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Tuesday 18 June 2013

Brave Fencer Musashi [U] ISO

Brave Fencer Musashi [U] ISO






Description :

Brave Fencer Musashi has been summoned to stop an ancient evil force, to save the kingdom and rescue the princess.
Embark on a wild, comical, Action/RPG adventure in a massive 3-D world filled with platform-style action, two-fisted sword fighting, challenging puzzles, and scores of enemies whose skills Musashi can learn and use to his advantage. Locate five powerful magical scrolls to conquer the twisted Thirstquencher Empire.

Squaresoft is known for their dramatic RPGs. But are they also known for comedic adventure games? That's exactly what Brave Fencer Musashi is. BFM is laughable game-in all of the right places. BFM is sometimes compared to Zelda 64, but I completely disagree with that. The game system is much different, as I will explain below, and Zelda 64 sucked. Face it. It did.

Now enter the review of this mystical journey with our Brave Fencer...
MUSASHI!!

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Design Elements
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Visuals/Graphics
Squaresoft is known for their impressive FMVs and pre-rendered backgrounds on the Playstation. Not here. No FMV scenes, no pre-rendered backgrounds, it's all pretty traditional. Environments look awesome, with tons of color and realistic shading effects. The characters are a bit clippy, and Musashi isn't too detailed, though receiving Legendary Armor pieces adds some extra detail to him. The collision detection is a bit average at times, also (ex: Enemies suddenly walk through walls). Slowdown was pretty major at times, but only a minor problem. Near the end of the game enemies fill the screen, which causes the visuals to get reeeeaaaalllllyyyyy slllloooowww. It gets quick again, however, and hardly ever affects the gameplay. Good work.
Rating: 7 Good

Music/Sound
The voice acting in BFM is great...I think. It's supposed to be comical, yes, but I'm wondering if Kojiro's Japanese accent is supposed to fade and come back randomly. Mostly good voice work, though. Sword clashing sounds are good and the echoes in the Frozen Palace are done very well, too. Near the end of the game you'll be hearing lots of electricity noises. The music is good, but the best tunes aren't played enough. My favorite tunes include one at the very start of the game, which replays itself when you receive a scroll (I like to call it the heroic tune), and the Thirstquencher Empire theme, which was only played at the end of most of the chapters. Mostly a lot of Super Nintendo-esque Squaresoft stuff, medieval in a sort of way.
Rating: 8 Great/Very Good

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Gameplay Elements
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Story/Dialogue
The story was quite a disappointment for one reason: NOTHING EVER HAPPENS! It starts out nice and comical in a way. Ages ago, The Wizard of Darkness tried to take over the world, but was saved by Brave Fencer Musashi and the Five Scrolls of Lumina. When the Wizard was defeated, Musashi sealed the scrolls crests with guardians. Now, the Thirstquencher Empire has turned against Allucaneet (All You Can Eat, get it?) Kingdom and has attacked while the King and Queen are away. There is only one thing they can do now: Summon the legendary hero, Brave Fencer Musashi! Too bad it turns out it looks like they made a mistake when a little kid with blue hair pops out. Now he must collect Lumina, which he succeeds in, but now the Princess has been captured and Musashi must collect the Five Scrolls. Then I waited for something else to happen. Five Scrolls later, still nothing. At the very end of the game there are some interesting and unexpected plot twists, but come on! Something during the game would have been nice. Well, at least the dialogue is funny. Characters are great, with funny dialogue, that range from a character making fun of medieval dialogue and bad translation (Ex: Come hithereth, youngeth personeth!) to, a well, ah, ''girly guy''.
Rating: 7 Good

Gameplay
Many flaws, some perhaps fatal in this category. You also may have noticed by overall score was a 10, an incredible rating. Well, it was close to being 9, but for some reason despite the flaws, I loved it. Let's get to those bad points later, and talk about why BFM is so great. First of all, this game in uncomparable to Zelda 64. First of all, the landscape. There is only one small town in the game where Musashi stocks up and continues to the town's outskirts, where by gaining new skills, can reach new areas that couldn't be discovered before. Musashi also must rescue the crew of the Allucaneet castle by hitting 'Bincho Fields', green crystals, hidden throughout the land to gain attack skills and help on boss fights.

When fighting enemies, instead of sparks or blood, hit points come from enemies, RPG style. This makes it more comparable to Secret of Mana.

