During a journey, the human nobleman Kain is ambushed and killed by a band of assassins. Mortanius offers him the chance to exact revenge—Kain assents, heedless of the cost, and awakes as a vampire. Once he kills his attackers, Mortanius tells him that, while they were the instruments of his death, they were not the ultimate cause. In search of the truth, and a cure to his vampiric curse, Kain travels to the Pillars of Nosgoth. There, Ariel explains that he has to destroy the Circle of Nine before he can realize peace. Kain begins by tracking down and killing Nupraptor, and then confronts Malek, but their duel ends in a stalemate. To defeat Malek, Kain solicits the advice of the Oracle of Nosgoth. The Oracle forewarns him of the Legions of the Nemesis, and instructs him to seek out Vorador, Malek's old adversary. When the two meet, Vorador welcomes Kain, and offers his assistance, but urges the fledgling to embrace vampirism and refrain from interfering in the affairs of mankind.
Haunted by the elder vampire, who serves as an example of what he will become if he fails to find a cure, Kain persists, and, in a decisive showdown, Vorador vanquishes Malek while Kain kills Bane the Druid and DeJoule the Energist. Later, after he slays Azimuth the Planer and recovers a time-streaming device, Ariel informs Kain that he must instead prioritize the war against The Nemesis, whose armies threaten to conquer Willendorf. Kain convinces King Ottmar to rally his troops against the Legions in a final stand, but the battle proves disastrous. Ottmar perishes, the Willendorf forces are overwhelmed, and Kain, cornered, uses the time-streaming device to escape. He emerges 50 years in the past, and kills the younger version of The Nemesis from this era—the beloved King William the Just—to trigger a temporal paradox which expunges the Legions from the timestream. However, when Kain returns to the present day, he discovers that William's murder has sparked a renewed vampire purge.
The Oracle of Nosgoth—revealed to be Moebius the Time Streamer, a member of the Circle—leads the genocidal crusade, and, having masterminded Kain's actions from the outset, consummates his trap by executing Vorador. Kain kills Moebius, but is left the last of his kind. At the Pillars, he witnesses Mortanius arguing with Anarcrothe the Alchemist, who reveals that Mortanius is a guardian, and culpable for both Ariel and Kain's deaths. Seduced by The Dark Entity, Mortanius was unwillingly controlled and forced to kill Ariel. To correct the imbalance, he created Kain, a creature potent enough to destroy the Circle. Mortanius slays Anarcrothe, and then succumbs to possession from The Dark Entity, whom Kain defeats. With only one Pillar left unrestored, Kain reaches an epiphany: he himself is the final insane Circle member, Ariel's unwitting successor as guardian of balance, culled in the brief interval between her death and the Pillars' corruption. The "cure" to vampirism which he sought is his own death.
Players can choose whether to heal the world—an ending in which Kain sacrifices his life, and ensures the extinction of the vampires, to restore Nosgoth—or damn the world, in which case the Pillars collapse, leaving Nosgoth an irredeemable wasteland, with Kain fully embracing his curse and living on as the most powerful entity in the land.


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Blazing Dragons [U] ISO

Blazing Dragons [U] ISO






Description :

Blazing Dragons is an Adventure game, developed by Crystal Dynamics and published by Mindscape Inc., which was released in 1996.

GAMEPLAY

This game is fun, puzzling, and very short. You're a dragon who is trying to become a knight, Save Camelot, and marry the princess all before go to sleep. And, well, it turns out you eventually do all that stuff. This game is strange and humorous. This game includes lots of jokes, puzzles, AND dialouge, so be ready. In this game, all the dialouge is put into real talking, so every character has their own personality and voice. All of the puzzles do with collecting junk, trading the junk, or giving the junk to various people that will do something for you in return, such as opening doors for you, allowing you to go to places you couldn't before, or allowing you to get something you couldn't get before. This game is kinda short, so if you beat the game before you think it should be over, you'll know what I mean. This game is a rare one, so if you can actually find a copy somewhere, you're lucky.

SOUND

There are lots of sound effects in Blazing Dragons, each pretty badly done. I'd rate the sound about a 5 or 4. Some sounds are good, some bad, and rarely exceptional. I think the could've mave some sounds better.

MUSIC

The music sounds old and cheesy. Kind of how Game Boy music sounds. Sort a bunch of different sounded beeps mixed toghether or something. I'd rate the music 3-5.

CHARACTER/GAMEPLAY DESIGN

The graphcs in this game are outdated and cartoony, but silly. Compared to the games we play now on the Playstation, these graphics stink. But they're cartoony like, which makes the game look more like it's type, Mind-Boggling and silly. I'd rate them about 4 or 5. Hey, this game WAS made in '96...

CHARACTER FEATURES AND HUMOR

There are over 40 characters in this game to talk to and act with. For how much talking the characters do, 45 would do fine. This game is very homorous. All of the characters have silly reasons for what they're doing, why they're here, and what you should do next in the game. If they don't do any of that stuff, then you probably have to give them something and then they'll speak up. I'd rate this category about 9.  


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Blasto (E) ISO

Blasto (E) ISO






Description :

Blasto is a third-person shooter game developed by Sony Interactive and published by Sony Computer Entertainment America for the Sony PlayStation in 1998. Although heavily marketed the game proved too difficult for many gamers. "There’s a good game here – it’s just simply hidden under many layers of frustration."  The late Phil Hartman had voiced Captain Blasto, an extremely muscular, alien-fighting, dimwitted captain who’s always in the mood for a babe from any solar system most specifically in the Planet Uranus.

