Arc the Lad Collection ISO
Description :
The games form a trilogy with a continuous story throughout each. Although Arc is the primary protagonist, each game features a new lead character. Arc the Lad sets the stage for the next two games and follows Arc and Kukuru as they discover a plot to restore the Dark One. Arc the Lad II introduces Elc, a young Hunter that becomes tangled in the plot and eventually joins the battle against the Dark One. Arc the Lad III features Alec, a young Hunter with a mysterious past.
Each game expands on the previous one. Arc the Lad II features a much larger and less linear world than its predecessor, and it brings back the cast of the first game in addition to featuring a new group of characters. Arc the Lad III features an upgraded graphics system, replacing the sprite backdrops of the first two games with three-dimensional backgrounds.
Battle :
The battle system is, however, not all melee-based. Each character has a plethora of abilities available, ranging from magic spells to special techniques that either deal damage to enemies, heal ally characters, or augment statistics. These abilities are selectable though the ability wheel in Arc the Lad, however in later titles, a list interface was created for easier use. As in most RPGs, abilities and spells require MP to use. If the character does not have enough MP, certain techniques become unusable. However, MP can also be absorbed, restored and depleted using spells or items. The power of a character's spell depends on a character's magic statistic, and higher experience levels increase this statistic. As the magic statistic increases so will the effectiveness characters spells.
Other options in battle include the use of items. The range a character can throw the item depends on the character's throw level. As this ability increases, so does the distance the character can throw an item. Characters may also equip items during battle, or the player may check a character's status in the status menu. Once it is the enemy's turn to attack they may perform actions similar to those of the player's characters. How much damage a character takes from the enemy depends on the character's defense rating; the higher the defense, the less damage the character will receive. When the player's characters are attacked, they have a chance to counter the enemy. The chance of a successful counter increases as the character's counterattack level increases. When an enemy uses an item against a character, there is a chance the character may catch it and keep it or throw it back. This chance increases as the character's catch level increases. When a character is hit his or her HP will decrease. Once the hit points of a certain character reach zero, the character is removed from combat. No characters are permanently lost by being felled in battle.
Equipment :
Arc the Lad II boosts the gameplay by including a revamped weapon system. Weapons, armor, items, and accessories can now be equipped on characters. Items, armor, and weapons can be bought in stores, found in battle, found in explorable areas or created in the combination shop. The combination shop requires that ingredients be brought and assembled. Each character has several types of equipable weapons. For example, Shu can equip battle shoes or fire arms such as assault rifles and shotguns. Weapons can also be improved, and can gain a +1 beside their name to indicate their increased parameters. This new equipment system also improves the battle system, as some weapons, such as guns and spears, have further range than swords and other short-range melee weapons.
Lieza, one of the principal characters in Arc the Lad II, can also tame monsters, which can sometimes use human equipment. These monsters can be used in battle as well, as party selection is variable in Arc the Lad II, based on the amount of characters the player has recruited and whether certain characters are usable at certain times in the game.
A similar system is found in Arc the Lad III, however the synthesis guild replaces the combination shop, and, to many fans, the synthesis guild is far more indepth than the combination shop. Recipes must be found by the players, unlike in Arc the Lad II where the shop would tell you exactly what to use. The monster system is limited to a card system, where monsters can be trapped in cards and later used for attacks.
Exploration :
In Arc the Lad, the world is only explored in a limited capacity.
The player selects an area on a world map and then proceeds through the
events and battles present in that area. Sometimes after a battle is
fought, the player can explore the area in a limited capacity. By
contrast, Arc the Lad II has a fully explorable world. The world
map is richly coloured and details, where characters can roam freely,
instead of having a simple overhead view map. Cities and dungeons also
allow the player to freely explore, though some battle maps are only for
combat, and nothing else. Arc the Lad III expands even farther
on this concept and literally every place in the game is explorable on
foot and can be explored during normal gameplay.
Development :
Continuing the compilation is Arc Arena: Monster Tournament. This builds on the concept of data transfer and allows players to trade items and weapons with other players by importing their respective saved games. Monsters, who can be captured and controlled in Arc the Lad II, can also be used in this game to fight tournament-style matches. Arc the Lad III, which was released on October 28, 1999, is the last game featured in the collection. This game features an updated battle and graphics system, while using gameplay similar to that of the previous games.
The collection also features the documentary disc Making of Arc the Lad, which includes exclusive interviews with Victor Ireland, the president of Working Designs at that time. It comes with a leather-bound, 150-page, full-color instruction booklet. It also includes the Omake Box ("omake," pronounced "o-ma-keh," is Japanese for "extra"). The Omake Box features cardboard miniature standees of all 22 characters, four analog stick covers—one of Arc, one of Elc, one of Alec and one of the Arc the Lad emblem—and a memory card case featuring Arc's face.
Review :
However, what the fans didn’t know was that Working Designs had approached Sony for the rights to Arc the Lad I during its time, but nothing came out of that deal. The same resulted when Working Designs wanted to do Arc the Lad II. Then, Arc the Lad III was released, and Working Designs gave Sony a proposal to hard to resist: an attempt to localize all 3 Arc the Lad games, as well as Arena.
The project was and is Working Design’s largest project ever. Victor Ireland himself admits it, explaining jokingly what he got himself into when he took on the project. The first game was easy, it was relatively short and didn’t contain that much text, but the second game was loaded with text and the third game contained and unearthly amount of text.
Originally, a CD containing tunes from the game was planned for the package, but it had to be scrapped, probably to reduce costs or because working on the games was time consuming enough. This really isn’t too much of a loss, but maybe some fans are griping right now because of it. Even so, the current package itself is worthwhile. The set includes:
Arc the Lad
Arc the Lad II
Arc the Lad Monster Arena
Arc the Lad III [2 discs]
Making of Arc the Lad Collection Disc
150+ Page Leatherette Hardbound Artbook/Instruction Manual
Arc the Lad Analog Thumb Button Covers
Arc the Lad Memory Card Holder
Arc the Lad Mini Character Standees
A most welcome package, though in my opinion there’s no chance in hell am I ever going to use the Thumb Button Covers and let them wear out. I am a collector, in a sense. No matter though, this is Working Design’s greatest gift to the gaming public, and unlike some of their games, they seem to have kept mostly to the script this time round; aside from some well-hidden jokes and those with reference to the Lunar games, the script is generally intact.
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