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Saturday 25 May 2013

Anna Kournikova's Smash Court Tennis (E) ISO

Anna Kournikova's Smash Court Tennis (E) ISO





Description :

Anna Kournikova's Smash Court Tennis is the sequel to the original PS1 game, takes a more casual approach to the sport, with characters from other popular games and some wild courts!

 Anna Kournikova's Smash Court Tennis in a tennis game developed and published by Namco for the PlayStation platform. Anna Kournikova's Smash Court Tennis never saw a release in the US.


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Animorphs - Shattered Reality [U] ISO

Animorphs - Shattered Reality [U] ISO





Description :

Animorphs: Shattered Reality is an Action game, developed by SingleTrac and published by Infogrames, which was released in 2000. 

This game's story follows the same premise as the books. Evil alien species secretly invade Earth while humans remain clueless, noble alien species fighting the evil alien species for control of the galaxy, noble alien crashlands on Earth, recruits a group of teenagers with attitude, and gives them a special power specific to the noble alien species, with which the teens can secretly fight the evil invaders. However, once the premise is established, the game throws every book in the series out of a nearby window, jumps forward in time, and gives you a story completely unrelated to the books.

In this game, Visser 3 (one of the main bad guys of aforementioned evil alien species) has discovered an incredible, reality altering crystal, which he tries to exploit for some unexplained reason. (the game just goes with the explanation: "Because he's evil, OK!?" and leaves it at that.) Naturally, things go wrong, and the machine he built to exploit the reality altering crystal explodes, and reality gets altered. Amazing. So the teenagers with attitude must collect the shattered pieces of crystal in order to re-assemble the shattered reality mentioned in the title.

Positively engrossing.

Gameplay:

In order to reconstruct reality, you must take control of one of four specially trained reality carpenters (read: normal kids) and go on an amazing platforming adventure through exotic locations where the shards of crystal happened to land. For each level, you get to choose to take control of Jake, Rachel, Cassie, or Marco. You can switch characters anytime you begin a new level, which would be a nice feature, were the difference between characters not purely cosmetic. Sure, they all look different, and they all have different voices, and their chosen "battle-morphs" are all different, (Jake gets a tiger, Rachel gets a grizzly bear, Cassie is a wolf, and Marco is the ever omnipotent rhinoceros) but all four characters play exactly alike.

Gameplay in and of itself is of the platforming variety. Your teenager will run through locales, hopping on inexplicably floating platforms, (I guess gravity IS a part of reality. Which was shattered.) and collecting what I can only identify as "A coins". There may be an officially recognized term for them, but "A coins" seem pretty accurate considering they're just floating golden coins with the trademark Animorph "A" on them. The "A coins" act as your basic platformer coins. Collect 100 of them, and you gain a new life.

Platforming in this game is largely 2-D, (left to right) but will sometimes throw a third D into the mix. (Forward and backward.) The 2-D platforming works completely naturally for the most part, but going forward and backward is somewhat awkward. You have no control of the camera, so jumping in towards the screen is inaccurate to say the least. Fortunately for you, shadows are a part of the reality that was not shattered, and you can use your shadow to approximate where you will land. And occasionally, the game will throw in a bit of combat, where your chosen teen will morph into his/her battle form, to ensure you don't get bored or frustrated by the platforming bits. Sadly, combat is unresponsive. You have a total of one attack button, which can't even be pressed multiple times to assemble a multi-hit combo. Therefore, combat is a bit of a hit-and-run activity. Run up to the enemy, attack, flee, run back in, do another single hit, repeat. It's boring and repetitive, and does nothing for the gameplay. Thankfully, there's minimal combat in this game.

There's also a small amount of Starfox style gameplay, in which you morph into an animal with high mobility (dolphin in water, dragonfly in air, bat in darkness) and control them as their surroundings fly by them, hopefully avoiding any obstacles in your way. Not that hitting obstacles hurt you. You're immortal during these Starfox segments, and you can run into all the fishnets you want without dying. There's a bit of a catch to this, though. In the books, if you stayed in a morph for over two hours, you would be stuck in that morph forever. This already imposing time limit has been shortened to two minutes in this game, and while obstacles can't physically hurt you, they will slow you down. So if you're swimming through the ocean for longer than 2 minutes without escaping, the game will be over. The only other time you morph is during combat, and the 2 minute time limit exists during that time as well, but for the most part is completely harmless, as combat will rarely take longer than 20 seconds.

As you can tell from the hit-and-run tactics required with combat, this game isn't difficult. It's clearly oriented towards children. Sure, platforming can be difficult when jumping towards the camera, and you will probably fall countless times. But checkpoints are grouped closely together, and lives are plentiful. It's not unusual to have 30 lives at any given time, given how plentiful they are. The game just isn't challenging. Not to mention this game is short. 3 hours short would be stretching it, and would only apply if you really, really wanted every A coin in the game. Still, you can probably get some extra play time by playing as every character in every level, though you'd get nothing for doing so.

