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Showing posts with label B. Show all posts
Showing posts with label B. Show all posts

Sunday, 23 June 2013

Bust-a-Groove 2 [U] ISO

Bust-a-Groove 2 [U] ISO






Description :

In the tradition of Bust a Groove, Bust a Groove 2 is a captivating game about music, rhythm, dancing, style and competition. In Bust a Groove 2, you control one of 18 characters who compete in an epic dance-a-thon in dynamic dance venues around the world and the universe. Bust a Groove 2 has spectacular, fluid dance moves that allow even a casual gamer to become a natural dancer after just a few minutes.

Parappa made the whole world dance to his music game. Since then, games based on music came out, but they followed Parappa's formula. Some companies have also tried dancing games. Among them all, Bust-A-Move (Bust-A-Groove in the US shores) was the most famous and fun. It featured a smooth frame rate, great motion-captured dances and excellent sounds. Now that Enix, Metro, and all the dancers have released a sequel to their phenomenal game, did it do as good as it's predecessor? Or did it do worse? Or is it just another rehash? If you've read my One-Line Synopsis, you'll know that I'm very happy for it.

-- STORY -- 10 --
The story of this game is... sorry, McDuff, what story? Just like the first game, you just dance against weirdo dancers and you end up fighting a giant dancing robot called Robo-Z. The first game's endings tell you what happens after your character fights the boss; in Bust-A-Move 2, you learn about his or her past. You will see a simple variety show with the host telling the past of the character. Of course, it's twisted with humor, but it's fitting for that certain character. Even the host, called James Suneoka, gets pummeled by the character you chose. He either gets stepped on, shot by a bazooka, beaten black and blue, set on fire, chewed on, struck on the head w/ an axe, or even turned into an eggplant! Just call the whole game weird if you want.

-- GAMEPLAY AND CONTROLS -- 10 --
Gameplay is also changed in this sequel. The character dances, however, are still varied from each dancer. As for the gameplay mechanics, you'll still press the D-Pad and some buttons to make your dance to the beat of the song, but the change that really showed out was the commands that you do. Now, you can only do the one they give you instead of having a choice. It's welcome with me, since the first game was terribly easy. You can even choose what command type to use; that is, you can use only the D-Pad, the D-Pad and the X and Circle, or the whole controller. The simple meter-based battles were changed in to point-based ones. Naturally, the one with higher points win. Another award-winning feature in the Bust-A-Move genre was the Fever Time: a dance solo that your character will execute if you do well in your fight. You need a full meter and an interacting background to execute a Fever Time in part one; in Part 2, you need 23,000 points and the meter should be equal to or below the middle one. You're probably asking "What meter?" by now, eh? There's a special meter added in this sequel which will determine if you do a Fever Time or not. It's reprised of 9 squares: 3 for you, 3 in the middle and 3 for your foe. The middle one is the bar you have to copy. If the middle bar has 2 squares, then to get a Fever Time, you've gotta have 2 squares or just 1 and 23,000 points, too. Sounds complicated? It's not that complicated. Really. Also, everyone loved the attack function in the first game. Each character has 2 chances to attack and bring down the opponent's meter. Attacking is still present, but now, you can reflect that attack back to the attacker instead of just evading it. Overall, the changes are all good ones.

-- GRAPHICS -- 9 --
Graphic power doesn't affect gameplay, fortunately. They're all at a smooth 30 frames per second, so you won't find a bit of slowdown here. You're also going to like the motion-captured moves, so you won't find annoying footwork or stiff moves anywhere. The backgrounds are also interactive and colorful. Of course, nothing's perfect. The background sometimes hinders the game itself, since they're sometimes TOO colorful. You won't see the command bar in all the colors flying in the screen. Aside from that, there's no problem, even though the dancers don't have fingers. ^_^

-- SOUNDS -- 9 --
The sounds are the strongest assets of this game. Each song just makes you sing along and dance wildly. Even if some songs are in Japanese, their music is not to be ignored, even for those who don't understand the language. Most of all, there's a huge variety of songs. There's rap, pop, J-Pop, techno, R&B, house, dance and even African. No ballads here, thankfully, since I hate non-lively songs, like Pinky's song back in Bust-A-Groove. I was definitely yawning. Aside from the music, the sound effects are pretty much average. You'll hear the usual comments, whooshes, claps and even ka-booms, but with the quick pace of this game, you'll notice that they're all executed at the right time. If you ask me, this is the best part of the whole game. I guess that's why it's a music game =P.

-- RENT OR BUY? ---
A decision you have to make is if you'll just rent it, rent first then buy later, or buy it right away. I suggest you rent it for a few days, then go spend your dough on this game. It's definitely worth the money. There are some people who think this game's for geekwads. That's not true, folks. Actually, the one who told me that is a 12-year-old who feels like a matured teenager, so feel free to play this one.

-- OVERALL -- 10 --
It's funny how games with a different theme get a 10 rating. For me, it's a game worth the money. You'll definitely be singing and dancing to the cool tunes of Bust-A-Move 2! 


