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Sunday 9 June 2013

BattleSport [U] ISO

BattleSport [U] ISO






Description :

BattleSport is a Futuristic Sports game, developed by Unexpected Development and published by Acclaim, which was released in 1997. 

What do you get went you take basketball, football, skating, and demolition derby and mix them together? No, it is not the plot of the next Michael Bay movie. Instead you get the video game Battlesport.

Battlesport has no story instead it is more about the gameplay and competitive play, but there are several modes that can be played solo including instant action, exhibition, and tournament. Instant Action is good for people new to the game to wet their feet with, and the game allows the player to customize the track, shot clock, opponent, and vehicle. After that, the player gets to jump right into the action, and the game has a learning curve that does take some time to get used to.

Each game is broken into three periods with each period consisting of three minutes, and the objective is to score more points than the opponent. If the third period ends in a tie, there is a sudden death round where the first player to either score or kill the opponent wins. Before starting each round a screen will reveal the ball type and goal type, and this is very important to notice since the ball comes in several different colors including light blue, orange, and yellow however a map in the upper corner will show the ball as a yellow dot. A blue dot represents the goal, and the red dot is the opponent. The goal will come in one of several sizes ranging from one sided goal, two sided, four sided, rotating, hover, moving, and/or a combination of each.

Battlesport boosts a whooping fifty arenas to play on, and each arena has a different look and range in different sizes plus they have different obstacles on them including pillars, bumps, and jump pads. The game looks great, and the arenas look nice including one which has a lava texture for a floor (lava does not cause damage). The backgrounds change too including day scenes, night scenes, and dawn and may also include different planets/moons in the background. There is a CGI cut scene at the start of the game before the main menu that looks great, and it is action packed and nicely animated. The vehicles and objects in the game are nicely modeled and lack the blocky design, and they are nice animated especially when they are destroyed and shatter.

Music is decent, and I quite enjoyed each track that had a rock sound however over time the music can blend right into the background. Sound effects are much better including explosions when a vehicle is destroyed, and the lasers have a nice pew pew sound. There is a buzzer for when each period has come to an end. Voice acting is included in the game which is mainly a narrator for gameplay, menu, and store, and the guy does a good job and providing a performance of someone being enthralled by the match. One part worth noting is that if the player has too many items equipped while trying to select another item, the guy will be annoyed and after a few times, the player will get kicked out of the store.

Once the competition starts, the player can either go straight to scoring or killing the opponent, and the game takes place in first person. Battlesport incorporates an inertia system that takes time to get used to, and for example if the player rams into a wall or an object their momentum will carry them backwards for a few feet before being able to move. The same goes for when the player is strafing, and this does take a while to get used however once the player does get used to it they will be able to navigate the levels and score with ease.

The controls are a mix bag, and the menu controls are awkward. For example when saving, the player has to hit "start" with yes highlighted to save but hitting any other button will do nothing. The first time I thought the game had frozen until I discovered by accident that I had to hit "start". The vehicles controls are much better and nicely laid out and they are solid and responsive. Movement is handled by the D-pad while strafing can be performed by "L1" and "R1", and the face buttons are used for shooting bullets, missiles, and ball. One problem I do have with the controls is that hitting "L1" and "R1" simultaneously will result in the vehicle jumping, and there were several times where I would accidently jump when I was strafing back and forth.

The objective is to collect the ball and shoot it into the goal however the opponent will also be trying to get the ball or trying to kill the player. If the player dies, it will take a few seconds to spawn again however the more the player dies, the longer it will take for them to spawn so this can be used for an advantage. There are a wide variety of items to also aide or hinder the player, and there is a large amount of items included and include: ball freeze, ball attract, more time, blind the enemy, fumble protect, and cloak to name a few however only a few of the items will show up in each arena. The items are selected at random.

To combat the opponent, the player has lasers and missiles, and the lasers are great for quick damage however the missiles can cause the opponent or player to fumble the ball if they are hit by them. The player can also ram into enemies to knock them out of the way, but just be sure not to knock them into the ball.

The meat of the game for single player is tournament mode where the player fight against several opponents (one per round) for the best of three rounds however it starts out as 3 but will increase as the tournament mode continues. Each opponent has a unique style, own vehicle, and special ability, but before starting the tournament, the player has to buy a tank. The game starts out with only three types of tanks however new tanks are unlocked as the player progresses through the ranks. After this the player can start the battle, but first they can buy items from the store to equip their tanks with. Each tank can only carry three items at a time and choosing the right items is a huge part of the strategy.

