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Monday 3 June 2013

Atelier Elie - Salberg no Renkinjutsushi 2 (J) ISO

Atelier Elie - Salberg no Renkinjutsushi 2 (J) ISO







Description :

Alchemy was a ''science'' practiced during the Middle Ages with the goal being to turn lead into gold and become rich. Although it didn't work too well, this ancient practice has been revived by Gust for the Playstation. Atelier Elie is the second game in Gust's ''Atelier'' series, and is an addictive and fun RPG that can keep you playing for weeks!

Most of Atelier Elie takes place in an isometric (3/4) overhead view. After playing Cielgris Fantasm many times through, I have become used to this visual method. The controls are a little different, but I got used to it in a matter of minutes. Like Cielgris Fantasm, the anime-style characters are very well done. They blink and show facial expressions, which is a step up from previous Gust offerings. The sprites are large and well animated. Even though they are simple, I love the graphics used for the battles. The actual battle area is small, but it looks great next to the beautifully drawn backgrounds. The world map changes with the seasons, and it makes you feel like you are really in this world. Even though there are many palette-swapped enemies, there is enough variety to keep me interested. My favorite aspect of the graphics is the way that the various weather conditions look during battles. If you fight a battle during a windstorm, there are leaves blowing everywhere. Likewise, if you fight while it's raining, you'll see raindrops. These effects make the battles more enjoyable and gives the game a sense of uniqueness and originality.

The sound in Atelier Elie is spectacular! Almost the entire game is voiced! There are a few pieces that are just text, but 95% of the dialogue is fully voiced! The voices are good, too. You can tell different characters apart by the way they speak. If you read the credits, Gust hired many voice actors for the plethora of roles needed for this game. Even though some actors played a few characters, there is enough variety so that you can tell people apart. Characters scream and shout their attacks during battles, and talk calmly to each other during more peaceful times. Having the dialogues spoken makes them less boring than just reading pages of text. As for the music, it's not as spectacular as Cielgris Fantasm, but it suits the game's environment. The lab themes are too jumpy and circus-like for my tastes, but the rest of the tunes are fine. Most of the songs played while you're exploring areas around the city are beautiful. The game's vocal song is short, and I don't especially like its heavily acoustic sound, but hey - it's a vocal track! With all the hours of voice samples and the many music tracks, I'm surprised that this game fit on one CD! Included with the game disc is a tiny (and I mean tiny) audio CD that has the opening dialogue between Ingrid and Elie on it. It's all in Japanese, but it has some nice music.

As in other Gust games, (like Cielgris Fantasm) Atelier Elie is very open-ended. You have five years to run an atelier shop. If you can impress Ingrid, your teacher, you will be rewarded with a good ending. If she is unimpressed with your work, you'll get a bad ending. In order to make money to buy lab equipment and textbooks, you have to take jobs and sell your creations at the Bar. To get ingredients for your creations, you have to go adventuring around Zarlburg. While adventuring, you will usually run into enemies. While Elie usually cannot handle these monsters alone, she can hire other characters to fight alongside her. There are certain rare items that, if you can find enough of them, can be sold for insane amounts of cash if someone at the Bar wants them! The main focus of this game is making items and learning new recipes. Although the battles are fun, they are not the game's main focus. The battle system is a simple grid-based system. Your characters can attack or use special attacks, and Elie can use combat items. Your enemies range from little slimes to bandits to grim reapers. With ten endings and 200 items, Atelier Elie will keep players involved for long periods of time.

Atelier Elie is a wonderful RPG. The graphics are beautiful, the voices and music are great, and the gameplay is out of this world! With its simple battle system and complex item combinations, players will find themselves staying up 'till the crack of dawn mixing potions and finding out how much stuff you can make out of a rock! Gust combined strategy with RPG and collecting elements, and has concocted a winner! 


