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Sunday 30 June 2013

City of Lost Children [U] ISO

City of Lost Children [U] ISO






Description :

The City's children are disappearing one by one and no one knows why or where they've gone.
Rely on your street smarts to solve the mystery... and discover where in this eeries labyrinth of back alleys and foreboding warehouses the plot will take another wickedly clever twist!

It is fair to say that the video game audience was suprised to hear that France's bizarre but captivating film, City Of The Lost Children would be heading to the video game world in the not so suprising format of an adventuring game. The film was superbly directed with strange characters, beautiful imagery and unlikely epic plot - but what conviction did it hold as a video game, and one that would sell to the public? Obviously something according to the developers. Despite being mostly out of reach with the story from the film, City Of The Lost Children seems to wrap up the context of the film near the end. The finished product leaves a strange taste in your mouth and a vague idea in your head that the adventure and the game is missing from this title.

Set in the hazy future of dismal colour, City Of The Lost Children revolves around the misery of the world of the future and a mad scientist who has created a man who cannot dream. The man then kidnaps children to steal their dreams and stifles them if they aren't of standard material. The protaginist is the young girl of the actual film, the twelve year old orphan Miette begins the game being ordered to do criminal deeds by her evil siamese headmistresses. Her journey is frustrating and you're led into believing that her tale has no relevance to the film until you get to a certain stage for the film's bulk to suddenly kick in. Judging by the film, the only element of gameplay that could have been derived from the film into an actual game would have been at the end where Miette and her friend One delve into the mad scientist's laboratory. The developers seem to have been clueless of how to have the video game's gameplay relate to the film as a whole and as a consequence, only a portion of the film's story is adapted into the gameplay.

Miette as a heroine is a pretty annoying one. At least Oliver Twist could sing, all Miette contributes to the game is a great deal of whining and relishing at being the victim. What is heroic about that? She makes the frustrating tasks even more tedious with her dull personality that qualifies her nothing more than a whinging brat at best. Most of her actions are commanded by other characters - nothing inspirational about that either. The sorely thing about her character in the game would be that just as you get a grasp of some dramatic development, the game wraps itself up, snatching it away away from you.

It's your job to guide Miette via your arrow keys through the dirty and dismal streets, docks, elevated walkways and dangerous alleyways throughout the game as she wanders the town in the future. The actions Miette takes are very low-key compared to the exciting events of Broken Sword. Instead of murders, explosions and intricate puzzles, Miette simply has to sneak and duck behind boxes, ring bells and run away, pick items up and give banal items to characters. There is hardly any really stimulating events in the game, and the concentrated way of doing things (such as asking questions from a certain stance) seem to be insipid and nonintuitive. The game's short length is criminal to qualify it being worth a meagre amount of the price tag, collapsed on top of the fact that you won't be tasting any of the delights the film gave you.

Inventory gathering is the most baffling concept ever. Most items you need are hidden behind boxes or in some dark place that are hard for you find. Luckily for us that when Miette is beside an item, it will appear in the upper right hand corner in a small box indicating you to pick it up. Unfortunately though, it means you need to make sure that Miette wanders everywhere as you need to be on a right pixel to view the box to pick the item up. Finding the items are plain hard because you can't see the items and to be frank, you're basically looking for the exact pixel to be standing on to access the option to pick them up. Also, some of the items are unneccessary and it is erratic when you find out that you didn't need them in the first place.

Why City Of The Lost Children blagged a release on the Playstation console is beyond me when you look at the terrible graphics. However, this PC version is much more smoothly polished with very uniquely watercoloured shading and perfectly lifelike motion from the characters appearances that grab a spot of the captivation the film did when it was released. It's true that the gameplay is hardly anything to raise a smile about but wandering the gloomy streets with Miette are just a joy to watch because of the graphical grandeur of things such Miette's flowing dress and real time shadows that show her in a different light. The many close ups of her innocent and angelical face is abundle of first class presentation that sadly is crafted into a game that has no potential.

The musical score is also quite gripping material pressed in the arising importance music is becoming in video games today. Some of the music will be sinister and dismal when Miette is in the gutter slewn streets and the dock will be a more far cry sound. The introduction musical sequence is orchestra music on it's liberating top form and it's only a pity that City Of The Lost Children didn't hold more scenarios to invite more of the wonderful music into the game. Voice acting is also used and Miette is given a typical English accent which sounds snobby and prude, as if she was far too above being an orphan with hardly any emotion in her dialogue other than when she's whining at you that she can't do what you've asked her. In the film, she was French, why not have her accent sound a little more French then? It worked wonders for the character of Nico in Broken Sword. Other characters are limited but at least there is an attempt of creating some pretty fine flavour into the character's strange personalities - the Siamese headmistresses sound like a discovered species from Star Trek.

Trounced by a poor budget and no immense detail attention regarding the gameplay, City Of The Lost Children has no conviction over it's maker that is the film and to be honest, there is no real justification why it should have been released as a game. It will do absolutely nothing whatsoever for the stagnant adventure genre other than to set an example of why the genre is struggling to appeal to new audiences in the first place. The heart of the game is entirely marred with mocking and comatose gameplay and an upsettingly stale plot development -which includes the anti climax of the cut version of the events at the laboratory to which you're only treated a simple sequence to elaborate what happened rather than a series of testing puzzles as in the film- City Of The Lost Children neatly wraps up the film's memorable imagery in a beautiful world of 3D graphics but in the end is just another frustrating and tiringly below average game.

  
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