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Saturday 27 July 2013

Doraemon 3 - Makai no Dungeon (J) ISO

Doraemon 3 - Makai no Dungeon (J) ISO






Description :

Doraemon 3: Makai no Dungeon is a Role-Playing game, developed and published by Epoch, which was released in Japan in 2000 and republished in 2002.


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Friday 26 July 2013

Dora the Explorer - Barnyard Buddies [U] ISO

Dora the Explorer - Barnyard Buddies [U] ISO






Description :

Dora and Boots take a trip to the farm, but when they arrive they discover that someone has left the gate open and all the animals have wandered off. Can they find the missing farm animals and return them home safely? They’ll need a little help from their friends Map, Backpack, and of course, you! Backpack has everything that you’ll need to help you get past challenging obstacles, and Map will always show you the way. Even Tico helps out as you search high and low for the missing animals. But keep an eye out for Swiper the fox...that sneaky fox is nothing but trouble.  


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Doom (E) ISO

Doom (E) ISO






Description :

All Hell's Breaking Loose!
This is it! The gaming addiction that's been played by an estimated 10 million fanatics on the PC. And now it's out in a sweat-soaked, pulse-pounding, adrenaline-wrenching version for the PlayStation game console.
It's DOOM. The Custom PlayStation Edition. Enhanced to take full advantage of the PlayStation's cutting-edge technology. With over 50 levels of madness and mayhem from ULTIMATE DOOM and DOOM II. Plus unique, new levels of destruction that make all hell break loose on your screen!
Doom has never been long on story and plot development, and Williams, who ported the game to the PSX, hasn’t changed anything. You’re a lone space marine, starting out with just a pistol and fists of steel, and you’re up against hordes of demons, imps, zombies, and plenty of other nasty things who want to turn the land of the living into their own personal playground. Diplomacy won’t do a whole lot of good here, so you’ve got to just shoot everything in sight, and there’s a bevy of powerful weapons and ammo laying around to help you out. All of the weapons from the PC versions are here, from the chainsaw, which has never sounded better, to the beloved BFG 9000.


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Donald Duck - Goin' Quackers [U] ISO

Donald Duck - Goin' Quackers [U] ISO






Description :

Disney's Donald Duck: Goin' Quackers is a Fantasy Action Adventure game, developed by Ubisoft Shanghai and published by Ubisoft, which was released in 2000.

Gameplay

Goin' Quackers's gameplay is very similar to that of Crash Bandicoot, and requires the player to move through various settings in 24 levels in 4 warp rooms. The 4 level themes are a forest theme, a city theme (presumably Duckburg), a haunted house theme, and an Ancient Egyptian/Aztec temple. Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room. There are also bonus levels where Donald Duck has to outrun a bear, a car, a dismembered hand, and a Moai statue, respectively. The viewpoint of the levels change from a 2D side-scrolling perspective to a 3D perspective. Re-doing the levels in order to defeat Gladstone's time in same, gives the player advantages in the game.
The player has a limited number of lives that can increase by finding special items. Each live gives Donald two opportunities to be touched by the enemy, the first time is touched he became angry and throws berserk to the enemies, the second time, he loses a life. Donald also can get suits to move around the scenes and also some animations can be done if the player stops moving Donald (such as Donald taking photos of the place if he is dressed like a tourist).


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The Divide - Enemies Within [U] ISO

The Divide - Enemies Within [U] ISO






Description :
The Divide: Enemies Within is an Action game, developed by Radical Entertainment and published by Viacom New Media, which was released in 1996.
The Basics:
For people out there wondering what a 3D Metroid would be like if the series decided to go third person instead of first person, this game is for you. Otherwise, it's a widely overlooked gem, despite is lack of originality. You can probably get this game really cheap, which boosts its appeal. But if you HATE Metroid, avoid this game at all costs.
For those of you still who are still with me:
If you have played Metroid, you have played this game. The only real change is the gameplay is now in 3D and is not first person like Metroid Prime. Bascially, you travel to different lands (fire, forest, desert, ice, etc.) to collect power-ups, fight bosses to progress the game.
There is a story but it really is more of a distraction and is a little confusing. Basically, you are exploring a planet that your technology has changed. Your partner gets kidnapped and you become frozen for an indeterminable amount of time. After thawing you, decide to seek your partner... I know it's "save the princess" with a few changes. But it's about on par with "defeat the Mother Brain," so it's okay.
The graphics are bad, but not unbearable. The game does provide the illusion that you are on an alien world that is becoming transformed (somehow) by your technology. Your ultimate quest is to collect the probes you launched to the planet, which the bosses have. This is where the game really falls apart. You collect most the probes at the end of the game, which means this game was incomplete (can anyone say XIII?). But since this is a largely unknown title, you can probably tell the budget was not high for this game, so it is forgivable. Also, don't let this fool you, the game isn't short; it just is clear it was never completed. You will get plenty of gameplay to complete it and even more if you want to collect all the power-ups.
The controls are very responsive. Aiming at flying creatures is a little difficult, but manageable. There is no auto-aim (like Metroid Prime, which made the game a little too easy), the aiming is more akin to Super Metroid, where you can aim up and down by increments of 45 degrees (or Pi radians for any Math geeks out there).
This game is out there for anyone who likes a challenge. A few notable extra challenges that were not in the Metroid series: you slide initially on ice; you cannot roll into a ball; you start the game limping; there is no "hint system;" some enemies/bosses can be downright cruel; and some of your weapons actually use ammo (this feature was only implemented in Metroid Prime 2: Echoes recently (I wonder if they played this game)).
The biggest flaw is the time it takes to load as you travel between lands. And since the game is a freeroaming game, you have to do this a lot.
If you are a fan of Metroid and cannot wait till your next fix, play this game; it will help take off the edge. It really shows you where Metroid COULD have gone if they decided to go third person and it's not at all bad. This game is fun and addictive. It is by far my favorite PS1 game, which says a lot. It just has a few initial flaws which keeps me from giving it a higher rating. Also, you can probably get this game for DIRT cheap. It's worth far more than anyone sells it. I got my copy on EBay and have never turned back.