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Bust-a-Groove [U] ISO

Bust-a-Groove [U] ISO






Description :

Bust a Groove is a hybrid music/fighting game for the Sony PlayStation released in 1998. The game was published by the Japanese video game developer Enix (now Square Enix) in Japan and brought to the U.S. by now-defunct 989 Studios.
The original Japanese game was titled Bust a Move: Dance & Rhythm Action (バスト ア ムーブ Dance & Rhythm Action Basuto a Mūbu Dance & Rhythm Action?); in the U.S., it became Bust-A-Groove because the Japanese puzzle series Puzzle Bobble was already going under the name Bust-A-Move for its American incarnation. The game combined PaRappa the Rapper-like rhythm-based gameplay with fighting game elements, including special moves designed to damage the opponent and a focus on head-to-head competitive play.
The sequel, Bust a Groove 2, unlike its predecessor, was never released in Europe. A third game in the series, Dance Summit 2001 was only released in Japan on the PlayStation 2.

Gameplay :

The game mechanics are quite simple and focuses on beats. The player needs to press a series of arrows that appears on the interaction bar using the D-Pad and be able to press the corresponding face button (Circle or X) every fourth beat of the music to execute a dance move otherwise, it will be a miss. The player is aided with the beats by the blinking of the bar. When the player performs a combo of eight dance moves, new paths with more complex moves open up, allowing the player to earn more points.
The player could also execute a "Jammer" (attack) to interrupt the enemy which could also be dodged by a somersault move. A dodge could be used by pressing Square at the right time, which would cause the character to do a backflip and avoid the attack.


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Bushido Blade 2 (J) ISO

Bushido Blade 2 (J) ISO






Description :

Bushido Blade 2 (ブシドーブレード弐 Bushidō Burēdo Tsu?) is a fighting game published by Square, released in both Japan and North America in 1998. It is the sequel to Bushido Blade, which had been released the previous year.
Due to disagreements between Square and the games' developer, Light Weight, the series ended abruptly with this game, despite the fact that this game's ending left open the possibility of a sequel. Light Weight would later use the same game engine in the Kengo series.

Gameplay :

Bushido Blade 2 expands on some of the aspects of Bushido Blade, while limiting or removing others. The story mode is changed from one large connected level to a series of skirmishes, each set on a different map. Playable characters are chosen from groups which represent two opposing schools of assassins, and they are armed with swords or polearms of varying types.
The fights in Bushido Blade 2 mark the progress of the chosen character who—depending on the character—either fights to regain a legendary sword, or to destroy the opposing school. Levels involve a pattern of fighting several generic ninja followed by a boss, who is one of the playable characters from the opposing school.
Two characters in Bushido Blade 2 are exceptions to the typical opponent roster: the gun-wielding Tsubame and Katze. They have sworn loyalty to opposing schools, and battles involving them provide a different, arguably greater kind of challenge. With proper tactics, such as monitoring the opponent's remaining ammunition, however, the player can defend against the firearms with his melee weapons.

Story :

In the 13th century, on the island of Konoshima (in the Seto Naikai, Inland Sea, of Japan) there existed two feudal clans, the Kagami and the Sue, both aligned to the same Daimyo. They lived in peace until war on mainland Japan crushed the Daimyo. The Kagami swore fealty to the new Daimyo while the Sue were loyal to their master until the end. The conflict between the two began with the Kagami drawing the Sue off of the island and into battle. The Sue, having been defeated in battle, then lost their sacred sword the Yugiri. For centuries after, secretive battles were fought that were fierce, but not widespread.
Some 800 years later the Shainto school, composed of the remaining descendants from the Sue clan, attacked the Narukagami Shintoryu, the Kagami clan dojo, at their headquarters: the Meikyokan. To redeem their honor, they move to recover the Sacred Sword Yugiri and wipe out the last descendant of the Kagami family. That is the point from which the opening FMV begins, covering the assault which is later seen more fully in the story mode.

Overall Description :

Most of the playable characters from the first game have returned, including Red Shadow, Mikado, Kannuki, Tatsumi, Utsusemi and Black Lotus (as Highwayman). With the exception of Highwayman, they all belong to the Narukagami clan. While Kannuki, Mikado and Tatsumi are in the starting roster and featured in the opening FMV along with Kaun, Gengoro and Jo of the Shainto, Red Shadow, Utsusemi and Highwayman are not and need to be unlocked. A few NPCs from the first game have returned as playables, namely Sazanka, Tsubame, Katze and Takeru.
The game also features an uncommon fighter unlocking system. During the Story Mode, each of the PCs will face two "bonus battles", when a player is temporarily given a new character to control for one stage. If that character dies in a level, then the main character jumps in and the story continues progressing normally. However, if the player manages to complete a level with a new character, he/she will be unlocked in the character roster.[3] As in the first Bushido Blade, all of the main characters have two outfits, one for the Story mode and second for the other play modes, while unlockable fighters use a single costume for the entire game. Additionally, a gunman (Katze and Tsubame from Bushido Blade ) and a secret "clown character" for each clan are unlockable by satisfying certain requirements.