Tournament mode does not start out too bad, but the AI is a mix bag. Opponents will range from interested in only killing the player or driving the score up, and the AI has a major flaw. It cheats badly. Sometimes the enemy will drop down and score within five seconds of the match starting, and other times they will just hunt down the player endlessly. As the mode progresses, it gets worse especially when the opponents show off their special ability like Shadow that can turn invisible for long amounts of time. This mode is just worth a single play through and nothing more.

Multiplayer is where the meat of the game resides, and for a game that was released in '95 on the 3DO then being ported to the PS1 in '97, it has a large amount of depth and customization for the time. This makes each match feel and play different rather from the different types of goals, ball design, course design, and vast amount of items to select from even in this day and age, I still had a ball with this game.

Battlesport is a fantastic game that was a head of its time with the complex physics system and complex customization, and even in this day, the depth of the multiplayer is still enjoyable. This is one game that definitely is worth playing, and I would love to see it make a comeback.


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Battle Hunter ISO

Battle Hunter ISO






Description :

Battle Hunter, known in Japan as Battle Sugoroku: Hunter (バトルすごろく ハンター?) and in Europe as The Hunter, is an anime-styled tactical role-playing game, released for the PlayStation in 1999. It was released in Japan as part of the SuperLite 1500 series of budget games. The game revolves around a player-controlled hunter that must compete with three other hunters in order to win a relic, and makes heavy use of traditional RPG conventions such as dice and tile-based movement.

Story :

In the years after a major world war, the few scientists remaining on Earth set out to develop a formula to protect humanity from extinction. To be successful they require vital information from the ruins of cities around the world, and assign the task of collecting it to an elite task force known as the Hunters. The story revolves around the player getting jobs from the shop owner to recover relics of interest from dungeons. Eventually the player will compete against a secret organization known as B PHS for the target relics.

Gameplay :

Gameplay centers around hunting and retrieving relics in a dungeon represented by a randomly generated grid. Four hunters are always present in the dungeon, with the computer controlling any hunters that are not controlled by the players. Before entering a dungeon, the player(s) are given a mission to retrieve a key relic hidden in one of the treasure boxes in the dungeon. Other treasure boxes contain other relics, but only the key relic is required to win any one mission. The player has 3 options : moving, attacking and resting (which will give him/her 2 cards and quarter of his/her Hit Points back).

Character Development :

When creating a hunter, players are given 11 initial ability points to spend on Movement, Attack, Defense, and Hit Points. Raising stats uses the following system:
  • 3 points spent on Movement will raise the Movement statistic by 1
  • 1 point spent on Attack will raise the Attack statistic by 1
  • 2 points spent on Defense will raise the Defense statistic by 1
  • 1 point spent on Hit Points will raise the number of maximum Hit Points by 3
Cards :

Each hunter begins the game with 5 cards drawn randomly out of a deck of 100. Other players are always able to see each other's hands at all times. Cards can be used at different times throughout the game for different effects, but they are color-coded to the types of effects they cause. Blue and Yellow cards can be used on the map or in combat, but Red and Green cards can only be used in combat or on the map, respectively.
Blue cards affect movement ability. They range from +1 to +3 and E. There are only 2 blue E cards in the deck. When used on the dungeon grid map, blue cards increase the hunter's movement range for that round. If the an E card is used, it will warp the hunter directly to the exit. When used in combat, they increase the hunter's ability to escape from battle for one round. If an E card is used in combat, it will result in definite success in escaping.
Yellow cards affect defense and evasion. They range in value from +3 to +9, as well as A, and D. If used on the dungeon grid map, the cards increase the hunter's ability to avoid traps by a percentage of the card's value x10. For example, a yellow +3 will grant a 30% chance of evading a trap. Both D and A cards will grant total trap protection, increasing the rate to 100%. Cards only last for the round in which they are used, then they expire. If used in combat, they increase the hunter's defense by the amount on the card. a D card will double the hunter's defense, and an A card will maximize the defense.
Red cards affect attack. They can only be used in combat. Values on red cards range from +3 to +9, as well as C, and S. The C Card gives an attack bonus equal to the amount of the opponent's attack stat. The S card doubles your own attack stat. Just like there is only one each of the A and D Defense Cards, there is only one each of the C and S cards too.
Green cards represent traps and can only be used on the dungeon grid map. The traps are placed before the hunter moves, and remains in the space the hunter just vacated. Traps are not visible on the grid until they are stepped on and triggered by a hunter. There are 4 types of green card, each representing a different kind of trap. The maximum amount of traps on 1 space is 3 traps
  • E - Empty: All cards in the hunter's hand are discarded, and they cannot pick any up until the effect wears off.
  • S - Stun: The hunter is stunned and loses their next turn. While stunned, the hunter has a defense stat of 0 and cannot perform any actions, both on the map and in battle, and is also rendered unable to use cards for that turn.
  • D - Damage: The hunter takes damage.
  • L - Leg Damage: The hunter's legs are damaged, causing their movement score to drop to 0 for the rest of the mission or until he reaches the EXIT tile. (If they have a Crutch that they identified however, it becomes a movement of 1 instead. This trap effect will instead cause the hunter to gain movement if their movement is originally 0.)
Combat :