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Wednesday 24 July 2013

Disney's Toy Story 2 - Buzz Lightyear to the Rescue ISO

Disney's Toy Story 2 - Buzz Lightyear to the Rescue ISO






Description :

As space hero Buzz Lightyear, you've got your hands full. Your best buddy, Woody, has been kidnapped by a greedy toy collector and it's going to be an all-out race against time to save him.

Everybody loves Toy Story. It has been hailed as one of the best animated films of all time. A few years after its release, Toy Story 2 was released. A game was based on it, and that game has proven itself to be of a much higher quality than several movie-based games that are currently being produced. This game has it all: an engaging storyline, easy controls, good sound and graphics for its time, and large, unique levels. Toy Story 2 set the standard for film-based games, and many games released on the latest generation of consoles fell beneath that bar.

Storyline:

Let's start off with the storyline. This game's story is based on the film that it is named for. Woody is a toy cowboy who lives with his owner, a child named Andy. Andy owns several other toys as well, including Buzz Lightyear and Mr. Potatohead. Woody is taken by a toy collector, who, with his possession of Woody, has finally completed a full set of cowboy related dolls. Buzz Lightyear leads a group of Andy's toys on a journey to rescue Woody.

Story:10/10

Pros: Engaging and interesting

Cons: None, at least that I can think of

Gameplay:

Ah, the gameplay. The most important part of the game. This game's gameplay has not dropped in quality, even when compared to the games of today. Although they outshine this game in terms of graphics due to the progression of technology, they still cannot beat how much fun this game is.

During this game you play as Buzz Lightyear. You can use his laser gun and a few other cool moves that help you get pass several obstacles and defeat the little bad guys that are lurking around in the game.. The gameplay revolves around progressing through the levels and collecting tokens. While the premise of collecting tokens sounds monotonous, it is pulled off well. You must complete a challenging task to earn a token. Many of these require planning and brainpower to finish, while others simply require a good understanding of the level. There is a level boss in each level that requires a strategy to defeat. If you manage to defeat one of these bosses, you will earn a token. Other methods of collecting tokens include finding Little Bo Peep's lost sheep, destroying a large amount of rogue toys (not bosses), and beating an RC car in a race around a track.

After acquiring several of these tokens, you can move on to the next stage, which will be a little more difficult than the once before. In between every couple levels is a more difficult boss. You will need to figure out the boss's weakness in order to take it down and progress past it. One example of this is shooting down a toy airplane with your laser gun while it flies around you.

Gameplay: 10/10

Pros: Good diversity
Very large and fun levels
Requires strategy
Buzz Lightyear is a fun character to use
Challenging, but not too challenging, perfect difficulty

Cons: If you don't like collecting at all, this might not be the right game for you

Graphics/Sound:

PlayStation graphics usually aren't that great. They are usually choppy and ugly. Toy Story 2, however, showed that it was possible to give good graphics to a PlayStation game. Sure, it isn't perfect, but it is certainly better than the vast majority of PlayStation games. Some places look kind of flat and bland, but the developers did a nice job as a whole.

One cool aspect of the graphics is if you go into first-person mode, you will be able to see the reflection of Buzz's face in the glass. It's not really a big deal, but it was a nice touch.
Now, for the sound. The voices are very nice and clear, although sometimes a few phrases will become repetitive. The music is great and fits each level well. The sound effects also sound good.

Graphics/Sound: 8/10

Pros: Good graphics as a whole
Great music, acceptable sound effects and voice acting

Cons: Some objects look weird and boring
Some phrases can get a little stale

Replayability:

There's not much to say about this, other that I have been playing this for around nine years, picking it up every now and then, and this game still entertains me. Play this game as you would drink a fine wine: savor the test, taking sips once in a little while. This won't get stale, and the challenge makes it last.

Replayability: 10/10

Pros: Has aged well

Cons: None

Final Recommendation:

If you can find this game, I highly recommend that you buy it. This game is one of the best games to be released on the PlayStation, and you will be missing out if you don't play it. You may have some difficulty finding it, though.


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Disney's The Lion King II - Simba's Mighty Adventure [U] ISO

Disney's The Lion King II - Simba's Mighty Adventure [U] ISO






Description :

As the young lion prince Simba, you'll grow to discover what it means to be rightful ruler of the Pride Lands. But first you'll have to outrun a wildebeest stampede, escape a wildfire and more! There's never a dull moment when you're King of the Beasts!

The Lion King, as everyone knows, is the 1994 Disney movie about a lion cub trying to find his place in the circle of life. There were SNES, Genesis, Gameboy and NES versions of the original game, created for the first movie. However, this game is made to put together Simba's entire life, including the second movie. You play in basically the same levels as in the Gameboy Color version of the game- in the second half of this game and it's counterpart, you're playing in the second movie- getting your daughter Kiara out of trouble and saving the Pridelands from Scar's family and friends.

Graphics 10/10: Not just does this game have video straight from both Lion King movies, but it also has great graphics for being a Playstation game. It's a little bit blocky, but what can you expect from a Playstation game? Anyways, the video from the movies looks a little bit fuzzy, but I'll repeat myself- what can you expect from a Playstation game? But I'd just like to say that this isn't "full-motion-video" like you see on a Sega CD. It's much better quality!