Weapon :

Most of the weapons are straight from the first game, excluding the yari and the M16. The Yugiri (a sword which is quite similar to the Nodachi but wielded like the katana), which was used by the original "Bushido Blade's" final boss Hanzaki is now a selectable weapon, but is only accessible in the final battle versus the unarmed "last member of the Kagami clan". The original Bushido Blade's selectable weapons — rapier (which doesn't appear as a selectable weapon, but only in Highwayman's 2-sword stance when he has the long sword equipped), sledgehammer and ninjato)—as well as the boss-specific "Double-Bladed Sword-Staff" and "Special Sabre", have been eliminated. Is worth noting that the weapons usable by both schools (such as the katana) have a slightly different design for each school. The only new weapon available is the yari, so Bushido Blade 2 is less diverse when it comes to weapon and fighting style selection.
The available weapons in the game are:

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Bushido Blade (E) ISO

Bushido Blade (E) ISO






Description :

Bushido Blade (ブシドーブレード Bushidō Burēdo?) is a 3D fighting game developed by Light Weight and published by Square and Sony for the PlayStation. The game features one-on-one armed combat. Its name refers to the Japanese warrior code of honor, Bushidō.
Upon its release, the realistic fighting engine in Bushido Blade was seen as innovative, particularly the game's unique Body Damage System. A direct sequel, Bushido Blade 2, was released on the PlayStation a year later. Another game with a related title and gameplay, Kengo: Master of Bushido, was also developed by Light Weight for the PlayStation 2.

Gameplay :

The bulk of the gameplay in Bushido Blade revolves around one-on-one third-person battles between two opponents. Unlike most fighting games, however, no time limit or health gauge is present during combat. Most hits will cause instant death, where traditional fighting games required many hits to deplete an opponent's health gauge. It is possible to wound an opponent without killing them. With the game's "Body Damage System," opponents are able to physically disable each other in increments with hits from an equipped weapon, slowing their attacking and running speed, or crippling their legs forcing them to crawl. Notably, the North American release of Bushido Blade had one minor graphical change: blood was added, replacing the yellow flash that appears during a fatal blow.
The game features eight weapons to choose from in many of its modes, including katana, nodachi, long sword, saber, broadsword, naginata, rapier, and sledgehammer. Each weapon has a realistic weight and length, giving each one fixed power, speed, and an ability to block. A variety of attack combinations can be executed by the player using button sequences with the game's "Motion Shift System," where one swing of a weapon is followed through with another. Many of these attacks are only available in one of three stances, switched using the shoulder buttons: high, neutral, and low. The player also has a choice of one out of six playable characters. Similar to the weapons, each one has a different level of strength and speed, and a number of unique special attacks. Some characters have a subweapon that can be thrown as well. All the characters have differing levels of proficiency with the selectable weapons and have a single preferred weapon.
Characters in Bushido Blade also have the ability to run, jump, and climb within the 3D environments. Because battles are not limited to small arenas, the player is encouraged to freely explore during battle. The castle compound which most of the game takes place in acts as a large hub area of interconnected smaller areas including a cherry blossom grove, a moat, and a bridge labyrinth. Some areas, such as the bamboo thicket, allow some interaction.
In addition to the game's single player story mode, Bushido Blade contains a two-player versus mode and a link mode that supports the PlayStation Link Cable. Other single player options include a practice mode and a first person mode. Slash mode pits the player's katana-wielding character against a long string of 100 enemies, one after the other.

 Plot :

Despite characters, themes and weapons similar to samurai cinema set in Feudal Japan Bushido Blade takes place during the modern era (this is shown, for example, when the player reaches the helicopter landing pad phase set in a large city).
A fictional, 500 year old dojo known as Meikyokan lies within this region, and teaches the disciplines of the master Narukagami Shinto. A society of assassins known as Kage ("Shadow") also resides within the dojo. Once led by the honorable swordsman Utsusemi, he lost his position to Hanzaki, another skilled member of the dojo, in a fierce battle. Hanzaki gained respect as the Kage leader, until he discovered a cursed sword known as Yugiri. He began to change, disregarding the group's honor and the traditions held by its students.
One day, a Kage member escapes the confines of the dojo with its secrets. Several other members of the society, under penalty of death, are sent to dispatch the defector, only catching up to him (or her) within the ruins of the surrounding Yin and Yang Labyrinth Castle. In single player mode the players take on the role of the escaped assassin (independent of whatever character they choose), fighting their way out by killing their comrades one by one. Elements of the game story differ with each character selected.

Characters :