Combat can take place between two hunters or a hunter and a monster. Combat in Battle Hunter is different from most RPGs because combat ends after one exchange of actions, as opposed to fighting to the death. The majority of combat sessions end with both combatants still standing. If a character is afflicted with the Panic status effect, the computer automatically controls the panicked player's actions. If a character is stunned, they are not able to act at all, and have a defense stat of 0 if they are attacked in that state.
When attacked, the hunter that is being attacked can choose whether to counterattack, defend, run away, or surrender, assuming that they are not stunned. After choosing any action (other than surrender) the hunter will then choose a card to use, or use none if desired. Then, the attacking combatant will choose his/her card. The system will roll two 6-sided dice for each combatant: two for the attacker's attack strength, and two for the defender's defense strength. Each hunter's modifiers will be applied and damage will be resolved.
Example: Hunter A attacks Hunter B. Hunter A has 3 attack and 0 defense, Hunter B has 1 attack and 2 defense. Hunter B chooses to counterattack and uses a +5 yellow Defense modifier. Hunter A chooses to use a +3 red Attack modifier. The system then rolls a 6 and a 5 for Hunter A, and a 4 and a 4 for Hunter B. Hunter A's attack is 6+5 +3 bonus +3 = 17. Hunter B's defense is 4+4 +5 bonus +2 = 15. Hunter B will take 2 damage. The system will then calculate Hunter B's counter-attack in a similar fashion.
If Defend is chosen, the defender makes no counterattack roll, but the character's defense stat is doubled when considering damage taken. In the case of the above example, if Hunter B defended, they would have taken 0 damage.
If Escape is chosen, the defender makes an escape roll. The defender can use any blue movement cards to aid in their chance to escape, and the attacker can use them to aid in their chance of catching the defender. Both players roll two diсe, and add their move bonus and the effects of any blue cards used to their totals. If the defender rolls a higher total score, they escape. If the attacker rolls a higher total score, then they catch the defender, and are allowed to make an attack. If this happens, the caught character's defense stat is 0 for the duration of damage calculation.
If Surrender is chosen, the defender gives up an item and is warped to a random spot on the map, just as if they were killed. However, the differences between this and actually dying are that if one surrenders, they get to choose what item they give to their attacker, and do not lose half of their max HP.
If a hunter loses all HP in a battle, he/she is not killed. Instead, the hunter is warped to a random location in the dungeon and his/her maximum HP is reduced by 50%. The hunter will allow the attacker to choose an item to take from their inventory, if it is another player. If GON, the monster that appears when there are no cards left in the deck, defeats the character with the Key Relic, the mission ends and all hunters lose all credits and any relics in their possession.

Relics :

After completing a dungeon, the player can ask the shop keeper to examine the relics he has found. Some of them are useless (like the empty bottle), but some others have effects, such as weapons which increase the hunter's Attack, or disks which contain wallpapers for the main menu. Some others give a handicap to the hunter who possess it, such as becoming confused at the end of your turn. Those can be used to escape a fight by giving it to the enemy which will be handicapped. Only relics which give a malus are effective when not examined, you need to examine the others to profit from their bonuses. You can also sell the relics to the shop keeper, whether they are examined or not. The Key Relic can not be examined : it is automatically sold.

Leveling Up :

To level up, you have to gather enough money (credits) by selling relics or winning dungeons. Then, you can go to the clinic to buy your level up. When leveling up, your Hit Points automatically increase by 1, and you can add 1 point to the statistic of your choice. Maximum level is 15.