Music 10/10: The music is perfectional quality. It's basically instrumental songs (So, not like "Be Prepared" or "I just can't wait to be king" like in the 1st game) from the movie- such as "This Land" and "Under the Stars". Not bad!

Gameplay 7/10: Here is the second biggest flaw... the gameplay. The controls are so bad that in certain levels I had trouble playing it. I'll get to this in the controls section. But, the gameplay would have been fine if the controls would have been better.
Some levels are top-down view, while some are 3-D side scrollers. The top-down is what I have problems with because of the controls.

Controls 5/10: Certain levels in the game are top-down view, and if you're not playing on a PSX, and you have the option of pressing the analog button to use the joystick. However, it is very stiff in game, not on the actual controller. The other levels (side scrolling) are fine with those controls, though.

Replay Value 9/10: Despite major control flaws that lead to near impossible gameplay in certain levels, the game is still fun and worth replaying! The music is great, and unrepetitive. The graphics are pretty good. The game is fun for everyone, but mostly fun for kids.


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Disney's The Emperor's New Groove [U] ISO

Disney's The Emperor's New Groove [U] ISO






Description :

Take on, self-absorbed Emperor named Kuzco. Add a devious royal advisor named Yzma, her brawny assistant Kronk and their potion that turns Kuzco into a llama. Introduce a good-hearted peasant named Pacha, to help Kuzco. And, what do you get? Al-paca trouble!

The Emperor's New Groove video game was released just months after the movie was released. Combine this fact with this being a Disney game and it becomes hard to believe that TENG could be any fun. I thought the same at first, but after my young cousin bought this for me I decided to give it a spin so as not to get her disappointed. I discovered that this game is surprisingly entertaining and humorous. I lost this game many years ago but found it on the Playstation Network. Deciding to try this game out again to see if my enjoyment was warranted, and boy it sure was.

Graphics

The graphics in this game are pretty simple. The character animations are not the most detailed in the world, but they are by no means bad. Textures are okay and I cannot think of any graphical problems to speak of. The best part about the graphics are the variety of colors used. With the exception of the first chapter in the village, every chapter afterward is filled with a variety of colors that make environments quite nice to look at. The backgrounds look great, particularly in the jungle levels. A nice touch is that the distant environments that serve as wallpaper are nicely detailed. Instead of seeing plain blue for sky or a single dark color for nighttime the developers were more detailed and brushed in what look like hills in the distance or mountains depending on the level. The jungle levels do a great job in this aspect as well because the wallpaper art is filled with gigantic trees and plants that just make you feel the jungle is a whole lot bigger than it really is. The graphics for enemy design are great as well. The enemies in this game ranging from spiked bugs that hop, giant spiders, scorpions, hornets, plant monsters, crocodiles, guards and even the occasional mutated guard due to Yzma's potion all have a great look to them. The enemy design is surprisingly good and varied.

Story

The story in the game is exactly like the one from the (great) Disney movie. Vain, pampered and spoiled rich Emperor Kuzco goes about another day in which he is bowed and scraped to by myriad servants. After being unable to find a suitable bride from the regiment chosen by one of his staff, Kuzco finds his advisor Yzma sitting in his throne. Even though this upsets him, Kuzco decides to fire her from her position due to her age, causing Yzma to storm off in a rage with her assistant Kronk following close behind.

Kuzco then meets up with Pacha, who is the head of a nearby village. Pacha is shown a model of his village, and asks to know where the most sun is. When Pacha gives his opinion, Kuzco horrifies the man when he places a large structure on top of the model that he dubs "Kuzcotopia." Kuzco then explains that the next day at his Birthday celebration, the entire village will be destroyed for his new summer home. Upset at such a thing, Pacha tries to interject, but is taken away.

Meanwhile, Yzma is still upset over being fired by Kuzco, and decides to do away with him. As there's no apparent heir to the throne, she figures she can easily take over, and going to her secret lab, finds a potion she intends to poison Kuzco with at dinner. However, at dinner, Kronk picks the wrong potion, and instead uses 'Extract of Llama,' which turns Kuzco into one. Yzma sends Kronk out to kill Kuzco, but unable to bring himself to do so, the bag containing the Emperor ends up falling onto the back of a cart belonging to Pacha.

Pacha returns to his village, but is unable to tell his family what Kuzco said about the destruction of their home. Eventually finding the bag containing Kuzco as a llama, Kuzco then demands that Pacha take him back to the palace. However, Pacha refuses to do so unless Kuzco moves his summer home to another place. Kuzco refuses, and wanders off into the nearby jungle. He is attacked by a gang of panthers, until Pacha comes to his rescue.

Back at the palace, Yzma has taken control of the kingdom, but grows irate when Kronk lets slip that he did not actually kill Kuzco. Yzma then accompanies Kronk to find Kuzco.

The game starts off from the point that Kuzco is discovered in his cart by Pacha and Kuzco realizes that he has turned into a llama. From there the story continues exactly like that of the movie. In between chapters a clip from the movie will play that will prepare you for the situation ahead of you in the next few levels.