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Asuncia - Strategic Fantasy Role Playing Game (Japan) ISO

Asuncia - Strategic Fantasy Role Playing Game (Japan) ISO






Description :
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Asterix Mega Madness (E) ISO

Asterix Mega Madness (E) ISO






Description :

Asterix: Mega Madness (known as Asterix: Maximum Gaudium in Germany) is an action adventure video game released on 30 May 2001 for the PlayStation and PC. A PlayStation 2 version was planned with better graphics but was cancelled.
It's based on the French comic book series Asterix set in the Ancient Roman times. It's also in the Asterix video game series.

Gameplay :

There are four Gauls playable in the game: Obelix, Asterix, Mrs Geriatrix and Cacofonix. In Mega Madness! mode, you start with 'day1' with 3 challenges (Wacky Rowing Race, Crazy Catapult Chase, and Shoot & Score) and then unlock 'day2' with 3 other challenges. 'Day3' and 'day4' both have 4 challenges each. There is a total of 14 challenges available.
In Practice mode, the player can just simply play one of the unlocked challenges (of Mega Madness! mode).
In Team Play, there can be up to 4 players playing together


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Asterix and Obelix Take on Caesar (E) ISO

Asterix and Obelix Take on Caesar (E) ISO






Description :

Relive the adventures of Asterix and Obelix. Take control of your favourite cartoon heroes of totally addictive action. Take on the ranks of leggionnaires, the formidable Roman catapults and the unforgettable finishing levels of ever increasing difficulty. Some magic potion will make you fly.


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Arubarea no Otome - Uruwashi no Seikishitachi (Japan) ISO

Arubarea no Otome - Uruwashi no Seikishitachi (Japan) ISO






Description :
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Arthur! Ready to Race [U] ISO

Arthur! Ready to Race [U] ISO






Description :

Arthur! Ready to Race is a 2000 PlayStation game developed and published by Mattel Interactive. Arthur! Ready to Race is based on the TV show Arthur. It was released on December 12, 2000. 

Blargh, some shows are better left with ABSOLUTELY NO GAMES made for them. Arthur is the perfect example of this. I mean, it's not like the game would have won too many buyers, except for little kids who really fancy the show... so in my opinion all the time that the Learning Company spent on making this game was purely wasted and thrown down the drain. Add to the fact the fact that the game is bad. Really, this game sucks. The game isn't even a racing game, as a matter of fact. It fits more in with the adventure type of game, but the length and lack of fun factor even shake it off that genre.

For those of you who are unknown of who Arthur is, he is a popular cartoon TV series, and as you can see, the Learning Company should have known better than to have to make a game out of it! They need at least a little bit of common sense, that GAMES BASED ON SHOWS FRIGGIN' SUCK. THEY SUCK MY DUCK. Ahem... sorry about that. Arthur: Ready to Race has no real good points. Featuring quite pixelated graphics, ear-breaking sound, a piece of turd worth of story, and awful gameplay, it would be quite difficult to find some good parts of this trash.

The story is pretty lame to say the least, but this is the story of the game: Arthur and his friends are bored to death one day and need something to do. A poster falls to the ground for a race, and the Brain (his real name is Alan Powers, a character from the TV show if you're wondering what I'm talking about) shows Arthur a car in his garage, but it's not fast enough nor does it have proper parts. So it's Arthur's job to find parts for the car. Not only is this story extremely unoriginal, but it's ground-breakingly tedious as well. The Learning Company really screwed up here.

Control in this game is fine, I guess. Arthur does move where you want him to move and the game is compatible with the Analog Sticks, but the only problem is that Arthur moves far too slow. It takes him forever to get to one side of Elwood City to the other, even though Elwood City is very small. Also, he doesn't jump near high enough. In the graveyard game, this is a big minus because of all the logs and things. Other than that, Arthur moves pretty well with that Analog Stick of yours. The control is maybe the only good point in the game.

