Darkstalkers 3 (E) ISO
Description :
When the sun sets and humanity
retreats to the imagined safety of their beds, a mysterious entity
appears in the night sky to assemble the wicked and the evil. The secret
power of the dark is unleashed. Eighteen supernatural creatures of myth
and legend now materialize to wage their eternal war for domination of
the night. Beware meager mortals, as the Darkstalkers arrive, the fate
of all humanity rests on who wins this epic struggle.
Initially, Darkstalkers 3 coming to the Playstation wouldn't really look
too good on Capcom's Playstation resume. Considering how poor recent
PSX 2-D ports have been, this gives people a chance to worry. However,
the game turns out to be one of Capcom's finest efforts.
Graphically, the game is pretty much arcade perfect with exception to a few frames of animation taken out, but you won't notice it too much unless you're hardcore. The game is very smooth and very fast on the Playstation and never shows signs of slowdown. While the game does have load times, they are just a few seconds and hardly worth fussing about. The colors are bright and special effects have a nice crisp look to them. The backgrounds are sometimes just a bit more stagnant than the arcade counterparts, but they're animated smoothly and blend in well with the characters. While the game just rehashes animation from previous Darkstalkers games, the characters all look great even when they're not moving as you will see some of them breathe or animate electronically like Huitzil.
The audio department is truly one of Capcom's finest efforts. The music is varied from upbeat themes to mellow-subdued themes that fit each character nicely. The game's music is probably some of the best you will hear in any fighting game as some of the tracks have some orchestrated talent to them, but the majority of the game's music is primarily computer generated. What helps more in the audio is that the sound effects are loud, crisp, and clear. Vocal expressions of defeat or victory match the personality of the characters and add some nice audio effects to certain special moves. Almost all attacks, normal or special, has some accompanying grunt or scream unique to that character. Like in previous Capcom fighting games, the game offers a sound test to the game's audio tracks, which is certainly a welcomed edition to an already superb audio department.
Game play is a bit of a mix from the popular Vs. series to the Alpha series. The animation is more attuned to the Vs. series in that it is more brightly animated and the characters are bigger and fuller with more varied animation.
The combo system in the game is similar to that of the Vs. series. Virtually all characters in the game can chain the usual standard 5 hit zigzag without any hassle, with some of the quicker and smaller characters able to pull out 6 hits. The game isn't too big on wacky combos to pull off, but it makes up for it in the variety of different moves that you can pull off.
The game allows every character to pull off an ES combo, a combo that is basically an enhanced version of their special attacks. A character will glow during these attacks and they'll consume one super bar, much like a normal super. Supers in this game are referred to as EX combos, combos that are unique on their own and often do much more damage than normal ES supers. These EX combos can often have tricky button motions to perform them, but once performed they are truly a treat to behold as many of them are creative, color, bright, and just downright insane. The great thing about this game is that there is no "pre-animation" when a super is about to occur, unlike in the Vs. games where you would see a portrait flash before a character would do their super, giving the opponent time to react. This gives both players a huge advantage and is a nice welcomed change to predictable supers.
The game also has an auto-block feature, which is pretty useless for even the most amateur of players. Pursuit attack is another feature unique to this series as it can be referred to the crossover series equivalent of an "OTG." Once you knock down an opponent you can quickly get a few extra hits with a pursuit attack that attacks them while they're down. There is also an ES form of this for extra hits and damage. What's nice about the ES Pursuit Attack as opposed to the ES Combos is that the pursuit attack often has a different animation. Fittingly, the game gives each character their own endings and story lines, even hidden characters that look like palette swaps of their respective counterparts.
Unique to the Darkstalkers series is the Dark Force. There are two Dark Forces in the game: Dark Force Change and Dark Force Power. Dark Force Change is a universal motion that allows characters to turn the background into a different dimension that will give the user a clear advantage. During DFC, a player can recover virtually any damage taken and takes up one super bar. DFP is often completely different as during DFP, certain characters will get aids to help them out. Whether it's bats for Dmitri or extra robots for Huitzil, the animation during these sequences is truly impressive. They aren't just for show however, these extra characters can add extra damage and extra hits to virtually all attacks. DFP takes up 2 super bars rather than 1, and you cannot recover any damage taken during this mode, even if you take block damage. The game allows each player to stock up to 99 ES/EX meters, as these meters can be built incredibly quick. While this may sound cheap, it's actually not because both players can stock up on 99 ES/EX supers, there's an even playing ground.
The game has your traditional modes of play. The most unique is Original Character mode, which allows you to build a character of your own choosing and give that character certain options and abilities you wish for him/her to have. However, there's also an extra incentive to playing this mode; it unlocks the numerous secrets the game carries.
The secrets in the game only add to the replay value. There's tons of additional tracks and different options for you to unlock. You can turn off supers, turn off double jumps, start with 99 supers, etc. Even more, the game has hidden characters and while these hidden characters are often just palette swaps on their respective characters, they often play much different than they look. The game also offers a Gallery mode in which you can unlock character portraits and endings that you've accumulated. The game also allows you to switch the game's mode to previous Darkstalkers previous engine (this engine doesn't change the game play itself, but the presentation of characters you fight). It's quite difficult to actually describe all the extras this game posses, which gives you a clue as to what you're in for when you play this game. The game also allows you to fight against the game's hidden characters, provided you meet certain conditions.
