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Sunday 23 June 2013

Bust-a-Groove 2 [U] ISO

Bust-a-Groove 2 [U] ISO






Description :

In the tradition of Bust a Groove, Bust a Groove 2 is a captivating game about music, rhythm, dancing, style and competition. In Bust a Groove 2, you control one of 18 characters who compete in an epic dance-a-thon in dynamic dance venues around the world and the universe. Bust a Groove 2 has spectacular, fluid dance moves that allow even a casual gamer to become a natural dancer after just a few minutes.

Parappa made the whole world dance to his music game. Since then, games based on music came out, but they followed Parappa's formula. Some companies have also tried dancing games. Among them all, Bust-A-Move (Bust-A-Groove in the US shores) was the most famous and fun. It featured a smooth frame rate, great motion-captured dances and excellent sounds. Now that Enix, Metro, and all the dancers have released a sequel to their phenomenal game, did it do as good as it's predecessor? Or did it do worse? Or is it just another rehash? If you've read my One-Line Synopsis, you'll know that I'm very happy for it.

-- STORY -- 10 --
The story of this game is... sorry, McDuff, what story? Just like the first game, you just dance against weirdo dancers and you end up fighting a giant dancing robot called Robo-Z. The first game's endings tell you what happens after your character fights the boss; in Bust-A-Move 2, you learn about his or her past. You will see a simple variety show with the host telling the past of the character. Of course, it's twisted with humor, but it's fitting for that certain character. Even the host, called James Suneoka, gets pummeled by the character you chose. He either gets stepped on, shot by a bazooka, beaten black and blue, set on fire, chewed on, struck on the head w/ an axe, or even turned into an eggplant! Just call the whole game weird if you want.

-- GAMEPLAY AND CONTROLS -- 10 --
Gameplay is also changed in this sequel. The character dances, however, are still varied from each dancer. As for the gameplay mechanics, you'll still press the D-Pad and some buttons to make your dance to the beat of the song, but the change that really showed out was the commands that you do. Now, you can only do the one they give you instead of having a choice. It's welcome with me, since the first game was terribly easy. You can even choose what command type to use; that is, you can use only the D-Pad, the D-Pad and the X and Circle, or the whole controller. The simple meter-based battles were changed in to point-based ones. Naturally, the one with higher points win. Another award-winning feature in the Bust-A-Move genre was the Fever Time: a dance solo that your character will execute if you do well in your fight. You need a full meter and an interacting background to execute a Fever Time in part one; in Part 2, you need 23,000 points and the meter should be equal to or below the middle one. You're probably asking "What meter?" by now, eh? There's a special meter added in this sequel which will determine if you do a Fever Time or not. It's reprised of 9 squares: 3 for you, 3 in the middle and 3 for your foe. The middle one is the bar you have to copy. If the middle bar has 2 squares, then to get a Fever Time, you've gotta have 2 squares or just 1 and 23,000 points, too. Sounds complicated? It's not that complicated. Really. Also, everyone loved the attack function in the first game. Each character has 2 chances to attack and bring down the opponent's meter. Attacking is still present, but now, you can reflect that attack back to the attacker instead of just evading it. Overall, the changes are all good ones.

-- GRAPHICS -- 9 --
Graphic power doesn't affect gameplay, fortunately. They're all at a smooth 30 frames per second, so you won't find a bit of slowdown here. You're also going to like the motion-captured moves, so you won't find annoying footwork or stiff moves anywhere. The backgrounds are also interactive and colorful. Of course, nothing's perfect. The background sometimes hinders the game itself, since they're sometimes TOO colorful. You won't see the command bar in all the colors flying in the screen. Aside from that, there's no problem, even though the dancers don't have fingers. ^_^

-- SOUNDS -- 9 --
The sounds are the strongest assets of this game. Each song just makes you sing along and dance wildly. Even if some songs are in Japanese, their music is not to be ignored, even for those who don't understand the language. Most of all, there's a huge variety of songs. There's rap, pop, J-Pop, techno, R&B, house, dance and even African. No ballads here, thankfully, since I hate non-lively songs, like Pinky's song back in Bust-A-Groove. I was definitely yawning. Aside from the music, the sound effects are pretty much average. You'll hear the usual comments, whooshes, claps and even ka-booms, but with the quick pace of this game, you'll notice that they're all executed at the right time. If you ask me, this is the best part of the whole game. I guess that's why it's a music game =P.