Arthur: Ready to Race itself is one of the most tedious and short games that I have ever played in my life. Out of all 50-60 games I have, I believe Arthur: Ready to Race is the shortest of all of them. Seriously, a really bad gamer could complete it in less than ONE HOUR. There is just so little stuff you need to do. The game has four puzzles for you to complete: one where you catch Baby Kate before D.W. does, one where you help Binky find his backpack in a graveyard, one where you help Muffy pick tomatoes, and one where you chase after Pal for some turkey. Then you have to do all four of them again. Sound long and hard?

Strange to see it in a Learning Company or a show-based game or something like that, but Arthur: Ready to Race even has some small mini-games. Don't pay one bit of attention to that piece of garbage of an instruction manual though, they are not fun in the slightest. One of them is finding a package or a lost animal... for FIVE COINS. Seriously, five coins can be found around very easily, and we have things better to do than chase after something that we have no clue where it is. There are also a few other things that have no meaning to the game whatsoever, so go figure.

And that's not to mention the game's severe lack of challenge. Of all the puzzles up there, not one is even remotely difficult. After you complete them all once, the difficulty goes up by a long shot, but it still isn't hard at all! I simply can't imagine anyone struggling through this game, and if they do, they need serious help. So a game lacking fun and challenge would sound like an educational game too, but Arthur: Ready to Race is not even an educational game, even though it's from the Learning Company. That means that the game has nothing to offer for gamers. It even has a horrible ending. What a crappy game.

The graphics featured in Arthur: Ready to Race are none other than the most pixelated graphics I have yet to see in a video game. I've seen better looking games for NES and SNES than this... the characters hardly look like they do in the show. The backgrounds are simply horrible, and the trees just look completely flat. As a matter of fact, everything looks entirely flat. I just cannot stand looking at these graphics for a long period of time without throwing up. It just has no animation and is more pixelly than any game I've ever seen. These have to be the worst graphics on PSX.

Most of the music isn't _that_ horrible, but it still gets bad enough. There really isn't that much of it in the game. Most of it in Elwood City is just about average, and the music in the ending and in a dream Arthur has halfway through the game isn't that bad. The sound is perhaps the worst part of the entire game. I'm just saying you'll want to play this game on mute. Arthur doesn't sound ANYTHING like he does in the show. His rather girlish voice is okay at first but it'll soon make you scream. The sounds from cars are pretty bad, and other voices in the game are also equally horrible. It's a shame, really.

Something tells me that replaying this game is like jumping off the Grand Canyon. Once I completed this game, I said, ''Hmm, that was IT? Good god, what a waste of $10. I'll just put it under my bed forever.'' Ever since that scene three years ago, I have never touched this game again. I doubt I will ever even look at it once again. This game features a multiplayer mode in the races where you complete the race, another person plays the race, and the scores are compared. Not even this mode is in the least bit fun. Trust me, you will never, ever want to touch this game again once you complete it. You won't even want to complete it.

Arthur: Ready to Race is a terrible game. I feel this game does deserve a 1, but as it has a little good music I'll give it a 2/10 instead. Really, I'm such a kind soul. Featuring the worst graphics I have ever seen in a PlayStation game, the most horrible sound that has ever tortured my poor ears, a very tedious story and a game that is so boring that you won't even want to complete it, let alone play it again, it's very hard to see light through this package, which is why I give it one of the lowest scores I can. Better luck next time, Learning Company.

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Arthur to Astaroth no Nazo Makaimura - Incredible Toons (Japan) ISO

Arthur to Astaroth no Nazo Makaimura - Incredible Toons (Japan) ISO






Description :

Arthur to Astaroth no Nazomakaimura: Incredible Toons (アーサーとアスタロトの謎魔界村 インクレディブルトゥーンズ?) is a 1996 puzzle video game for the Sega Saturn and PlayStation and was only released in Japan. Capcom licensed Dynamix's Sid & Al's Incredible Toons engine with a Ghosts'n Goblins motif[2], so is essentially a sequel to that game. 


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