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Friday 12 July 2013

Dead or Alive (E) ISO

Dead or Alive (E) ISO






Description :

The fighting game you've been waiting for...Purist fighting for purist fighting fans. No lightening bolts, no magic tricks, no weapons...Your survival is all in your own hands.
 
Now you have your Tekkens and you have your virtual fighters but neither of these sets of games has what DOA has - No, not enormous bouncing jubblies - BALANCE!
Tekken and Virtua fighter are the untouchable, to critcise them here would be like criticising Citizen Kane at a film club. Well, I hate Citizen Kane!
Tekken and Virtua fighter are over complex, For people with friends, a girlfriend, a job, a social life there is no way you can possibly remember all the moves for, and be proficent with, more than (at the most) 5 characters! Any more would mean a superhuman act of memory or a super scary act of sad-geekness!
DOA mangaes to do what only the Street Fighter games have managed previously. It has a control system that means the combos, both the ones that are built into the game and the ones you can build yourself, are simple enough to remember but complex enough to provide satisfaction when you learn how to use them to the best visual and pain inflecting effect!!
DOA bounces (ahem) along at a tremondous pace for a Playstation 3D fighter, faster than any other I've seen! This is helped by the 'counter' style of the play that has been somewhat lost in the two sequels and has never been seen to this extent in any other Beat-em-up!
A simple well timed tap of the 'HOLD' button will catch a opponents kick/punch and turn it aside, some characters had a slap for good measure. This means that when either playing a competent opponent or the computer on a high difficulty setting you are in for some amazingly cinematic scraps.
The Character graphics in the game are very smooth, some of the nicest on the machine. I can only think of Bust-a-Groove with sexier looking characters.
The backgrounds, however, are lame... the king of lame... the high preist of the kingdom of lame-dom, heck, they make Tekken 3's playstation backgrounds look good!
But let's face it, what difference does a background make? You have a dodgey character graphic it can spoil your enjoyment of a game but since when did the background of a beat-em-up make a blind bit of difference? Who's looks at the background when you've got a seven foot Hulk Hogan look-a-like to beat seven bells out of!
The characters themselves are hardly original but each has a unique fighting style. Except, that is, for Raidou - the boss - who steals moves from everyone in the game and chucks in a few of his own!
There are 11 in all (9 to start, 2 unlocked) and they include 4 chicks.
My personal favorite characters are:
Lei-fang - 19 year old chinese college student who fights in the Taikyku-ken style (similar to that of Xiayu from Tekken) She has lighting fast moves and one superb throw combination that you can never tire of!
Tina - A 22 year old american wrestler who has probably the best looking moves in the game - throws and throw combo's abound when this one steps and they all look superb!
Bayman - 6' 231lbs of Russian hitman, again one for the throw enthusiasts and his scuba costume is one of the funniest things I've seen in a computer game!
The costumes are ahuge part of the game. One you have played through the game with a character you are awarded not with a dull end movie but with a new costume for your chosen character. There are ABOUT 15 each for the girls and 5 for the guys and all human life is here...:
Snow suits, french maids, dinner suits, bunny costumes, swimsuits by the dozen, cop outfits, cat suits and cow boy gear! All here and many more!
The game has a training mode that takes you through each characters moves one by one if you wish. It also has the standard 5: Tournement, versus, survival, team and time attack. Added to this is the Kumite mode where you choose to fight either 30,50 or 100 matches back to back - non stop - the ultimate goal being to win 100% of them.
All this adds up to the most fun to play 3D beat-em-up on the playstation. The Dreamcasts sequel was ultimately 'smaller' and had a HUGE problem with move priorities. The 3rd game is better but still lacks the sense of fun and ability to keep you coming back that the first game has!

The Breasts. Everyone knows about the bouncing breasts. The reason this game was and is largely unknown is down to a backlash by the all mighty magazine writers who resented the idea that a cheap gimmick could make people buy video games! Errr hello? Tomb raider anyone?
The pendulous breasts are very funny, and when they stop being funny, you stop noticing them, it's as simple as that!
You can make them stop bouncing with one of the many options but, honestly, it just doesn't look right!
 
 
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Dead Ball Zone [U] ISO

Dead Ball Zone [U] ISO






Description :

Dead Ball Zone is a Futuristic Sports game, developed by Rage Software and published by GT Interactive, which was released in 1998.
 