A very original feature are the weapons. You have two weapons starting Chapter Two, Fusion (Square) and Lumina (Triangle). Lumina can absorb 'scrolls' which five are scattered through dungeons and mountains, each at the end or middle of the chapter. Lumina can now use special powers by holding R1 and pressing Triangle to activate them. But Fusion is even cooler. By holding R1 and pressing Square, Musashi will throw Fusion at the enemy he's aiming at, and by pressing Square repeatedly, you can gain the enemy's special skill!

My favorite features are the realistic time and sleep features. Depending on the day and time, stores will be opened or closed, even puzzles must be solved on a certain day in the game! The game starts on Monday and goes throughout a normal week. Too bad the days were so short. Fifteen minutes were about eight seconds, meaning it could take a game hour to walk across town to a store. Still, a certain boss fight is about surviving for four hours, so it doesn't take too long. And as time passes, Musashi will get tired according to a percentage on the pause screen. If it gets too high, Musashi will fail to attack and will walk slowly, so you have to sleep in the inn, the castle or the field. Sleeping on the field is slow and time consuming until you let the weaver make you a quilt later in the game.

Here comes the bad...

The game can get vague at times, so I recommend you use a strategy guide or MHobb's Walkthrough (9.8 on my scale, man!). The game just stops and doesn't tell you anything at times. One was where Musashi, without any clues, must visit the bakery and talk to the clerk. Another one was pouring newly found Rocksalt on a giant slug in the outskirts. Salt, slug, easy, right? Wrong. At that time you've probably never visited the giant slug. There are a few minor ones, but I've just cleared up the major ones for an enjoyable experience.

The complete lack of save points. You can save at an Inn (one in the entire game) or after a chapter is completed (or a boss, at times). It's very limited, and if you die on the field you'll have to return to that area and gain your level ups again, or start at a 'memory box' and lose half of your money. The field 'memory box' also saves temporarily, so turning the power off or resetting will cause you to start at the Inn again. The memory boxes could have been used as real save points.

The ol' uneasy jumping bits. If you fall off a cliff, you'll return to where you fell with some HP lost, but depending on that amount, it could be fatal. Plus, like Xexyz, you don't know if you're going to land or fall off, causing confusion.

Hmm, a 9? So, it must be very fun...
Rating: 9 Excellent

Fun Factor
Yes, you may have noticed the things I liked about the gameplay. And because of those, I couldn't get my hands off of the controller. This game became an addiction, pass the flaws. The good outweighed the bad in the end.
Rating: 10 Incredible
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Final Rating
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Good Points
Sleep and time system. Original weapon/special power ideas. It's very, very fun. It's good for everyone.

Bad Points
Platformer issues, like jumping control. Lack of save points. Sometimes the game is unclear on what to do.

Final Score
It's always the fun that counts, and the fun is what completes this original adventure. Musashi's adventure takes him through an exciting 25+ hour journey that's fun even if you hate RPG's (my RPG hating friends loved it).
Rating: 10 Incredible


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Brahma Force [U] ISO

Brahma Force [U] ISO






Description :

Mankind is faces with annihilation when the vengeful Dionisio Vega seizes control of the colony, Beltlogger 9. Only you can infiltrate the space fortess and save humanity. Strap yourself into the cockpit of a heavy mech where split-second decisions mean the difference between life or death!