Gameplay

The gameplay for this game is pretty nice and only has a few issues. Firstly, the Emperor's New Groove is a platformer, much like Crash Bandicoot or Mario. Throughout the levels there will be gaps to jump that will send you spiraling to your death below if you miss, random enemies that will attack you, and various puzzles to solve to open doors. Most chapters will have a door that is represented by a red image of Kuzco's face. The only way to open the door is to obtain one or two (depending on the door) red idols. These red idols are found by completing puzzles that will get you to new areas. However, the areas are not completely safe. Along the way random enemies will try to block your path and attack you. Some environments can not be entered normally. In front of some areas there will be one or multiple switches on the ground. Standing on a switch will open the door but running off of it will close it again. Therefore, Kuczo must pick up pots and other heavy objects that he can throw onto the switch which will open a door keep it remaining open. Some areas will have a piece or pieces missing from a statue and Kuzco will have to search the levels to bring the pieces back and put the statue together in the correct order. Some environments cannot be entered into by llama's due to a 'no llama' sign or simply by the environment being too small or ledges being to high. That's where the potions come in. In certain levels Yzma's potions can be found. Running over the potion icon will change Kuzco from a llama into whatever animal is necessary to complete the environment. Throughout the journey Kuzco will be turned into multiple animals from a turtle that can move fast by sliding on its shell to a frog that can hop exceptionally high. This brings welcome variety in the gameplay element.

The enemy variety is pretty good and there are different ways to deal with different enemies. Kuzco has a number of attacks in his arsenal that will deal with his opponents. Some enemies are immune to certain attacks and will hurt Kuzco automatically if hit by one, so it is important to discover what attacks they are vulnerable to. The most basic attack is done by pressing circle, where Kuzco will hit the enemy with his hooves. By pressing a directional button along with circle, Kuzco will do a rolling spin that can knock down certain enemies. By pressing X, Kuzco will jump. If you press circle while in the air, Kuzco will do his 'Karate Jump Kick' to smash the enemy from above. Some enemies need to be attacked twice to get rid of. For example, the giant spiders need to be knocked down by a rolling spin and while they are on their backs they must be smashed with the karate jump kick afterward. Another attack Kuzco has that works against certain flying enemies or provides a way around the indestructible plant monsters is his 'Demon llama spit". By collecting grapes scattered throughout certain levels Kuzco can do this attack. Pressing Triangle will bring the screen into first person view. Using the analog stick will enable Kuzco to look around. A circle in the center of the screen will provide Kuzco with his aim and it will stay centered no matter where Kuzco looks. By pressing circle Kuzco will spit a grape seed at the target. This knocks down flying enemies, helps with many boss fights and provides a way around the plant monsters while they are chewing on the grape seed shot at them. By collecting llama icons scattered throughout levels you will fill up a charge bar. By holding square with the charge bar filled Kuzco will run really fast and knock down whatever is in front of him. This ability comes in handy during races, knocking down certain enemies, and making it to other areas in time when the timer is activated.

Kuzco has a health bar that depletes every time he is hit. He can be hit a total of five times before getting knocked out. If Kuzco is knocked out or falls to his death by running over the edge of an environment/falling in a pit he will start at the nearest checkpoint. Checkpoints are fairly common and sprawled out all over the environment so dying is not to much of an issue as simply touching the checkpoint nearest you will activate it. Falling over ledges or missing a jump can be somewhat troublesome in this game, so thankfully falling to your death doesn't take your whole health bar but rather takes away one health out of the five and starts you back at the nearest checkpoint. If all five health bars are depleted the level must be start over. Fortunately, there are some secrets called 'Whompy' that look like pink stuffed animal monkeys. If a whompy is found it will give you a continue and be depleted if the continue is used.

Multiple coins are spread throughout the levels and the beginning of each level tells you how much coins can be found. Secret rooms will contain hidden coins, or whompies and coins or just one or the other. Speaking of coins, silver coins can be found that act as 1 credit and gold coins can be found that equal 5 silver coins. Certain things can be unlocked by collecting coins so it is a benefit to find as many as possible.

Boss fights are quite creative and enjoyable. One will have you dodging explosions strategically to have them land on switches that will open the door to escape, one has either exploding balloons or crocodiles that will try to hit you from all corners and must be repelled by the demon llama spit. There are three recurring bosses in this game. One of them is obviously Yzma who will try to kill you with potions usually. The other is Kronk, who will usually try and race you to a finish line or race you in collecting a number of something before he does. It is possible to die in these races from falling over a ledge, but if you lose without falling you can simply challenge him again. Another recurring boss is an annoying kid with a surfer accent that will only give you the key to the next area if you can destroy his toy llama. He gets slightly more difficult each time you face him, and each time you face him you will need to employ a new strategy. The boss variety is pretty good. There's even a boss where you have to escape a pack of panthers after you, a "boss" which is Yzma's roller coaster (and I put boss in quotes because it's pretty hard even though it's a level in itself) and a 'mini-boss' which is basically a hide and seek game where you can't let Pacha see you as you follow him out of the village, otherwise you are brought straight at the beginning.

The humor in this game is fantastic. Kuzco has a wonderful sarcasm and the characters play at the fact that they have a 'script' and that it's a videogame. Every character has voice acting and you can interact with them throughout the levels, whether it's Pacha's kids or an old man, a moron who thinks he's a condor or a creepy talking fly.,The gameplay is the meat and potatoes of this game and it does not disappoint. The only problems with it are the easiness in which you can fall off a ledge or miss a jump. Sometimes the puzzles can be cumbersome as well, but overall it's incredibly varied and entertaining.

Sound

The sound is excellent for this game. The enemies all have their own sound effects, as well as Kuzco when he runs, rolls, does his attacks. Waterfalls, rain, thunder, fire and all the elements sound realistic. The voice acting is the best part of this game. Every character has voice acting in the game and Kuzco's sarcastic remarks and interaction with others is quite hilarious. Though not voiced by the same voice actors as in the movie they sound close enough so that it isn't a disappointment or a distraction.

Music

The music is mainly like that of the instrumental version of the opening song for the movie, minus the lyrics. It sounds very similar to jazz and is composed by various horn instruments. It's different for each chapter and it isn't bad, but it certainly isn't memorable. It won't have you turning off your tv but it isn't the most exciting music. This would probably be the weakest aspect of the game.