Deck Running Out of Cards :

If the deck runs out of cards (which usually does not occur), then GON, the dungeon beast, is sent out. He is considered a monster (as he does not attack monsters but attacks hunters) and is very hard to beat. This wolf-like creature has an incredibly high attack and can take some hunters out in one hit. Beware not to let the deck get down to 0 cards!


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Batman Forever - The Arcade Game [U] ISO

Batman Forever - The Arcade Game [U] ISO






Description :

It's a fight to the finish as Batman and Robin take on the dark side of Gotham City's underworld! Power-Up with devastating special moves and gadgets, then master the unique combo system which allows up to 400 hits! Batman Forever the Arcade Game - 100% computer-rendered street brawling arcade action! 


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Batman Beyond - Return of the Joker [U] ISO

Batman Beyond - Return of the Joker [U] ISO






Description :

Batman Beyond: Return of the Joker is an Adventure game, developed and published by Kemco, which was released in 2000.

Looking forward to the upcoming video/DVD of the same name, I picked up a copy of Batman Beyond: ROTJ on name value only. This is becoming a bad habit as DC has yet to release a decent ''Super Hero'' game on any system, with the exception of the old SNES Batman Returns and Batman: TAS when they were released at the time. I have been heavily disappointed with Superman for the N64 and GB recently and Batman & Robin still gets play time only because I am foolish enough to try and find something good to say about it. After Activision's Spiderman game, I hoped that Ubi-Soft would be able to pull off a similar effort with my favorite character. After popping the game into my PSX, I was first disappointed that there was no intro...the title screen pops up with the typical ''START'' button flashing. The scene opens nicely with a still picture of the futuristic Gotham City but then the screen changes to a still picture Batman with text on the screen. I may have been expecting too much when I thought that we would hear Terry and Bruce talking about the upcoming mission or maybe a cut scene from the movie considering that the game is based on it. The game style is like that of an old SNES or even an old PSX side scroller, only you can walk forward, back and up and down. There are various Bat-suits that give the character different abilities but that doesn't help much as they seem a bit too similar. The typical punch, kick and jump buttons are there but you can't even pull off a leaping attack. The game seems a bit stiff at times and you can generally just stand there and go ''toe-to-toe'' with any enemy and hope to outlast him. The game just leaves so much to be desired but if you are a die hard Batman fan and have to have every Batman game there is...don't be too disappointed.

Graphics: 8
The graphics aren't bad, but at the same time they also fall into a very 2D world. This isn't too bad but with what they have done with the old PSX engine lately you kinda expect more. The lack of FMV hurts as well as I was kinda expecting some scenes from the movie to push the game along.
Sound: 5
Typical sound...from older games. Maybe later in the game we will hear other things but there are typical hit sounds and explosions, I didn't really hear the theme and after Activision's Spiderman I was hoping to hear the voices of the characters.
Gameplay: 6
Because you are fighting in a semi-3D world you have to aim where your attacks are going and you do miss if you are slightly facing away from your opponent. The controls are a little sluggish at times but the lack of a leaping attack hurts. The game seems very...''old school''. Like Streets of Rage or Final Fight. But then again maybe it gets better if you get a little farther into the game.
Overall: 6
Actually 6 might be a little high...I might be biased because it is a Batman game and I continue to play it hoping it will get better. Hopefully the upcoming Batman ''racing'' game or the GBC game will be better...It's just that everything about this game seems a bit dated and the company hoped that the ''Batman'' name would be able to sell it. If that is what they were hoping for...Here is one sucker that fell for it.


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Batman & Robin (E) ISO

Batman & Robin (E) and (U) ISO






Description :

Batman & Robin is the name of two console video games based on DC Comics' Batman, one for the PlayStation, the other for the Game.com. The PlayStation game was developed by Probe Entertainment and published by Acclaim Entertainment in conjunction with Warner Bros. Interactive Entertainment and DC Comics. The Game.com game was developed and published by Tiger Electronics. Both games are based on the 1997 film of the same name

Gameplay :

The PlayStation game uses elements of a Sandbox style game, such as real time events, traffic simulation and civilian population. The player can choose one of the film's three heroes, Batman, Robin or Batgirl. Each character uses a unique vehicle. Batman drives the Batmobile, Robin the Redbird motorcycle and Batgirl uses the Batblade. In the game, the player travels around Gotham City and completes various individual missions, such as preventing Mr. Freeze from robbing a bank. Most of the events are not triggered, instead each event occurs at a certain time. For example, Mr. Freeze's bank robbery occurs at 7 p.m. The player must find clues and discover the plot with the help of the Batcomputer. If the player cannot find enough clues, the event occurs, failing the mission. Some situations are derived directly from the plot of the film while others were conceived for the game. 