Playable characters:
  • Utsusemi is the former Meikyokan dojo master, having previously handed off his duties to Hanzaki. He turns his interest to training Tatsumi and Red Shadow until Hanzaki begins abusing his power.
  • Tatsumi is the youngest student at Meikyokan and, although not a member of Kage, he has lived among them most of his life. His novice swordsmanship is put to the test when he attempts to escape the compound.
  • Red Shadow (Hotarubi) is a skilled female assassin who joined Kage under Utsusemi's guidance. Fearing the worst for her master, she sets out to confront Hanzaki before Utsusemi can.
  • Mikado is a former shrine maiden who eventually found her way to Kage. She leaves the group in hopes of returning to her former life.
  • Kannuki is an assassin whose entire village in the Ryukyu Islands was slaughtered by Black Lotus, a fellow member of Kage. Upon discovering it was by Hanzaki's order, Kannuki sets out to destroy them both.
  • Black Lotus is a loyal member of Kage who strictly follows the code of Bushido. After slaughtering all the villagers in Kannuki's hometown, Black Lotus begins to question his loyalty to Hanzaki and seeks answers.
  • Schuvaltz Katze (secret character): A hitman hired by Hanzaki. Uses a gun, and is thus able to use long-range attacks, putting him at a slight advantage. However he is unable to fight at all once his legs are damaged - putting the fight to an abrupt end. He is selectable after completing Slash Mode on Hard without dying, but is only in VS mode.
Non-playable characters:
  • Sanzaka: Powder-masked and extremely deadly. He is described as being "in a different league as the others". Uses a weapon similar to the naginata, except it has a blade on both sides.
  • Hokkyoku Tsubame: A high-ranking, female assassin on Hanzaki's side. She uses a sword that is used in a similar manner to the rapier, although it is slightly wider. She is one of the faster characters, and can use "spin" attacks.
  • Hanzaki: Master of Narukagami and the "boss" of the game. Uses a sword known as 'Yugiri' which he does so the same the player would a katana, except for one move - which is for the Nodachi.
  • Kindachi: A hidden enemy. A silent warrior in red armour who uses a sword which seems to be a more decorated version of the Nodachi. Can be fought by Red Shadow, Utsusemi, and Mikado. He appears in Mikado's ending.
  • Hongou Takeru: A hidden enemy. A young man with a sword that has a few moves for the long sword, but is otherwise unique. He is an enemy of Tatsumi's and a student a place known as "Shainto" (this is not revealed until the sequel) He can be fought with Tatsumi and Black Lotus.


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Saturday, 22 June 2013

Burstrick Wake Boarding!! [U] ISO

Burstrick Wake Boarding!! [U] ISO






Description :

Burstrick brings the popular extreme sport of wake boarding to the Sony PlayStation game console for the first time. Navigate through six hairy obstacle courses, picking up points while pulling gravity defying wake to wake tricks. Run through the Trick mode tournament to prove you are the trick master!

This game sort of showed up out of the blue. There wasn't that much coverage of it anywhere on the net and I only found the name under the March releases on a reliable site. A few days ago I was passing through the local Electronic Boutique and saw it sitting on the shelf. With a price tag of $9.96 I figured ten smackers wasn't too much for it. After getting home I popped the game into my trusty piece of Sony produced hardware.

Graphics-9-10:
The first thing you are greeted with is a Natsume logo and then the intro FMV kicks in. The mountains in the background are a little grainy but the water effects are pulled off well. Then you see the game's 5 immediately selectable riders on the water pulling off tricks and stunts. Pretty well done Natsume!
Once the game starts you have some crisp water designs, yet not as well as Nintendo's Wave Race 64. The rider's all look smooth and are easily recognizable. The backgrounds are smoother than in the intro yet still a a little lower than what we see in other extreme sports titles. There is a plus here, all the games 50+ tricks have perfect animation. Even without the subtitle name of the move on the screen it is recognizable by fans of wake boarding.

Control-8-10:
This is where things drop down a little. The riders respond well to the controls yet it's hard to pull off sharp turns, this has screwed me over several times in the tournaments. As for the tricks themselves don't expect ''Tony Hawk on Water''. Tricks are performed by pulling the rider beside the wake (waves created by the boat)once outside press the square button and a box appears. Hit the correct commands in the box before you hit the wake and you pull off the trick. There is also a bar above the commands which is your jump meter. If you build up the bar before hitting the wake the rider jumps higher thus adding more points.

Gameplay-9-10:
The game is fun, it follows the arcade style take on extreme sports like Tony Hawk and it is good. The only problems I had was the lack of levels and options. You choose between Obstacle which is six courses with three laps where you hold L1 to accelerate the boat and ride thru the course. Each lap requires so many points to be accumulated to pass,these points are made by collecting rings and riding ramps. There are three colors here, Yellow (500), Green (1000) and Red (1500). Then there is the slider which a large ramp, go up this and you get a freebie share of red rings. This mode is easy at first until the last three tracks where the sharp turns come into play.
Next is Trick Mode. You choose a rider and hit the water once more. This time you perform as many tricks as possible in under 45 seconds. You get 1 Run for each of the three levels and each Run consists of 4 passes. Score the desired points for each pass and continue. The game plays fine once you have the hang of it.

Sound-6-10:
There isn't much of this. There are no liscensed bands and you have the same song for every level. Ofcourse if you complete the level you get to listen to the game's opening theme while your rider celebrates. The game does have an announcer but he doens't talk much and when he does it's hard to understand him.

Closing Thoughts-
Nothing in this game is liscensed. Boards,riders and levels are all purely fiction. The only easter egg in the game is one that only fans of wake boarding will notice. In the two modes you are given a list of the other nine people you face off against. Look closely at the list and you'll see the names

Parks
Byerly
Darin
Murray
Gator

Let me explain. That would be Parks Bonifay,Scott Byerly,Darin Shapiro,Shaun Murray and Gator..yet just Gator.

