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Monday 15 July 2013

Delta Force - Urban Warfare (E) ISO

Delta Force - Urban Warfare (E) ISO






Description :

Delta Force: Urban Warfare is a Modern Tactical Shooter game, developed by Rebellion and published by NovaLogic, which was released in 2002.
General/Summary: Delta Force: Urban Warfare is one of the last titles to be released for the PSX, which truly is a shame, as titles like this, Quake II, and Driver show, the PSX still has great gameplay potential. Rebellion, who developed the infamous ''Aliens vs. Predator'' game for the PC and Atari Jaguar, developed this title, and as you will see when you play it, it seems that they attempted to push a little too much with the PSX, in terms of overall graphic detail. Some illogical level design and overall difficulty hurts the game a bit, but I can't dock Delta Force too much, because it's still a fine title.
Gameplay: A first for a Delta Force title, you play as a lone soldier, whose caught in a series of missions tied up into a pretty good plot. However, I'm going to focus on the actual gameplay part.

Controls will take time to get used to, especially considering that Rebellion got confused when thinking the PSX controller had as many buttons as a keyboard. Many actions have to be performed by pressing two buttons, which is a pain in the ass, considering that tasks such as reloading and crouching fall under these particular types of action. However, after awhile, you'll get used to them. The analog control is very good, reminding me a bit of the PS2 Medal of Honor: Frontline title.

The game itself is set up into missions, which are often cut up into 3 or 4 levels each. You are given objectives, and you must complete them. A good part with Delta Force is that it encourages stealth. And trust me, you'll know exactly why stealth is better (you even get to stash bodies away). When the AI is alerted of your presences, they attack in full force, and being human, you can get killed quite easily. However, the AI isn't exactly the sharpest ever, so you'll get away with some silly things. The action in this game is great, and real different from some other games. Too bad there's no multiplayer. The only thing that hurts gameplay is some control issues, and the terrible framerate the game often has.

Graphics: This is where Rebellion should have put a little focus into. The framerates are terrible. They go from a tolerable 25 FPS to single-digit framerates. It's really bad, especially when you're caught in a firefight. The framerate problem is basically due to what's happening on screen. The weapons models are excellent, some of the best ever on a PSX title. The environments are large as well. When guards come into the screen, be prepared for some chop-tastic action. However, this could have been corrected to some degree.

Using the Quake II approach to levels, Rebellion, on some levels, had chopped some of the levels into pieces which makes it easier on the system. The in-game loadtimes are relatively short, and aren't much of a bother. In these instances, the framerates are pretty good, even where there's 3 or more enemies on screen. However, in the other levels, Rebellion doesn't use this method, and this translates into horrific framerates which really does affect gameplay. I wish Rebellion delayed the game just for a few weeks to implement the level cuts. Look at how Quake II for PSX benefitted from that (a lot).

Sound: The weapon sounds are clear and very good. Bullet rebounds and enemies screaming is pretty much all you'll hear. The soundtrack for the game is pretty good, it gives the game a better atmospher.  


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