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Thursday 13 June 2013

Blast Chamber (E) ISO

Blast Chamber (E) ISO






Description :

Blast Chamber is an Action game, developed by Attention To Detail and published by Activision, which was released in 1996.

Blast Chamber was developed by Attention to Detail and published by Activision in November of 1996 to little fanfare. Outside of a few print ads, this game had very little hype surrounding it, which is perplexing to me since this game was a refreshing change of pace from the norm being released at the time. Hell, it’s still a refreshing change of pace today. As you might imagine, Blast Chamber involves you going around chambers and blasting things. In this game, you’ll go throughout the game’s many unique chambers (which spin around every so often to mix things up a bit) in an effort to get one of your enemy’s crystals and place it in your chamber. If you can put more crystals in your chamber than your opponents before the time runs out, you win.

The gameplay, in execution, is kind of like a glorified, 3D version of capture the flag. Throughout the chambers, there will be power-ups and weapons thrown about to keep the gameplay lively between you and your three enemies. The color-coding system used for the game helps keep things simple. If you’re the red guy, you put your enemy’s crystals in the red chamber, if you’re the green guy, you put them in the green chamber, and so on and so forth. You’ve also got a blue guy and a yellow guy to choose from in this game, so, hopefully, your favorite color is represented in the characters.

The many chambers that you play in are pretty diverse, despite their similar design due to them all being big, giant boxes in the end. One chamber might be filled with lava pits, another might have platforms for you to spring to in order to get an opponent’s crystal, some are even littered with pits and bombs to keep things interesting. The diversity in the chambers gives each and every one of them their own unique feel and vibe. Each one has a certain mood that you can use to your advantage, mentally.

However, not everything in Blast Chamber is great. The far-out 3D perspective used for the game can really hinder the gameplay, and even though there are some camera options you can use to help alleviate the problem to a degree, it’s still there, and it can get in the way of you having fun with the game, or even just you being able to play the game. For starters, the perspective used has the camera placed about a billion feet from the actual chamber you battle in, which makes everything on the screen seem microscopic. The characters end up being inch-high, colored blobs, and the explosions effects are just plain worthless since you can’t appreciate them due to the far-out perspective. The camera options just tilt the camera up or down for you so you can gain a better vantage point of the goings on in the chamber, you’re still locked in the far-out perspective, which is the key problem.

The controls in Blast Chamber are pretty good, if a bit unspectacular. The controls are responsive, and the button layout is logical, which definitely helps out in the heat of battle. Sadly, that’s about where the controls end. There isn’t much to them, and they’re easy to pick up and learn quickly.

The graphics in the game are simply atrocious. The characters are too small, as is nearly everything else in the game, due to the aforementioned camera issues. On top of that, nothing appears to have any detail in it whatsoever, which may or may not be due to the camera issues. Blast Chamber looks like a low-end Genesis game with its drab colors and lackluster details. On the upside, the graphics did get a small upgrade from the Saturn version. The graphics a tiny bit cleaner in this game. It’s not a huge change, but it can make a world of difference since it makes smaller details easier to spot.

Thankfully, the sound picks up some of the slack for the horrid graphics. The music in the game has a fast beat to it, which fits the frantic gameplay perfectly. The multitude of sound effects help round out the fantastic sound. The best sound effect used, in my opinion, is the beeping one used to convey time running out. It’s a simple effect that is used in just the right manner as to make it both helpful, and motivating. Other notable sound effects come from the background objects and things in the chambers. You’ll hear the crackling sounds of electric fields, and some blurping sounds from the lava to help convey the heat of it. These sound effects help add to the unique feel of each chamber, and help the game’s mood out quite a bit.

Blast Chamber’s replay value is pretty limited if you’re the type of person that has to get through a game quickly in order to feel like you’ve accomplished something since the game can be beaten in a matter of hours,. However, if you’re the type of person that enjoys playing a little bit of a game for a long period of time, you’ll love Blast Chamber. The pick-up-and-play gameplay makes it a breeze to just have some quick fun with the game without having to devote hours of your time to a single play session. Odds are, it’s a game that you will get years of enjoyment out of before you put it away for good.

All in all, Blast Chamber is a fun, if rough around the edges, game. I appreciate the unique aspects of the game, but the faults of it, however few in number, are quite glaring and can really detract from your enjoyment of the game. The fun gameplay should help you overlook some of the flaws, as should the fantastic sound. If you’re looking for a game that will provide you with a quick, fun fix, Blast Chamber is it.


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