Darkstalkers - The Night Warriors [U] ISO
Description :
Darkstalkers: The Night Warriors is a 2D Fighting game, developed and published by Capcom, which was released in 1996.
A game from the mid 90's, Capcom carried over many elements from Street
Fighter which helped it become one of the most popular fighting game
companies to date. However, although the game has borrowed much from
Street Fighter it retains it's own flavour and also let Capcom conduct a
newer style of play in their 2D fighting game barrage over the years.
The story is much like Street Fighter where each combatant wishes to become the strongest (but when you see their endings that's not the case at all, they all have their motives such as power, fame, peace, entertainment, world domination . . . I'm looking at you Sasquatch from Canada). The game features 10 characters with two bosses only accessible through gameshark. Not quite enough to replay over and over again but not small enough for a person not to have fun exploring each characters strengths and weaknesses.
Graphically speaking, the game is beautiful. The smooth animations this game featured is breathtaking when you consider the time it was released and the stages each accompany one of the characters which signals the tremendous amount of effort Capcom put in. The backgrounds are on par with the bizarre vibe each character gives off as well.
In addition, each character stage gets its own song which matches with the character it belongs to respectively. I definitely appreciate this style more than the newer trend of fighting games removing individuality from the stages (example, Darkstalkers 3 with it's lack of character songs). Fun fact, the Japanese version gets more songs during the game's credits and introduction. This isn't to say they've been removed from the disc itself, it just goes to show the American audience wasn't up for this sort of stuff according to the US developer's opinions.
The art for the game is also very stylized. I know that this isn't a usual part to a review but do yourself a favour and go appreciate Darkstalkers art transitioning to Darkstalkers 3 artwork. I personally don't like the solid colour transitions over the numerous lines in the older style but each to their own. This game was presented with a very strong artistic side that should be appreciated.
To wrap it all up and consider the replay value of this game I would have to say it's a very difficult task. From the other reviews I've read thus far people acknowledged the difficulty of the AI (which can be cheap at times) as well as the inaccessible extra features that this game should have had. It's purely a fighting game with nothing to unlock or save so get in there and explore. Gamefaqs only features guides with a move list, not strategy. Until you try each character out and break out of a mold where you're used to using Ken and Ryu type characters you'll always under appreciate fighting games. This game does have depth, I know, I went and played it on its hardest and experimented with each character even if I didn't like them at first. my personal score is an 8/10 but the general consensus gives it a 7 and that seems very realistic.
The story is much like Street Fighter where each combatant wishes to become the strongest (but when you see their endings that's not the case at all, they all have their motives such as power, fame, peace, entertainment, world domination . . . I'm looking at you Sasquatch from Canada). The game features 10 characters with two bosses only accessible through gameshark. Not quite enough to replay over and over again but not small enough for a person not to have fun exploring each characters strengths and weaknesses.
Graphically speaking, the game is beautiful. The smooth animations this game featured is breathtaking when you consider the time it was released and the stages each accompany one of the characters which signals the tremendous amount of effort Capcom put in. The backgrounds are on par with the bizarre vibe each character gives off as well.
In addition, each character stage gets its own song which matches with the character it belongs to respectively. I definitely appreciate this style more than the newer trend of fighting games removing individuality from the stages (example, Darkstalkers 3 with it's lack of character songs). Fun fact, the Japanese version gets more songs during the game's credits and introduction. This isn't to say they've been removed from the disc itself, it just goes to show the American audience wasn't up for this sort of stuff according to the US developer's opinions.
The art for the game is also very stylized. I know that this isn't a usual part to a review but do yourself a favour and go appreciate Darkstalkers art transitioning to Darkstalkers 3 artwork. I personally don't like the solid colour transitions over the numerous lines in the older style but each to their own. This game was presented with a very strong artistic side that should be appreciated.
To wrap it all up and consider the replay value of this game I would have to say it's a very difficult task. From the other reviews I've read thus far people acknowledged the difficulty of the AI (which can be cheap at times) as well as the inaccessible extra features that this game should have had. It's purely a fighting game with nothing to unlock or save so get in there and explore. Gamefaqs only features guides with a move list, not strategy. Until you try each character out and break out of a mold where you're used to using Ken and Ryu type characters you'll always under appreciate fighting games. This game does have depth, I know, I went and played it on its hardest and experimented with each character even if I didn't like them at first. my personal score is an 8/10 but the general consensus gives it a 7 and that seems very realistic.
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