-- RENT OR BUY? ---
A decision you have to make is if you'll just rent it, rent first then buy later, or buy it right away. I suggest you rent it for a few days, then go spend your dough on this game. It's definitely worth the money. There are some people who think this game's for geekwads. That's not true, folks. Actually, the one who told me that is a 12-year-old who feels like a matured teenager, so feel free to play this one.

-- OVERALL -- 10 --
It's funny how games with a different theme get a 10 rating. For me, it's a game worth the money. You'll definitely be singing and dancing to the cool tunes of Bust-A-Move 2! 


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Bust-a-Groove [U] ISO

Bust-a-Groove [U] ISO






Description :

Bust a Groove is a hybrid music/fighting game for the Sony PlayStation released in 1998. The game was published by the Japanese video game developer Enix (now Square Enix) in Japan and brought to the U.S. by now-defunct 989 Studios.
The original Japanese game was titled Bust a Move: Dance & Rhythm Action (バスト ア ムーブ Dance & Rhythm Action Basuto a Mūbu Dance & Rhythm Action?); in the U.S., it became Bust-A-Groove because the Japanese puzzle series Puzzle Bobble was already going under the name Bust-A-Move for its American incarnation. The game combined PaRappa the Rapper-like rhythm-based gameplay with fighting game elements, including special moves designed to damage the opponent and a focus on head-to-head competitive play.
The sequel, Bust a Groove 2, unlike its predecessor, was never released in Europe. A third game in the series, Dance Summit 2001 was only released in Japan on the PlayStation 2.

Gameplay :

The game mechanics are quite simple and focuses on beats. The player needs to press a series of arrows that appears on the interaction bar using the D-Pad and be able to press the corresponding face button (Circle or X) every fourth beat of the music to execute a dance move otherwise, it will be a miss. The player is aided with the beats by the blinking of the bar. When the player performs a combo of eight dance moves, new paths with more complex moves open up, allowing the player to earn more points.
The player could also execute a "Jammer" (attack) to interrupt the enemy which could also be dodged by a somersault move. A dodge could be used by pressing Square at the right time, which would cause the character to do a backflip and avoid the attack.


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Bushido Blade 2 (J) ISO

Bushido Blade 2 (J) ISO






Description :

Bushido Blade 2 (ブシドーブレード弐 Bushidō Burēdo Tsu?) is a fighting game published by Square, released in both Japan and North America in 1998. It is the sequel to Bushido Blade, which had been released the previous year.
Due to disagreements between Square and the games' developer, Light Weight, the series ended abruptly with this game, despite the fact that this game's ending left open the possibility of a sequel. Light Weight would later use the same game engine in the Kengo series.

Gameplay :

Bushido Blade 2 expands on some of the aspects of Bushido Blade, while limiting or removing others. The story mode is changed from one large connected level to a series of skirmishes, each set on a different map. Playable characters are chosen from groups which represent two opposing schools of assassins, and they are armed with swords or polearms of varying types.
The fights in Bushido Blade 2 mark the progress of the chosen character who—depending on the character—either fights to regain a legendary sword, or to destroy the opposing school. Levels involve a pattern of fighting several generic ninja followed by a boss, who is one of the playable characters from the opposing school.
Two characters in Bushido Blade 2 are exceptions to the typical opponent roster: the gun-wielding Tsubame and Katze. They have sworn loyalty to opposing schools, and battles involving them provide a different, arguably greater kind of challenge. With proper tactics, such as monitoring the opponent's remaining ammunition, however, the player can defend against the firearms with his melee weapons.

Story :

In the 13th century, on the island of Konoshima (in the Seto Naikai, Inland Sea, of Japan) there existed two feudal clans, the Kagami and the Sue, both aligned to the same Daimyo. They lived in peace until war on mainland Japan crushed the Daimyo. The Kagami swore fealty to the new Daimyo while the Sue were loyal to their master until the end. The conflict between the two began with the Kagami drawing the Sue off of the island and into battle. The Sue, having been defeated in battle, then lost their sacred sword the Yugiri. For centuries after, secretive battles were fought that were fierce, but not widespread.
Some 800 years later the Shainto school, composed of the remaining descendants from the Sue clan, attacked the Narukagami Shintoryu, the Kagami clan dojo, at their headquarters: the Meikyokan. To redeem their honor, they move to recover the Sacred Sword Yugiri and wipe out the last descendant of the Kagami family. That is the point from which the opening FMV begins, covering the assault which is later seen more fully in the story mode.