I enjoyed the game since it's a good pass time for me since it's too cold to hit the real lakes and rivers. For the gamer looking for the next Tony Hawk stay away from this because you will be disapointed. But if you are the gamer looking for a fast,fun trip down the river until Spring pick this baby up.  


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Burning Road [U] ISO

Burning Road [U] ISO





Description :

It's fast, it's furious... it's Burning Road! Race against seven computer opponents or go head to head in a two player link up. It's so real you can see the skidmarks!

If there is one type of game I love, it would be the arcade style racer. And so it was with particular interest that I bought this game way back in 1997.

Indeed, as the title of the review suggests, there is a huge amount in common here with Daytona USA, the Sega classic. The handling is very much on a par with Daytona USA, which means power slides and super fast action are all part of the mix in this game. And just like Daytona USA, there are three tracks to choose from, Beginner, Intermediate and Advanced.

The tracks are quite varied, with the Beginner track taking the racer through a mountain course that is very loosely shaped like an oval track to retain a simple and easy track. The Intermediate track is quite a weird one, taking you from a sunset valley into a snow track! This track is, suffice to say, harder than the last track mentioned, with some devious corners needing attention to detail. The final track, Advanced, is a beast of a track, with plenty of turns through a city layout.

The cars ARE different from Daytona USA, with a choice of four, including a monster truck! The initial handling of these cars immediately draws many people to the 'Daytona USA in disguise' conclusion. However there are many differences.

The graphics that compliment the tracks and cars are bulky, visible, detailed and (like all good games) an art unto its own i.e. not a ripped off copy of the feel of another game's graphics. With a very crisp framerate, clear and concise graphical models and no hint of slowdown, they are certainly to be commended. The graphics are those that you expect from an arcade game like Daytona USA, but they are different to the extent that you would notice the difference between the two games if two screenshots of the games were put against each other.

The graphics are also accompanied by music that is written to suit each track. Unfortunately though, as much as the music carries the arcade feel, you can't help but feel that putting your own music on your music system would make the gaming experience so much better. The cars sound OK too, and are nice and gritty like the cars are, however they simply didn't pull me into the driving experience like Daytona USA did, where the pure noise really made you think you had 700 horsepower in your car.

Playing the game is great fun, every curve and corner becomes instinctive because of the obvious associations with Daytona USA, and you will enjoy it as much. But there are some major gripes. Three tracks? Four cars? No secret features to unlock? This may have been 1997, but even then Ridge Racer had the infamous Black Car to unlock! This game is for the pure adrenaline junkhead who thinks quality over quantity to the extreme.

The major doom strike for this game though is the lack of a timing system. The game instead chooses a system that uses a scoring system to judge your gaming performance. Although this is an original idea and can be addictive when you want to beat your best score, it just isn't the same as shaving seconds off lap times. The scoring system fails to tell you just where you are failing, timing shows up faults in performance well. This brings me to another bad thing about the game - the modes (or lack of them). The modes you get are Arcade and Practice. That, my friend, is it. You should know what they are without me telling you, which shows just how imagination has gone into the innovation of the gameplay modes themselves. They could have at least put a time trial mode in...

One must admit though, I really wanted to give this game a higher score. The gameplay is brilliant, and with link up with a friend is pure racing ecstasy. However it takes so little time to play through and the fact that there are no bonus secrets to unlock make a game that could have been an 8/10 to a 6/10.

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Bugs Bunny & Taz - Time Busters [U] ISO

Bugs Bunny & Taz - Time Busters [U] ISO






Description :

Bugs Bunny & Taz: Time Busters is the second Looney Tunes video game for the Sony PlayStation and Microsoft Windows and is an indirect sequel to Bugs Bunny: Lost in Time.

Story :

