Croc 2 (E) ISO
Description :
Croc 2, called Croc Adventure (クロックアドベンチャー) in Japan (working title Croc 2: Kingdoms of the Gobbos), is a video game released in 1999. It is the sequel to Croc: Legend of the Gobbos, developed by Argonaut Software between 1998 and 1999, and published by Fox Interactive. Croc 2 was released on Game Boy Color, Windows, and PlayStation. Sega Saturn (was advertised but were never released)[1] Nintendo 64 and Dreamcast
releases were planned but eventually canceled because of programming
and porting difficulties. The plot revolves around Croc searching for
his missing parents, and saving the Inventor Gobbo from Baron Dante. The original soundtrack features the guitarist Simon Gosling.
The current best-looking version of the game is the PC-version. It even
offers support for modern graphic cards and can even be played in 1080p
on a modern system.
Story
Previously,
a baby crocodile is found by the Gobbos, who inhabit the Gobbo Islands.
Rufus, the king of the Gobbos adopts the crocodile, and with the help
of the rest of the tribe, raises him, teaching him the ways of the
Gobbos.
Baron Dante
arrives in the valley where the Gobbos lives. Angered by the happy
Gobbos, he and his Dantinis sweep into the Gobbo Valley and capture the
Gobbos. King Rufus is taken by Baron Dante himself and kept in a cage
inside his Tower of Terror.
Croc manages to avoid being caught, but is now left alone. He knows
that he has to help the Gobbos in any way that he can and save the King
from Baron Dante. After having a long journey, Croc manages to rescue
the Gobbos and destroy the Baron and save their King. Everything is
right again in Gobbo Valley and the Gobbos celebrate by erecting a
statue of Croc in their Valley.
Now, after Baron Dante
is destroyed, Croc and the Gobbos resumed their lives of playing. But
in the mean time, the evil Dantinis plot the return of Baron Dante.
Unfortunately, an unlucky Inventor Gobbo is captured when he witnesses
Dante's return.
Back at Gobbo Valley, Croc is playing at the beach, and finds a
bottle washed up on the shore. He picks it up and he finds a message
with a baby crocodile footprint on it. The message explains that the
senders are looking for their son. Croc is surprised and took the
message to King Rufus who reads it and eventually tells Croc that he
will need to go to a far away land where there are other Gobbos, who may
be able to help him to find his parents.
Then all the Gobbos make a see-saw.
Croc stands on one end and a Gobbo pushes a boulder on to the other end
to bring Croc to the distant mainland, where his search begins.
Gameplay
The gameplay in Croc 2
has advanced considerably compared to the previous game. Instead of
simply finding six Gobbo in each level, the player must now complete
various tasks.
One of the many changed elements is the health system; instead of the extra life system that Legend of the Gobbos
had, Croc now has only one life and a heart count of up to 9; each hit
Croc takes, or any time Croc falls into a bottomless pit or lava pits,
takes away one heart; the heart count can be restored by finding heart
tokens in the levels, or by collecting 100 crystals; the starting
maximum count for hearts is three(five in PC version), the player can
buy Heart Pots from Swap Meet Pete to be able to collect more hearts.
A new addition to the game is that Croc has an extra jump, that is
triggered by stomping and repeatedly pressing the jump button before
hitting the ground and he can also ride vehicles in some levels, which
include mine carts, a race car, a speedboat, a hot-air balloon, a
hang-glider and an aeroplane.
Another new aspect is Swap Meet Pete's General Store. The store is owned by a large, anthropomorphic cat, named Pete. Pete is capable of teleporting Croc to other Gobbo Villages with the use of his Crystal Ball.
There are four villages Croc must traverse through before reaching
the end of the game, each with Gobbo of different personalities. The
four villages are the Sailor Village, the Cossack Village, the Caveman
Village and the Inca Village. Each village has five levels, two bosses
(with the exception of the Inca Village, which has only two levels, and
one boss) and one Golden Gobbo level. Once the fourth village is
finished, Croc then travels to Baron Dante's Tower of Power, and once
the Jigsaw Puzzle Pieces are assembled, a fifth village can be unlocked;
the fifth village is a corrupted version of the Gobbo village, created
by Dante.
A Western-style village, featuring Cowboys and Native Americans, was planned but never finished.
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