Overall Description :

Most of the playable characters from the first game have returned, including Red Shadow, Mikado, Kannuki, Tatsumi, Utsusemi and Black Lotus (as Highwayman). With the exception of Highwayman, they all belong to the Narukagami clan. While Kannuki, Mikado and Tatsumi are in the starting roster and featured in the opening FMV along with Kaun, Gengoro and Jo of the Shainto, Red Shadow, Utsusemi and Highwayman are not and need to be unlocked. A few NPCs from the first game have returned as playables, namely Sazanka, Tsubame, Katze and Takeru.
The game also features an uncommon fighter unlocking system. During the Story Mode, each of the PCs will face two "bonus battles", when a player is temporarily given a new character to control for one stage. If that character dies in a level, then the main character jumps in and the story continues progressing normally. However, if the player manages to complete a level with a new character, he/she will be unlocked in the character roster.[3] As in the first Bushido Blade, all of the main characters have two outfits, one for the Story mode and second for the other play modes, while unlockable fighters use a single costume for the entire game. Additionally, a gunman (Katze and Tsubame from Bushido Blade ) and a secret "clown character" for each clan are unlockable by satisfying certain requirements.

Weapon :

Most of the weapons are straight from the first game, excluding the yari and the M16. The Yugiri (a sword which is quite similar to the Nodachi but wielded like the katana), which was used by the original "Bushido Blade's" final boss Hanzaki is now a selectable weapon, but is only accessible in the final battle versus the unarmed "last member of the Kagami clan". The original Bushido Blade's selectable weapons — rapier (which doesn't appear as a selectable weapon, but only in Highwayman's 2-sword stance when he has the long sword equipped), sledgehammer and ninjato)—as well as the boss-specific "Double-Bladed Sword-Staff" and "Special Sabre", have been eliminated. Is worth noting that the weapons usable by both schools (such as the katana) have a slightly different design for each school. The only new weapon available is the yari, so Bushido Blade 2 is less diverse when it comes to weapon and fighting style selection.
The available weapons in the game are:

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Bushido Blade (E) ISO

Bushido Blade (E) ISO






Description :

Bushido Blade (ブシドーブレード Bushidō Burēdo?) is a 3D fighting game developed by Light Weight and published by Square and Sony for the PlayStation. The game features one-on-one armed combat. Its name refers to the Japanese warrior code of honor, Bushidō.
Upon its release, the realistic fighting engine in Bushido Blade was seen as innovative, particularly the game's unique Body Damage System. A direct sequel, Bushido Blade 2, was released on the PlayStation a year later. Another game with a related title and gameplay, Kengo: Master of Bushido, was also developed by Light Weight for the PlayStation 2.

Gameplay :

The bulk of the gameplay in Bushido Blade revolves around one-on-one third-person battles between two opponents. Unlike most fighting games, however, no time limit or health gauge is present during combat. Most hits will cause instant death, where traditional fighting games required many hits to deplete an opponent's health gauge. It is possible to wound an opponent without killing them. With the game's "Body Damage System," opponents are able to physically disable each other in increments with hits from an equipped weapon, slowing their attacking and running speed, or crippling their legs forcing them to crawl. Notably, the North American release of Bushido Blade had one minor graphical change: blood was added, replacing the yellow flash that appears during a fatal blow.
The game features eight weapons to choose from in many of its modes, including katana, nodachi, long sword, saber, broadsword, naginata, rapier, and sledgehammer. Each weapon has a realistic weight and length, giving each one fixed power, speed, and an ability to block. A variety of attack combinations can be executed by the player using button sequences with the game's "Motion Shift System," where one swing of a weapon is followed through with another. Many of these attacks are only available in one of three stances, switched using the shoulder buttons: high, neutral, and low. The player also has a choice of one out of six playable characters. Similar to the weapons, each one has a different level of strength and speed, and a number of unique special attacks. Some characters have a subweapon that can be thrown as well. All the characters have differing levels of proficiency with the selectable weapons and have a single preferred weapon.
Characters in Bushido Blade also have the ability to run, jump, and climb within the 3D environments. Because battles are not limited to small arenas, the player is encouraged to freely explore during battle. The castle compound which most of the game takes place in acts as a large hub area of interconnected smaller areas including a cherry blossom grove, a moat, and a bridge labyrinth. Some areas, such as the bamboo thicket, allow some interaction.
In addition to the game's single player story mode, Bushido Blade contains a two-player versus mode and a link mode that supports the PlayStation Link Cable. Other single player options include a practice mode and a first person mode. Slash mode pits the player's katana-wielding character against a long string of 100 enemies, one after the other.