While on duty as the top pest controller for "Jet Age Pest Control," Daffy Duck accidentally breaks Granny's Time Regulator and is thrown back in time with the core of this machine, a precious Time Gem. The time regulator goes haywire, hurtling various residents of different eras in time across time and space, and the gears that help the regulator function are scattered as well. Bugs Bunny arrives at Granny's house, and is tasked with finding the Time Gem, the gears, the lost characters, and Daffy with Granny's pet Taz.
In the Aztec Era, Daffy is pursued by Aztec King Yosemite Sam, after stealing some of his gold. Bugs and Taz collect the gears and characters across the Era. In the Baboon Realm, the two defeat Gruesome Gorilla before advancing to Sam's temple. When they reach Sam's quarters within the temple, Sam has tied up Daffy to make a sacrificial killing to please the Aztecs' Sun God. Daffy tricks Sam into letting him go to get Bugs and Taz as a "two for one" sacrifice, but Daffy flees the room. After chasing Daffy through his temple, Sam battles and is defeated by Bugs and Taz. However, Daffy escapes with the Time Gem to the Viking Era before Bugs and Taz can retrieve the Time Gem.
In the Viking Era, Daffy tries to steal the golden hammer of Thor from Elmer Von Fuddinson (Elmer Fudd), lord of the Vikings, but is struck by lightning by Elmer. In the Viking village, Bugs and Taz beat local Vikings in a race down a snowy path, and defeat Gas House by sending him in a frozen block of ice into the ocean. Bugs and Taz make their way through Elmer's domain and Daffy attempts to keep them away from "his" hammer, only to be zapped once again by lightning from Elmer. Bugs and Taz proceed, and defeat Elmer by knocking him off a cliff presumably to his death, but once again, Daffy escapes with the Time Gem to another time in history.
In the Arabian Era, Daffy once again tries to make off with a ruler's treasure, this time Babba Chop, the hulking leader of the Arabians. While he's chased away by an attacking Babba, Bugs and Taz once again collect all the gears and characters across the Arabian city. They help retrieve a stolen lamp from a thief, return three pearls to a monument in the royal gardens, and even take baladi lessons from a woman in town. After returning the genies of earth, wind, fire and water to their lamps, Bugs and Taz go to find Babba still in hot pursuit of Daffy. Just like in the Aztec and Viking eras, Daffy escapes once more to a new era after Bugs and Taz defeat Babba by throwing him into large gongs four times.
In the final era, the Transylvanian era, Daffy is confronted by the bloodthirsty vampire Count Bloodcount, who is ready to devour and suck Daffy's blood. Daffy seeks shelter in the Count's science lab, and drinks a potion that transforms him into a larger, more monstrous and green monster. In the Ghost Town, Bugs and Taz switch brains with three local monsters, gaining control of the monsters' more powerful and stronger bodies, and collect more gears previously unavailable. The two take a ride down a haunted river (their most perilous "ride" in the game), and come onto ZooVania, the Count's personal zoo of creatures that transform from peaceful, normal animals by day into horrifying, demonic monsters by night. After escaping ZooVania, the two proceed through the Count's castle, and arrive at his quarters. While trying to get in, Bugs and Taz are taken by the monster Daffy to Count Bloodcount, but when Daffy reverts to his original form, the Count decides to eat them all. Daffy flees trough the open door and Bugs and Taz manage to defeat the Count and finally do get the Time Gem, leaving Daffy behind to the Count when he runs in and as they return to Granny. There are two endings to the story from this point:
If Bugs and Taz have beaten the Count but have not collected all the gears in the game already, Granny offers the two a chance to go back to the game to recover the gears. If the player refuses politely and ends the game, Granny says that the Time Regulator is stable enough to last as it is, and when she asks what happened to Daffy, Bugs and Taz shrug. Back at Count's Castle, Daffy finds himself at the mercy of a hungry Count Bloodcount.
If Bugs and Taz either go back and find the last gears, or have already collected them all upon beating Count Bloodcount, then Granny restores the Time Regulator to its perfect state by put the last gear to its place or let Taz put the Time Gem above the Time Regulator. Daffy is about to be killed by Count Bloodcount, but finds himself transported back to Granny's house, where the Time Regulator sends fireworks to shut the gates to the different time eras for good. Daffy tries to confront Bugs, Taz and Granny, but he has been shrunken to an insect-sized duck. Bugs sprays Daffy with his own pest spray as he notes that Granny should check before hiring her next exterminator.

Eras :

  • Granwich
Granny and the Time Regulator are situated here; all 4 time era portals are situated here as well. Each portal has a special door representing each time era. Granwich is a parody of Greenwich and thus Greenwich Mean Time.
  • Aztec
In the ancient world of the Aztecs, search the temples, play funny games like "pelota" (ball) or "catch the monkeys" and meet the first era boss- the mighty Yosemite Sam!
  • Viking
Visit the Viking Village and solve puzzles like "village statues" or play short games like "ring-and-roll" until you open the boss's lair and there....meet the terrible Viking boss, Elmer Fudd!
  • Arabia
Enter the magical world of the Arabian era. Rescue genies, avoid snakes, and....dance! Yes, dance! Prepare to face the mighty guardian of the thieves' treasure: Babba Chop! Be careful.......because Babba chops!
  • Transylvania
This is your very last destination. Visit the spooky world of Count Bloodcount, lord of the Transylvanian era. Play rugby with huge monsters, visit Zoovania, and even swap bodies to complete a crazy mission in the frightening Transylvanian village. Beat the Count and get the Time Gem back for Granny!

Characters :

Bugs Bunny

Everyone's favorite protagonist cartoon character is back and he is Lost in Time....again! Now, he must help fix Granny's Time Regulator. Bugs is wise, agile, and can perform a wide array of moves but he is not so much strong like Taz. Use him for the missions that require precise or sneaky control.

Taz

Taz is here as Granny's sidekick/apprentice/"pet." Granny has sent him to help Bugs in his quest. Of course, he doesn't totally sympathize with Bugs (he really loves rabbit...for dinner!). Some of Taz's wild characteristics will be useful for tasks such as picking up and pushing really heavy objects or using his tornado spin to break through stuff. Unfortunately, he is too unpredictable to accomplish missions that require stealth and delicacy. Use him for missions that requires strength or spinning actions.

Granny

Granny acts as the guide and mentor in the adventure. In addition to teaching special moves, she reveals information and hints to guide you in the quest via the magic mirror. Because she must keep an eye on the Time Regulator, she can't directly participate in the adventure. Her title is "Granny Time," a parody of Father Time.

Tweety

Tweety is another of Granny's pets. He acts as a messenger when Granny wants to talk to Bugs and Taz. When they see him, they must get close to him and simply press the "action" button. Tweety will then put them in contact with Granny.

