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Wednesday 24 July 2013

Disney's Aladdin - Nasira's Revenge [U] ISO

Disney's Aladdin - Nasira's Revenge [U] ISO






Description :

Aladdin is about to face his biggest adventure yet. He's got to dart through the marketplace of Agrabah; break his way through the Palace; escape imprisonment in the dungeon; journey through an oasis; survive the fiery Cave of Wonders; rescue Jasmine from booby traps in the Pyramids; save the Sultan from the grasp of evil in the Ancient City; and battle Nasira in her secret lair, And Jafar is never far away...

Disney's Arabian hero, Aladdin, is back in his latest adventure for the PlayStation. Joining him are all your favorites like the ever comedic Genie, the never-saw-a-jewel-that-I-didn't-want-to-take Abu, the loud-mouthed Iago, and the ever lovely Princess Jasmine.

The game takes place sometime after the events of the second Aladdin movie, The Return of Jafar, but before the third movie, Aladdin and the King of Thieves. Yes, I know what you're thinking, Jafar is dead. So who's the main villain then? Will it be Abis Mal? How about Mozenrath? No, friends, we get a 100% brand new villain in Nasira, sister to Jafar. She's not too happy with Aladdin and wants revenge on him for killing her brother. She also wants to resurrect Jafar. To this end, she single handedly puts Agrabah under her control in one night. To make matters worse, she puts a price on Aladdin's head. That is basically your story in a nutshell. Unfortunately it's nothing new. Hero kills villain. Villain's parent/sibling/friend vows revenge. Hero will defeat this new villain. Repeat cycle. While Nasira may not be that creative of a villain, she does manage to follow the villain routine fairly well. She not only captures an entire city, but also manages to make our hero do all her dirty work for her just like a certain dead someone we know. This hurt the game at times because it seemed like a rehash of the original movie with Nasira replacing Jafar.

While the story is average, the game plays pretty well. As you probably guessed from the synopsis, the game is entirely in 3-D. So how did Aladdin and crew fare in the transition to the third dimension? I would say he did well enough. For starters, the game is full of action. You get to engage in sword fights, swing from vines, and explore ancient ruins among other things. Familiar sights such as the city of Agrabah, the Sultan's Palace, and the Cave of Wonders now come alive in 3-D as you get to wander around through them. There's also a lot of new levels designed just for the game. Not only are there a healthy variety of levels, but you also get to play as different characters. Some stages require the sword slashing power of Aladdin. Others require Abu's small size and agility. One involves a little undercover work by Jasmine. Even Carpet lends a hand (figuratively speaking). The main levels may be fun but that's not all there is do to. There are several bonus games that vary from pie throwing to skateboarding. There is even a surfing round where you'll be required to execute 360 and 720 degree spins. Toss in a slot machine bonus round and you've got yourself one huge game. All this fun comes with a price however. The game is plagued by the usual camera problems that affect too many 3-D platformers. While it isn't that annoying, there are several situations in which it is hard to see because of a poor camera angle. There's also a bit too much ''fog''. I can understand if there's fog in the distance but in the same room that you're standing in? Come on, I expected a little more than that from the programmers. If Spyro can do it, then why can't Aladdin?

As far as graphics go, the game could use some work in that department. The game's levels are only average looking with some notable exceptions. Most of the buildings seemed too plain and boring. Hardly anything had more than a few colors. The only exception would be the pyramid levels where the walls were very detailed and filled with all kinds of Egyptian hieroglyphics and animal paintings. One might suspect that the artists put all their heart into those levels and ran out of steam for everything else. The backgrounds weren't too bad but they stood out too much against the foreground such that big cities seemed rather small. A few characters suffered from ''block syndrome'' namely Abu. His face wasn't round but shaped like a square. The enemies seemed to all be drawn okay with some minor exceptions.

Audio is where the game shines. All the main characters have speaking roles and are reprised by their former voice actors. Even the voice actors who did the palace guards are present. The only down side is that Robin Williams didn't reprise his role of Genie. Instead we get Dan Castellaneta, who did the voice of Genie for the TV series. Dan is probably better known for his voice of Homer Simpson but he does Genie's voice well too. The music also rates high thanks to a healthy lineup of remixes of songs from the original movie's soundtrack. You'll hear remixes of songs like ''Prince Ali'', ''Friend Like Me'', and of course ''A Whole New World.'' It's too bad they didn't include lyrics for any of the songs. Several new songs can be heard too (without lyrics). Most of them are for the new levels. A few are catchy but most are only average. The second Cave of Wonders level had the best of the bunch.

Now comes the an important feature that 3-D games need to have, good controls. I'm glad to say that the game doesn't disappoint in this respect. For the most part, the controls are solid and responsive. Attacking and jumping are easily performed. Swinging is automatic. The camera may be rotated completely around so you can get a better view of your surroundings. There's even vibration support so you can feel the ground shake. There are times though when controls get unresponsive especially when jumping over pits.

Being designed for young children, the game isn't too difficult. However, some levels will make you curse out in frustration, not because of the AI but because of the cheapness factor. That is, jumps that are otherwise easy to make now suddenly become next to impossible thanks to the previously mentioned camera problem. The controls also seem to fail right when you need them the most. It's a good thing that this cheapness is offset entirely by the computer's AI or rather the computer's lack of it. Almost every enemy can be defeated by simply blocking and counterattacking. Blocking is made even easier since it requires you to press just a single button. So fights that would have required skill just boil down to you pressing two buttons. Even the bosses go down with relative ease. Of course this is to be expected from a game targeted for kids. Hardcore gamers will find the game to be a walk in the park with the final two levels possibly being the exception. Finishing the game is pretty much when the fun stops. The only replay value that you can get comes from the ability to replay levels to collect all the coins and gems. This sounds great but going back to get everything will seem more like a chore after you've finished the game. The lack of an adjustable difficulty level will also deter some players from playing again.  


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