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Monday 8 July 2013

Cyberbots - Full Metal Madness (Japan) ISO

Cyberbots - Full Metal Madness (Japan) ISO






Description :

Cyberbots: Fullmetal Madness is a 2D Fighting game, developed by OeRSTED and published by Capcom, which was released in 2011.

Cyberbots, which formally never made it in the U.S for some reason, is a really fun 2-D mech fighter for the PlayStation. Just like in the Saturn, this game has easy gameplay, smooth animations, and good characters not to mention the hidden characters plus a special character which CAPCOM added in the game. Cybrbots plays a lot similar like Street Fighter. If any person who has played Street Fighter and you pick this game up, you shall not have problem doing any moves since the game is based on moslty motion movements. Each character moves fluidly and smooth without any choppiness. The only drawback of the graphics is that certain frames of animations had to be cut due to the lack of memory the PlayStation has. The arcade was 300 megs. The control of the game is by far one of the most EASIEST controls I have ever tried. The control is set by 2 attack buttons, 1 weapon button, and 1 boost button. The boost button is new to this game and is a welcome to the game. The boost button is like a flying button. It makes you move across the mid-air if you hold up-right and it can be used for a super high jump like in X-Men: C.O.T.A and others, but you cannot keep using this button infinity. The reason is because you have to let the Boost meter fill up which is located next to your health bar. The weapon button is a new type button into the game. Basically, this button is almost useless which is why I won't explain. The sound of the game is OK. Most of the Sound FX's sound dull and should have been improved. The Background Music is AWESOME including the Voice acting for each character which is AWESOME, but the problem is if you don't understand Japanese, you are missing a good story including Jin's story about his father (clue?!?). Some characters have limit moves which is not that good. Another cool feature in this game is the EX super moves which is similar to SSF2X (SSF2T) super bar meter. To fill it up, you can hit the opponent or the opponent can hit you. Another easier way to fill it up is by pressing and holding down both attack buttons, but if you are doing this and an opponent hits you, you will lose your arm. The EX supers do massive damage on you opponent. Each character has one except the special hidden character which his name is Zero-Gouki (a robot version of Akuma). Zero-Gouki has all his moves including his Shun-Goku-Satsu which you can see and his Tenma Tastumaki Zankuukyaku which is his new super that is the super hurricane kick that is just like Ryu. The only thing that he is missing is the Ashura-Senkuu which is his teleport, but don't worry because he is one hell of a powerhouse character and is the strongest character of them all. His supers take massive damage if used correctly. Another feature which mentioned is the Arm. If you look on top of your life bar, you will see a letter A and a meter by it. This indicates of how much left do you have to lose your arm. The meter does refill just like the weapon meter. Super8, Helion, Warlock, and Zero-Gouki don't have one so that means that their arm will never fall off. If you press both attack button's while your super bar is filled, you will execute another special, but it doesn't do that much damage. This game is by far a 2-D crazy game. If you like 2-D mech fighter type games, then you should pick this title up which shall not disappoint and is fun on versus with a friend. I give lots of credit for CAPCOM on making this beautifull fun 2-D mech fighting game for the PlayStation and yes this is worth your money only if you like 2-D mech fighting games and have played it, if not, don't bother.  


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