Daffy Duck

The primary antagonist of the game. Aware that he can now travel through time using the Time Gem and become rich with all those treasures, he will roam the different eras to get as much as he can. Sometimes, he will also beg Bugs to save him from big enemies chasing him. For the majority of the time, Daffy is more of an annoyance than a real enemy. Bugs and Taz must get their hands on the precious Time Gem before Daffy causes any more trouble.


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Bugs Bunny - Lost in Time [U] ISO

Bugs Bunny - Lost in Time [U] ISO






Description :

Bugs Bunny: Lost in Time is a 3D Platformer game, developed by Behaviour Interactive and published by Infogrames, which was released in 1999.

I've got to say the game's good. But not that good. Not good like Smack Down or Tony Hawk caliber.I've got to be honest I'm only playing it cos my PS2 is bust so I'm having to play my PSone, Genesis or Game Boy Color.But about the game...

STORY:10/10
The story is that when looking for Pismo Beach (and inevitably hearing the old "Maybe I should've turned a left at Alberquerque gag) you end up in a top secret lab. Bugs mistakes a time machine for a carrot juice machine and ends up travelling back in time to Merlin the Magician in the middle of Nowhere(honestly that's the name of the level). He helps you back in time, if you pass a training ground. If you do, you travel through The Stone Age (cue Elmer Fudd), The Pirate Years(cue Yosemite Sam), the 1920s(cue Rocky & Mugsy),Medieval times(cue Witch Hazel) and Dimension X(cue Marvin The Martian) until you find your way home. Merlin pops up from time to time to help you on your way but usually the most he ever does is to offer to save the game.

GRAPHICS:7/10
The graphics are very good for the PSone. They've seem to get the graphics almost perfect. The only flaw so far is that in the Wabbit or Duck Season mini-game on the Stone Age level. You know the classic moment where Elmer Fudd shoots Daffy Duck and the beak spins the wrong way round. That's the problem. The only problem. When you knock an enemy out they have the birds or stars, whatever they are, flying round his head just like you'll expect from a cartoon game. Sometimes I forget I'm playing my Play Station and think I'm watching a Looney Tunes. But then again I've got bad eyesight.
But that has nothing to with it. Oh yeah it's too cartoony but maybe that's a good thing.

SOUND & AUDIO:7/10
Sound is spot on. When you walk in a cactus the HEY as you lose some health is really good. So the YIKES when you fall off a cliff and the sound of spitting out a river you just fell in to. So's the metal PANG when Elmer Fudd stabs you or the meant-to-be diabolical laugh when a big guy spots you. But the music is terrible. And the only time it stops is when you pause the game.

GAMEPLAY:9/10
The gameplay's really good. When you pick up a heavy object like a box or a TNT/dynamite thing he does a HUH and walks slow. When you roll or jump on a baddie's head it feels like you're doing it (mainly due to the DUAL SHOCK). It feels like you're Bugs Bunny (but again thanks to DUAL SHOCK. If the DUAL SHOCK was taken out it would probably be a God awful game.)

RENT OR BUY:BUY
If you don't like Bugs Bunny and you're just sneaking from you're anti-Looney Tunes Abu Hamza club approach with caution. But if you like Looney Tunes, hell even if you like fun, do the Worm down your local game shop and then do a Head Spin to celebrate buying it. A must have. (But you could just buy BMX XXX for fleeting moments of pleasure then hours of self loathing).I mean you can get it for about £10 here in England. Probably be about $15 for Americans.

OVERALL:10/10


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Bugriders - The Race of Kings [U] ISO

Bugriders - The Race of Kings [U] ISO






Description :

Bug Riders is a Racing game, developed by n-Space and published by GT Interactive, which was released in 1997.

"Step away from the bug with your hands up...."

-Visuals 8/10-

Racing on a bug would probably be the last thing that you would expect to see in a grand fashion, but here in BugRiders, you’re doing just that, and with excellent quality. Race stages come up with some pretty impressive visuals, and even the bugs that you select and ride on are done with some professional style design and detail. Bright and flowing colors round out the visual roster, to make BugRiders one of those racing games that you’ll play just to watch if nothing else.

-Audio 6/10-

Ah, the downward spiral starts here. The actual in-game music starts out with a strong overtone, but quickly fades into the background as a constant drone that will make most gamers hit the mute button. While some of the stage music can be pretty catchy, in the end, you’ll find that the music overall just isn’t that good and proves a question of how can you pick music for game in which you race bugs. The sound effects are also not there in the way that you would hope. You have the realistic buzzing sound of wings, but place that against the back-drop of some pretty strange music selections, and you’re left with a headache waiting to happen.

-Control 5/10-

It just keeps getting worse in terms of the control. Racing your bugs along a rail means for some pretty fast and furious turning and maneuvering. However, where the problems come in, start with the actual interface of the PSX controller and trying to use that control to move your bug along the rail. Several times, you may find yourself jamming on the button, only to have the bug turn at the last moment, and completely throw your racing plan out of wack. Definitely not for the younger gamer, ever most seasoned PSX vets will find that the control here is below par, and will turn them away from a game such as this.