Take the layout of Divide: The Enemies Within and mix it with the first-person play mechanics of MechWarrior 2 and you have BRAHMA Force: The Assault on Beltlogger 9. A thinking man's “Doom meets Outbreak,” the game takes you through 22 levels of futuristic, deadly-virus laden terrain. Your object? Return the spaceship colony of Beltlogger 9, currently under siege by vengeful Dionisio Vega (Keyser Soze, anyone?), to safety and rid humanity of this mysterious disease. How do the villain and virus tie together? Play the game.
BRAHMA Force puts you in a Bipedal Robotic Assault Heavy Mechanized Armor suit and drops you into a variety of three-dimensional mazes. Your mission briefings give you a general idea of what switches to flip and which direction to head in, but with a full 360-degree environment to explore over multiple levels of altitude, it's far from straightforward. In each mission you can be expected to recover an item, find elevators, and navigate your way through many enclosed and open environments. Sound difficult? You don't know the half of it. Each level is swimming with rabid mechanical enemies (think the recent Screamers meets the Tom Selleck movie Runaway); some are small and some are big, but they're all fast and aggressive - in fact, this title boasts the an exceptional amount of in-your-face firepower. Your mech is well armed and your weapons can be powered up (although there isn't much variety), but you're going to need all the bonus items you can find to increase your durability. Luckily there are multiple save points in each level - save early and often.
For all its complexities, BRAHMA Force is surprisingly easy to control. From the moment you begin you'll notice the smoothness in your mech's movement when running around a level, and once you get the hang of the strafe and fire commands (usually in under an hour) you'll easily weave through the barrage of enemies attacking you. The options screen is loaded with customizable features (from controller set-up to adjustable views), but even without tinkering, the control works just fine. In many ways the control here is better than in MechWarrior 2 because less tweaking is needed.
When it comes to graphics, BRAHMA Force performs better than the majority of PlayStation games currently on the market. The 3-D texture-mapped graphics are crisp and there is a surprisingly low amount of pop-up. Each environment is quite detailed and looks like something out of Aliens; the result is quite immersive and (I'm happy to say) the vomit factor is quite low - things don't move “too smoothly.” The onscreen enemies move at a fast pace and many of them will rush you at once, making for a visually appealing, though difficult, challenge. The cinema scenes also look good and load quickly (even when presented during the gameplay), and do their part to advance the complex storyline. All of this is complimented by the sound, which provides many loud explosions, minimal music, and dry, under-produced voice-overs to move the story along and explain your objectives - it's not the greatest sound ever heard in a game, but it's good enough (I recommend providing your own tunes, though, to compensate for the game's ambient soundtrack - I played most of the game while listening to KISS' “Alive III” on repeat, and I'll be damned if live versions of “Deuce” and “I Love It Loud” didn't make for “I'm in a mech and kicking synthetic ass!” music.)
BRAHMA Force: The Assault on Beltlogger 9 is a compelling title. If you like strategy, action, or adventure games, there is definitely something here for you -the intricate plot won't get in the way of your enjoyment. It's a challenging game, the likes of which hasn't been seen in some time, and the mixing of genre standards makes for a fresh play experience.


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Boxing [U] ISO

Boxing [U] ISO






Description :

Boxing is a Boxing game, developed by Nekogumi and published by A1 Games, which was released in 2001.

I will admit, the cover art for this budget game can be a little misleading, seeing two pugilists who might resemble classic heavyweights slugging it out, only to discover that it's a cartoonish anime-inspired type game, with comical moves and characters. With the simple but effective controls, arcade style of gameplay, and difficulty that's challenging but not too challenging, you might say it's..well, um..how about Sony PlayStation's Punch-Out!!

Graphics: 9/10
The characters are rendered with an anime-style, slightly super-deformed look to them. Their attacks are well animated, and they even have some facial animations for when they go down, when they win, or for when they lose. There aren't much choices for backgrounds, as you can choose a sparring gym or a packed arena, but not much else.

Sounds: 5/10
The music, unfortunately, sounds like it came out of a circus, with a few exceptions that I did enjoy. There are no voice overs for the characters or even a referee of some kind. You will hear the sound of your punches landing, and the crowd cheers when a person goes down or loses the match.

Controls: 10/10
Simple, yet effective. One button punching with directional and other buttons combined to do more punches. Even the special punch is universal, with each character having their own type of attack (one boxer actually slaps you silly several times for her special attack!) There's even the ability to view the boxers' various bios where they teach you how to perform the various attacks. If that isn't cool, then I don't know what is!

Replay: 10/10
You start with only a few boxers. To unlock more, you must go through the championship mode to rank in at higher titles so you can challenge the higher ranked boxers and unlock them. As you play through the championship mode, you must remember that how you box determines how well your boxer does in the long run. This is important, because if they go too long, they will eventually have to retire. Be advised that some of these boxers can be rather tough at first, so be thankful there's an exhibition mode where you can learn the ropes!

Overall: 8/10
Despite some misleading cover art, and some corny parts in the sound department, Boxing proves that even budget games with simple titles aren't all that bad. If you're on a budget and want to try sparring with some cartoony opponents, then this is one boxer that you probably can't go wrong with, especially with a challenge that's just right for everyone. It may not be a knockout, but it still wins by decision!


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Bowling [U] ISO

Bowling [U] ISO






Description :

Bowling is a Bowling game, developed by Tamsoft and published by Agetec Inc., which was released in 2001.

During the end of the PSone's lifespan, a lot of bad games came out. When I first got Bowling, I figured it would be on of those cheap, bad, bland games. I was pleasantly surprised.