When originality is a factor, sports games definitely stand alone as being quite possibly the single most inflexible genre. Developers of sports games are obsessed about recreating the realism of the sport, and that really doesn't leave a lot of room for new ideas to be tried out. Someone at Rage Software was rather gutsy when they handed over an idea for a new sports game based on a completely fictional sport. Dead Ball Zone may not have been a major success, but if it had actually been marketed properly there's no reason why it couldn't have been.

Dead Ball Zone, as mentioned above, is based on a fictional sport. This sport has similarities to handball, but with one major exception - it is exceptionally violent and bloody. Players on the field are regularly knocked out or even killed while playing the game. The backstory to the game is that prisons are pitting prisoners against each other in this sport, and local, national, even international leagues have been set up for it. The game sees you taking a team from their local league through the ranks until they can come top of the international league.

The game is fast-paced and frantic. Throw the flaming ball quickly or your player will be challenged and will almost certainly be dispossessed and taken to the ground. As far as the violence goes, there are seemingly no rules. Players can (and will) punch or headbutt their opponents to get the ball. They can even kick their opponent in the nether regions or pick them up and smash their head into the ground with a devastating piledriver. But the full-contact physical abuse doesn't end there - you can optionally bring in weapons; guns, chainsaws and bombs are at your disposal. If players take too much damage they'll start to vomit - this is an indication that they're in trouble and need to be substituted. If a vomiting player takes some more damage there's a good chance that he'll be knocked out. If he takes enough damage he won't just be knocked out - he'll be killed. When this happens, the announcer will call out "Fatality", and (if you've chosen it in the options) you can see a replay of the fatal blow.

The graphics are very eye-catching - the dull and drab arena floor is a great contrast to the bright colours of the players' uniforms and all the flashy electronic stuff around the arena (there's some sort of electric field around the arena presumably there to speed up play and to keep the prisoners from getting too far away).
For the most part the sounds are bone-crunchingly brilliant. The only ones I think could have been better are the sounds for the gun and bomb, which are both slightly poor.

Gameplay: 10/10
I'm not usually a fan of fast-paced games, but Dead Ball Zone's bloody violence mixed with the sport is a fantastic combination put together very well.

Story: 7/10
The backstory to the game was really in place more for the purposes of giving the player an idea of how the sport came into being rather than actually having an active hand in the game, but it's still done quite well. It's original, at the very least.

Graphics: 9/10
Sharp, crisp, clean...watch the character models bend over as they spew their guts out figuratively then watch their blood splattered all over the arena as their guts are sliced to pieces with a chainsaw, literally. The ball, doused in flames, has a trail of flames which you can see as the ball is thrown. Everything is well-drawn, well-animated. There's not much wrong with the graphics.

Sound: 8/10
Punch your opponent in the face and hear them grunt in pain. You hear everything from the revving of the chainsaw to the explosion as the ball hits the screen that marks the goal, and it's all very crisp. The only downsides are that the music can sometimes be a little annoying, and guns and bombs sound rather weak in relation to the devastation that you cause with them.

Playtime: 9/10
Each game may only last a matter of minutes (each quarter can last between 30 seconds and 2 minutes 30 seconds, meaning that matches can be between 2 minutes and 10 minutes), but there are lots of teams to play against in each league. Once you've completed the league phase, you've still got to win the playoffs in order to earn promotion to the league above. You can also take your team from the league and use them in single matches, like using your Master League team in Exhibition Mode in Pro Evolution Soccer.

Replayability: 10/10
It's a sports game; do you really need to hear more than that? OK, there are dozens of teams to use in the league. Completed the league with Voodoo? Try to do it with Full Kontakt...there are also teams to unlock, including the near-unstoppable Marines and Cyborgs.

Overall Rating: 53/60 = 8.8/10 = 9/10
Dead Ball Zone is a fantastic game, but it failed in the market because of fear. DBZ was a new idea, and publishers associate new ideas with risk, and GT Interactive must have reckoned that DBZ had too much risk associated with it. This is a prime example showing that new ideas and unique, original games can work.
 
 
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Dave Mirra Freestyle BMX [U] ISO

Dave Mirra Freestyle BMX [U] ISO






Description :

Dave Mirra Freestyle BMX is a Biking game, developed by Z-Axis, Ltd. and published by Acclaim, which was released in 2000.
 