-Game Play 6/10-

Based in a world where bugs are your vehicle, you’re pitted on several stages with a bug and rider of your choice. As with most racing games, each has its own set of attributes and skills that either make or break your race progress. While racing though, you’ll find that the actual racing is hampered by the sticky controls, and experimentation is key to finding what bugs work best on what tracks. Overall the game play is summed up with some mixed feelings considering that there isn’t a free-flowing movement, and you’re stuck on a rail that you travel along. Multi-player options are limited here to your standard race against a friend, and even the secrets that are unlocked really don’t do much to keep the replay value very high here. You may find that the game starts out looking great, but after 20 minutes, you’ll find that it isn’t all that much fun when compared to other racing games out on the circuit.

-Overall 6/10-

BugRiders starts out strong in the visual department, but goes downhill with everything, including the game play. With as many racing games that are out there as it stands now, you’ll be left with the need of wanting more and needing more after a couple of hours of playing. Worth a look to just see the visuals, this title couldn’t be recommended as a purchase, and considering what else is out there…what the hell do you need to race on bugs for anyway?


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Bubsy 3D (E) ISO

Bubsy 3D (E) ISO






Description :

Bubsy 3D (also Bubsy is 3D in Furbitten Planet) is a platform video game developed by Eidetic and published by Accolade and Telstar for the PlayStation video game console. Designed by Michael Berlyn, it was released on October 13, 1996 in North America and in August 1997 in Europe. It is the fourth and final game in the Bubsy series, starring its eponymous protagonist. It is one of the first 3D platform games, though with limited movement. The game's complete name is a parody of Forbidden Planet, a 1956 sci-fi film. A Sega Saturn version was planned but was cancelled.
The game was very poorly received and was regarded as one of the worst games of all time by GameTrailers, IGN, GamesRadar, and humorist Seanbaby. Many of the major elements of the game received criticism; it has been criticized for its graphics, its controls, and the obnoxious personality of Bubsy, the latter which IGN felt was ruined from the previous Bubsy games. It holds an aggregate score of 50.90% at GameRankings based on five reviews. Berlyn attributes its low quality to its release coinciding with Super Mario 64, which he found to be far superior; however, due to development being nearly done and Accolade wanting it to be released, there was no time to improve upon it.

Gameplay :

Bubsy 3D takes place on the home planet of the Woolies, a species of aliens from the series, called Rayon. The objective is to defeat their two queens, Poly and Esther and also escape from the planet by collecting rocket parts. In Bubsy 3D, players control the player-character Bubsy, who has several catch phrases that he says based on players' actions. Bubsy is able to walk in a straight line only, requiring players to take time to turn in order to go in a different direction. He can jump high, glide, and swim in certain levels. He defeats enemies by jumping on them, and he has a health system consisting of three health points called "Paw Points". The game consists of 18 levels, with three of them taking place underwater; in these levels, Bubsy has an oxygen meter that depletes over time and his gliding action is replaced by a jetting dive which makes him swim faster, but depletes oxygen quicker. In levels, players can collect items called atoms. If players collect 150 of them, they will go to a bonus round with atoms and extra lives to collect.


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Bubble Bobble - featuring Rainbow Islands [U] ISO

Bubble Bobble - featuring Rainbow Islands [U] ISO






Description :

There is no antidote, no vaccine, no serum and no cure. Bubble Bobble® and Rainbow Island™, two irresistible arcade classics are back! Crush, burst, blast and blow bubbles, solves mazes and defeat the baddies across 125 levels of mindboggling, rainbow-rocking gameplay... because they don't make them like they used to! Bubble Bobble® and Rainbow Islands™-The lost generation of gaming for the next generation!

Many a person can remember playing Bubble Bobble and Rainbow Islands on there NES machines. You may or may not have played the arcade counterparts to these games, but let me assure you that they are superior in many ways. This game is a collection of The arcade perfect Bubble Bobble and Rainbow Islands games, as well as an enhanced Rainbow Islands with slightly better grafix.

The promblem with the original NES versions of these games was that the games were plagued with horrindious slow down when more then a few objects were on the screen. On this Playstatin version it is arcade perfect and has no slowdown whatsoever on any of the games! The bright and happy worlds of Bubble Bobble still look good after all these years (orrigionally released in 1986) and Rainbow island looks decently good too. Don’t let the candy coated colorful worlds of these games fool you, the games are extremely difficult to pass, especially if you don’t know the pattern to pass a particular level. The update to Rainbow Islands is basiclly little more then rendenered grafix, the music remains intact.

What really bothers me about this game however is that on Bubble Bobble, you are only limited to 15 contenues. On the NES version of Bubble Bobble (and Rainbow Islands) you have as many as you want to throw away. While this may seem like a minor complant, both games are extremely difficult and if you somehow manage to beat either of these games on the selected number of continues, consider yourself an expert because this remains no easy feat. This is a minor complaint to an overall wonderful game and you shouldn’t let that bother you too much. The games are still very fun to play and you WILL loose sleep due to this game. If you can still manage to pick it up, hang onto it and keep it, games this fun are few and far between. It is well worth the $20.00 or slightly higher price that accompinys the game.


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