Gameplay :

The game is a third-person action/platformer/shooter. The enemies are aliens that teleport in around the player based on events that are triggered as the player explores the environment. The game has a strong platforming factor, with elements such as rotating 3D sections which have to be navigated while shooting at aliens. Puzzle elements tend to be limited to simple "find the switch to proceed" scenarios. However, some of the elements within the game require the player to utilize different weaponry in certain situations in order to advance to the next area.

Plot :

After returning from the 5th dimension, the diabolical alien tyrant named Bosc is bent on conquering the Planet Uranus with his own army and attempts to invade and destroy Earth as well. He is seeking to reign supreme for his power of the solar system that includes his alien army capturing and enslaving the Space Babes throughout the galaxy. Thus, Captain Blasto is the only hero who can foil him and his evil ambitions and set out to rescue the stranded Space Babes along the way. Blasto is also the only type of hero who doesn't mind catching Space Babes in distress every now and then, especially when it comes to exploring and venturing across through the Planet Uranus!


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Blaster Master - Blasting Again [U] ISO

Blaster Master - Blasting Again [U] ISO






Description :

Our old champion Jason, weary of his battles has passed away and his heroic crown has fallen to Roddy his only son and heir. It is Roddy, with the help of his sister Elfire, that is destined to seek out and destroy the treacherous half flesh, half machine mutations that are steadily multiplying beneath the earth. Having depleted the space they have occupied since their supposed demise, they are now burrowing their way to the very core of the Earth and ultimately threatening the stability of the entire planet. Roddy must trek through the Earth's crust and find a way to stop this terrible infestation. Like wood worms they will leave the Earth rotten, a dusky husk that will collapse in on itself.
Roddy will reveal the secret of Eve, his alien mother, and will uncover the idiosyncrasies of Sophia, and will fight and win.

Y'know, I wonder if the folks at Sunsoft who put this together had been playing too much Phantasy Star IV. Some elements of the game seem to be borrowed from PSIV. First and probably the biggest notice is Roddy looks like a Chaz clone only with a different hairdo and a few minor changes in the armor, not to mention both of them being emotional as lost puppies. Elfie not only looks like Alys, but acts like her as well. And I hated both of them. And Jason does look very similar to Hahn.

As for the game itself, it had a rough past. Sunsoft was undergoing some troubles which eventually forced them to go back to Japan where they belong (not an insult). After about a year of delays, the game was canned and Blaster Master fans everywhere were heartbroken. I wonder if the game was redone before its release. I recall seeing a cover that looked different, as well as reading a different plot, stating Jason died long before this game takes place, not just two years.

Then along comes Crave...

Crave manages to earn my award for least favorite game making company because of what they did to Earthworm Jim and then made those crappy Men in Black games. Publishing this doesn't save them. They had nothing to do with the actual production of the game.

The plot is kind of interesting. It talks about how Jason, the original hero of Blaster Master, was killed a couple of years before this game takes place in a fight with the Lightning Beings. Lightning Beings are half-flesh, half-machine aliens that slowly devour a planet, eventually destroy it, then move on to a new host (Lavos, anyone?). With the hero gone and the Lighting Beings back, Earth's only hope is in Jason's children.

There are a couple of holes here, such as how old Jason was suppose to be in the original game. According to Blaster Master, he was 15 or 16, but according to this is was in his 20s. Then again, what series doesn't have them?

Playing the game is fairly simple. You drive around in the tank SOFIA J-7, shooting stuff. You can collect an item here or there. When you need to, you can send Roddy out of SOFIA to wander around or go where SOFIA can't such as into a catacomb to do something similar to what you do when in SOFIA. In catacombs, there can by puzzles you have to solve such as locking and unlocking doors, disabling barriers, or figuring out how to kill those damn Lightning Beings that get bigger when you shoot them (although they're laughable when you figure out how to kill them. Took me about half an hour to figure it out).

The controls work pretty smoothly and responsive, although the positioning of the Playstation buttons means you often have to change your thumb position when fighting some enemies, and even against the final boss which is pretty nasty. In Roddy mode, the camera is extremely annoying and does affect the controlling of the game.

Replay is probably where this game suffers the most. After you beat it once, there's not much to bring you back to it other than playing through as SOFIA the 3rd or the different difficulty settings. Even then, I never heard it call me.

The graphics appear rather pixelly, but I don't care. I happen to like it that way, thank you. And if you don't like pixelly graphics, you should see the FMVs. The graphics are really good, even for a Playstation game. One problem with the FMVs is, for whatever reason, Roddy and Elfie have this thing about imitating bobbleheads and swinging their heads around, although watching this is as entertaining as the reactions I get from showing people pages of 'The Catcher in the Rye'. Good book, bad language.

Some of the in-game animations look pretty weird. Most enemies animate pretty well, but Roddy's animations are about as good as those of a rock. His running animation looks very strange and his jumping is even worse. He also stands straight up, and when you're looking at his back in the loading screen, his head appears to be twitching worse than it does in the FMVs. Although when he dies, his animation is pretty nice.

The music isn't too bad. It's kind of repetitive, but the boss music when you fight in SOFIA is awesome, actually sounding like a fierce fight. The rest of the time, the music was just kind of there. There is a nice variety of sound effects here from the different items SOFIA has. There's also your enemy sounds, and the little ping-pang-pop of your normal guns.

There are voices here, but in the long run they're average. The Kaiser's voice is really good, probably because he was done by a professional (Jeff Manning; same guy who did Peter Puppy in the Earthworm Jim show). Roddy doesn't sound 15, and Christian Storms gets really lazy sometimes. Eve's voice is more annoying than the Tentacle Mating Call record in Maniac Mansion.  


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