Conclusion

So overall The Emperor's New Groove videogame is surprisingly fun and enjoyable. It is on the Playstation Network for $5.99 and I recommend that people give it a whirl. It will provide a decent amount of hours of entertainment. The game is not too long but the levels are by no means short, especially in the later stages. Adults should like this game due to the humor and also the nostalgia of the move. Kids should enjoy this due to the subject matter, and they would also be able to use their brains due to the puzzles around the area.
 

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Disney's Tarzan [U] ISO

Disney's Tarzan [U] ISO






Description :

Overcome the jungle's most dangerous perils in this action-packed adventure. Based on the animated film, Tarzan allows you to relive Tarzan's journey through life from a headstrong youth to a courageous adult. Your innate jungle abilities will allow you to swing, climb, run, jump, and surf through 13 beautiful environments, while interacting with unique characters, riding elephants, and solving challenging puzzles. It's now up to you to master the moves of this unique jungle hero and save Tarzan's family from a ruthless hunter.

Tarzan is one of the best films Disney made in the nineties, and it certainly deserves an excellent game to go with it. It's games like Tarzan that make me think that Disney licensed games still have the same magic that went into games like Castle of Illusion and Darkwing Duck. Except for some missteps toward the end of the game, I'd say the designers went on and made not only an excellent Tarzan game, but a surprisingly above-average 2.5D platformer in general.

The game follows the movie quite closely and even includes medium-res clips from the movie itself. A young human boy is left in the jungle, is raised by apes, is discovered by “civilized” men who want to take him back to England. This young boy, Tarzan, falls in love with Jane as an adult and is conflicted when the others in her travel party plan to poach all the animals to take them back to England. The Playstation game takes all the key scenes from the film's narrative and plays them out in typical platformer fashion.

The developers appear to have played Klonoa, because I got a pretty big Klonoa vibe when playing Tarzan. The levels are made up of 3D graphics, but Tarzan moves on a 2D plane. This is an excellent move; it feels wonderful when, as Tarzan, one navigates the labyrinthine vines and beautiful jungle undergrowth. He can swing from vines, of course, and can also throw fruit at enemies to take them out. He can shake his fists on the ground (much like Donkey Kong in DKC Returns) to break the ground beneath him to reveal bonuses. The goal, ostensibly, is to make it to Jane's umbrella at the end of each of the dozen-or-so levels.

It's not always that easy. There are plenty of bonus items to collect which open access to bonus levels and film clips. There are vine-surfing levels which mimic the scenes from the film, and there are “runner” segments much like the chase sequences in Crash Bandicoot; like Crash Bandicoot, some of these scenes play with the player running forward, and others play with the character running “toward” the screen. Inbetween these sequences and the varied bonus levels, there's plenty of gameplay variety in Tarzan, and a lot of it really shines.

The game is at its best when it opens up its level to you and allows you to explore as Tarzan, Jane or Turk. In Thrashin' the Camp, for example, you're bouncing on tarps, launching yourself from see-saws and crawling under tables to collect bonus coins. In making it to the treehouse, you're rumbling through the jungle's undergrowth with reckless abandon, finding various winding paths and nabbing enemies from afar. It's when the game takes this restriction away and attempts to add the dreaded third dimension; this game tries to be Crash Bandicoot near the end, but this ain't Crash Bandicoot.

In the vine-sliding levels, for example, you're moving forward automatically and must avoid obstacles but, because of the camera, these appear to come way too quickly in order to properly avoid them. Same goes for the levels in which you're Jane and must run away from the baboons. Perhaps the biggest insult is when it tries to be more open-ended; Tarzan only moves in eight directions in these stages, but it's expected of you to navigate tricky platforms and avoid enemies from all sides, in three dimensions. With no form of defense, this becomes infuriating. There are also some parts of the game where projectiles and enemies come at players from all sides; while the fighting system does its job (throwing fruits and occasionally close-range combat), it is by no means thorough. Sure, the health bar is generous, and there are infinite continues; these may soften the blow a bit, but it's nonetheless frustrating when the game does not give you enough warning or information to successfully navigate the tricky parts. This simply results in a game over and launches you to the tricky save / load screen.

At times, this was the most fun I've had with a game for a while; seeing as I'm such a fan of the source material, it would be hard for me to dislike this game. It carries the similar trappings of nearly every licensed game that came out at the time, but the gameplay is mostly sound and can even be quite clever at times. The game is done a great service by its excellent graphics; the jungle environments are very impressive, the character models are smooth and have great animation, and the levels look stupendous. The game features a lot of the film's original soundtrack, as well as appropriate instrumental interludes for the in-game music. There is absolutely nothing wrong with that.

Tarzan clocks in at just under a few hours, but that's an appropriate length, I suppose, for a game like this. It does not attempt to add to the story or act as a follow-up, and it covers the film's events succinctly. I wish the game didn't try to be a 3D platformer, or a runner; it does not do those sections very well. I also wish the game would have provided more information or guidance for some of the later stages. That said, between the presentation, the graphics and the above-average gameplay, I can recommend Tarzan for those who don't mind the medium-to-somewhat-high (and perhaps not always fair) difficulty.


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Disney's Hercules (E) ISO

Disney's Hercules (E) ISO






Description :

Disney's Hercules Action Game is a 2D Platformer game, developed by Eurocom Entertainment Software and published by Virgin Interactive, which was released in 1997.

It has been quite a trend for movie makers to convert their movies into games. Hercules by Disney is one of the movie conversions. Unfortunately, many of those converted sucked, such as Predator, Alien Trilogy, and Die Hard Trilogy. In Hercules however, the good things triumps over the evil side.