Overall: 10/10
This is really one of Capcom's finest efforts. There are so many options in the game and so many secrets that you'll hardly become bored. The animation is probably the best you'll ever see this side of Guilty Gear and music is top-notch with over 60 different tracks in the game. While Street Fighter often gets undeserved attention, it's easy to overlook how perfect this game really is.
Graphically, the game is pretty much arcade perfect with exception to a few frames of animation taken out, but you won't notice it too much unless you're hardcore. The game is very smooth and very fast on the Playstation and never shows signs of slowdown. While the game does have load times, they are just a few seconds and hardly worth fussing about. The colors are bright and special effects have a nice crisp look to them. The backgrounds are sometimes just a bit more stagnant than the arcade counterparts, but they're animated smoothly and blend in well with the characters. While the game just rehashes animation from previous Darkstalkers games, the characters all look great even when they're not moving as you will see some of them breathe or animate electronically like Huitzil.
The audio department is truly one of Capcom's finest efforts. The music is varied from upbeat themes to mellow-subdued themes that fit each character nicely. The game's music is probably some of the best you will hear in any fighting game as some of the tracks have some orchestrated talent to them, but the majority of the game's music is primarily computer generated. What helps more in the audio is that the sound effects are loud, crisp, and clear. Vocal expressions of defeat or victory match the personality of the characters and add some nice audio effects to certain special moves. Almost all attacks, normal or special, has some accompanying grunt or scream unique to that character. Like in previous Capcom fighting games, the game offers a sound test to the game's audio tracks, which is certainly a welcomed edition to an already superb audio department.
Game play is a bit of a mix from the popular Vs. series to the Alpha series. The animation is more attuned to the Vs. series in that it is more brightly animated and the characters are bigger and fuller with more varied animation.
The combo system in the game is similar to that of the Vs. series. Virtually all characters in the game can chain the usual standard 5 hit zigzag without any hassle, with some of the quicker and smaller characters able to pull out 6 hits. The game isn't too big on wacky combos to pull off, but it makes up for it in the variety of different moves that you can pull off.
The game allows every character to pull off an ES combo, a combo that is basically an enhanced version of their special attacks. A character will glow during these attacks and they'll consume one super bar, much like a normal super. Supers in this game are referred to as EX combos, combos that are unique on their own and often do much more damage than normal ES supers. These EX combos can often have tricky button motions to perform them, but once performed they are truly a treat to behold as many of them are creative, color, bright, and just downright insane. The great thing about this game is that there is no "pre-animation" when a super is about to occur, unlike in the Vs. games where you would see a portrait flash before a character would do their super, giving the opponent time to react. This gives both players a huge advantage and is a nice welcomed change to predictable supers.
The game also has an auto-block feature, which is pretty useless for even the most amateur of players. Pursuit attack is another feature unique to this series as it can be referred to the crossover series equivalent of an "OTG." Once you knock down an opponent you can quickly get a few extra hits with a pursuit attack that attacks them while they're down. There is also an ES form of this for extra hits and damage. What's nice about the ES Pursuit Attack as opposed to the ES Combos is that the pursuit attack often has a different animation. Fittingly, the game gives each character their own endings and story lines, even hidden characters that look like palette swaps of their respective counterparts.
Unique to the Darkstalkers series is the Dark Force. There are two Dark Forces in the game: Dark Force Change and Dark Force Power. Dark Force Change is a universal motion that allows characters to turn the background into a different dimension that will give the user a clear advantage. During DFC, a player can recover virtually any damage taken and takes up one super bar. DFP is often completely different as during DFP, certain characters will get aids to help them out. Whether it's bats for Dmitri or extra robots for Huitzil, the animation during these sequences is truly impressive. They aren't just for show however, these extra characters can add extra damage and extra hits to virtually all attacks. DFP takes up 2 super bars rather than 1, and you cannot recover any damage taken during this mode, even if you take block damage. The game allows each player to stock up to 99 ES/EX meters, as these meters can be built incredibly quick. While this may sound cheap, it's actually not because both players can stock up on 99 ES/EX supers, there's an even playing ground.
The game has your traditional modes of play. The most unique is Original Character mode, which allows you to build a character of your own choosing and give that character certain options and abilities you wish for him/her to have. However, there's also an extra incentive to playing this mode; it unlocks the numerous secrets the game carries.
The secrets in the game only add to the replay value. There's tons of additional tracks and different options for you to unlock. You can turn off supers, turn off double jumps, start with 99 supers, etc. Even more, the game has hidden characters and while these hidden characters are often just palette swaps on their respective characters, they often play much different than they look. The game also offers a Gallery mode in which you can unlock character portraits and endings that you've accumulated. The game also allows you to switch the game's mode to previous Darkstalkers previous engine (this engine doesn't change the game play itself, but the presentation of characters you fight). It's quite difficult to actually describe all the extras this game posses, which gives you a clue as to what you're in for when you play this game. The game also allows you to fight against the game's hidden characters, provided you meet certain conditions.
Overall: 10/10
This is really one of Capcom's finest efforts. There are so many options in the game and so many secrets that you'll hardly become bored. The animation is probably the best you'll ever see this side of Guilty Gear and music is top-notch with over 60 different tracks in the game. While Street Fighter often gets undeserved attention, it's easy to overlook how perfect this game really is.
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