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Batman - Gotham City Racer [U] ISO

Batman - Gotham City Racer [U] ISO






Description :

Cruise as Batman, Nightwing, or Batgirl - or one of 23 criminals like The Joker, Mr. Freeze, Catwoman, and Killer Croc. Master 15 supercharged vehicles loaded with signature weapons like Batarangs, Laughing Gas, Cat Claws, Sewage Slicks, and tons more. Live Batman's world through 51 episode-based missions with real cut-scenes from the TV show. Go on a crook-bustin' free-for-all in Patrol Mode or start a wild crimewave as a Villain and leave Batman in the dust! Go head-to-head against a friend in Hero-vs.-Villain splitscreen.
Blaze through the urban maze of Gotham in massive 3D-rooming environments and multiple angles.

If you read my previous Batman game reviews, you already know that I tend to be a bit biased at times to games with the caped crusaders name attached to it. First I have to apologize to anyone who read my Batman Beyond review...I gave the game a 6/10 initially but after enough game time the game is really, really bad. A 2/10 might have been more appropriate. Anyway, this is a review of the recently released Batman: Gotham City Racer for the Playstation so here we go.
The Dark Knight takes to the streets of Gotham in this ''racing'' game for the PSX. Basically you control the Batmobile or one of three Batcycles (one for Batman, Batgirl and Nightwing) and race through Gotham chasing down and shooting up the vehicles of the Joker, Two-Face, Riddler and others. This is a racing game so you never really control Batman or any of his junior partners, just their vehicles. It's not a bad concept, just different. There are 3 modes of play to choose from. The first mode is the story mode where the scene is set up to a point where you must take over the Batmobile (or whatever vehicle is necessary)and then race through the city to stop the crime, bomb or whatever is going on at the moment. The stages are set up with cut-scenes from the actual animated series, an example would be where Two-Face is escaping with some chemicals to make a gas that would kill the citizens of Gotham the scene will play up to the part where Two-Face exits a building and Batman chasing him, then you are in the Batmobile going after him through the city. Some stages you simply have to follow the villain without being spotted while others you are shooting at each other with various weapons ranging from Batarangs to oil slicks. A little like the old Spy Hunter game. The second mode puts you on city patrol where you drive around till a crime is in progress then you must race to the location and stop the villain before they get away. That, or you could play the antagonist and try to wreck havoc in Gotham while the Dark Knight chases you. An arrow with the batsignal in it is at the top of the screen and helps point you in the right direction at all times. The last mode is a two player mode where one person controls the hero and the other person controls a villain and the two battle throughout the streets of Gotham. I haven't had a chance to play this mode yet so I can't really say much about it.
This isn't really a racing game in a sense that you race around courses/tracks at top speeds trying to beat an opponent. Rather, you race through the streets of one of the most famous fictional cities in the world trying to stop various Batman villains. If anything, this game reminds me a little of the PSX game Driver, you drive a vehicle doing various tasks along the way.

Graphics: 8/10
Graphics are nicely done, nothing outstanding but it has the look of the animated series it is based on. The FMV scense from the series is a nice touch and adds to the story mode. The only real problem I had in this area was that the Batcycles were all little covered ''tanks'' on two wheels. It would have been nice to see the Batcycles look like they do in the cartoon with the cape flying behind our heroes and looking very sleek. Instead the cycles are covered and you don't know who is riding the cycle unless you know the color scheme (I'm assuming that the yellow/black combo is Batgirl, Black/Blue would be Nightwing)

Sound: 7/10
Some nice themes, revving of the engines on the various vehicles and the explosions were all fitting of what they had to do. Nothing outstanding but nothing that diminishes the game either.

Control: 7/10*
I'm not really into racing games so I'm not sure how this game compares to others. My friend that is into racing games though, says that the controls isn't bad but not very tight.

Overall: 8/10
It's a fun game...if you like Batman and racing games. It's not really a racing game and it's not really a Batman game, a little of both if anything. But again, it could just be that I'm such a Batman fan.


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Bass Landing 2 (J) ISO

Bass Landing 2 (J) ISO






Description :

Bass Landing 2 is a Fishing game, developed and published by ASCII Entertainment, which was released in Japan in 2000.


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