Graphics
Hercules as a semi 2-D game used the technology available to its furthest potential. As you progress in the game, the background especially represents what the level it's about. A good example is when Hercules has to fight Cyclops. The rampage created by the Cyclops was animated finely, with the people fleeing, goats running, boulders falling, roads cracking open etc. The graphics really puts you inside the game. In between levels, some bit of animation from the movie itself were used. This puts you even further into the game. Other than those states, everything else was animated finely and smoothly.

Sound
Hermes' voice accompanies you in your quest, announcing powerups or letters you collect. Aside from that, ambient sound is present, an example is when you are in the city where you can hear people doing their jobs, a jinx running after struck by lightning (its hilarious), an opera singer with a rain cloud above her head and much more. The BGM might appear to be kiddy like, but that won't lower your pride.:) Instead, the BGM fits perfectly to the level's theme.

Controls
Everyting you need to know about the controls are too easy. Thus, playing the game was also made easier without awkward controller configuration. You can slash, jump, climb up to walls, charge a super punch and stomp Hercules' feet to crack open a few fragile lands just to name a few. Only one thing which concerns Hercules stomping his feet, that is a strange timing is required to perform this task. To many, this problem will frustrate them greatly as lots of powerups and treasures are underground. Not to worry too much though, only this part requires some learning.

Difficulty
Even on hard mode, the game is still too easy to be beaten. I think its because Disney targeted children as the main group, so they must have reduced the game's difficulty greatly. This matter is disappointing, as the replay value was significantly decreased as the difficulty decrease with it. So, maybe in a few times, some people would want something else as a change to a more challenging game. Basically, the challenge offered is low. What a waste to a great game.

Gameplay
Gameplay is extensive but restricted in a single path, which is to follow the movie's storyline. Levels are manny, and each of them are quite long. Apart from that, there are many hilarious sight to be witnessed at. You'll be greatly entertained. One last thing, this game isn't just for kids. Everybody can go for it, just don't be ashamed.

Definitely, buy this one if you aren't having enough from the movie. To those sceptical about movie to game conversions, this one might change your ideology and perspective on it.  


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Disney's Atlantis - The Lost Empire [U] ISO

Disney's Atlantis - The Lost Empire [U] ISO






Description :

Disney's Atlantis: The Lost Empire is an Adventure game, developed by Eurocom Entertainment Software and published by SCEA, which was released in 2001.

Well,first of all I should tell you that if you're thinking this a stinky game, you're wrong!!! The first time I heard About this game, my friend called me and saidd ''Hey I picked up Atlantis.'' I was like ''Oh so you did.'' Anyway this game doesn't give you any idea about Atlantis like the movie does. Anyway on with the review.

Graphics: 6
The graphics in this game aren't that good. Heck they're even worse than Tarzan. The characters are all blocky but the other people( guards etc.) look pretty good. All the FMVs absolutely suck, if you call them FMVs. The backgrounds and sky look like they were drawn by a pre-schooler. Overall the graphics are good.

Sound: 8
The sound, well is actually kind of good. It has a nice adventurous feel to it. For example when you have to escape from the Atlantean Guards a sneaky type music comes on. The effects are of cheap quality. Wherever you step, the same sound comes, so dumb again. The voices are pretty good because they sound exactly like in the movie. For example Milo's voice is like quivering always.

Controls: 10
Controls are kept to the minimum complexity in this game which is EXCELLENT!!! Not like that crappy WWF Attitude.

Gameplay:8
Gameplay in this game can be good and bad but fortunately it's good most of the time. Actually the game is hard in the beginning but gets easier later in the game.(huh?!!).
The last level is so easy I can beat it blindfolded and one arm tied behind my back because you have a lot of Med Kits and stuff.( I had ten!!!) Overall I liked the gameplay and it's original in its own way.

Storyline:1
I'm giving it only a 1 because the movie has a mythological feel to it and also it'ss a bit funny. Unfortunately the game has none of that so if you want to understand the story, go see the movie( whew, thank heavens I saw it.) Otherwise you'll be thinking that the whole crew are fools to go searching for a lost city called Atlantis. So like I said before, go see the movie, if you want to know the STORY!!!

Replay Value:2

Hmmm... there's nothing to do after you beat the gme, other than collect all 13 green crystals and unlock something( Darn, I forgot).

Buy or Rent: Don;t buy this game if you're looking for a long thrillig game because even if it's a bit long the puzzles can be broken easily. If you're looking for a game which you can beat.. well this is well worth a try. So, it;s up to you, if you want to buy or rent. Or go see the movie, you'll get a blast.


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Disney's Aladdin - Nasira's Revenge [U] ISO

Disney's Aladdin - Nasira's Revenge [U] ISO






Description :

Aladdin is about to face his biggest adventure yet. He's got to dart through the marketplace of Agrabah; break his way through the Palace; escape imprisonment in the dungeon; journey through an oasis; survive the fiery Cave of Wonders; rescue Jasmine from booby traps in the Pyramids; save the Sultan from the grasp of evil in the Ancient City; and battle Nasira in her secret lair, And Jafar is never far away...

Disney's Arabian hero, Aladdin, is back in his latest adventure for the PlayStation. Joining him are all your favorites like the ever comedic Genie, the never-saw-a-jewel-that-I-didn't-want-to-take Abu, the loud-mouthed Iago, and the ever lovely Princess Jasmine.

