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Sunday, 21 July 2013

Discworld II - Missing Presumed...! (E) ISO

Discworld II - Missing Presumed...! (E) ISO






Description :

In this second incredible Discworld adventure, Death has gone missing and a hero is needed to bring him back. But there's only Rincewind, incompetent wizard and highly-trained coward. You won't catch Rincewind running away. He's too fast.
Unfortunately, he's all there is that stands between people and the horrible prospect of immortality.

Discworld II is an excellent graphic adventure based on Terry Pratchett's book series of the same name, which I have never read, and I had no idea existed until recently. The graphic adventure, unfortunately, appears to be a dying genre, and I'm trying to get as many of the recent ones as I possibly can (I've yet to track down the original Discworld and Blazing Dragons, but I'm getting there). By an amazing stroke of luck, I just happened to find Discworld II, one of the rarest PSX games, used at GameStop... after unsuccessfully trying mail order services for months.

PROS

* The most important aspect in a graphic adventure is, of course, the puzzles, and Discworld II is filled with challenging puzzles to test your lateral thinking ability. Unlike in some other graphic adventures (like King's Quest 5... GOD I hate that game), all of the puzzles seem to make sense, although many require a bit of creativity and a sense of humor to realize the correct solution.

* Discworld II is very funny in a Monty Python sort of way. The main character in Rincewind (voiced by Eric Idle), an incompetent wizard of the Unseen University who is trying to get the overworked Death to return to Ankh-Morpork, so that people will once again be capable of dying. Rincewind is always followed closely by the Luggage— a walking trunk in which all the items you pick up over the course of the game are stored. The dialogue with the various characters that inhabit the disc is almost always hilarious, and the voice acting is superb. One of the stranger gags in Discworld II, for example, is the Pork Futures Warehouse— a building for storing pork that doesn't yet exist. The puzzle of getting the mouse's blood in order to perform the rite of Ashk Ente is downright cruel... but funny-cruel. The game even pokes fun at itself— Rincewind laments how he wasn't born during the days of text adventures, and comments on the pointless quests he has to embark upon.

* For 1997, the graphics are extremely well-drawn. The backgrounds even rival those of SaGa Frontier II in detail. The goofy, cartoony drawings accentuate the game's eccentric humor.

CONS

* The game lags a bit at certain points, causing the animation to become staggered. This doesn't happen too often, but is most noticeable right as you enter Holy Wood.

* While the game consists of four ''acts,'' the pacing seems somewhat odd. While Act 1 and 2 (especially 2) are long and difficult, Act 3 is pretty straightforward, and Act 4 is extremely short and easy.

* It's too easy to get stuck if you overlook an item or room somewhere, but I guess this applies to most graphic adventures. I was stuck for two days because I missed the door to the makeup room in Holy Wood, and ended up wandering aimlessly, retracing my steps everywhere, until I finally accidentally clicked on the door I didn't see.

* While the game's dialogue is normally good, some jokes are overused (like discussing the various advantages of death/undeath), and the game tends to be a bit wordy. There's a lot of conversation involved, and all the talking can sometimes get boring.

Discworld II would make a fine addition to anyone's collection of PSX games, but as I mentioned before, it's very hard to come by. I'd recommend hunting it down if you're a rabid fan of graphic adventures (like me), but for others, it probably isn't worth the effort.


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