Graphics:

As mentioned earlier, the crystal shards flew all over when it exploded, leading to some exotic locales. From the ocean floor, to inside of a volcano, to a national park complete with picnic tables and campfires, to the rooftops of skyscrapers, your eyes probably won't be bored by the extravagant areas you travel to. However, this is a PS1 game, and this must be kept in mind. Graphics are somewhat cartoony, and blocky. Each of the kids look suspiciously the same, with different hair and clothes color, and the grizzly bear that Rachel morphs into is nothing more than a brown square with legs and what I suppose is a head. Aliens have considerably less detail than I would of liked, and the morphing animation is nothing more than smoke and glitter surrounding your character until their animal pops out. Still, this IS a PS1 game, so keep this in mind when playing.

Sound:

This is where this game really shines. Music is outstanding, with perhaps the only boring, repetitive track being the combat music, which doesn't pop up much, and doesn't last for long anyway. The dragonfly theme really stands out to me, a sort of techno styled track with lyrics and a singer, because it actually contains SINGING, something you didn't often get from licensed games from this era. Voice acting is equally amazing, with each actor suited perfectly for their character. The voice cast contains relatively unknown actors, but they shine through even when faced with the horrible dialogue written for this game. ("It's a jungle in here!" while your character is jumping through a jungle. "It's morphing time!" while your character is animorphing, cheesy stuff like that.) I was impressed by how far this game exceeded my expectations in the sound department.

Overall:

PROS:

Great voice acting.
Great music.
Solid 2-D platforming.
Play as any of the four characters at any time.
Diverse stage settings.

CONS:

No Tobias or Ax.
Horrid camera.
Awkward 3-D platforming.
No Tobias or Ax.
No morphing animation.
Animals and aliens are not detailed.
The story is bland and not relatable to the books.
No Tobias or Ax.

So what we end up with is a solid platforming experience, especially pleasing to your ears, with solid Starfox style gameplay thrown in. The story falls short of what the books accomplish, and the camera is shoddy at best. Overall, though, it's not very enjoyable. Sure, the gameplay is solid, but it's not something you're going to remember years after you play it. The extremely short gameplay also hinders this game, and as you can tell from my cons list, there is no Tobias or Ax in this game. Tobias is mentioned once in a random audio clip, but there's absolutely no mention of Ax. It's hard to appreciate the cast when only 2/3 of the characters are shown.  


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Anime-chic Story 1 - CardCaptor Sakura (Japan) ISO

Anime-chic Story 1 - CardCaptor Sakura (Japan) ISO





Description :

Anime Chick Story 1: Card Captor Sakura is an Adventure game, developed and published by Arika, which was released in Japan in 1999. 

 The game's name is Animetic Story 1 - Cardcaptor Sakura. That explains what this game is supposed to be; an ANIMETIC Story! I have read the other reviews and I feel they give a really unfair view. That is why this is being written.
Also, I don't know where people got the game title ''Anime, *AHEM*, CHICK(!) Story 1 - Cardcaptor Sakura'' but it just shows whoever did that translation didn't know Japanese.

The game is based on the popular Manga/Anime Cardcaptor Sakura by CLAMP. It was released in Japan only.

The game has you control mainly Sakura as you basically follow the story set out in the Anime version.

Gameplay: 8(6)/10
The gameplay is admittedly a little lacking because most of the game is made of cut scenes. BUT, look at the title. It says quite clearly that it is supposed to be an animetic game, that means that it is supposed to include more cut scenes than usual.
The score above is for the game itself taking into account the animetic nature and the one in brackets is for the game as an RPG/adventure.
If you compare this game to the likes of Final Fantasy or something then you will obviously be appalled at its lack of things to actually do. But, accepting it as an interactive anime will please a lot of fans, me included.
Gameplay might be further decreased if you can't read Japanese which I don't think the previous reviewers could. Being able to read the Japanese makes the game more enjoyable. You might have watched the subbed version or whatever but it will not compare to actually listening to the Japanese yourself and understanding. I've done both and they are definitely different. In a good way for the Japanese.

Graphics: 10/10
Now this is where the game really shines. The graphics are seriously cute and they are very well animated. The sprites have many animations and they actually change clothes! How many RPGs in the Playstation era had clothes changing sprites? Not many. Its not exactly a very big feature but it makes the game all the more appealing. The sprite of Kero going ''Yossha-'' is sooo funny. It makes me laff every time I see it.
The anime cut scenes are also well edited and inserted into the appropriate places. Every time a cut scene comes up I just get so absorbed that I just want to watch the rest of the episode. Some of the best graphics among PS 2D games.

Sound: 10/10
This is another area where the game shines. All the original voice actors were used and the game really feels like the anime. Again, the other reviewers said the multiple cries of ''Sakura'' got annoying but I suspect that since it is probably all they understood of the vocals, they lost all of the other dialogue. The rest of the acting is great and it adds to the game.
The music is also top quality if you liked the anime's music. The tracks aren't MIDI or anything so you can enjoy all the music in its full orchestral glory. The music in CCS is in my opinion some of the best in anime.

Extras: 8/10
There are a bunch of extras to be gotten in this game. They are mostly what was used in the game like the Sakura Diary pages and the voices. Collecting them isn't too hard but it is rewarding and you can even download the voices to the Pocketstation. My Pocketstation is out of batteries so I can't see what they do yet but its nice to see support for it. Again, most of the extras are in Japanese so you will miss out if you can't understand. A great bunch of extras for fans.