Gameplay 8/10
The gameplay of Bowling is simple, but that's a positive, really. Here's how it breaks down: you start off by creating your profile. Creating your profile isn't exactly necessary, but it makes sense to do, and it makes the game a lot easier to keep track of. Next, you pick which style you want to play. You can either pick 300, which is normal, 300 point, 10 set bowling, or 900, which has 10 sets, but has 30 pins per set as opposed to 300, which has ten. Next, you choose your ball style/weight, which effects how powerful you can throw the ball. After all that, you're ready to play. The game itself is played very smoothly. You pick where you want to throw the ball, decide how you want to curve it, aim it, power up your shot, and throw. It's easy to master, but once you have it down it will still be rather hard to get more then 1 strike in a row. You keep track of your high scores via your profile, and you even can unlock different styles of bowling balls, depending on how good you do.

Graphics 6/10
The graphics in Bowling are the worst part of the game, honestly. But what do you expect? Each ball type is a different color. The pins are all white with red stripes. When you knock the pins down, they just sorta...lay there. It's pretty uninspired, but it is a older system, so it's okay.

Sound 7/10
If the graphics are a low point, then the sounds redeem them. THe sounds make you feel like you're really in a bowling ally, shooting pins with some friends. The pins make noise when you knock them over. If you pick up a strike or a spare, you get rewarded with a little jingle. The music in between sessions are also very upbeat.

Overall 7/10
This is a fun game. It's a good game to play with people that aren't very good at video games. This is the kind of game you bring out during those family parties just for everyone to join in. If you have a PSOne or PSTwo, I seriously think you should consider getting this game.


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Boombots [U] ISO

Boombots [U] ISO






Description :

Boombots is a 3D Fighting game, developed by The Neverhood and published by SouthPeak Games, which was released in 1999.

Story 9/10
Evil cat aliens have stolen all the housecats all over the world, and now plan to rule..... or destroy the earth!!!
Dr.Pick a scientist creates a team of robots called the Boombots to save the world (and cats)from the aliens and blow up their planet! LOL! Great story!! The game is funny and weird, so why can't the story be? No 10 because it gets confusing a little when you play the game.

Graphics 7/10
The graphics are not exactly good they can be blocky and chunky. But sometimes it looks neat (the Neverhood arena looks just like clay, what its supposed to look like). But the blocky graphics make it a 7.

Controls 10/10
Excellent controls. Your charecter does just what he or she is supossed to do. Press X and you jump, square to shoot your barrel gun. Simple to do. You wont have a problem with the controls.

Gameplay 6/10

A little confusing. Its like a fighting game mixed with platfomer games. Just try to kill your opponent. Little dots give you power for your missles, gun, and to max your power meter out to turn into a Mongo Boombot, which make you turn big and shoot mongo balls. There are hearts to give you energy,shields to protect you from missles, and a X 2 icon that make your weapons a little more powerful for a limited time. Takes a while to get used to.

Sound/Music 9/10
Whoa pretty good. Lets start with sound, all charecters have voices and one liners but this ain't no Clayfighter.
They only say something when they beat a match. No annoying, repeating voices here. The sound is good too. Missles have the BOOM sound The Boombots grunt when they gey hit, and it all has a cartooney feel to it. Now for the music. It is all done well thanks to Terry Taylor, but you can barrly hear it from the BOOM sounds, so turn the sound off at the option screen. The songs can get stuck in your head, so it deseves a 9/10.

Charecters 10/10
Like what Tony The Tiger would say ''They'rrre GREAT!!''
A giant robot named Pittsburgh with USA typer decorations on him. A giant hockey playing robot named O Canada with Canadian stuff on her (yes its a she). Klaymen a Earthworm Jim look a alike (hey he is from the creator)from Other games The Neverhood made like Skullmonkeys and the Hit PC game...... Ironiclly called The Neverhood. And some other great ideas for Boombots.  


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Bombing Islands [U] ISO

Bombing Islands [U] ISO






Description :

The Bombing Islands or The Bombing Islands: Kid Clown's Craze Puzzle ボンビンアイランド キッドクラウンのクレイジーパズル (Bonbin Airendo Kido Kuraun no Kreiji Pazuru?) in Japan), is a puzzle game developed and published by Kemco for the PlayStation. It was later re-released for Nintendo 64 in the in North America on April 30, 1999, and in Europe on June 18, 1999.[1][3] A cell phone game named "The Bombing Island" was also released in 2003 by Kemco,[5] but with graphics from the game Bombuzal with the main character changed to Kid Clown.