Many types of 'extreme' sports games have been made, many have succeeded and many have failed. There are many snowboarding, skateboarding games but so far there have been very few BMXing games, and the few that there are don't really count. Dave Mirra Freestyle BMX is an all new experience because nothing like it has ever been seen. It's a must have for extreme sport lovers.

The games features is the only thing lacking in the game. There is a proquest, in which you have 4 objectives on each level on 3 difficulties. You have to beat these levels then beat 6 or so contests. That is the thing that is fun. There is a session option which is just like the proquest but if you win you don't get anything and a freeride to practice on. You can play 2 players and have games for trick matches, runs, biggest fall and the list goes on but that'll get quite boring after about ten minutes or so. You can unlock cheats that bring some fun into the game but not much seeings they all suck. You can unlock short crappy vids of few riders. The only thing I ever played was proquest. Not many options but it's still okay.

The graphics are great, nearly flawless. Everything flows and it's all good. There is detail in practically everything from the dirt, ramp, bike, rider, rails, everything. It's great! The views are selectable and all work so you can see fine and know when to end a trick. It's really neat how they made everything work from spinning wheels to your crash. The crashes are realistic looking too. That is what would happen if you did this, it's great.
A nine out of a possible ten for the graphics.

Controlling the game is something that is under rated in ALL games. You wouldn't be able to play it without them so why don't people critique them. Anyways the controls are totally different from many of the other extreme games that you'll have played like Cool Boarders and Tony Hawk. The are quite easy to learn and get the hang of though. The combo's are hard too because you'll have to hold both square and circle and the d-pad to use one so it's not so easy that it makes the game a breeze but easy enough to learn and do well. A nine out of ten for controls.

The sound is one thing that many games lack but not Dave Mirra. There is a great selection of music for the individual levels, the bike makes the realistic sounds it should, the player grunts etc as he should. It's all good. I sometimes listen to a CD but rarely because it has such a good soundtrack. 8.5 out of 10 for sound.

Now the thing that makes this game so great is the gameplay. It tops off all other BMX games and even IMHO Tony Hawks Pro Skater. You can pull a HUGE variety of tricks, whether it's a superman backflip or a 1080 or a can-can or practically anything else. It definately beats out matt hoffman's BMX and is pretty equal to Tony Hawk. There are also 12 levels for you to play on and many different riders with different bikes, clothes and attributes for you. The game has a huge variety and is better than any other BMXing and most skating games out there. The only thing that is a bum about it is the realism of the game. Trust me, i know that you cannot do a 50 foot 900 backflip and land on your head and get up and walk away. A 9 for gameplay.

Although the game is extremely fun for about the first 4 or 5 days you play it after you beat the game with two riders it gets boring and even more boring. I think that you should rent this game once maybe twice to get what you can out of it. 7.5 for Fun/Replayability

It's also probably the hardest extreme type game out there too other than THPS2 and maybe number 1 but it's definately hard. In the contest you just have to have a perfect run and hope that the other riders get low scores. There are also quite a few near impossible objectives on the other levels. 9 for difficulty.  


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Darkstone - Evil Reigns [U] ISO

Darkstone - Evil Reigns [U] ISO






Description :

Darkstone is an Action Role-Playing game, developed by Delphine Software International and published by Take-Two Interactive, which was released in 2001.

Darkstone is one of the best games I have played. The different quest you can get makes you want to keep playing the game. As you start playing, you may notice it is like Diablo at first. After a while of gameplay, you get this whole new feeling.
Most people compare this game to that of Diablo. I for one will try to show how this game is better. Even though the two games have many differences, people feel Darkstone is just a cheap rip off. After playing both of the games I have found that the two hold some of the same things but in a whole they are different. You could have a better story in Diablo but you have better graphics in Darkstone.

Gameplay- The controls of this game are at first a little weird, but you will get use to it. The difficulty is about moderate, that if you try to breeze through the game, you will have trouble. The length of Darkstone is just right. As soon as you get the feeling like the game will never end you get to the ending.

Story- The story is written very well. There was never a dull minute in the game, where the story, for some reason stopped, like in Diablo. Every little side quest you get as something to do with the main plot. This, I feel, adds that little something games need to make a great game.

Audio/Video- The graphics in this game are okay, they aren't the best. If you have played Diablo, you might think the graphics are better in Darkstone. You are able to see the monsters easier and tell where you’re at better. The sound of the game leaves much to be desired. Although you still can use your imagination for most of the game.