 Plot :

Despite characters, themes and weapons similar to samurai cinema set in Feudal Japan Bushido Blade takes place during the modern era (this is shown, for example, when the player reaches the helicopter landing pad phase set in a large city).
A fictional, 500 year old dojo known as Meikyokan lies within this region, and teaches the disciplines of the master Narukagami Shinto. A society of assassins known as Kage ("Shadow") also resides within the dojo. Once led by the honorable swordsman Utsusemi, he lost his position to Hanzaki, another skilled member of the dojo, in a fierce battle. Hanzaki gained respect as the Kage leader, until he discovered a cursed sword known as Yugiri. He began to change, disregarding the group's honor and the traditions held by its students.
One day, a Kage member escapes the confines of the dojo with its secrets. Several other members of the society, under penalty of death, are sent to dispatch the defector, only catching up to him (or her) within the ruins of the surrounding Yin and Yang Labyrinth Castle. In single player mode the players take on the role of the escaped assassin (independent of whatever character they choose), fighting their way out by killing their comrades one by one. Elements of the game story differ with each character selected.

Characters :

Playable characters:
  • Utsusemi is the former Meikyokan dojo master, having previously handed off his duties to Hanzaki. He turns his interest to training Tatsumi and Red Shadow until Hanzaki begins abusing his power.
  • Tatsumi is the youngest student at Meikyokan and, although not a member of Kage, he has lived among them most of his life. His novice swordsmanship is put to the test when he attempts to escape the compound.
  • Red Shadow (Hotarubi) is a skilled female assassin who joined Kage under Utsusemi's guidance. Fearing the worst for her master, she sets out to confront Hanzaki before Utsusemi can.
  • Mikado is a former shrine maiden who eventually found her way to Kage. She leaves the group in hopes of returning to her former life.
  • Kannuki is an assassin whose entire village in the Ryukyu Islands was slaughtered by Black Lotus, a fellow member of Kage. Upon discovering it was by Hanzaki's order, Kannuki sets out to destroy them both.
  • Black Lotus is a loyal member of Kage who strictly follows the code of Bushido. After slaughtering all the villagers in Kannuki's hometown, Black Lotus begins to question his loyalty to Hanzaki and seeks answers.
  • Schuvaltz Katze (secret character): A hitman hired by Hanzaki. Uses a gun, and is thus able to use long-range attacks, putting him at a slight advantage. However he is unable to fight at all once his legs are damaged - putting the fight to an abrupt end. He is selectable after completing Slash Mode on Hard without dying, but is only in VS mode.
Non-playable characters:
  • Sanzaka: Powder-masked and extremely deadly. He is described as being "in a different league as the others". Uses a weapon similar to the naginata, except it has a blade on both sides.
  • Hokkyoku Tsubame: A high-ranking, female assassin on Hanzaki's side. She uses a sword that is used in a similar manner to the rapier, although it is slightly wider. She is one of the faster characters, and can use "spin" attacks.
  • Hanzaki: Master of Narukagami and the "boss" of the game. Uses a sword known as 'Yugiri' which he does so the same the player would a katana, except for one move - which is for the Nodachi.
  • Kindachi: A hidden enemy. A silent warrior in red armour who uses a sword which seems to be a more decorated version of the Nodachi. Can be fought by Red Shadow, Utsusemi, and Mikado. He appears in Mikado's ending.
  • Hongou Takeru: A hidden enemy. A young man with a sword that has a few moves for the long sword, but is otherwise unique. He is an enemy of Tatsumi's and a student a place known as "Shainto" (this is not revealed until the sequel) He can be fought with Tatsumi and Black Lotus.


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