Gameplay :

The player controls the game's main protagonist and is tasked to demolish a series bombs located on 60 islands, taking place across six different environments. He must use the these bombs and other things located on each island to help him clear the bombs so he can proceed to the next island. An island has a single red detonator bomb, which must be grouped alongside other bombs in the level by pushing the bombs (excluding ones planted in the ground) before lighting the detonator bomb, which allows for all the bombs to explode and destroy the island. If the player is either caught in an explosion, or fails to remove all the bombs in the level, they are forced to retry the level from the start. As the player advances, additional hazards are added to make the game more challenging, such as moving platforms, spikes that in the ground, and slippery surfaces that prevent him from pushing bombs across. After each island is cleared the player is given a password which consists of five playing cards.

Story :

In the PlayStation versions of the game the main character is Kid Clown, from the earlier Kid Klown series of video games. He is given a message from the King Clown to rid the planet of the bombs on all six continents.
While in the Nintendo 64 (N64) version, the hero is Charlie Blast, a demolition expert. His job is to clear the six rivers that have been dammed by the evil 'King of Industry'.
The play mechanics for both games are almost identical, however in 'Bombing Islands' there is a step meter counting each step and move that Kid Clown makes, this earns the player Gold, Silver, Bronze or no medal. The N64 version doesn't have this step counting requirement, however Charlie can jump without having to step on a spikes to do so. While Kid Clown only jumps when having stepped on a spikes. Some of the sixty levels in the game are the same from one version to the next. However the graphics to both are completely different, even though the obstacles serve the same purpose with both versions.
 
 
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Bomberman World ISO

Bomberman World ISO






Description :

Bomberman World is a video game for the Sony PlayStation. It is part of the Bomberman series. It was the first Bomberman game to be released for the PlayStation.

A long time ago, in a Bomberman World far away, there was a group of four evil people called the Dark Force Bombers, who wanted to turn the world into darkness. Our ancestors rallied together and successfully sealed the evil ones into the Blue Crystal. However, after four hundred years, some evil guy named Burglar mysteriously appeared and released the baddies from the Blue Crystal. Now, Bomberman must face his most dangerous opponents ever!

Story :

There were once four evil Bombers called the Dark Force Bombers who tried to bring darkness to the Bomberman world. The ancient ancestors of the Bombermen imprisoned the Dark force Bombers in the Blue Crystal. Millions of years later, Bagular, appearing from another point in the time-space continuum, destroyed the Blue Crystal, thus freeing the villains. The freed bombers became Bagular's minions and conquered the four worlds. It is now up to Bomberman to save the worlds from evil.

Story Mode :

Bomber worlds. To complete the areas, you must control Bomberman and set bombs to destroy enemies and obstacles that will lead to the exit. To be able to complete each level, the player must locate and pick up all of the Crystals on the map. Once this is complete, the door to the exit will open, and the player is allowed to move on to the next area. In the fourth area of each world, the player will have to defeat a Dark Force Bomber, and an extra boss that is themed after the type of world the setting is in.
Once you defeat a Dark Force Bomber, the player is given a unique battle armor to wear for the next boss battle, which has a normal attack and a special attack. The battle armor is only used for the boss battles, meaning once the player advances to the next world, the battle armor will be lost. As such, it is recommended that players take full advantage of the armor.

Multiplayer :

In multiplayer mode, the last one standing is the winner. Set bombs to destroy other bombers. There are different modes to play at, such as "Single Match" and "Maniac Mode", and the player or players are able to chooser one of ten different unique maps to battle on, each map having a different twist and theme to the gameplay. The objective is to blow up blocks or obstacles to be able to advance towards other bombers and catch them with the fire from your bomb. When obstacles are blown up, items frequently drop from them.

Single Match :

Single Match is a basic game in which five Bombers are on a map chosen before the game starts. The player can choose "Tag Match" or "Battle Royal", with Tag Match being able to choose two teams to fight, and Battle Royal for a free-for-all on all five players. There are other options that can be determined, like number of rounds to win in order to win altogether, time limit for each round, Sudden Death, Bad Bomber, and others. Sudden Death happens once a certain amount of time has passed, and the map starts to fall apart rapidly, killing any player who happens to be standing on a space that disappears. Bad Bomber is an option that allows a defeated player to hover around the edge of the map and shoot bombs onto the map in hopes of taking out other Bombers. Setting the Bad Bomber option to "Super" results in the event that a Bad Bomber kills a Bomber, that Bad Bomber will come back to life.