Replayability- Is very high. I have enjoyed playing through this game a number of times. Each time you play, you always get a surprise.

Buy or Rent- Since this game, in most parts, cost about ten dollars, go buy it. It will be a game you just can’t stop playing.

All in all I think Darkstone is a great game that everyone should play at least once. Because once you play you won’t want to stop. Darkstone, if given the chance, could one day be bigger than Diablo; don’t you want to say you were into it before anyone else?


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Darkstalkers 3 (E) ISO

Darkstalkers 3 (E) ISO






Description :

When the sun sets and humanity retreats to the imagined safety of their beds, a mysterious entity appears in the night sky to assemble the wicked and the evil. The secret power of the dark is unleashed. Eighteen supernatural creatures of myth and legend now materialize to wage their eternal war for domination of the night. Beware meager mortals, as the Darkstalkers arrive, the fate of all humanity rests on who wins this epic struggle.
 
Initially, Darkstalkers 3 coming to the Playstation wouldn't really look too good on Capcom's Playstation resume. Considering how poor recent PSX 2-D ports have been, this gives people a chance to worry. However, the game turns out to be one of Capcom's finest efforts.

Graphically, the game is pretty much arcade perfect with exception to a few frames of animation taken out, but you won't notice it too much unless you're hardcore. The game is very smooth and very fast on the Playstation and never shows signs of slowdown. While the game does have load times, they are just a few seconds and hardly worth fussing about. The colors are bright and special effects have a nice crisp look to them. The backgrounds are sometimes just a bit more stagnant than the arcade counterparts, but they're animated smoothly and blend in well with the characters. While the game just rehashes animation from previous Darkstalkers games, the characters all look great even when they're not moving as you will see some of them breathe or animate electronically like Huitzil.

The audio department is truly one of Capcom's finest efforts. The music is varied from upbeat themes to mellow-subdued themes that fit each character nicely. The game's music is probably some of the best you will hear in any fighting game as some of the tracks have some orchestrated talent to them, but the majority of the game's music is primarily computer generated. What helps more in the audio is that the sound effects are loud, crisp, and clear. Vocal expressions of defeat or victory match the personality of the characters and add some nice audio effects to certain special moves. Almost all attacks, normal or special, has some accompanying grunt or scream unique to that character. Like in previous Capcom fighting games, the game offers a sound test to the game's audio tracks, which is certainly a welcomed edition to an already superb audio department.

Game play is a bit of a mix from the popular Vs. series to the Alpha series. The animation is more attuned to the Vs. series in that it is more brightly animated and the characters are bigger and fuller with more varied animation.

The combo system in the game is similar to that of the Vs. series. Virtually all characters in the game can chain the usual standard 5 hit zigzag without any hassle, with some of the quicker and smaller characters able to pull out 6 hits. The game isn't too big on wacky combos to pull off, but it makes up for it in the variety of different moves that you can pull off.

The game allows every character to pull off an ES combo, a combo that is basically an enhanced version of their special attacks. A character will glow during these attacks and they'll consume one super bar, much like a normal super. Supers in this game are referred to as EX combos, combos that are unique on their own and often do much more damage than normal ES supers. These EX combos can often have tricky button motions to perform them, but once performed they are truly a treat to behold as many of them are creative, color, bright, and just downright insane. The great thing about this game is that there is no "pre-animation" when a super is about to occur, unlike in the Vs. games where you would see a portrait flash before a character would do their super, giving the opponent time to react. This gives both players a huge advantage and is a nice welcomed change to predictable supers.

The game also has an auto-block feature, which is pretty useless for even the most amateur of players. Pursuit attack is another feature unique to this series as it can be referred to the crossover series equivalent of an "OTG." Once you knock down an opponent you can quickly get a few extra hits with a pursuit attack that attacks them while they're down. There is also an ES form of this for extra hits and damage. What's nice about the ES Pursuit Attack as opposed to the ES Combos is that the pursuit attack often has a different animation. Fittingly, the game gives each character their own endings and story lines, even hidden characters that look like palette swaps of their respective counterparts.