Conclusion: 8/10
I really like this game. It has to be my favorite one among all of the 7 CCS games so far.
As you have probably noticed, you will need to know Japanese to really enjoy this game but I think if you're a fan, you will like this game just because its CCS.
For those people who don't know Japanese and aren't really fans, then I don't know why you bought this game. It won't really have much to offer.
Since this is a game review I decided to make this a review as if it was for Japanese people since it is a Japanese game. Giving a game a crap score just because you don't understand Japanese is not fair. In fact, the whole review is not even valid if you can't understand the game.
To clean up, buy this game if you like CCS. If you can read Japanese but aren't a fan, give it a go if you can find it cheapish.


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(Disc 1)


(Disc 2)

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Animaniacs - Ten Pin Alley 2 [U] ISO

Animaniacs - Ten Pin Alley 2 [U] ISO





Description :

Animaniacs Ten Pin Alley is a Bowling game, developed by Saffire and published by ASC Games, which was released in 1998. With a title that has the word "Animaniacs" in it, you'd think "Ah! A game with a good load of comic mischief! Great!" BUT, then it's followed up with the phrase "Ten Pin Alley". "Well, it could still have some fun factor in it." Nope. This game is so bad that not even appearances from Yakko, Wakko and Dot can save it from the Things That Were Set on Fire Museum.

In the game, you can play as one of 10 characters, all from Animaniacs. Then, you pick your status, ball, and go bowl. That's the gist of it. Oh yeah, and Brain's trying to dominate the world somehow through bowling. What else is new?

Anyway, as you approach the freshly waxed lanes, you prep yourself for what will be a dramatic shot. You tense up, rush forward, and send the ball gracefully down the lane, careening into the pins. Yeah right. You move your character into a preset spot, press X twice, and send the ball on a God-knows-what course towards those pins. The only way you can hit those pins is to either leave those bumpers on or play the game for a year, leaving you babbling like an idiot but able to get a strike with no problem.

Now that it's been ripped apart, let's look at the game from the ratings scale:

GRAPHICS: 4/10 I will admit that the graphics are somewhat well done. The characters do not look like a blocky mess, like that of Poy Poy. However, the sprites for each character have one expression. They look like they've been in a room where a canister of nitrous oxide was accidentally left open. Other than that, the graphics are lackluster. You have this simple lane where you throw a round sprite at ten sort-of-realistic pins, and that's it.

SOUND: 3/10 Well...there's not exactly that much sound to go around. For each character, there's a brief little bit of music that plays as they prepare to send the bowling ball down the lane. The stock sound barrel is used a lot in this game, appealing to those who watch too much Warner Bros. stuff. However, something to do that can amuse you is on both the opening screen and selection screens. Move the cursor around a lot and you can be an impromptu song maker! What with random sound bites coming together to form a twisted medley, you can make a selection that caps off your ballad with "You're crazy, turkey" or even Pinky's trademark laugh! More fun than the game itself!

PLOT: 1/10 Hmmm...Wakko, Yakko and Dot finally got sick of blowing up things and making devices to set off whoopee cushions, so they decided to go bowling. Coincidentally, everyone ended up going out and ending up at the same bowling alley! Yay! Then, you bowl. Michael Crichton writes stories with good plotlines. The makers of this game have not.

GAMEPLAY: 1/10 Now here's the really big beef. As you play the game, you press maybe a maximum of three buttons. Ooh, challenge. Anyway, as you bowl, you have to use some physics and trigonometry to be able to strike those pins resulting in a strike. And this game is designed for Everyone, the RSAC says. How the heck are 6 year olds supposed to hit those damn pins?! Anyway, no matter how good you are at aiming, it's still almost impossible to get through a game without guttering at LEAST once. Finally, no matter what setting the computer is on, they'll always seem to get that perfect spin and strength to send those pins flying while you manage to drop the ball on your foot. Which reminds me, you can get some slightly amusing clips of you hit the foul line.

REPLAY VALUE: 1/10 If you're too cheap to go to a bowling alley, this will suit you just fine. But at bowling alleys, you can actually use skill. Forget this and find your specially made bowling ball and use it for once. Those who actually want to play this game should send away for a New Bedlam entry form. The men in their clean white coats will be there for you in a jiffy.

BUY/RENT: NO. That's all I have to say. No. If you actually go out to buy this game, look at the bottom of the CD. The data is about 1/3 of the entire thing. That's how short it is. Don't blame me if the store clerk falls on the ground after laughing at your choice.

OVERALL: 2/10 Once again, someone thought it would be funny to see cartoon characters in a poorly made game. Well, I don't hear anybody laughing. Get thee to a bowling alley. Mmm...bowling fresh.


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Angelique Tenkuu no Requiem (Japan) ISO

Angelique Tenkuu no Requiem (Japan) ISO






Description :

Angelique: Tenkuu no Requiem is a Role-Playing game, developed by Koei/Inis and published by Koei, which was released in Japan in 1999. 


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