Maniac Mode :

Maniac Mode is another type of multi-player game setting, in which you choose which items you want to have appear on the field, and how many. Possibilities range from having maximum fire matches with other players, or merely a max amount of bombs with no firepower, as well as gaining special powers that cannot be obtained during normal Single Match play, such as the item that allows you to walk through walls.

Special Mode :

This mode allows the player to play a special level with a pre-determined amount of time to complete (only options are two-minutes and five-minutes), as well picking a selection of items to start with. There are three selections, each containing three different items, or amounts of a certain item. The object of the Special Mode is to rack up as many points as you can, done best by defeating numerous enemies within the same blast of a bomb, and picking up letters. Defeating the Boss at the end of the level yields a large amount of bonus points. The game is over once the player dies, or defeats the boss.
When a game ends, the player is ranked on the amount of points he or she acquired before they lost or won. Higher points will result in a positive ranking (like Good Bomber) and low points will result in a negative ranking (like Worst Bomber). It is unclear whether or not the rankings have anything to do with the game (due to the fact that there is no High-Score board) other than being a self-accomplishment for the player to achieve the best ranking possible.


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Bomberman Wars (J) ISO

Bomberman Wars (J) ISO






Description :

Bomberman Wars is a video game in the Bomberman series released for the Sega Saturn and PlayStation on April 16, 1998. The main character is King Bomber who rules over his kingdom. The object of the game is to conquer all the pieces of the Bomber country. Eventually you fight the main villain, Bagular, who also has four hench men you must defeat as well.
This is one of the earliest games in the Bomberman series to stray away from its party game roots and focus more on the single player component (though it did have a VS mode). It is the third Bomberman game for the Saturn, and the second for the PlayStation.


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Bomberman Party Edition [U] ISO

Bomberman Party Edition [U] ISO






Description :

  Bomberman Party Edition is an Action Puzzle game, developed by Metro and published by SCEA, which was released in 2000.

Bomberman is one of those games that feels as though it has been around since the dawn of time. For all I know, it probably has. A simple puzzle concept combined with an addictive formula makes for a truly compulsive gaming experience in any one of the many platform versions that Bomberman has been released on.

Bomberman is a classic game that deserves a place in any gamer's collection. If you don't already own a Bomberman game, then I recommend getting hold of this version for sheer posterity.

Story

Well... you are a man. Who lays bombs. Various enemies are after you, but who knows why? Quite frankly, who cares? It's a puzzle game!

Game Play - 8/10

There are different modes available here. The multiplayer option works very well, especially if there is a large group of people playing. This is ideal as a party game - although somewhat competitive!

The premise is that you need to lay bombs in order to vanquish enemies. Power-up items are available, in various types and with various effects. In the process, you must avoid getting hit by an enemy or being caught in a bomb blast yourself. In multiplayer mode, the other players are your enemies, and you must battle to survive the longest in order to win. In single player mode, computer generated enemies appear - there are various types and they move at various speeds depending on the level you have reached. Obviously, they get harder and move faster as you progress.

Single player mode is a remake of the classic version. You can play the updated version or an older version which is truer to the original - you choose which from the menu screen. Both look good and play well.

Graphics and Sound - 7/10

Very old-school graphics appear on this game, but then it is a very old-school game, to be fair. Bomberman is a simple 2D game with a top-down gaming board which you play on. Anything more complex than this would look ridiculously out of place, given both the age and the style of Bomberman.

The sound is very similar to the older versions, so it can sound rather tinny, but this adds to the whole retro feel. Again, anything more complex would be out of place here.

Try to ignore the fact that this is the Playstation and remember the glory days of 1980s gaming. Appreciate the simple retro feel and become immersed in it - this isn't so much a graphical triumph as a history lesson, and I for one wouldn't have it any other way.

Replay Value - 8/10

It is virtually impossible to reach the higher levels without plenty of practice, and it is likewise virtually impossible not to play this without coming out with phrases such as ''Hang on I can get this!'' and ''Just one more level and I SWEAR I'll go to bed.'' It's so addictive it should carry a health warning! Having said that, a few months down the line and it's easy to get bored, as once it's mastered there's very little else to do. From the multiplayer perspective, play with other people who have mastered Bomberman for some tough and lengthy battles. In single player mode, once you really get used to playing, it can be a little too easy to play again without getting bored.

Having said that, it takes a good long while before you can truly master Bomberman, so the replay value is fairly high.

The Bottom Line

This is a true classic and a must-own game. If you own an older version for another platform, there isn't much point in buying this. If you have yet to experience The Legend That Is Bomberman, then I can't recommend this highly enough.


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