Unique to the Darkstalkers series is the Dark Force. There are two Dark Forces in the game: Dark Force Change and Dark Force Power. Dark Force Change is a universal motion that allows characters to turn the background into a different dimension that will give the user a clear advantage. During DFC, a player can recover virtually any damage taken and takes up one super bar. DFP is often completely different as during DFP, certain characters will get aids to help them out. Whether it's bats for Dmitri or extra robots for Huitzil, the animation during these sequences is truly impressive. They aren't just for show however, these extra characters can add extra damage and extra hits to virtually all attacks. DFP takes up 2 super bars rather than 1, and you cannot recover any damage taken during this mode, even if you take block damage. The game allows each player to stock up to 99 ES/EX meters, as these meters can be built incredibly quick. While this may sound cheap, it's actually not because both players can stock up on 99 ES/EX supers, there's an even playing ground.

The game has your traditional modes of play. The most unique is Original Character mode, which allows you to build a character of your own choosing and give that character certain options and abilities you wish for him/her to have. However, there's also an extra incentive to playing this mode; it unlocks the numerous secrets the game carries.

The secrets in the game only add to the replay value. There's tons of additional tracks and different options for you to unlock. You can turn off supers, turn off double jumps, start with 99 supers, etc. Even more, the game has hidden characters and while these hidden characters are often just palette swaps on their respective characters, they often play much different than they look. The game also offers a Gallery mode in which you can unlock character portraits and endings that you've accumulated. The game also allows you to switch the game's mode to previous Darkstalkers previous engine (this engine doesn't change the game play itself, but the presentation of characters you fight). It's quite difficult to actually describe all the extras this game posses, which gives you a clue as to what you're in for when you play this game. The game also allows you to fight against the game's hidden characters, provided you meet certain conditions.

Overall: 10/10
This is really one of Capcom's finest efforts. There are so many options in the game and so many secrets that you'll hardly become bored. The animation is probably the best you'll ever see this side of Guilty Gear and music is top-notch with over 60 different tracks in the game. While Street Fighter often gets undeserved attention, it's easy to overlook how perfect this game really is.
 
 
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Darkstalkers - The Night Warriors [U] ISO

Darkstalkers - The Night Warriors [U] ISO






Description :

Darkstalkers: The Night Warriors is a 2D Fighting game, developed and published by Capcom, which was released in 1996.
 
A game from the mid 90's, Capcom carried over many elements from Street Fighter which helped it become one of the most popular fighting game companies to date. However, although the game has borrowed much from Street Fighter it retains it's own flavour and also let Capcom conduct a newer style of play in their 2D fighting game barrage over the years.

The story is much like Street Fighter where each combatant wishes to become the strongest (but when you see their endings that's not the case at all, they all have their motives such as power, fame, peace, entertainment, world domination . . . I'm looking at you Sasquatch from Canada). The game features 10 characters with two bosses only accessible through gameshark. Not quite enough to replay over and over again but not small enough for a person not to have fun exploring each characters strengths and weaknesses.

Graphically speaking, the game is beautiful. The smooth animations this game featured is breathtaking when you consider the time it was released and the stages each accompany one of the characters which signals the tremendous amount of effort Capcom put in. The backgrounds are on par with the bizarre vibe each character gives off as well.

In addition, each character stage gets its own song which matches with the character it belongs to respectively. I definitely appreciate this style more than the newer trend of fighting games removing individuality from the stages (example, Darkstalkers 3 with it's lack of character songs). Fun fact, the Japanese version gets more songs during the game's credits and introduction. This isn't to say they've been removed from the disc itself, it just goes to show the American audience wasn't up for this sort of stuff according to the US developer's opinions.

The art for the game is also very stylized. I know that this isn't a usual part to a review but do yourself a favour and go appreciate Darkstalkers art transitioning to Darkstalkers 3 artwork. I personally don't like the solid colour transitions over the numerous lines in the older style but each to their own. This game was presented with a very strong artistic side that should be appreciated.

To wrap it all up and consider the replay value of this game I would have to say it's a very difficult task. From the other reviews I've read thus far people acknowledged the difficulty of the AI (which can be cheap at times) as well as the inaccessible extra features that this game should have had. It's purely a fighting game with nothing to unlock or save so get in there and explore. Gamefaqs only features guides with a move list, not strategy. Until you try each character out and break out of a mold where you're used to using Ken and Ryu type characters you'll always under appreciate fighting games. This game does have depth, I know, I went and played it on its hardest and experimented with each character even if I didn't like them at first. my personal score is an 8/10 but the general consensus gives it a 7 and that seems very realistic.  


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