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Wednesday, 24 July 2013

Disney's Tarzan [U] ISO

Disney's Tarzan [U] ISO






Description :

Overcome the jungle's most dangerous perils in this action-packed adventure. Based on the animated film, Tarzan allows you to relive Tarzan's journey through life from a headstrong youth to a courageous adult. Your innate jungle abilities will allow you to swing, climb, run, jump, and surf through 13 beautiful environments, while interacting with unique characters, riding elephants, and solving challenging puzzles. It's now up to you to master the moves of this unique jungle hero and save Tarzan's family from a ruthless hunter.

Tarzan is one of the best films Disney made in the nineties, and it certainly deserves an excellent game to go with it. It's games like Tarzan that make me think that Disney licensed games still have the same magic that went into games like Castle of Illusion and Darkwing Duck. Except for some missteps toward the end of the game, I'd say the designers went on and made not only an excellent Tarzan game, but a surprisingly above-average 2.5D platformer in general.

The game follows the movie quite closely and even includes medium-res clips from the movie itself. A young human boy is left in the jungle, is raised by apes, is discovered by “civilized” men who want to take him back to England. This young boy, Tarzan, falls in love with Jane as an adult and is conflicted when the others in her travel party plan to poach all the animals to take them back to England. The Playstation game takes all the key scenes from the film's narrative and plays them out in typical platformer fashion.

The developers appear to have played Klonoa, because I got a pretty big Klonoa vibe when playing Tarzan. The levels are made up of 3D graphics, but Tarzan moves on a 2D plane. This is an excellent move; it feels wonderful when, as Tarzan, one navigates the labyrinthine vines and beautiful jungle undergrowth. He can swing from vines, of course, and can also throw fruit at enemies to take them out. He can shake his fists on the ground (much like Donkey Kong in DKC Returns) to break the ground beneath him to reveal bonuses. The goal, ostensibly, is to make it to Jane's umbrella at the end of each of the dozen-or-so levels.

It's not always that easy. There are plenty of bonus items to collect which open access to bonus levels and film clips. There are vine-surfing levels which mimic the scenes from the film, and there are “runner” segments much like the chase sequences in Crash Bandicoot; like Crash Bandicoot, some of these scenes play with the player running forward, and others play with the character running “toward” the screen. Inbetween these sequences and the varied bonus levels, there's plenty of gameplay variety in Tarzan, and a lot of it really shines.

The game is at its best when it opens up its level to you and allows you to explore as Tarzan, Jane or Turk. In Thrashin' the Camp, for example, you're bouncing on tarps, launching yourself from see-saws and crawling under tables to collect bonus coins. In making it to the treehouse, you're rumbling through the jungle's undergrowth with reckless abandon, finding various winding paths and nabbing enemies from afar. It's when the game takes this restriction away and attempts to add the dreaded third dimension; this game tries to be Crash Bandicoot near the end, but this ain't Crash Bandicoot.

In the vine-sliding levels, for example, you're moving forward automatically and must avoid obstacles but, because of the camera, these appear to come way too quickly in order to properly avoid them. Same goes for the levels in which you're Jane and must run away from the baboons. Perhaps the biggest insult is when it tries to be more open-ended; Tarzan only moves in eight directions in these stages, but it's expected of you to navigate tricky platforms and avoid enemies from all sides, in three dimensions. With no form of defense, this becomes infuriating. There are also some parts of the game where projectiles and enemies come at players from all sides; while the fighting system does its job (throwing fruits and occasionally close-range combat), it is by no means thorough. Sure, the health bar is generous, and there are infinite continues; these may soften the blow a bit, but it's nonetheless frustrating when the game does not give you enough warning or information to successfully navigate the tricky parts. This simply results in a game over and launches you to the tricky save / load screen.

At times, this was the most fun I've had with a game for a while; seeing as I'm such a fan of the source material, it would be hard for me to dislike this game. It carries the similar trappings of nearly every licensed game that came out at the time, but the gameplay is mostly sound and can even be quite clever at times. The game is done a great service by its excellent graphics; the jungle environments are very impressive, the character models are smooth and have great animation, and the levels look stupendous. The game features a lot of the film's original soundtrack, as well as appropriate instrumental interludes for the in-game music. There is absolutely nothing wrong with that.

Tarzan clocks in at just under a few hours, but that's an appropriate length, I suppose, for a game like this. It does not attempt to add to the story or act as a follow-up, and it covers the film's events succinctly. I wish the game didn't try to be a 3D platformer, or a runner; it does not do those sections very well. I also wish the game would have provided more information or guidance for some of the later stages. That said, between the presentation, the graphics and the above-average gameplay, I can recommend Tarzan for those who don't mind the medium-to-somewhat-high (and perhaps not always fair) difficulty.


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