The game takes place sometime after the events of the second Aladdin movie, The Return of Jafar, but before the third movie, Aladdin and the King of Thieves. Yes, I know what you're thinking, Jafar is dead. So who's the main villain then? Will it be Abis Mal? How about Mozenrath? No, friends, we get a 100% brand new villain in Nasira, sister to Jafar. She's not too happy with Aladdin and wants revenge on him for killing her brother. She also wants to resurrect Jafar. To this end, she single handedly puts Agrabah under her control in one night. To make matters worse, she puts a price on Aladdin's head. That is basically your story in a nutshell. Unfortunately it's nothing new. Hero kills villain. Villain's parent/sibling/friend vows revenge. Hero will defeat this new villain. Repeat cycle. While Nasira may not be that creative of a villain, she does manage to follow the villain routine fairly well. She not only captures an entire city, but also manages to make our hero do all her dirty work for her just like a certain dead someone we know. This hurt the game at times because it seemed like a rehash of the original movie with Nasira replacing Jafar.

While the story is average, the game plays pretty well. As you probably guessed from the synopsis, the game is entirely in 3-D. So how did Aladdin and crew fare in the transition to the third dimension? I would say he did well enough. For starters, the game is full of action. You get to engage in sword fights, swing from vines, and explore ancient ruins among other things. Familiar sights such as the city of Agrabah, the Sultan's Palace, and the Cave of Wonders now come alive in 3-D as you get to wander around through them. There's also a lot of new levels designed just for the game. Not only are there a healthy variety of levels, but you also get to play as different characters. Some stages require the sword slashing power of Aladdin. Others require Abu's small size and agility. One involves a little undercover work by Jasmine. Even Carpet lends a hand (figuratively speaking). The main levels may be fun but that's not all there is do to. There are several bonus games that vary from pie throwing to skateboarding. There is even a surfing round where you'll be required to execute 360 and 720 degree spins. Toss in a slot machine bonus round and you've got yourself one huge game. All this fun comes with a price however. The game is plagued by the usual camera problems that affect too many 3-D platformers. While it isn't that annoying, there are several situations in which it is hard to see because of a poor camera angle. There's also a bit too much ''fog''. I can understand if there's fog in the distance but in the same room that you're standing in? Come on, I expected a little more than that from the programmers. If Spyro can do it, then why can't Aladdin?

As far as graphics go, the game could use some work in that department. The game's levels are only average looking with some notable exceptions. Most of the buildings seemed too plain and boring. Hardly anything had more than a few colors. The only exception would be the pyramid levels where the walls were very detailed and filled with all kinds of Egyptian hieroglyphics and animal paintings. One might suspect that the artists put all their heart into those levels and ran out of steam for everything else. The backgrounds weren't too bad but they stood out too much against the foreground such that big cities seemed rather small. A few characters suffered from ''block syndrome'' namely Abu. His face wasn't round but shaped like a square. The enemies seemed to all be drawn okay with some minor exceptions.

Audio is where the game shines. All the main characters have speaking roles and are reprised by their former voice actors. Even the voice actors who did the palace guards are present. The only down side is that Robin Williams didn't reprise his role of Genie. Instead we get Dan Castellaneta, who did the voice of Genie for the TV series. Dan is probably better known for his voice of Homer Simpson but he does Genie's voice well too. The music also rates high thanks to a healthy lineup of remixes of songs from the original movie's soundtrack. You'll hear remixes of songs like ''Prince Ali'', ''Friend Like Me'', and of course ''A Whole New World.'' It's too bad they didn't include lyrics for any of the songs. Several new songs can be heard too (without lyrics). Most of them are for the new levels. A few are catchy but most are only average. The second Cave of Wonders level had the best of the bunch.

Now comes the an important feature that 3-D games need to have, good controls. I'm glad to say that the game doesn't disappoint in this respect. For the most part, the controls are solid and responsive. Attacking and jumping are easily performed. Swinging is automatic. The camera may be rotated completely around so you can get a better view of your surroundings. There's even vibration support so you can feel the ground shake. There are times though when controls get unresponsive especially when jumping over pits.

Being designed for young children, the game isn't too difficult. However, some levels will make you curse out in frustration, not because of the AI but because of the cheapness factor. That is, jumps that are otherwise easy to make now suddenly become next to impossible thanks to the previously mentioned camera problem. The controls also seem to fail right when you need them the most. It's a good thing that this cheapness is offset entirely by the computer's AI or rather the computer's lack of it. Almost every enemy can be defeated by simply blocking and counterattacking. Blocking is made even easier since it requires you to press just a single button. So fights that would have required skill just boil down to you pressing two buttons. Even the bosses go down with relative ease. Of course this is to be expected from a game targeted for kids. Hardcore gamers will find the game to be a walk in the park with the final two levels possibly being the exception. Finishing the game is pretty much when the fun stops. The only replay value that you can get comes from the ability to replay levels to collect all the coins and gems. This sounds great but going back to get everything will seem more like a chore after you've finished the game. The lack of an adjustable difficulty level will also deter some players from playing again.  


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Sunday 21 July 2013

Discworld II - Missing Presumed...! (E) ISO

Discworld II - Missing Presumed...! (E) ISO






Description :

In this second incredible Discworld adventure, Death has gone missing and a hero is needed to bring him back. But there's only Rincewind, incompetent wizard and highly-trained coward. You won't catch Rincewind running away. He's too fast.
Unfortunately, he's all there is that stands between people and the horrible prospect of immortality.

Discworld II is an excellent graphic adventure based on Terry Pratchett's book series of the same name, which I have never read, and I had no idea existed until recently. The graphic adventure, unfortunately, appears to be a dying genre, and I'm trying to get as many of the recent ones as I possibly can (I've yet to track down the original Discworld and Blazing Dragons, but I'm getting there). By an amazing stroke of luck, I just happened to find Discworld II, one of the rarest PSX games, used at GameStop... after unsuccessfully trying mail order services for months.

