Crusaders of Might & Magic [U] ISO
Description :
Crusaders of Might and Magic is a third-person action/RPG video game developed and published by 3DO's Austin, Texas studio (PlayStation) and Redwood Shores studio (PC). Different versions of the game were released for both Microsoft Windows and the PlayStation. The protagonist Drake was voiced by veteran voice actor Kevin Conroy.
Plot
The game takes place in the fictional Might and Magic
universe, upon the world of Ardon. The prologue depicts the burning of a
small village in the Fairfield Lowlands by the Legion of the Fallen, an
undead army under the command of Necros, a paragon among Necromancers who sold his soul to the dark gods in exchange for unparalleled sorcerous aptitude.
A young boy named Drake, the only survivor of the massacre, escapes into the forests of Duskwood and roams Ardon for years, seeking revenge against the undead. During an attack on his camp by Ogres, Drake is saved by the blind hermit Nomandi, who becomes Drake's mentor over the next few years.
The first playable portion of the PlayStation version takes place in
Stronghold following Drake's capture by Shamblers, the lowliest of the
undead. Drake escapes Stronghold with the aid of Celestia, Lady Archon of Citadel, and is enlisted into the ranks of the valiant crusaders under her rule.
Traveling to Corantha, city of the Dwarves, Drake enters an agreement with Prince Dain Stonefist against the Ironpick rebels
who attack the city from within, exposing Dain's brother, Tor, as an
agent for the Legion. Travelling to Duskwood, Drake retrieves the
Coranthan Scepter of Regency from a band of Ogres with the aid of the insectoid Dashers and their leader, Tamris.
Returning to Corantha, Drake discovers that Earth Elementals
have awakened while both Dain and Tor have gone missing, with the
Ironpicks continuing to battle the Stonefists. Drake navigates the deep
mines and defeats the revenant of King Aiden, Dain's recently slain
father raised through necromancy, thereby saving the Prince and gaining Corantha's favour against the undead.
Returning to Citadel, Drake is then tasked with retrieving a talisman named the Star of Erathia from the northern Glaciers to aid in the war effort. After doing so, he returns to Duskwood to combat the Legion in the grub-infested
tunnels below the forest floor, successfully destroying Necros' supply
lines. With this victory in hand, he travels back to Stronghold, to aid
Celestia's crusaders and the Dwarves in the final siege against the
Legion's bastion.
Upon his arrival, Drake encounters Celestia fleeing the battlefield,
and finds the leader of the crusaders, Captain Ursan, missing.
Nevertheless, while the crusaders fight on the front lines, he
penetrates the walls of Stronghold, battling the Legion's armies. Drake
finally comes face-to-face with Necros in Stronghold's depths, but the
wily Necromancer departs through a portal, leaving the crusader to combat his lieutenants. Drake claims victory, and follows the Necromancer through the portal.
Finding himself in Necros' floating battleship,
Drake discovers Necros' forces docked at a massacred, Legion-occupied
Citadel. Drake fights his way to Celestia's throne room, finding no sign
of the Lady Archon. He then comes upon a hidden chamber filled with
arcane, futuristic
mechanisms, discovering an elevator leading to an outer-world location.
There, he finds Necros standing before an enormous interdimensional
portal - the Kreegan Gate.
Necros claims that Celestia sought the power of the Kreegans just as
much as he did, taunting Drake into doing battle. Instead of attacking
the invincible Necromancer, Drake destroys the Gate itself, causing a
rift in space. Drake targeted the outer pillars with Exploding Gems
right where the bolts of electricity travel to the Kreegan Gate. Necros
is drawn through the Gate's portal, screaming promises of revenge
against Drake. Drake, triumphant, returns to Citadel, finding the
crusaders victorious against the Legion. With Celestia still in hiding
from Necros and her newly-enlightened armies, Drake becomes the Lord
Archon of Citadel, and the new leader of the crusaders.
Numerous aspects of the storyline differ in the Windows version.
Before reaching the Citadel, Drake must pass through the small village
of Cador-Sûl, which is not present in the PlayStation version. Also,
Prince Dain must be rescued from the Ironpicks before he can be spoken
to, and Tor is not present. Two dungeon-like locations, the Catacombs
and the fallen Starship, are accessible only in the Windows version.
Ursan plays a larger role, Celestia does not flee Citadel and the final
battle takes place on Necros' Battleship, with no mention of the Kreegan
Gate.
Gameplay
In both the Windows and PlayStation versions, Drake starts with no weapons, but the player can quickly find a melee weapon and shield. The game is partially combat-oriented,
though features an inventory system with a range of equipment to locate
and choose from. While the Windows version features a simple experience system which involves defeating enemies to level up, the PlayStation version expands upon this, allowing the player to improve their skill with individual weapons, spells and projectiles through battle.
Drake himself also gains in experience as he defeats enemies. With
each new experience level, he is restored to full health and gains an
increase in maximum hit points, mana and offensive ability. The game has
three difficulty levels to choose from. Selecting an increased
difficulty rating primarily affects Drake's ability to dodge and attack
enemies.
Over the course of the game, the player can discover spell books
which allow Drake to cast new spells (or, in the Windows version,
upgrade spells they already possess). In the Windows version, spells
themselves do not cost mana
in a traditional sense; after each use, a spell requires a cooling down
period before it can be used again. The PlayStation version instead
employs spells which cost mana to be cast. Spells also have a brief
casting time, during which Drake is vulnerable to attack.
While similar locations are present in each, both versions of the
game feature vastly different level design. One such common location is
the Citadel, a floating city depicted as a standard medieval
castle in the Windows version, with conches and shell-like structures
prominent in the PlayStation's variation. Other similar areas include
Duskwood, populated by the tribe-like Dashers, Corantha, the underground
realm of the Dwarves, Stronghold, the bastion of the Legion of the
Fallen, and the Glaciers in northern Ardon, populated by hostile
snow-dwelling creatures.
The PlayStation version features the ability to "empower" weapons and armor by purchasing elemental-, essence- and aether-
based talismans and runes, attuning each to different properties - Air,
Body, Earth, Darkness, Fire, Light, Mind, Spirit and Water. Every
individual character in the game is based upon one of these nine
properties, and use of separate runes and talismans allows the player to
defeat certain foes more easily.
In addition, the PlayStation version contains a New Game Plus
feature. Completing the game on any of the three difficulty levels
unlocks a "Special" difficulty level, which grants the player all
weapons, spells, talismans, runes and infinite items at the outset.
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