PROS

* The most important aspect in a graphic adventure is, of course, the puzzles, and Discworld II is filled with challenging puzzles to test your lateral thinking ability. Unlike in some other graphic adventures (like King's Quest 5... GOD I hate that game), all of the puzzles seem to make sense, although many require a bit of creativity and a sense of humor to realize the correct solution.

* Discworld II is very funny in a Monty Python sort of way. The main character in Rincewind (voiced by Eric Idle), an incompetent wizard of the Unseen University who is trying to get the overworked Death to return to Ankh-Morpork, so that people will once again be capable of dying. Rincewind is always followed closely by the Luggage— a walking trunk in which all the items you pick up over the course of the game are stored. The dialogue with the various characters that inhabit the disc is almost always hilarious, and the voice acting is superb. One of the stranger gags in Discworld II, for example, is the Pork Futures Warehouse— a building for storing pork that doesn't yet exist. The puzzle of getting the mouse's blood in order to perform the rite of Ashk Ente is downright cruel... but funny-cruel. The game even pokes fun at itself— Rincewind laments how he wasn't born during the days of text adventures, and comments on the pointless quests he has to embark upon.

* For 1997, the graphics are extremely well-drawn. The backgrounds even rival those of SaGa Frontier II in detail. The goofy, cartoony drawings accentuate the game's eccentric humor.

CONS

* The game lags a bit at certain points, causing the animation to become staggered. This doesn't happen too often, but is most noticeable right as you enter Holy Wood.

* While the game consists of four ''acts,'' the pacing seems somewhat odd. While Act 1 and 2 (especially 2) are long and difficult, Act 3 is pretty straightforward, and Act 4 is extremely short and easy.

* It's too easy to get stuck if you overlook an item or room somewhere, but I guess this applies to most graphic adventures. I was stuck for two days because I missed the door to the makeup room in Holy Wood, and ended up wandering aimlessly, retracing my steps everywhere, until I finally accidentally clicked on the door I didn't see.

* While the game's dialogue is normally good, some jokes are overused (like discussing the various advantages of death/undeath), and the game tends to be a bit wordy. There's a lot of conversation involved, and all the talking can sometimes get boring.

Discworld II would make a fine addition to anyone's collection of PSX games, but as I mentioned before, it's very hard to come by. I'd recommend hunting it down if you're a rabid fan of graphic adventures (like me), but for others, it probably isn't worth the effort.


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Discworld (E) ISO

Discworld (E) ISO






Description :

Discworld is an Adventure game, developed by Teeny Weeny Games and published by Psygnosis, which was released in 1995.

It comes to a shock that Discworld was one of the first games that I played on the Sony Playstation, although I never set eyes on a Discworld novel before. Terry Pratchett created the many Discworld novels (nearing 30 strong novels) based on a world on the back of four elephants which stand on a giant turtle known as the Great A'tuin. The turtle swims through space whilst life continues, and what kind of person then asks ''what sex is the turtle''. Or rather that is the introduction to this review.

This is not the first Discworld game ever to come out. The first of which was on the Commodor 64, the Colour of Magic, a text based adventure game. This game, is far better then that or the sequels. What genre can a recent game based on this fantastic series fall in to then? Thankfully not another platform, fighting game or a real-time strategy sim game. Nope, this game is a comedy point and click graphic adventure, just like Broken Sword, Monkey Island and Maniac Mansion.

The story isn't based on any books, but ''Guards! Guards!'' comes close. The game's story is about Rincewind, a wizzard voiced by a Monty Python star, going off to save the world from a dragon and avoid DEATH, the worlds grim reaper whom takes souls. You do not need to read any of the Discworld novels to understand the game, sure a few characters such as Rincewind, Luggage, Granny Weatherwax, Death and the wizards are in the game, but you will grow to love their appearences and voices.

The gameplay is the standard graphic adventure rules. You control Rincewind and click where you want him to go, what to use, what to pick up, however following him is Twoflower's luggage, this walking treasure box can hold as many items as possible, quite a help considering Rincewind himself can only hold two items. Discworld was originally meant to be out for the PC at first, however this is the Playstation version and it works really well with the D-PAD and buttons, you will grow to appreciate the fine control system that Pygnosis have provided. The game itself is quite funny, try examining a chimely sweeper, Rincewind describes him as a git with a broom, steal one of the cooks food and he goes mad, it is all very funny. Not only is it funny, but also it is also one of the most annoying games to surface the gaming industry in terms of challenge, the game is very hard thanks to the puzzles, such as going back to yesterday to get some items, getting the pass out of the city is hard enough. Oh well, challenge is a prospect in graphic adventures.

The graphics are that of a cartoon and are indeed marvellous. The backgrounds and characters are in fine detail and look just like anybody who read the books would imagine them to be. The Broken Drum is set out great, animations are both fantastic and humourous and the cut-scenes are brilliant. The sound and music on the other hand also prove sucessful, Rincewind's witty voice is done to perfection and the music in Morpork is well done. Thumbs up!

I recommend Discworld to fans alike and anybody who enjoys graphic adventures. You cannot go wrong, this game is great, funny and will last you a long time, you will laugh everytime 'bugger' is mentioned.

Good

- A Decent Discworld game
- Great graphics, sound, music, gameplay, story and challenge
- Will last a long time
- Everything is perfectly traced

Bad

- DEATH is a bit dark for his character
- No Walter Plinge

Summary:

Graphics - 9/10
Sound - 10/10
Music - 10/10
Gameplay - 10/10
Story - 9/10
Challenge - 7/10
Enjoyment - 10/10
Lifespan - 9/10
Overall - 10/10
  

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